{"270961":{"Description":"As an additional cost to play Breakneck Battery, discard a random card.\nIf the discarded card has 6 or more [Power], Breakneck Battery gains go again.","CardType":"Action","CardSubType":"Attack","Class":"Brute","Cost":"2","Pitch Value":"1","Power":"6","Defense Value":"3","m":{"type":"Action","class":"Brute","subtype":"Attack","pitch":"1","cost":"2","power":"6","defense":"3"}},"271297":{"Description":"As an additional cost to play Awakening Bellow, discard a random card.\nYour next Brute attack this turn gains +5 [Power].\nGo again","CardType":"Action","Class":"Brute","Cost":"0","Pitch Value":"1","Defense Value":"3","m":{"type":"Action","class":"Brute","pitch":"1","cost":"0","defense":"3"}},"271313":{"Description":"Action - [2 Resource]: Until end of turn, your attack action cards with cost [3 Resource] or greater gain dominate. Go again (The defending hero can't defend the attack with more than 1 card from their hand.)","CardType":"Hero","Class":"Guardian","Intellect":"4","Life":"40","m":{"type":"Hero","class":"Guardian","life":"40","intellect":"4"}},"271249":{"Description":"Crush - If Chokeslam deals 4 or more damage to a hero, attack action cards they control can't gain [Power] during their next action phase.","CardType":"Action","CardSubType":"Attack","Class":"Guardian","Cost":"4","Pitch Value":"2","Power":"7","Defense Value":"3","m":{"type":"Action","class":"Guardian","subtype":"Attack","pitch":"2","cost":"4","power":"7","defense":"3"}},"270929":{"Description":"Once per Turn Action -[1 Resource]: Attack\nIf you have a card in your pitch zone with cost 0, Harmonized Kodachi gains go again.","CardType":"Weapon","CardSubType":"Dagger (1H)","Class":"Ninja","Power":"1","m":{"type":"Weapon","class":"Ninja","subtype":"Dagger (1H)","power":"1"}},"271041":{"Description":"Go again","CardType":"Action","CardSubType":"Attack","Class":"Ninja","Cost":"2","Pitch Value":"1","Power":"5","Defense Value":"2","m":{"type":"Action","class":"Ninja","subtype":"Attack","pitch":"1","cost":"2","power":"5","defense":"2"}},"271073":{"Description":"Combo - If Surging Strike was the last attack this combat chain, Whelming Gustwave gains +1 [Power], go again, and \"If this hits, draw a card.\"","CardType":"Action","CardSubType":"Attack","Class":"Ninja","Cost":"0","Pitch Value":"2","Power":"2","Defense Value":"3","m":{"type":"Action","class":"Ninja","subtype":"Attack","pitch":"2","cost":"0","power":"2","defense":"3"}},"271153":{"Description":"Dorinthea Specialization (You may only have Steelblade Supremacy in your deck if your hero is Dorinthea.)\nUntil end of turn, target weapon you control gains +2 [Power] and \"Whenever this weapon hits a hero, draw a card.\"\nGo again","CardType":"Action","Class":"Warrior","Cost":"1","Pitch Value":"1","Defense Value":"3","m":{"type":"Action","class":"Warrior","pitch":"1","cost":"1","defense":"3"}},"271169":{"Description":"If Steelblade Shunt defends a weapon attack, deal 1 damage to the attacking hero.","CardType":"Defense Reaction","Class":"Warrior","Cost":"1","Pitch Value":"3","Defense Value":"4","Flavor Text":"A warrior of the Hand of Sol is trained to turn the enemies' advances to his advantage.","m":{"type":"Defense Reaction","class":"Warrior","pitch":"3","cost":"1","defense":"4"}},"271185":{"Description":"Reprise - If the defending hero has defended with a card from their hand this chain link, target weapon attack gains +1 [Power].","CardType":"Attack Reaction","Class":"Warrior","Cost":"0","Pitch Value":"3","Defense Value":"3","Flavor Text":"The song of a smith rings true, heard with every strike of steel on steel.","m":{"type":"Attack Reaction","class":"Warrior","pitch":"3","cost":"0","defense":"3"}},"271201":{"Description":"Target weapon attack gains +2 [Power].\nReprise - If the defending hero has defended with a card from their hand this chain link, draw a card, then put a card from your hand on the top or bottom of your deck.","CardType":"Attack Reaction","Class":"Warrior","Cost":"1","Pitch Value":"2","Defense Value":"3","m":{"type":"Attack Reaction","class":"Warrior","pitch":"2","cost":"1","defense":"3"}},"270897":{"Description":"Your next weapon attack this turn gains +3 [Power] and go again.\nGo again","CardType":"Action","Class":"Warrior","Cost":"2","Pitch Value":"1","Defense Value":"3","Flavor Text":"\"Our arms protect to great city, and all who live within.\" - Lieutenant Timaeus","m":{"type":"Action","class":"Warrior","pitch":"1","cost":"2","defense":"3"}},"271009":{"Description":"Convection Amplifier enters the arena with 2 steam counters on it. When Convection Amplifier has no steam counters on it, destroy it.