{"270895":{"Description":"Whenever you discard a card with 6 or more [Power] during your action phase, intimidate. (Target hero banishes face down a random card from their hand. At the beginning of the end phase, return all cards banished this way to their owners hand.)","CardType":"Hero","Class":"Brute","Intellect":"4","Life":"40","m":{"type":"Hero","class":"Brute","life":"40","intellect":"4"}},"271311":{"Description":"When you discard a card with 6 or more [Power] during your action phase, intimidate. (Target hero banishes face down a random card from their hand. At the beginning of the end phase, return all cards banished this way to their owners hand.)","CardType":"Hero","CardSubType":"Young","Class":"Brute","Intellect":"4","Life":"20","m":{"type":"Hero","class":"Brute","subtype":"Young","life":"20","intellect":"4"}},"270927":{"Description":"Once per Turn Action - [2 Resource]: Attack\nOnce per Turn Effect - When you discard a card with 6 or more [Power], Romping Club gains +1 [Power] until end of turn.","CardType":"Weapon","CardSubType":"Club (2H)","Class":"Brute","Power":"4","m":{"type":"Weapon","class":"Brute","subtype":"Club (2H)","power":"4"}},"270943":{"Description":"Rhinar Specialization (You may only have Alpha Rampage in your deck if your hero is Rhinar.)\nAs an additional cost to play Alpha Rampage, discard a random card.\nIntimidate (Target hero banishes face down a random card from their hand. At the beginning of the end phase, return all cards banished this way to their owners hand.)","CardType":"Action","CardSubType":"Attack","Class":"Brute","Cost":"3","Pitch Value":"1","Power":"9","Defense Value":"3","m":{"type":"Action","class":"Brute","subtype":"Attack","pitch":"1","cost":"3","power":"9","defense":"3"}},"270959":{"Description":"Rhinar Specialization (You may only have Sand Sketched Plan in your deck if your hero is Rhinar.)\nSearch your deck for a card, put it into your hand, discard a random card, then shuffle your deck.\nIf the discarded card has 6 or more [Power], gain 2 action points.","CardType":"Action","Class":"Brute","Cost":"0","Pitch Value":"3","Defense Value":"3","m":{"type":"Action","class":"Brute","pitch":"3","cost":"0","defense":"3"}},"271295":{"Description":"As an additional cost to play Wrecker Romp, discard a random card from your hand.","CardType":"Action","CardSubType":"Attack","Class":"Brute","Cost":"2","Pitch Value":"2","Power":"7","Defense Value":"3","Flavor Text":"The savage rule of the jungle; only the strong survive.","m":{"type":"Action","class":"Brute","subtype":"Attack","pitch":"2","cost":"2","power":"7","defense":"3"}},"271247":{"Description":"Crush - If Chokeslam deals 4 or more damage to a hero, attack action cards they control can't gain [Power] during their next action phase.","CardType":"Action","CardSubType":"Attack","Class":"Guardian","Cost":"4","Pitch Value":"3","Power":"6","Defense Value":"3","m":{"type":"Action","class":"Guardian","subtype":"Attack","pitch":"3","cost":"4","power":"6","defense":"3"}},"271215":{"Description":"(Auras stay in the arena until they are destroyed.)\nAt the beginning of your action phase, destroy Emerging Dominance then the next Guardian attack action card you play this turn gains +3 [Power] and dominate. (The defending hero can't defend the attack with more than 1 card from their hand.)","CardType":"Action","CardSubType":"Aura","Class":"Guardian","Cost":"2","Pitch Value":"3","Defense Value":"3","m":{"type":"Action","class":"Guardian","subtype":"Aura","pitch":"3","cost":"2","defense":"3"}},"270991":{"Description":"Combo - If Soulbead Strike was the last attack this combat chain, Crane Dance gains +1 [Power], go again, and it can't be defended by attack action cards with base [Power] greater than the number of chain links you control.","CardType":"Action","CardSubType":"Attack","Class":"Ninja","Cost":"0","Pitch