{"270909":{"Description":"Whenever you play an attack action card with base power 6 or more [Power], roll a 6 sided die. On;\n• 1-4 - Halve the attack's base [Power], rounded down.\n• 5-6 - Double the attack's base [Power].","CardType":"Hero","CardSubType":"Young","Class":"Brute","Intellect":"4","Life":"19","m":{"type":"Hero","class":"Brute","subtype":"Young","life":"19","intellect":"4"}},"270973":{"Description":"As an additional cost to play Savage Feast, discard a random card.\nIf the discarded card has 6 or more [Power], draw a card.","CardType":"Action","CardSubType":"Attack","Class":"Brute","Cost":"1","Pitch Value":"1","Power":"6","Defense Value":"3","m":{"type":"Action","class":"Brute","subtype":"Attack","pitch":"1","cost":"1","power":"6","defense":"3"}},"270989":{"Description":"Your next Brute attack this turn gains \"If this attack is defended by less than 2 non-equipment cards, it gains +3 [Power].\"\nIntimidate (Target hero banishes face down a random card from their hand. At the beginning of the end phase, return all cards banished this way to their owners hand.)\nGo again","CardType":"Action","Class":"Brute","Cost":"0","Pitch Value":"2","Defense Value":"3","m":{"type":"Action","class":"Brute","pitch":"2","cost":"0","defense":"3"}},"271245":{"Description":"Intimidate (Target hero banishes face down a random card from their hand. At the beginning of the end phase, return all cards banished this way to their owners hand.)","CardType":"Action","CardSubType":"Attack","Class":"Brute","Cost":"2","Pitch Value":"2","Power":"5","Defense Value":"3","Flavor Text":"Horrific beasts lurk within the shadows, their gaping maws dripping with blood.","m":{"type":"Action","class":"Brute","subtype":"Attack","pitch":"2","cost":"2","power":"5","defense":"3"}},"271309":{"Description":"Crush - If Spinal Crush deals 4 or more damage to a hero, action cards, activated abilities, and attacks they control lose and can't gain go again during their next action phase.","CardType":"Action","CardSubType":"Attack","Class":"Guardian","Cost":"5","Pitch Value":"1","Power":"9","Defense Value":"3","m":{"type":"Action","class":"Guardian","subtype":"Attack","pitch":"1","cost":"5","power":"9","defense":"3"}},"271293":{"Description":"Crush - If Disable deals 4 or more damage to a hero, put a card from their arsenal on the bottom of it's owners deck.","CardType":"Action","CardSubType":"Attack","Class":"Guardian","Cost":"5","Pitch Value":"1","Power":"9","Defense Value":"3","m":{"type":"Action","class":"Guardian","subtype":"Attack","pitch":"1","cost":"5","power":"9","defense":"3"}},"271229":{"Description":"Crush - If Debilitate deals 4 or more damage to a hero, their first attack during their next turn has -2 [Power].","CardType":"Action","CardSubType":"Attack","Class":"Guardian","Cost":"4","Pitch Value":"2","Power":"7","Defense Value":"3","Flavor Text":"...and at that moment, Flannigan knew failure was close at hand.","m":{"type":"Action","class":"Guardian","subtype":"Attack","pitch":"2","cost":"4","power":"7","defense":"3"}},"271005":{"Description":"Combo - If Torrent of Tempo was the last attack this combat chain, Rushing River gains +1 [Power], go again, and \"If Rushing River hits, draw X cards then put X cards from your hand on top of your deck in any order, where X is the number of attacks that have hit this combat chain.\"","CardType":"Action","CardSubType":"Attack","Class":"Ninja","Cost":"0","Pitch Value":"1","Power":"3","Defense Value":"3","m":{"type":"Action","class":"Ninja","subtype":"Attack","pitch":"1","cost":"0","power":"3","defense":"3"}},"271021":{"Description":"Go again","CardType":"Action","CardSubType":"Attack","Class":"Ninja","Cost":"1","Pitch Value":"1","Power":"4","Defense Value":"2","m":{"type":"Action","class":"Ninja","subtype":"Attack","pitch":"1","cost":"1","power":"4","defense":"2"}},"271085":{"Description":"Ira Specialization (You may only have Whirling Mist Blossom in your deck if your hero is Ira.)