{"270935":{"Description":"Instant - Destroy Barkbone Strapping: Roll a 6 sided die. Gain [Resources] equal to half the number rolled, rounded down.\nBattleworn (If you defend with Barkbone Strapping, put a -1 [Defense] counter on it when the combat chain closes.)","CardType":"Equipment","CardSubType":"Chest","Class":"Brute","Defense Value":"1","m":{"type":"Equipment","class":"Brute","subtype":"Chest","defense":"1"}},"270951":{"Description":"As an additional cost to play Reckless Swing, discard a random card.\nIf the discarded card has 6 or more [Power], deal 2 damage to the attacking hero.","CardType":"Defense Reaction","Class":"Brute","Cost":"0","Pitch Value":"3","Defense Value":"4","m":{"type":"Defense Reaction","class":"Brute","pitch":"3","cost":"0","defense":"4"}},"271303":{"Description":"Once per Turn Action - [1 Resource]: Create a Seismic Surge aura token. Go again\nBattleworn (If you defend with Tectonic Plating, put a -1 [Defense] counter on it when the combat chain closes.)","CardType":"Equipment","CardSubType":"Chest","Class":"Guardian","Defense Value":"2","m":{"type":"Equipment","class":"Guardian","subtype":"Chest","defense":"2"}},"271287":{"Description":"As an additional cost to play Staunch Response, you may pay [4 Resource]. If you do, Staunch Response gains +3 [Defense].","CardType":"Defense Reaction","Class":"Guardian","Cost":"2","Pitch Value":"2","Defense Value":"6","Flavor Text":"\"Whatever comes, we must not falter.\" - Ragnar Frosthelm","m":{"type":"Defense Reaction","class":"Guardian","pitch":"2","cost":"2","defense":"6"}},"271239":{"Description":"Crush - If Crush Confidence deals 4 or more damage to a hero, they lose all hero card effects and activated abilities until the end of their next turn. (Treat the hero card as if the text box is empty.)","CardType":"Action","CardSubType":"Attack","Class":"Guardian","Cost":"3","Pitch Value":"2","Power":"6","Defense Value":"3","m":{"type":"Action","class":"Guardian","subtype":"Attack","pitch":"2","cost":"3","power":"6","defense":"3"}},"271223":{"Description":"(Auras stay in the arena until they are destroyed.)\nAt the beginning of your action phase, destroy Emerging Dominance then the next Guardian attack action card you play this turn gains +3 [Power] and dominate. (The defending hero can't defend the attack with more than 1 card from their hand.)","CardType":"Action","CardSubType":"Aura","Class":"Guardian","Cost":"2","Pitch Value":"1","Defense Value":"3","m":{"type":"Action","class":"Guardian","subtype":"Aura","pitch":"1","cost":"2","defense":"3"}},"270999":{"Description":"Combo - If Soulbead Strike was the last attack this combat chain, Crane Dance gains +1 [Power], go again, and it can't be defended by attack action cards with base [Power] greater than the number of chain links you control.","CardType":"Action","CardSubType":"Attack","Class":"Ninja","Cost":"0","Pitch Value":"2","Power":"2","Defense Value":"3","m":{"type":"Action","class":"Ninja","subtype":"Attack","pitch":"2","cost":"0","power":"2","defense":"3"}},"271015":{"Description":"If the next card you defend with this turn is a card with combo, it gains +2 [Defense].","CardType":"Defense Reaction","Class":"Ninja","Cost":"0","Pitch Value":"2","Defense Value":"3","Flavor Text":"Silver flashes under the pale moonlight, blades slicing through air as Ira twisted and turned, narrowly avoiding their ambush.","m":{"type":"Defense Reaction","class":"Ninja","pitch":"2","cost":"0","defense":"3"}},"271191":{"Description":"Target weapon attack gains +2 [Power].\nReprise -  - If the defending hero has defended with a card from their hand this chain link, your next attack this turn gains +1 [Power].","CardType":"Attack Reaction","Class":"Warrior","Cost":"1","Pitch Value":"2","Defense Value":"3","m":{"type":"Attack Reaction","class":"Warrior","pitch":"2","cost":"1","defense":"3"}},"270903":{"Description":"Your next weapon attack this turn gains go again.\nIf you have attacked with a weapon this turn, your next attack this turn gains +3 [Power].