{"270940":{"Description":"Action - Destroy Skullhorn: Draw a card then discard a random card. Go again\nArcane Barrier 2 (If your hero would be dealt arcane damage, you may pay [2 Resource] instead. If you do, prevent 2 arcane damage that source would deal.)","CardType":"Equipment","CardSubType":"Head","Class":"Brute","Defense Value":"0","m":{"type":"Equipment","class":"Brute","subtype":"Head","defense":"0"}},"271260":{"Description":"If you have discarded a card with 6 or more [Power] this turn, Riled Up gains +1 [Power].","CardType":"Action","CardSubType":"Attack","Class":"Brute","Cost":"3","Pitch Value":"1","Power":"7","Defense Value":"3","Flavor Text":"When word of war reached the Rek'vas Bloodboars, they were struck with fear... fear of missing out!","m":{"type":"Action","class":"Brute","subtype":"Attack","pitch":"1","cost":"3","power":"7","defense":"3"}},"271308":{"Description":"Crush - If Righteous Cleansing deals 4 or more damage to a hero, look at the top 5 cards of their deck. Banish 1 or more cards with the same name from among them, then put the rest on top of their deck in any order.","CardType":"Action","CardSubType":"Attack","Class":"Guardian","Cost":"7","Pitch Value":"2","Power":"10","Defense Value":"3","m":{"type":"Action","class":"Guardian","subtype":"Attack","pitch":"2","cost":"7","power":"10","defense":"3"}},"271292":{"Description":"Crush - If Disable deals 4 or more damage to a hero, put a card from their arsenal on the bottom of it's owners deck.","CardType":"Action","CardSubType":"Attack","Class":"Guardian","Cost":"5","Pitch Value":"2","Power":"8","Defense Value":"3","m":{"type":"Action","class":"Guardian","subtype":"Attack","pitch":"2","cost":"5","power":"8","defense":"3"}},"271276":{"Description":"Go again\nWhen Blessing of Deliverance enters the arena, if you have a card in your pitch zone with cost [3 Resource] or greater, draw a card.\nAt the beginning of your action phase, destroy Blessing of Deliverance then reveal the top card of your deck. Gain 1 [Life] for each card with cost [3 Resource] or greater revealed this way.","CardType":"Action","CardSubType":"Aura","Class":"Guardian","Cost":"2","Pitch Value":"3","Defense Value":"3","m":{"type":"Action","class":"Guardian","subtype":"Aura","pitch":"3","cost":"2","defense":"3"}},"271212":{"Description":"(Aura's stay in the arena until they are destroyed.)\nGo again\nWhile Stonewall Confidence is in the arena, cards you control with cost [3 Resource] or greater gain +4 [Defense] while defending.\nAt the beginning of your action phase, destroy Stonewall Confidence.","CardType":"Action","CardSubType":"Aura","Class":"Guardian","Cost":"2","Pitch Value":"1","Defense Value":"3","m":{"type":"Action","class":"Guardian","subtype":"Aura","pitch":"1","cost":"2","defense":"3"}},"270892":{"Description":"At the beginning of your action phase, destroy Seismic Surge then the next Guardian attack action card you play this turn costs [1 Resource] less to play.","CardType":"Token","CardSubType":"Aura","Class":"Guardian","m":{"type":"Token","class":"Guardian","subtype":"Aura"}},"270956":{"Description":"Once per Turn Effect - When an attack action card you control is the third or higher chain link in a row to hit, draw a card.\nBlade Break (If you defend with Mask of Momentum, destroy it when the combat chain closes.)","CardType":"Equipment","CardSubType":"Head","Class":"Ninja","Defense Value":"2","m":{"type":"Equipment","class":"Ninja","subtype":"Head","defense":"2"}},"270972":{"Description":"Combo - If Crane Dance was the last attack this combat chain, Heron's Flight gains +2 [Power] and you choose attack action or 'non-attack' action. Heron's Flight can only be defended by cards of the chosen type.","CardType":"Action","CardSubType":"Attack","Class":"Ninja","Cost":"0","Pitch Value":"1","Power":"3","Defense Value":"3","m":{"type":"Action","class":"Ninja","subtype":"Attack","pitch":"1","cost":"0","power":"3","defense":"3"}},"270988":{"Description":"Combo - If Rising Knee Thrust was the last attack this combat chain, Blackout Kick gains +3 [Power].","CardType":"Action","CardSubType":"Attack","Class":"Ninja","Cost":"1","Pitch Value":"3","Power":"2","Defense Value":"3","Flavor Text":"\"Just a little off the top.