Value":"1","Power":"3","Defense Value":"3","m":{"type":"Action","class":"Ninja","subtype":"Attack","pitch":"1","cost":"0","power":"3","defense":"3"}},"271039":{"Description":"If Soulbead Strike hits, it gains go again.","CardType":"Action","CardSubType":"Attack","Class":"Ninja","Cost":"0","Pitch Value":"3","Power":"2","Defense Value":"3","m":{"type":"Action","class":"Ninja","subtype":"Attack","pitch":"3","cost":"0","power":"2","defense":"3"}},"271119":{"Description":"Once per Turn Action - [1 Resource]: Your next weapon attack this turn gains +1 [Power]. Activate this ability only if a weapon you control has hit this turn. Go again\nBattleworn (If you defend with Braveforge Bracers, put a -1 [Defense] counter on it when the combat chain closes.)","CardType":"Equipment","CardSubType":"Arms","Class":"Warrior","Defense Value":"2","m":{"type":"Equipment","class":"Warrior","subtype":"Arms","defense":"2"}},"270975":{"Description":"Dash Specialization (You may only have Spark of Genius in your deck if your hero is Dash.)\nSearch your deck for a Mechanologist item card with cost X, put it into the arena, then shuffle your deck.\nIf you have boosted this turn, draw a card.","CardType":"Action","Class":"Mechanologist","Cost":"XX","Pitch Value":"2","Defense Value":"3","Flavor Text":"\"So if I grab...and then connect...That's it!\" - Dash","m":{"type":"Action","class":"Mechanologist","pitch":"2","cost":"XX","defense":"3"}},"271071":{"Description":"Boost (As an additional cost to play Zipper Hit, you may banish the top card of your deck. If it's a Mechanologist card, Zipper Hit gains go again.)","CardType":"Action","CardSubType":"Attack","Class":"Mechanologist","Cost":"1","Pitch Value":"2","Power":"4","Defense Value":"3","Flavor Text":"\"Yes! Yes! Off you go, my tiny zipperwings! Take your gases to the masses!\" - Maxwell","m":{"type":"Action","class":"Mechanologist","subtype":"Attack","pitch":"2","cost":"1","power":"4","defense":"3"}},"271087":{"Description":"Hyper Driver enters the arena with 3 steam counters on it. When Hyper Driver has no steam counters on it, destroy it.\nOnce per Turn Effect - When you boost a card, remove a steam counter from Hyper Driver and gain [1 Resource].","CardType":"Action","CardSubType":"Item","Class":"Mechanologist","Cost":"1","Pitch Value":"1","m":{"type":"Action","class":"Mechanologist","subtype":"Item","pitch":"1","cost":"1"}},"271167":{"Description":"(Arrows can only be played from arsenal and only if you control a bow.)\nIf Head Shot is put into your arsenal face up, it gains +2 [Power] until end of turn.","CardType":"Action","CardSubType":"Arrow Attack","Class":"Ranger","Cost":"1","Pitch Value":"3","Power":"2","Defense Value":"3","m":{"type":"Action","class":"Ranger","subtype":"Arrow Attack","pitch":"3","cost":"1","power":"2","defense":"3"}},"271023":{"Description":"Viserai Specialization (You may only have Become the Arknight in your deck if your hero is Viserai.) Choose 1;\n• Discard a 'non-attack' action card. Search your deck for a Runeblade attack action card, reveal it, put it into your hand, then shuffle your deck. Go again\n• Discard an attack action card. Search your deck for a Runeblade 'non-attack' action card, reveal it, put it into your hand, then shuffle your deck.\nGo again","CardType":"Action","Class":"Runeblade","Cost":"0","Pitch Value":"3","Defense Value":"3","m":{"type":"Action","class":"Runeblade","pitch":"3","cost":"0","defense":"3"}},"271055":{"Description":"Reduce to Runechant costs [1 Resource] less to play for each Runechant you control.\nCreate a Runechant token. (It's an aura with \"When you play an attack action card or attack with a weapon, destroy Runechant and deal 1 arcane damage to target opposing hero.\")","CardType":"Defense Reaction","Class":"Runeblade","Cost":"1","Pitch Value":"2","Defense Value":"3","m":{"type":"Defense Reaction","class":"Runeblade","pitch":"2","cost":"1","defense":"3"}},"271103":{"Description":"Rune Flash costs [1 Resource] less to play for each Runechant you control.