\nGo again","CardType":"Action","Class":"Warrior","Cost":"0","Pitch Value":"1","Defense Value":"3","m":{"type":"Action","class":"Warrior","pitch":"1","cost":"0","defense":"3"}},"270919":{"Description":"Your next weapon attack this turn gains +1 [Power] and \"If this hits and you have no cards in your arsenal, reveal the top card of your deck. If it's an action card, put it face down into your arsenal.\"\nGo again","CardType":"Action","Class":"Warrior","Cost":"1","Pitch Value":"3","Defense Value":"3","m":{"type":"Action","class":"Warrior","pitch":"3","cost":"1","defense":"3"}},"270967":{"Description":"Action - [1 Resource]: If there are no steam counters on Induction Chamber, put a steam counter on it. Go again\nOnce per Turn Attack Reaction - Remove a steam counter from Induction Chamber: Target Mechanologist pistol attack gains go again.","CardType":"Action","CardSubType":"Item","Class":"Mechanologist","Cost":"2","Pitch Value":"1","m":{"type":"Action","class":"Mechanologist","subtype":"Item","pitch":"1","cost":"2"}},"270983":{"Description":"If High Speed Impact hits, the next attack you boost this combat chain gains dominate. (The defending hero can't defend the attack with more than 1 card from their hand.)\nBoost (As an additional cost to play High Speed Impact, you may banish the top card of your deck. If it's a Mechanologist card, High Speed Impact gains go again.)","CardType":"Action","CardSubType":"Attack","Class":"Mechanologist","Cost":"1","Pitch Value":"1","Power":"4","Defense Value":"3","m":{"type":"Action","class":"Mechanologist","subtype":"Attack","pitch":"1","cost":"1","power":"4","defense":"3"}},"271079":{"Description":"Boost (As an additional cost to play Zipper Hit, you may banish the top card of your deck. If it's a Mechanologist card, Zipper Hit gains go again.)","CardType":"Action","CardSubType":"Attack","Class":"Mechanologist","Cost":"1","Pitch Value":"3","Power":"3","Defense Value":"3","Flavor Text":"\"Yes! Yes! Off you go, my tiny zipperwings! Take your gases to the masses!\" - Maxwell","m":{"type":"Action","class":"Mechanologist","subtype":"Attack","pitch":"3","cost":"1","power":"3","defense":"3"}},"271111":{"Description":"Once per Turn Action - 0: If you have no cards in your arsenal, put an arrow card from your hand face up into your arsenal. Go again","CardType":"Weapon","CardSubType":"Bow (2H)","Class":"Ranger","m":{"type":"Weapon","class":"Ranger","subtype":"Bow (2H)"}},"271159":{"Description":"The next Ranger attack action card you play this turn, gains +1 [Power].\nReload (If you have no cards in your arsenal, you may put a card from your hand face down into your arsenal.)\nGo again","CardType":"Action","Class":"Ranger","Cost":"0","Pitch Value":"3","Defense Value":"2","m":{"type":"Action","class":"Ranger","pitch":"3","cost":"0","defense":"2"}},"271175":{"Description":"(Arrows can only be played from arsenal and only if you control a bow.)\nIf Ridge Rider Shot is put into your arsenal face up, opt 1. (Look at the top card of your deck. You may put it on the bottom.)","CardType":"Action","CardSubType":"Arrow Attack","Class":"Ranger","Cost":"0","Pitch Value":"3","Power":"2","Defense Value":"3","m":{"type":"Action","class":"Ranger","subtype":"Arrow Attack","pitch":"3","cost":"0","power":"2","defense":"3"}},"271047":{"Description":"Create 2 Runechant tokens. (They're auras with \"When you play an attack action card or attack with a weapon, destroy Runechant and deal 1 arcane damage to target opposing hero.\")","CardType":"Action","CardSubType":"Attack","Class":"Runeblade","Cost":"2","Pitch Value":"2","Power":"3","Defense Value":"3","m":{"type":"Action","class":"Runeblade","subtype":"Attack","pitch":"2","cost":"2","power":"3","defense":"3"}},"271095":{"Description":"If Meat and Greet hits, create a Runechant token. (It's an aura with \"When you play an attack action card or attack with a weapon, destroy Runechant and deal 1 arcane damage to target opposing hero.