\"","m":{"type":"Action","class":"Ninja","subtype":"Attack","pitch":"3","cost":"1","power":"2","defense":"3"}},"271036":{"Description":"If Soulbead Strike hits, it gains go again.","CardType":"Action","CardSubType":"Attack","Class":"Ninja","Cost":"0","Pitch Value":"1","Power":"4","Defense Value":"3","m":{"type":"Action","class":"Ninja","subtype":"Attack","pitch":"1","cost":"0","power":"4","defense":"3"}},"271100":{"Description":"Once per Turn Effect - When your weapon attack hits, you may attack an additional time with that weapon this turn.","CardType":"Hero","CardSubType":"Young","Class":"Warrior","Intellect":"4","Life":"20","m":{"type":"Hero","class":"Warrior","subtype":"Young","life":"20","intellect":"4"}},"271020":{"Description":"If Combustible Courier hits, the next attack you boost this combat chain gains +3 [Power].\nBoost (As an additional cost to play Combustible Courier, you may banish the top card of your deck. If it's a Mechanologist card, Combustible Courier gains go again.)","CardType":"Action","CardSubType":"Attack","Class":"Mechanologist","Cost":"2","Pitch Value":"3","Power":"2","Defense Value":"3","m":{"type":"Action","class":"Mechanologist","subtype":"Attack","pitch":"3","cost":"2","power":"2","defense":"3"}},"271084":{"Description":"Dissipation Shield enters the arena with 4 steam counters on it.\nAt the beginning of your action phase, destroy Dissipation Shield unless you remove a steam counter from it.\nInstant - Destroy Dissipation Shield: The next time your hero would be dealt damage this turn, prevent X damage, where X is the number of steam counters on Dissipation Shield.","CardType":"Action","CardSubType":"Item","Class":"Mechanologist","Cost":"2","Pitch Value":"2","m":{"type":"Action","class":"Mechanologist","subtype":"Item","pitch":"2","cost":"2"}},"271116":{"Description":"Action - Destroy Bull's Eye Bracers: If you have no cards in your arsenal, you may put an arrow card from your hand face up into your arsenal. It gains +1 [Power] until end of turn. Go again\nArcane Barrier 1 (If your hero would be dealt arcane damage, you may pay [1 Resource] instead. If you do, prevent 1 arcane damage that source would deal.)","CardType":"Equipment","CardSubType":"Arms","Class":"Ranger","Defense Value":"0","m":{"type":"Equipment","class":"Ranger","subtype":"Arms","defense":"0"}},"271148":{"Description":"Reload (If you have no cards in your arsenal, you may put a card from your hand face down into your arsenal.)","CardType":"Defense Reaction","Class":"Ranger","Cost":"0","Pitch Value":"1","Defense Value":"4","Flavor Text":"In the Pits, every nook, cranny, or demolition debris serves as worthy refuge when it's time to take cover.","m":{"type":"Defense Reaction","class":"Ranger","pitch":"1","cost":"0","defense":"4"}},"271132":{"Description":"Create 2 Runechant tokens. (They're auras with \"When you play an attack action card or attack with a weapon, destroy Runechant and deal 1 arcane damage to target opposing hero.\")","CardType":"Action","Class":"Runeblade","Cost":"0","Pitch Value":"2","Defense Value":"2","m":{"type":"Action","class":"Runeblade","pitch":"2","cost":"0","defense":"2"}},"271164":{"Description":"Once per Turn Instant - [1 Resource]: The next card you play this turn with an effect that deals arcane damage, instead deals that much arcane damage plus 1.","CardType":"Weapon","CardSubType":"Staff (2H)","Class":"Wizard","m":{"type":"Weapon","class":"Wizard","subtype":"Staff (2H)"}},"271180":{"Description":"Whenever you play a card with an effect that deals arcane damage, you may pay [1 Resource]. If you do, that effect deals that much arcane damage plus 1 and at the beginning of the end phase, destroy Metacarpus Node.\nArcane Barrier 1 (If your hero would be dealt arcane damage, you may pay [1 Resource] instead. If you do, prevent 1 arcane damage that source would deal.)","CardType":"Equipment","CardSubType":"Arms","Class":"Wizard","Defense Value":"0","m":{"type":"Equipment","class":"Wizard","subtype":"Arms","defense":"0"}},"271228":{"Description":"Deal 3 arcane damage to target opposing hero.