\nGo again","CardType":"Action","CardSubType":"Attack","Class":"Runeblade","Cost":"3","Pitch Value":"1","Power":"4","Defense Value":"3","Flavor Text":"Ancient runes guard its dusty windows, its darkened halls where the Shadows sleep.","m":{"type":"Action","class":"Runeblade","subtype":"Attack","pitch":"1","cost":"3","power":"4","defense":"3"}},"271135":{"Description":"Create a Runechant token. (They're auras with \"When you play an attack action card or attack with a weapon, destroy Runechant and deal 1 arcane damage to target opposing hero.\")","CardType":"Action","Class":"Runeblade","Cost":"0","Pitch Value":"3","Defense Value":"2","m":{"type":"Action","class":"Runeblade","pitch":"3","cost":"0","defense":"2"}},"271151":{"Description":"(Auras stay in the arena until they are destroyed.)\nWhen you play an attack action card or attack with a weapon, destroy Runechant and deal 1 arcane damage to target opposing hero.","CardType":"Token","CardSubType":"Aura","Class":"Runeblade","m":{"type":"Token","class":"Runeblade","subtype":"Aura"}},"271183":{"Description":"Kano Specialization (You may only have Blazing Aether in your deck if your hero is Kano.)\nDeal X arcane damage to target hero, where X is the amount of arcane damage you have dealt to that hero this turn.","CardType":"Action","Class":"Wizard","Cost":"0","Pitch Value":"1","Defense Value":"3","m":{"type":"Action","class":"Wizard","pitch":"1","cost":"0","defense":"3"}},"271231":{"Description":"Deal 2 arcane damage to target opposing hero.\nThe next card you play this turn with an effect that deals arcane damage, instead deals that much arcane damage plus X, where X is the damage dealt by Aether Flare.","CardType":"Action","Class":"Wizard","Cost":"1","Pitch Value":"2","Defense Value":"3","m":{"type":"Action","class":"Wizard","pitch":"2","cost":"1","defense":"3"}},"270911":{"Description":"Arcane Barrier 1 (If your hero would be dealt arcane damage, you may pay [1 Resource] instead. If you do, prevent 1 arcane damage that source would deal.)","CardType":"Equipment","CardSubType":"Legs","Class":"Generic","Defense Value":"0","m":{"type":"Equipment","class":"Generic","subtype":"Legs","defense":"0"}},"271007":{"Description":"If Life for a Life hits, gain 1 [Life].\nWhen you play Life for a Life, if you have less [Life] than your opponent, it gains go again.","CardType":"Action","CardSubType":"Attack","Class":"Generic","Cost":"1","Pitch Value":"3","Power":"2","Defense Value":"2","Flavor Text":"\"And when I drain the very last drop of blood from your veins, when you struggle to draw breath into your failing lungs... It still won't be enough\" - Ateia","m":{"type":"Action","class":"Generic","subtype":"Attack","pitch":"3","cost":"1","power":"2","defense":"2"}},"271199":{"Description":"Opt 1 (Look at the top card of your deck. You may put it on the bottom.)","CardType":"Defense Reaction","Class":"Generic","Cost":"0","Pitch Value":"3","Defense Value":"2","Flavor Text":"\"Should you wish to see the future, know this... what has been seen cannot be unseen.\" - Vera","m":{"type":"Defense Reaction","class":"Generic","pitch":"3","cost":"0","defense":"2"}},"271263":{"Description":"Opt 4 (Look at the top 4 cards of your deck. You may put them on the top and/or bottom in any order.)\nGo again","CardType":"Action","Class":"Generic","Cost":"0","Pitch Value":"1","Defense Value":"3","Flavor Text":"Breath turns to mist, mist to aether; in her hands, a glimpse of fate.","m":{"type":"Action","class":"Generic","pitch":"1","cost":"0","defense":"3"}},"271279":{"Description":"Action - [4 Resource], destroy Copper: Draw a card. Go again","CardType":"Token","CardSubType":"Item","Class":"Generic","m":{"type":"Token","class":"Generic","subtype":"Item"}}}