\nIf Whirling Mist Blossom hits, and it's the second or higher chain link in a row to hit, draw 2 cards.\nGo again","CardType":"Action","CardSubType":"Attack","Class":"Ninja","Cost":"1","Pitch Value":"2","Power":"2","Defense Value":"2","m":{"type":"Action","class":"Ninja","subtype":"Attack","pitch":"2","cost":"1","power":"2","defense":"2"}},"270925":{"Description":"You may start the game with a Mechanologist item with cost [2 Resource] or less in the arena.","CardType":"Hero","CardSubType":"Young","Class":"Mechanologist","Intellect":"4","Life":"20","m":{"type":"Hero","class":"Mechanologist","subtype":"Young","life":"20","intellect":"4"}},"271101":{"Description":"Once per Turn Action -  0: Put a card from your arsenal on the bottom of your deck. If you do, put the top card of your deck face up into your arsenal. If it's an arrow card, it gains dominate until end of turn. Go again","CardType":"Hero","CardSubType":"Young","Class":"Ranger","Intellect":"4","Life":"20","m":{"type":"Hero","class":"Ranger","subtype":"Young","life":"20","intellect":"4"}},"271149":{"Description":"Reload (If you have no cards in your arsenal, you may put a card from your hand face down into your arsenal.)","CardType":"Defense Reaction","Class":"Ranger","Cost":"0","Pitch Value":"2","Defense Value":"3","Flavor Text":"In the Pits, every nook, cranny, or demolition debris serves as worthy refuge when it's time to take cover.","m":{"type":"Defense Reaction","class":"Ranger","pitch":"2","cost":"0","defense":"3"}},"271165":{"Description":"(Arrows can only be played from arsenal and only if you control a bow.)\nIf Head Shot is put into your arsenal face up, it gains +2 [Power] until end of turn.","CardType":"Action","CardSubType":"Arrow Attack","Class":"Ranger","Cost":"1","Pitch Value":"2","Power":"3","Defense Value":"3","m":{"type":"Action","class":"Ranger","subtype":"Arrow Attack","pitch":"2","cost":"1","power":"3","defense":"3"}},"271181":{"Description":"(Arrows can only be played from arsenal and only if you control a bow.)\nIf Salvage Shot hits, put it on the bottom of your deck.","CardType":"Action","CardSubType":"Arrow Attack","Class":"Ranger","Cost":"1","Pitch Value":"2","Power":"4","Defense Value":"3","m":{"type":"Action","class":"Ranger","subtype":"Arrow Attack","pitch":"2","cost":"1","power":"4","defense":"3"}},"270957":{"Description":"Once per Turn Action - [1 Resource]: Attack\nIf a hero has more [Life] than any other hero, they can't gain [Life].","CardType":"Weapon","CardSubType":"Sword (2H)","Class":"Runeblade","Power":"3","m":{"type":"Weapon","class":"Runeblade","subtype":"Sword (2H)","power":"3"}},"271053":{"Description":"Reduce to Runechant costs [1 Resource] less to play for each Runechant you control.\nCreate a Runechant token. (It's an aura with \"When you play an attack action card or attack with a weapon, destroy Runechant and deal 1 arcane damage to target opposing hero.\")","CardType":"Defense Reaction","Class":"Runeblade","Cost":"1","Pitch Value":"1","Defense Value":"4","m":{"type":"Defense Reaction","class":"Runeblade","pitch":"1","cost":"1","defense":"4"}},"271069":{"Description":"The next Runeblade attack action card you play this turn gains go again and \"If this hits, create a Runechant tokens.\" (It's an aura with \"When you play an attack action card or attack with a weapon, destroy Runechant and deal 1 arcane damage to target opposing hero.\")\nGo again","CardType":"Action","Class":"Runeblade","Cost":"0","Pitch Value":"3","Defense Value":"2","m":{"type":"Action","class":"Runeblade","pitch":"3","cost":"0","defense":"2"}},"271117":{"Description":"(Aura's stay in the arena until they are destroyed.)\nGo again\nWhen an attack action card you control hits, destroy Bloodspill Invocation then create 3 Runechant tokens. (They're auras with \"When you play an attack action card or attack with a weapon, destroy Runechant and deal 1 arcane damage to target opposing hero.