{"270955":{"Description":"As an additional cost to play Bloodrush Bellow, discard a random card.\nYour Brute attacks gain +2 [Power] this turn.\nIf the discarded card has 6 or more [Power], draw 2 cards and Bloodrush Bellow gains go again.","CardType":"Action","Class":"Brute","Cost":"1","Pitch Value":"2","Defense Value":"3","m":{"type":"Action","class":"Brute","pitch":"2","cost":"1","defense":"3"}},"271291":{"Description":"Intimidate (Target hero banishes face down a random card from their hand. At the beginning of the end phase, return all cards banished this way to their owners hand.)","CardType":"Action","CardSubType":"Attack","Class":"Brute","Cost":"3","Pitch Value":"3","Power":"5","Defense Value":"3","Flavor Text":"Following one's instinct may be ill advised.","m":{"type":"Action","class":"Brute","subtype":"Attack","pitch":"3","cost":"3","power":"5","defense":"3"}},"271307":{"Description":"Crush - If Mangle deals 4 or more damage to a hero, destroy target equipment they control with a -1 [Defense] counter on it.","CardType":"Action","CardSubType":"Attack","Class":"Guardian","Cost":"4","Pitch Value":"1","Power":"8","Defense Value":"3","Flavor Text":"\"There will be no peace for warmongers like you.\" - Jarl Vetreioi","m":{"type":"Action","class":"Guardian","subtype":"Attack","pitch":"1","cost":"4","power":"8","defense":"3"}},"271259":{"Description":"Crush - If Cartilage Crush deals 4 or more damage to a hero, their first action during their next turn costs an additional [1 Resource] to play.","CardType":"Action","CardSubType":"Attack","Class":"Guardian","Cost":"3","Pitch Value":"2","Power":"6","Defense Value":"3","m":{"type":"Action","class":"Guardian","subtype":"Attack","pitch":"2","cost":"3","power":"6","defense":"3"}},"271243":{"Description":"Crush - If Crush Confidence deals 4 or more damage to a hero, they lose all hero card effects and activated abilities until the end of their next turn. (Treat the hero card as if the text box is empty.)","CardType":"Action","CardSubType":"Attack","Class":"Guardian","Cost":"3","Pitch Value":"1","Power":"7","Defense Value":"3","m":{"type":"Action","class":"Guardian","subtype":"Attack","pitch":"1","cost":"3","power":"7","defense":"3"}},"270907":{"Description":"Once per Turn Effect - When an attack action card you control hits, you may discard a card with cost 0. If you do, search your deck for a card with combo, banish it face up, then shuffle your deck. You may play it this turn.","CardType":"Hero","CardSubType":"Young","Class":"Ninja","Intellect":"4","Life":"20","m":{"type":"Hero","class":"Ninja","subtype":"Young","life":"20","intellect":"4"}},"270987":{"Description":"Combo - If Rising Knee Thrust was the last attack this combat chain, Blackout Kick gains +3 [Power].","CardType":"Action","CardSubType":"Attack","Class":"Ninja","Cost":"1","Pitch Value":"2","Power":"3","Defense Value":"3","Flavor Text":"\"Just a little off the top.\"","m":{"type":"Action","class":"Ninja","subtype":"Attack","pitch":"2","cost":"1","power":"3","defense":"3"}},"271067":{"Description":"If Torrent of Tempo hits, it gains go again.","CardType":"Action","CardSubType":"Attack","Class":"Ninja","Cost":"1","Pitch Value":"3","Power":"3","Defense Value":"3","m":{"type":"Action","class":"Ninja","subtype":"Attack","pitch":"3","cost":"1","power":"3","defense":"3"}},"271131":{"Description":"Action - Destroy Courage of Bladehold: Your sword attacks cost [1 Resource] less this turn. Go again\nTemper (If you defend with Courage of Bladehold, put a -1 [Defense] counter on it when the combat chain closes then destroy it if it has 0 [Defense].)","CardType":"Equipment","CardSubType":"Chest","Class":"Warrior","Defense Value":"2","m":{"type":"Equipment","class":"Warrior","subtype":"Chest","defense":"2"}},"271163":{"Description":"If Steelblade Shunt defends a weapon attack, deal 1 damage to the attacking hero.","CardType":"Defense Reaction","Class":"Warrior","Cost":"1","Pitch Value":"1","Defense Value":"6","Flavor Text":"A warrior of the Hand of Sol is trained to turn the enemies' advances to his advantage.","m":{"type":"Defense Reaction","class":"Warrior","pitch":"1","cost":"1","defense":"6"}},"271179":{"Description":"Reprise - If the defending hero has defended with a card from their hand this chain link, target weapon attack gains +3 [Power].","CardType":"Attack Reaction","Class":"Warrior","Cost":"0","Pitch Value":"1","Defense Value":"3","Flavor Text":"The song of a smith rings true, heard with every strike of steel on steel.","m":{"type":"Attack Reaction","class":"Warrior","pitch":"1","cost":"0","defense":"3"}},"271195":{"Description":"Target weapon attack gains +1 [Power].