{"270946":{"Description":"If Beast Within is put into a graveyard from anywhere other than the combat chain, banish the top card of your deck and lose 1[Life]. If it has 6 or more [Power], put it into your hand, otherwise repeat this process.","CardType":"Action","CardSubType":"Attack","Class":"Brute","Cost":"3","Pitch Value":"2","Power":"6","Defense Value":"3","m":{"type":"Action","class":"Brute","subtype":"Attack","pitch":"2","cost":"3","power":"6","defense":"3"}},"271010":{"Description":"Your next Brute attack this turn gains \"If this attack is defended by less than 2 non-equipment cards, it gains +2 [Power].\"\nIntimidate (Target hero banishes face down a random card from their hand. At the beginning of the end phase, return all cards banished this way to their owners hand.)\nGo again","CardType":"Action","Class":"Brute","Cost":"0","Pitch Value":"3","Defense Value":"3","m":{"type":"Action","class":"Brute","pitch":"3","cost":"0","defense":"3"}},"271250":{"Description":"Intimidate (Target hero banishes face down a random card from their hand. At the beginning of the end phase, return all cards banished this way to their owners hand.)","CardType":"Action","CardSubType":"Attack","Class":"Brute","Cost":"2","Pitch Value":"3","Power":"4","Defense Value":"3","Flavor Text":"Horrific beasts lurk within the shadows, their gaping maws dripping with blood.","m":{"type":"Action","class":"Brute","subtype":"Attack","pitch":"3","cost":"2","power":"4","defense":"3"}},"271298":{"Description":"As an additional cost to play Awakening Bellow, discard a random card.\nYour next Brute attack this turn gains +4 [Power].\nGo again","CardType":"Action","Class":"Brute","Cost":"0","Pitch Value":"2","Defense Value":"3","m":{"type":"Action","class":"Brute","pitch":"2","cost":"0","defense":"3"}},"271282":{"Description":"Go again\nWhen Blessing of Deliverance enters the arena, if you have a card in your pitch zone with cost [3 Resource] or greater, draw a card.\nAt the beginning of your action phase, destroy Blessing of Deliverance then reveal the top 2 cards of your deck. Gain 1 [Life] for each card with cost [3 Resource] or greater revealed this way.","CardType":"Action","CardSubType":"Aura","Class":"Guardian","Cost":"2","Pitch Value":"1","Defense Value":"3","m":{"type":"Action","class":"Guardian","subtype":"Aura","pitch":"1","cost":"2","defense":"3"}},"271266":{"Description":"(Aura's stay in the arena until they are destroyed.)\nAt the beginning of your action phase, destroy Towering Titan then the next Guardian attack action card you play this turn gains +8 [Power].","CardType":"Action","CardSubType":"Aura","Class":"Guardian","Cost":"9","Pitch Value":"3","Defense Value":"3","m":{"type":"Action","class":"Guardian","subtype":"Aura","pitch":"3","cost":"9","defense":"3"}},"270898":{"Description":"The first time an attack action card you control hits each turn, you may discard a card with cost 0. If you do, search your deck for a card with combo, banish it face up, then shuffle your deck. You may play it this turn.","CardType":"Hero","Class":"Ninja","Intellect":"4","Life":"40","m":{"type":"Hero","class":"Ninja","life":"40","intellect":"4"}},"270930":{"Description":"Once per Turn Action -[1 Resource]: Attack\nIf you have a card in your pitch zone with cost 0, Harmonized Kodachi gains go again.","CardType":"Weapon","CardSubType":"Dagger (1H)","Class":"Ninja","Power":"1","m":{"type":"Weapon","class":"Ninja","subtype":"Dagger (1H)","power":"1"}},"270962":{"Description":"When a Ninja attack action card you control hits, you may destroy Breeze Rider Boots. If you do, attack action cards with combo gain go again this turn.