\")\nWhen your hero is dealt damage, destroy Bloodspill Invocation.","CardType":"Action","CardSubType":"Aura","Class":"Runeblade","Cost":"1","Pitch Value":"2","Defense Value":"2","m":{"type":"Action","class":"Runeblade","subtype":"Aura","pitch":"2","cost":"1","defense":"2"}},"271197":{"Description":"Deal 3 arcane damage to target opposing hero.\nIf Sonic Boom deals damage, look at the top card of your deck. If it's a Wizard 'non-attack' action card, you may banish it. If you do, you may play it this turn as though it were an instant and it costs X resource points less to play, where X is the damage dealt by Sonic Boom.","CardType":"Action","Class":"Wizard","Cost":"2","Pitch Value":"2","Defense Value":"3","m":{"type":"Action","class":"Wizard","pitch":"2","cost":"2","defense":"3"}},"271261":{"Description":"Deal 1 arcane damage to target hero.\nIf you have played another Wizard 'non-attack' action card this turn, you may play Snapback as though it were an instant.","CardType":"Action","Class":"Wizard","Cost":"1","Pitch Value":"3","Defense Value":"3","m":{"type":"Action","class":"Wizard","pitch":"3","cost":"1","defense":"3"}},"271277":{"Description":"Deal 2 arcane damage to target hero.","CardType":"Action","Class":"Wizard","Cost":"0","Pitch Value":"2","Defense Value":"3","m":{"type":"Action","class":"Wizard","pitch":"2","cost":"0","defense":"3"}},"270893":{"Description":"Blade Break (If you defend with Ironrot Plate, destroy it when the combat chain closes.)","CardType":"Equipment","CardSubType":"Chest","Class":"Generic","Defense Value":"1","m":{"type":"Equipment","class":"Generic","subtype":"Chest","defense":"1"}},"270941":{"Description":"Whenever a hero rolls a 6 sided die, you may destroy Gambler's Glove. If you do, that hero rerolls the die. (You decide whether to use Gambler's Glove after seeing the result of the die roll.)","CardType":"Equipment","CardSubType":"Arms","Class":"Generic","Defense Value":"0","m":{"type":"Equipment","class":"Generic","subtype":"Arms","defense":"0"}},"271037":{"Description":"(Aura's stay in the arena until they are destroyed.)\nGo again\nIf you would be dealt damage, instead destroy Enchanting Melody and prevent 2 of that damage.\nAt the beginning of your end phase, destroy Enchanting Melody unless you have played a 'non-attack' action card this turn.","CardType":"Action","CardSubType":"Aura","Class":"Generic","Cost":"2","Pitch Value":"3","Defense Value":"2","m":{"type":"Action","class":"Generic","subtype":"Aura","pitch":"3","cost":"2","defense":"2"}},"271133":{"Description":"Choose 1;\n• Target club or hammer weapon attack gains +2 [Power].\n• Target attack action card with cost [2 Resource] or greater gains +2 [Power] and \"If this hits, the defending hero discards a card.\"","CardType":"Attack Reaction","Class":"Generic","Cost":"2","Pitch Value":"3","Defense Value":"2","m":{"type":"Attack Reaction","class":"Generic","pitch":"3","cost":"2","defense":"2"}},"271213":{"Description":"You may put a card from your hand on the bottom of your deck. If you do, draw a card.","CardType":"Defense Reaction","Class":"Generic","Cost":"0","Pitch Value":"3","Defense Value":"2","Flavor Text":"Those blessed with Aether have an incredible gift - the power to shape the fabric of reality.","m":{"type":"Defense Reaction","class":"Generic","pitch":"3","cost":"0","defense":"2"}},"268765":{"Description":"RELIVE THE HISTORY OF RATHE\n\nVenture into the vaults of Rathe and discover the origins of Flesh and Blood with History Pack 1.History Pack 1 contains many of the key cards from the first year of Flesh and Blood (WTR/ARC/CRU), curated into a single white border set. An ideal product for the next generation of heroes, looking to grasp the history of Rathe witnessed by those who went before.\n\nEach booster pack contains 10 random cards."}}