{"270970":{"Description":"As an additional cost to play Breakneck Battery, discard a random card.\nIf the discarded card has 6 or more [Power], Breakneck Battery gains go again.","CardType":"Action","CardSubType":"Attack","Class":"Brute","Cost":"2","Pitch Value":"3","Power":"4","Defense Value":"3","m":{"type":"Action","class":"Brute","subtype":"Attack","pitch":"3","cost":"2","power":"4","defense":"3"}},"271274":{"Description":"As an additional cost to play Savage Swing, discard a random card from your hand.","CardType":"Action","CardSubType":"Attack","Class":"Brute","Cost":"1","Pitch Value":"1","Power":"7","Defense Value":"3","Flavor Text":"\"I should have listened – no amount of money is worth coming to this wretched place.\"","m":{"type":"Action","class":"Brute","subtype":"Attack","pitch":"1","cost":"1","power":"7","defense":"3"}},"271306":{"Description":"Bravo Specialization (You may only have Crippling Crush in your deck if your hero is Bravo.)\nCrush","CardType":"Action","CardSubType":"Attack","Class":"Guardian","Cost":"7","Pitch Value":"1","Power":"11","Defense Value":"3","m":{"type":"Action","class":"Guardian","subtype":"Attack","pitch":"1","cost":"7","power":"11","defense":"3"}},"271290":{"Description":"Crush - If Disable deals 4 or more damage to a hero, put a card from their arsenal on the bottom of it's owners deck.","CardType":"Action","CardSubType":"Attack","Class":"Guardian","Cost":"5","Pitch Value":"3","Power":"7","Defense Value":"3","m":{"type":"Action","class":"Guardian","subtype":"Attack","pitch":"3","cost":"5","power":"7","defense":"3"}},"271226":{"Description":"Crush - If Debilitate deals 4 or more damage to a hero, their first attack during their next turn has -2 [Power].","CardType":"Action","CardSubType":"Attack","Class":"Guardian","Cost":"4","Pitch Value":"3","Power":"6","Defense Value":"3","Flavor Text":"...and at that moment, Flannigan knew failure was close at hand.","m":{"type":"Action","class":"Guardian","subtype":"Attack","pitch":"3","cost":"4","power":"6","defense":"3"}},"270922":{"Description":"Once per Turn Action - [1 Resource]: Attack. Go again","CardType":"Weapon","CardSubType":"Sword (2H)","Class":"Ninja","Power":"1","m":{"type":"Weapon","class":"Ninja","subtype":"Sword (2H)","power":"1"}},"270954":{"Description":"Once per Turn Action - [1 Resource]: Attack. Go again\nIf Zephyr Needle is defended by a card with [Defense] greater than Zephyr Needle's [Power], destroy Zephyr Needle when the combat chain closes.","CardType":"Weapon","CardSubType":"Dagger (1H)","Class":"Ninja","Power":"2","m":{"type":"Weapon","class":"Ninja","subtype":"Dagger (1H)","power":"2"}},"271002":{"Description":"Combo - If Soulbead Strike was the last attack this combat chain, Crane Dance gains +1 [Power], go again, and it can't be defended by attack action cards with base [Power] greater than the number of chain links you control.","CardType":"Action","CardSubType":"Attack","Class":"Ninja","Cost":"0","Pitch Value":"3","Power":"1","Defense Value":"3","m":{"type":"Action","class":"Ninja","subtype":"Attack","pitch":"3","cost":"0","power":"1","defense":"3"}},"271018":{"Description":"If the next card you defend with this turn is a card with combo, it gains +2 [Defense].","CardType":"Defense Reaction","Class":"Ninja","Cost":"0","Pitch Value":"3","Defense Value":"2","Flavor Text":"Silver flashes under the pale moonlight, blades slicing through air as Ira twisted and turned, narrowly avoiding their ambush.","m":{"type":"Defense Reaction","class":"Ninja","pitch":"3","cost":"0","defense":"2"}},"271034":{"Description":"Combo - If Leg Tap was the last attack this combat chain, Rising Knee Thrust gains +2 [Power] and go again.","CardType":"Action","CardSubType":"Attack","Class":"Ninja","Cost":"0","Pitch Value":"3","Power":"1","Defense Value":"3","Flavor Text":"To master the Art of the Sparrow is to master one's own body, and possess the agility of a bird in flight.","m":{"type":"Action","class":"Ninja","subtype":"Attack","pitch":"3","cost":"0","power":"1","defense":"3"}},"271114":{"Description":"Once per Turn Action [1 Resource]: Attack\nIf Dawnblade hits, and it's the second time it has hit this turn, put a +1 [Power] counter on Dawnblade.