\nReprise -  - If the defending hero has defended with a card from their hand this chain link, your next attack this turn gains +1 [Power].","CardType":"Attack Reaction","Class":"Warrior","Cost":"1","Pitch Value":"3","Defense Value":"3","m":{"type":"Attack Reaction","class":"Warrior","pitch":"3","cost":"1","defense":"3"}},"270891":{"Description":"Target weapon attack gains +1 [Power].\nReprise - If the defending hero has defended with a card from their hand this chain link, draw a card, then put a card from your hand on the top or bottom of your deck.","CardType":"Attack Reaction","Class":"Warrior","Cost":"1","Pitch Value":"3","Defense Value":"3","m":{"type":"Attack Reaction","class":"Warrior","pitch":"3","cost":"1","defense":"3"}},"270923":{"Description":"You may start the game with a Mechanologist item with cost 2 or less in the arena. (It is considered to have entered the arena.)","CardType":"Hero","Class":"Mechanologist","Intellect":"4","Life":"40","m":{"type":"Hero","class":"Mechanologist","life":"40","intellect":"4"}},"270939":{"Description":"Once per Turn Action - [1 Resource]: Banish the top 2 cards of your deck. Gain [1 Resource] for each Mechanologist card banished this way. Activate this ability only if you have boosted this turn. Go again\nBattleworn (If you defend with Teklo Foundry Heart, put a -1 [Defense] counter on it when the combat chain closes.)","CardType":"Equipment","CardSubType":"Chest","Class":"Mechanologist","Defense Value":"2","m":{"type":"Equipment","class":"Mechanologist","subtype":"Chest","defense":"2"}},"270971":{"Description":"Action - [1 Resource]: If there are no steam counters on Plasma Purifier, put a steam counter on it. Go again\nOnce per Turn Action - Remove a steam counter from Plasma Purifier: Target Mechanologist pistol you control gains +1 [Power] until end of turn. Go again","CardType":"Action","CardSubType":"Item","Class":"Mechanologist","Cost":"2","Pitch Value":"1","m":{"type":"Action","class":"Mechanologist","subtype":"Item","pitch":"1","cost":"2"}},"271003":{"Description":"Aether Sink enters the arena with a steam counter on it.\nAction - [1 Resource]: If there are no steam counters on Aether Sink, put a steam counter on it. Go again\nInstant - Remove a steam counter from Aether Sink: Aether Sink gains Arcane Barrier 2 until end of turn. (If your hero would be dealt arcane damage, you may pay [2 Resource] instead. If you do, prevent 2 arcane damage that source would deal.)","CardType":"Action","CardSubType":"Item","Class":"Mechanologist","Cost":"1","Pitch Value":"2","m":{"type":"Action","class":"Mechanologist","subtype":"Item","pitch":"2","cost":"1"}},"271035":{"Description":"If Over Loop hits, put it on the bottom of your deck.\nBoost (As an additional cost to play Over Loop, you may banish the top card of your deck. If it's a Mechanologist card, Over Loop gains go again.)","CardType":"Action","CardSubType":"Attack","Class":"Mechanologist","Cost":"2","Pitch Value":"3","Power":"3","Defense Value":"3","m":{"type":"Action","class":"Mechanologist","subtype":"Attack","pitch":"3","cost":"2","power":"3","defense":"3"}},"271051":{"Description":"Create 2 Runechant tokens. (They're auras with \"When you play an attack action card or attack with a weapon, destroy Runechant and deal 1 arcane damage to target opposing hero.