\nBattlworn (If you defend with Breeze Rider Boots, put a -1 [Defense] counter on it when the combat chain closes.)","CardType":"Equipment","CardSubType":"Legs","Class":"Ninja","Defense Value":"1","m":{"type":"Equipment","class":"Ninja","subtype":"Legs","defense":"1"}},"270978":{"Description":"Katsu Specialization (You may only have Mugenshi: RELEASE in your deck if your hero is Katsu.)\nCombo - If Whelming Gustwave was the last attack this combat chain, Mugenshi: RELEASE gains +1 [Power], go again, and \"If this hits, search your deck for any number of cards named Lord of Wind, reveal them, put them into your hand, then shuffle your deck.\"","CardType":"Action","CardSubType":"Attack","Class":"Ninja","Cost":"1","Pitch Value":"2","Power":"4","Defense Value":"3","m":{"type":"Action","class":"Ninja","subtype":"Attack","pitch":"2","cost":"1","power":"4","defense":"3"}},"271122":{"Description":"When your weapon attack hits, you may destroy Refraction Bolters. If you do, the attack gains go again.\nBattleworn (If you defend with Refraction Bolters, put a -1 [Defense] counter on it when the combat chain closes.)","CardType":"Equipment","CardSubType":"Legs","Class":"Warrior","Defense Value":"1","m":{"type":"Equipment","class":"Warrior","subtype":"Legs","defense":"1"}},"271058":{"Description":"Boost (As an additional cost to play Zero to Sixty, you may banish the top card of your deck. If it's a Mechanologist card, Zero to Sixty gains go again.)","CardType":"Action","CardSubType":"Attack","Class":"Mechanologist","Cost":"0","Pitch Value":"2","Power":"3","Defense Value":"3","m":{"type":"Action","class":"Mechanologist","subtype":"Attack","pitch":"2","cost":"0","power":"3","defense":"3"}},"271090":{"Description":"Optekal Monocle enters the arena with 5 steam counters on it. When Optekal Monocle has no steam counters on it, destroy it.\nAction - Remove a steam counter from Optekal Monocle: Opt 1. Go again (Look at the top card of your deck. You may put it on the bottom.)","CardType":"Action","CardSubType":"Item","Class":"Mechanologist","Cost":"0","Pitch Value":"3","m":{"type":"Action","class":"Mechanologist","subtype":"Item","pitch":"3","cost":"0"}},"271154":{"Description":"The next Ranger attack action card you play this turn, gains +3 [Power].\nReload (If you have no cards in your arsenal, you may put a card from your hand face down into your arsenal.)\nGo again","CardType":"Action","Class":"Ranger","Cost":"0","Pitch Value":"1","Defense Value":"2","m":{"type":"Action","class":"Ranger","pitch":"1","cost":"0","defense":"2"}},"271170":{"Description":"(Arrows can only be played from arsenal and only if you control a bow.)\nIf Ridge Rider Shot is put into your arsenal face up, opt 1. (Look at the top card of your deck. You may put it on the bottom.)","CardType":"Action","CardSubType":"Arrow Attack","Class":"Ranger","Cost":"0","Pitch Value":"1","Power":"4","Defense Value":"3","m":{"type":"Action","class":"Ranger","subtype":"Arrow Attack","pitch":"1","cost":"0","power":"4","defense":"3"}},"270994":{"Description":"Instant - Destroy Bloodsheath Skeleta: The next attack action card and 'non-attack' action card you play this turn gain \"This card costs [1 Resource] less to play for each Runechant you control.\"\nTemper (If you defend with Bloodsheath Skeleta, put a -1 [Defense] counter on it when the combat chain closes then destroy it if it has 0 [Defense].)","CardType":"Equipment","CardSubType":"Chest","Class":"Runeblade","Defense Value":"2","m":{"type":"Equipment","class":"Runeblade","subtype":"Chest","defense":"2"}},"271026":{"Description":"Until end of turn, if you would create a Runechant token, instead create that many plus 1.