\nAt the beginning of your end phase, if Dawnblade has not hit this turn, remove all +1 [Power] counters from Dawnblade.","CardType":"Weapon","CardSubType":"Sword (2H)","Class":"Warrior","Power":"3","m":{"type":"Weapon","class":"Warrior","subtype":"Sword (2H)","power":"3"}},"270986":{"Description":"If High Speed Impact hits, the next attack you boost this combat chain gains dominate. (The defending hero can't defend the attack with more than 1 card from their hand.)\nBoost (As an additional cost to play High Speed Impact, you may banish the top card of your deck. If it's a Mechanologist card, High Speed Impact gains go again.)","CardType":"Action","CardSubType":"Attack","Class":"Mechanologist","Cost":"1","Pitch Value":"2","Power":"3","Defense Value":"3","m":{"type":"Action","class":"Mechanologist","subtype":"Attack","pitch":"2","cost":"1","power":"3","defense":"3"}},"271050":{"Description":"Boost (As an additional cost to play Throttle, you may banish the top card of your deck. If it's a Mechanologist card, Throttle gains go again.)","CardType":"Action","CardSubType":"Attack","Class":"Mechanologist","Cost":"2","Pitch Value":"2","Power":"5","Defense Value":"3","Flavor Text":"\"Why, my steam-propelled hammer could increase mining efficiency by up to 38%!\" -Elias Edgecombe","m":{"type":"Action","class":"Mechanologist","subtype":"Attack","pitch":"2","cost":"2","power":"5","defense":"3"}},"271098":{"Description":"Once per Turn Action - 0: Put a card from your arsenal on the bottom of your deck. If you do, put the top card of your deck face up into your arsenal. If it's an arrow card, it gains dominate until end of turn. Go again (The defending hero can't defend the attack with more than 1 card from their hand.)","CardType":"Hero","Class":"Ranger","Intellect":"4","Life":"40","m":{"type":"Hero","class":"Ranger","life":"40","intellect":"4"}},"271162":{"Description":"(Arrows can only be played from arsenal and only if you control a bow.)\nIf Head Shot is put into your arsenal face up, it gains +2 [Power] until end of turn.","CardType":"Action","CardSubType":"Arrow Attack","Class":"Ranger","Cost":"1","Pitch Value":"1","Power":"4","Defense Value":"3","m":{"type":"Action","class":"Ranger","subtype":"Arrow Attack","pitch":"1","cost":"1","power":"4","defense":"3"}},"271178":{"Description":"(Arrows can only be played from arsenal and only if you control a bow.)\nIf Salvage Shot hits, put it on the bottom of your deck.","CardType":"Action","CardSubType":"Arrow Attack","Class":"Ranger","Cost":"1","Pitch Value":"1","Power":"5","Defense Value":"3","m":{"type":"Action","class":"Ranger","subtype":"Arrow Attack","pitch":"1","cost":"1","power":"5","defense":"3"}},"271210":{"Description":"(Arrows can only be played from arsenal and only if you control a bow.)\nGo again","CardType":"Action","CardSubType":"Arrow Attack","Class":"Ranger","Cost":"1","Pitch Value":"2","Power":"3","Defense Value":"3","m":{"type":"Action","class":"Ranger","subtype":"Arrow Attack","pitch":"2","cost":"1","power":"3","defense":"3"}},"270890":{"Description":"(Arrows can only be played from arsenal and only if you control a bow.)\nIf Sleep Dart hits a hero, they lose all hero card effects and activated abilities until the end of their next turn.","CardType":"Action","CardSubType":"Arrow Attack","Class":"Ranger","Cost":"1","Pitch Value":"2","Power":"4","Defense Value":"3","m":{"type":"Action","class":"Ranger","subtype":"Arrow Attack","pitch":"2","cost":"1","power":"4","defense":"3"}},"271066":{"Description":"The next Runeblade attack action card you play this turn gains go again and \"If this hits, create 2 Runechant tokens.