\")","CardType":"Action","CardSubType":"Attack","Class":"Runeblade","Cost":"2","Pitch Value":"3","Power":"2","Defense Value":"3","m":{"type":"Action","class":"Runeblade","subtype":"Attack","pitch":"3","cost":"2","power":"2","defense":"3"}},"271099":{"Description":"If Meat and Greet hits, create a Runechant token. (It's an aura with \"When you play an attack action card or attack with a weapon, destroy Runechant and deal 1 arcane damage to target opposing hero.\")\nIf you have dealt or deal arcane damage to an opposing hero this turn, Meat and Greet gains go again.","CardType":"Action","CardSubType":"Attack","Class":"Runeblade","Cost":"1","Pitch Value":"3","Power":"2","Defense Value":"3","m":{"type":"Action","class":"Runeblade","subtype":"Attack","pitch":"3","cost":"1","power":"2","defense":"3"}},"271115":{"Description":"(Aura's stay in the arena until they are destroyed.)\nGo again\nWhen an attack action card you control hits, destroy Bloodspill Invocation then create 3 Runechant tokens. (They're auras with \"When you play an attack action card or attack with a weapon, destroy Runechant and deal 1 arcane damage to target opposing hero.\")\nWhen your hero is dealt damage, destroy Bloodspill Invocation.","CardType":"Action","CardSubType":"Aura","Class":"Runeblade","Cost":"1","Pitch Value":"1","Defense Value":"2","m":{"type":"Action","class":"Runeblade","subtype":"Aura","pitch":"1","cost":"1","defense":"2"}},"271147":{"Description":"Reveal the top card of your deck. Create a Runechant token for each Runeblade attack action card revealed this way. (It's an aura with \"When you play an attack action card or attack with a weapon, destroy Runechant and deal 1 arcane damage to target opposing hero.\")\nGo again","CardType":"Action","Class":"Runeblade","Cost":"1","Pitch Value":"3","Defense Value":"2","m":{"type":"Action","class":"Runeblade","pitch":"3","cost":"1","defense":"2"}},"271211":{"Description":"If it's not your turn, you may play Cindering Foresight as though it were an instant.\nThe next card you play this turn with an effect that deals arcane damage, instead deals that much arcane damage plus 1.\nOpt 3 (Look at the top 3 cards of your deck. You may put them on the top and/or bottom in any order.)","CardType":"Action","Class":"Wizard","Cost":"0","Pitch Value":"1","Defense Value":"2","m":{"type":"Action","class":"Wizard","pitch":"1","cost":"0","defense":"2"}},"271275":{"Description":"Deal 3 arcane damage to target hero.","CardType":"Action","Class":"Wizard","Cost":"0","Pitch Value":"1","Defense Value":"3","m":{"type":"Action","class":"Wizard","pitch":"1","cost":"0","defense":"3"}},"271019":{"Description":"If Snatch hits, draw a card.","CardType":"Action","CardSubType":"Attack","Class":"Generic","Cost":"0","Pitch Value":"3","Power":"2","Defense Value":"2","m":{"type":"Action","class":"Generic","subtype":"Attack","pitch":"3","cost":"0","power":"2","defense":"2"}},"271083":{"Description":"Gain 1 [Life]","CardType":"Instant","Class":"Generic","Cost":"0","Pitch Value":"3","m":{"type":"Instant","class":"Generic","pitch":"3","cost":"0"}},"271227":{"Description":"The next attack action card you play this turn gains +3 [Power].\nGo again","CardType":"Action","Class":"Generic","Cost":"1","Pitch Value":"1","Defense Value":"3","Flavor Text":"They cowered before good Graham's might, for they knew they'd already lost the fight.","m":{"type":"Action","class":"Generic","pitch":"1","cost":"1","defense":"3"}},"495227":{"Description":"Ready-to-play out of the box, History Pack 1 Blitz Decks are crafted as an ideal product for kitchen table gaming, and features 6 iconic ready-to-play characters from the history of Flesh and Blood.\nThis Blitz Deck Contains: One 40-card deck, plus hero, weapon, and equipment cards"},"268763":{"Description":"RELIVE THE HISTORY OF RATHE\n\nVenture into the vaults of Rathe and discover the origins of Flesh and Blood with History Pack 1.History Pack 1 contains many of the key cards from the first year of Flesh and Blood (WTR/ARC/CRU), curated into a single white border set. An ideal product for the next generation of heroes, looking to grasp the history of Rathe witnessed by those who went before.\n\nEach sealed case contains 4 booster boxes."}}