\nGo again","CardType":"Action","Class":"Runeblade","Cost":"0","Pitch Value":"1","Defense Value":"3","Flavor Text":"With each step, the tide draws in, drowning the world in shadow.","m":{"type":"Action","class":"Runeblade","pitch":"1","cost":"0","defense":"3"}},"271074":{"Description":"Your next Runeblade attack this turn gains +2 [Power].\nCreate a Runechant token. (It's an aura with \"When you play an attack action card or attack with a weapon, destroy Runechant and deal 1 arcane damage to target opposing hero.\")\nGo again","CardType":"Action","Class":"Runeblade","Cost":"2","Pitch Value":"2","Defense Value":"3","m":{"type":"Action","class":"Runeblade","pitch":"2","cost":"2","defense":"3"}},"271106":{"Description":"Rune Flash costs [1 Resource] less to play for each Runechant you control.\nGo again","CardType":"Action","CardSubType":"Attack","Class":"Runeblade","Cost":"3","Pitch Value":"2","Power":"3","Defense Value":"3","Flavor Text":"Ancient runes guard its dusty windows, its darkened halls where the Shadows sleep.","m":{"type":"Action","class":"Runeblade","subtype":"Attack","pitch":"2","cost":"3","power":"3","defense":"3"}},"271186":{"Description":"You may play your next Wizard 'non-attack' action card this turn as though it were an instant.\nIf you have played another Wizard 'non-attack' action card this turn, deal 3 arcane damage to target hero.","CardType":"Action","Class":"Wizard","Cost":"1","Pitch Value":"2","Defense Value":"3","m":{"type":"Action","class":"Wizard","pitch":"2","cost":"1","defense":"3"}},"271202":{"Description":"Deal 4 arcane damage to target opposing hero.\nOpt X, where X is the damage dealt by Aether Spindle. (Look at the top X cards of your deck. You may put them on the top and/or bottom in any order.)","CardType":"Action","Class":"Wizard","Cost":"2","Pitch Value":"1","Defense Value":"3","m":{"type":"Action","class":"Wizard","pitch":"1","cost":"2","defense":"3"}},"270914":{"Description":"Instant - Destroy Hope Merchant's Hood: Shuffle any number of cards from your hand into your deck, then draw that many cards.","CardType":"Equipment","CardSubType":"Head","Class":"Generic","Defense Value":"0","m":{"type":"Equipment","class":"Generic","subtype":"Head","defense":"0"}},"271042":{"Description":"The next time an attack action card you control hits this turn, draw a card.\nIf Plunder Run is played from arsenal, the next attack action card you play this turn gains +2 [Power].\nGo again","CardType":"Action","Class":"Generic","Cost":"0","Pitch Value":"2","Defense Value":"2","m":{"type":"Action","class":"Generic","pitch":"2","cost":"0","defense":"2"}},"271138":{"Description":"Choose 1;\n• Target sword or dagger weapon attack gains +3 [Power].\n• Target attack action card with cost [1 Resource] or less gains +3 [Power] and \"If this hits, this attack gains go again.\"","CardType":"Attack Reaction","Class":"Generic","Cost":"1","Pitch Value":"1","Defense Value":"2","m":{"type":"Attack Reaction","class":"Generic","pitch":"1","cost":"1","defense":"2"}},"271218":{"Description":"If Unmovable is played from arsenal, it gains +1 [Defense].","CardType":"Defense Reaction","Class":"Generic","Cost":"3","Pitch Value":"1","Defense Value":"7","m":{"type":"Defense Reaction","class":"Generic","pitch":"1","cost":"3","defense":"7"}},"271234":{"Description":"The next attack action card you play this turn gains +1 [Power].\nGo again","CardType":"Action","Class":"Generic","Cost":"1","Pitch Value":"3","Defense Value":"3","Flavor Text":"They cowered before good Graham's might, for they knew they'd already lost the fight.","m":{"type":"Action","class":"Generic","pitch":"3","cost":"1","defense":"3"}}}