\nThe next card you play this turn with an effect that deals arcane damage, instead deals that much arcane damage plus X, where X is the damage dealt by Aether Flare.","CardType":"Action","Class":"Wizard","Cost":"1","Pitch Value":"1","Defense Value":"3","m":{"type":"Action","class":"Wizard","pitch":"1","cost":"1","defense":"3"}},"270908":{"Description":"Arcane Barrier 1 (If your hero would be dealt arcane damage, you may pay [1 Resource] instead. If you do, prevent 1 arcane damage that source would deal.)","CardType":"Equipment","CardSubType":"Arms","Class":"Generic","Defense Value":"0","m":{"type":"Equipment","class":"Generic","subtype":"Arms","defense":"0"}},"270924":{"Description":"Action - Destroy Goliath Gauntlet: The next attack action card with cost [2 Resource] or greater you play this turn gains +2 [Power]. Go again","CardType":"Equipment","CardSubType":"Arms","Class":"Generic","Defense Value":"0","m":{"type":"Equipment","class":"Generic","subtype":"Arms","defense":"0"}},"271004":{"Description":"If Life for a Life hits, gain 1 [Life].\nWhen you play Life for a Life, if you have less [Life] than your opponent, it gains go again.","CardType":"Action","CardSubType":"Attack","Class":"Generic","Cost":"1","Pitch Value":"2","Power":"3","Defense Value":"2","Flavor Text":"\"And when I drain the very last drop of blood from your veins, when you struggle to draw breath into your failing lungs... It still won't be enough\" - Ateia","m":{"type":"Action","class":"Generic","subtype":"Attack","pitch":"2","cost":"1","power":"3","defense":"2"}},"271052":{"Description":"(Item's stay in the arena until they are destroyed.)\nAction - Destroy Potion of Strength: Your next attack this turn gains +2 [Power]. Go again","CardType":"Action","CardSubType":"Item","Class":"Generic","Cost":"0","Pitch Value":"3","Flavor Text":"\"There's something odd about Mabon's drinking horn.\"","m":{"type":"Action","class":"Generic","subtype":"Item","pitch":"3","cost":"0"}},"271068":{"Description":"Reveal the top card of your deck. Prevent the next X arcane damage that would be dealt to you this turn, where X is 5 minus the pitch value of the card revealed this way. (The pitch value is located in the top left corner of the card.)","CardType":"Instant","Class":"Generic","Cost":"1","Pitch Value":"3","m":{"type":"Instant","class":"Generic","pitch":"3","cost":"1"}},"271196":{"Description":"Opt 1 (Look at the top card of your deck. You may put it on the bottom.)","CardType":"Defense Reaction","Class":"Generic","Cost":"0","Pitch Value":"2","Defense Value":"3","Flavor Text":"\"Should you wish to see the future, know this... what has been seen cannot be unseen.\" - Vera","m":{"type":"Defense Reaction","class":"Generic","pitch":"2","cost":"0","defense":"3"}},"271244":{"Description":"The next attack action card with cost [1 Resource] or less you play this turn gains +1 [Power].\nGo again","CardType":"Action","CardSubType":"Aura","Class":"Generic","Cost":"0","Pitch Value":"3","Defense Value":"2","m":{"type":"Action","class":"Generic","subtype":"Aura","pitch":"3","cost":"0","defense":"2"}},"495228":{"Description":"Ready-to-play out of the box, History Pack 1 Blitz Decks are crafted as an ideal product for kitchen table gaming, and features 6 iconic ready-to-play characters from the history of Flesh and Blood.\nThis Blitz Deck Contains: One 40-card deck, plus hero, weapon, and equipment cards"},"268764":{"Description":"RELIVE THE HISTORY OF RATHE\n\nVenture into the vaults of Rathe and discover the origins of Flesh and Blood with History Pack 1.History Pack 1 contains many of the key cards from the first year of Flesh and Blood (WTR/ARC/CRU), curated into a single white border set. An ideal product for the next generation of heroes, looking to grasp the history of Rathe witnessed by those who went before.\n\nEach booster box contains 36 booster packs."}}