\")\nIf you have dealt or deal arcane damage to an opposing hero this turn, Meat and Greet gains go again.","CardType":"Action","CardSubType":"Attack","Class":"Runeblade","Cost":"1","Pitch Value":"1","Power":"4","Defense Value":"3","m":{"type":"Action","class":"Runeblade","subtype":"Attack","pitch":"1","cost":"1","power":"4","defense":"3"}},"271207":{"Description":"Deal 2 arcane damage to target opposing hero.\nOpt X, where X is the damage dealt by Aether Spindle. (Look at the top X cards of your deck. You may put them on the top and/or bottom in any order.)","CardType":"Action","Class":"Wizard","Cost":"2","Pitch Value":"3","Defense Value":"3","m":{"type":"Action","class":"Wizard","pitch":"3","cost":"2","defense":"3"}},"270887":{"Description":"At the start of your turn, if Fyendal's Spring Tunic has less than 3 energy counters on it, you may put an energy counter on it.\nInstant - Remove 3 energy counters from Fyendal's Spring Tunic: Gain [1 Resource]\nBlade Break (If you defend with Fyendal's Spring Tunic, destroy it when the combat chain closes.)","CardType":"Equipment","CardSubType":"Chest","Class":"Generic","Defense Value":"1","m":{"type":"Equipment","class":"Generic","subtype":"Chest","defense":"1"}},"271031":{"Description":"(Aura's stay in the arena until they are destroyed.)\nGo again\nIf you would be dealt damage, instead destroy Enchanting Melody and prevent 4 of that damage.\nAt the beginning of your end phase, destroy Enchanting Melody unless you have played a 'non-attack' action card this turn.","CardType":"Action","CardSubType":"Aura","Class":"Generic","Cost":"2","Pitch Value":"1","Defense Value":"2","m":{"type":"Action","class":"Generic","subtype":"Aura","pitch":"1","cost":"2","defense":"2"}},"271063":{"Description":"Reveal the top card of your deck. Prevent the next X arcane damage that would be dealt to you this turn, where X is 5 minus the pitch value of the card revealed this way. (The pitch value is located in the top left corner of the card.)","CardType":"Instant","Class":"Generic","Cost":"1","Pitch Value":"2","m":{"type":"Instant","class":"Generic","pitch":"2","cost":"1"}},"271127":{"Description":"Choose 1;\n• Target club or hammer weapon attack gains +4 [Power].\n• Target attack action card with cost [2 Resource] or greater gains +4 [Power] and \"If this hits, the defending hero discards a card.\"","CardType":"Attack Reaction","Class":"Generic","Cost":"2","Pitch Value":"1","Defense Value":"2","m":{"type":"Attack Reaction","class":"Generic","pitch":"1","cost":"2","defense":"2"}},"271143":{"Description":"Choose 1;\n• Target sword or dagger weapon attack gains +2 [Power].\n• Target attack action card with cost [1 Resource] or less gains +2 [Power] and \"If this hits, this attack gains go again.\"","CardType":"Attack Reaction","Class":"Generic","Cost":"1","Pitch Value":"2","Defense Value":"2","m":{"type":"Attack Reaction","class":"Generic","pitch":"2","cost":"1","defense":"2"}},"271255":{"Description":"The next attack action card with cost [2 Resource] or greater you play this turn gains +5 [Power].\nGo again","CardType":"Action","CardSubType":"Aura","Class":"Generic","Cost":"3","Pitch Value":"2","Defense Value":"2","m":{"type":"Action","class":"Generic","subtype":"Aura","pitch":"2","cost":"3","defense":"2"}},"271271":{"Description":"Opt 2 (Look at the top 2 cards of your deck. You may put them on the top and/or bottom in any order.)\nGo again","CardType":"Action","Class":"Generic","Cost":"0","Pitch Value":"3","Defense Value":"3","Flavor Text":"Breath turns to mist, mist to aether; in her hands, a glimpse of fate.","m":{"type":"Action","class":"Generic","pitch":"3","cost":"0","defense":"3"}},"495223":{"Description":"Ready-to-play out of the box, History Pack 1 Blitz Decks are crafted as an ideal product for kitchen table gaming, and features 6 iconic ready-to-play characters from the history of Flesh and Blood.\nThis Blitz Deck Contains: One 40-card deck, plus hero, weapon, and equipment cards"}}