\nAction - Remove a steam counter from Convection Amplifier: The next attack action card you play this turn gains dominate. Go again (The defending hero can't defend the attack with more than 1 card from their hand.)","CardType":"Action","CardSubType":"Item","Class":"Mechanologist","Cost":"0","Pitch Value":"1","m":{"type":"Action","class":"Mechanologist","subtype":"Item","pitch":"1","cost":"0"}},"271057":{"Description":"Boost (As an additional cost to play Zero to Sixty, you may banish the top card of your deck. If it's a Mechanologist card, Zero to Sixty gains go again.)","CardType":"Action","CardSubType":"Attack","Class":"Mechanologist","Cost":"0","Pitch Value":"1","Power":"4","Defense Value":"3","m":{"type":"Action","class":"Mechanologist","subtype":"Attack","pitch":"1","cost":"0","power":"4","defense":"3"}},"271105":{"Description":"Once per Turn Action - [1 Resource]: If you have no cards in your arsenal, put an arrow card from your hand face up into your arsenal. If you do, draw a card. Go again","CardType":"Weapon","CardSubType":"Bow (2H)","Class":"Ranger","m":{"type":"Weapon","class":"Ranger","subtype":"Bow (2H)"}},"270913":{"Description":"Whenever you play a Runeblade card, if you have played another 'non-attack' action card this turn, create a Runechant token.","CardType":"Hero","CardSubType":"Young","Class":"Runeblade","Intellect":"4","Life":"20","m":{"type":"Hero","class":"Runeblade","subtype":"Young","life":"20","intellect":"4"}},"271089":{"Description":"Amplify the Arknight costs [1 Resource] less to play for each Runechant you control.","Cost":"3","Pitch Value":"3","Power":"4","Defense Value":"3","Flavor Text":"As he is forced to rise once again and defend his long-forsaken tomb, he longs for the sweet release of death's embrace","m":{"pitch":"3","cost":"3","power":"4","defense":"3"}},"271121":{"Description":"(Aura's stay in the arena until they are destroyed.)\nGo again\nWhen an attack action card you control hits, destroy Bloodspill Invocation then create 3 Runechant tokens. (They're auras with \"When you play an attack action card or attack with a weapon, destroy Runechant and deal 1 arcane damage to target opposing hero.\")\nWhen your hero is dealt damage, destroy Bloodspill Invocation.","CardType":"Action","CardSubType":"Aura","Class":"Runeblade","Cost":"1","Pitch Value":"3","Defense Value":"2","m":{"type":"Action","class":"Runeblade","subtype":"Aura","pitch":"3","cost":"1","defense":"2"}},"271137":{"Description":"Reveal the top 3 cards of your deck. Create a Runechant token for each Runeblade attack action card revealed this way, then put the cards on top of your deck in any order. (They're auras with \"When you play an attack action card or attack with a weapon, destroy Runechant and deal 1 arcane damage to target opposing hero.\")\nGo again","CardType":"Action","Class":"Runeblade","Cost":"1","Pitch Value":"1","Defense Value":"2","m":{"type":"Action","class":"Runeblade","pitch":"1","cost":"1","defense":"2"}},"271217":{"Description":"If it's not your turn, you may play Cindering Foresight as though it were an instant.\nThe next card you play this turn with an effect that deals arcane damage, instead deals that much arcane damage plus 1.\nOpt 1 (Look at the top card of your deck. You may put it on the bottom.)","CardType":"Action","Class":"Wizard","Cost":"0","Pitch Value":"3","Defense Value":"2","m":{"type":"Action","class":"Wizard","pitch":"3","cost":"0","defense":"2"}},"271233":{"Description":"Deal 1 arcane damage to target opposing hero.\nThe next card you play this turn with an effect that deals arcane damage, instead deals that much arcane damage plus X, where X is the damage dealt by Aether Flare.","CardType":"Action","Class":"Wizard","Cost":"1","Pitch Value":"3","Defense Value":"3","m":{"type":"Action","class":"Wizard","pitch":"3","cost":"1","defense":"3"}},"271265":{"Description":"Deal 5 arcane damage to target hero.","CardType":"Action","Class":"Wizard","Cost":"2","Pitch Value":"1","Defense Value":"3","m":{"type":"Action","class":"Wizard","pitch":"1","cost":"2","defense":"3"}},"271281":{"Description":"Deal 1 arcane damage to target hero.","CardType":"Action","Class":"Wizard","Cost":"0","Pitch Value":"3","Defense Value":"3","m":{"type":"Action","class":"Wizard","pitch":"3","cost":"0","defense":"3"}},"270945":{"Description":"If Coax a Commotion hits, choose any number:\n• Each hero creates a Quicken token.\n• Each hero draws a card.\n• Each hero gains 1[Life].","CardType":"Action","CardSubType":"Attack","Class":"Generic","Cost":"0","Pitch Value":"1","Power":"4","Defense Value":"2","Flavor Text":"In Aria, preparing for war means making the most of the time you have left.","m":{"type":"Action","class":"Generic","subtype":"Attack","pitch":"1","cost":"0","power":"4","defense":"2"}},"270977":{"Description":"Draw 2 cards.\nIf Tome of Fyendal is played from arsenal, gain 1 [Life] for each card in your hand.","CardType":"Action","Class":"Generic","Cost":"1","Pitch Value":"2","Defense Value":"2","Flavor Text":"Even the simplest recollection of the Old ones holds immense power...","m":{"type":"Action","class":"Generic","pitch":"2","cost":"1","defense":"2"}},"270993":{"Description":"Choose 2;\n• Attack action cards you control gain +1 [Power] and +1 [Defense] this turn.\n• The next attack action card you play this turn, gains go again.\n• Until end of turn, you may defend with attack action cards from arsenal.\n• You may banish an attack action card from your hand. If you do, draw 2 cards.","CardType":"Instant","Class":"Generic","Cost":"1","Pitch Value":"2","m":{"type":"Instant","class":"Generic","pitch":"2","cost":"1"}},"271025":{"Description":"If Springboard Somersault is played from arsenal, it gains +2 [Defense].","CardType":"Defense Reaction","Class":"Generic","Cost":"0","Pitch Value":"2","Defense Value":"2","m":{"type":"Defense Reaction","class":"Generic","pitch":"2","cost":"0","defense":"2"}}}