\" (They're auras with \"When you play an attack action card or attack with a weapon, destroy Runechant and deal 1 arcane damage to target opposing hero.\")\nGo again","CardType":"Action","Class":"Runeblade","Cost":"0","Pitch Value":"2","Defense Value":"2","m":{"type":"Action","class":"Runeblade","pitch":"2","cost":"0","defense":"2"}},"271082":{"Description":"Amplify the Arknight costs [1 Resource] less to play for each Runechant you control.","Cost":"3","Pitch Value":"1","Power":"6","Defense Value":"3","Flavor Text":"As he is forced to rise once again and defend his long-forsaken tomb, he longs for the sweet release of death's embrace","m":{"pitch":"1","cost":"3","power":"6","defense":"3"}},"271194":{"Description":"Kano Specialization (You may only have Lesson in Lava in your deck if your hero is Kano.)\nDeal 3 arcane damage to target opposing hero.\nIf Lesson in Lava deals damage, you may search your deck for a Wizard card with [Resource] cost equal to or less than the damage dealt by Lesson in Lava, reveal it, then shuffle your deck and put it on top of your deck.","CardType":"Action","Class":"Wizard","Cost":"1","Pitch Value":"2","Defense Value":"3","m":{"type":"Action","class":"Wizard","pitch":"2","cost":"1","defense":"3"}},"271242":{"Description":"Deal 1 arcane damage to target opposing hero.\nIf Reverberate deals damage, you may banish a Wizard 'non-attack' action card from your hand with [Resource] cost less than or equal to the damage dealt by Reverberate. If you do, you may play it this turn as though it were an instant.","CardType":"Action","Class":"Wizard","Cost":"1","Pitch Value":"3","Defense Value":"3","m":{"type":"Action","class":"Wizard","pitch":"3","cost":"1","defense":"3"}},"271258":{"Description":"Deal 2 arcane damage to target hero.\nIf you have played another Wizard 'non-attack' action card this turn, you may play Snapback as though it were an instant.","CardType":"Action","Class":"Wizard","Cost":"1","Pitch Value":"2","Defense Value":"3","m":{"type":"Action","class":"Wizard","pitch":"2","cost":"1","defense":"3"}},"270906":{"Description":"Arcane Barrier 1 (If your hero would be dealt arcane damage, you may pay [1 Resource] instead. If you do, prevent 1 arcane damage that source would deal.)","CardType":"Equipment","CardSubType":"Chest","Class":"Generic","Defense Value":"0","m":{"type":"Equipment","class":"Generic","subtype":"Chest","defense":"0"}},"270938":{"Description":"Action - [1 Resource], destroy Mage Master Boots: The next 'non-attack' action card you play this turn gains go again. Go again","CardType":"Equipment","CardSubType":"Legs","Class":"Generic","Defense Value":"0","m":{"type":"Equipment","class":"Generic","subtype":"Legs","defense":"0"}},"271130":{"Description":"Choose 1;\n• Target club or hammer weapon attack gains +3 [Power].\n• Target attack action card with cost [2 Resource] or greater gains +3 [Power] and \"If this hits, the defending hero discards a card.\"","CardType":"Attack Reaction","Class":"Generic","Cost":"2","Pitch Value":"2","Defense Value":"2","m":{"type":"Attack Reaction","class":"Generic","pitch":"2","cost":"2","defense":"2"}},"271146":{"Description":"Choose 1;\n• Target sword or dagger weapon attack gains +1 [Power].\n• Target attack action card with cost [1 Resource] or less gains +1 [Power] and \"If this hits, this attack gains go again.\"","CardType":"Attack Reaction","Class":"Generic","Cost":"1","Pitch Value":"3","Defense Value":"2","m":{"type":"Attack Reaction","class":"Generic","pitch":"3","cost":"1","defense":"2"}},"495226":{"Description":"Ready-to-play out of the box, History Pack 1 Blitz Decks are crafted as an ideal product for kitchen table gaming, and features 6 iconic ready-to-play characters from the history of Flesh and Blood.\nThis Blitz Deck Contains: One 40-card deck, plus hero, weapon, and equipment cards"}}