{"261310":{"Description":"Legendary (You may only have 1 Grandeur of Valahai in your deck.)\nWhen you pitch Grandeur of Valahai, create a Seismic Surge token.","CardType":"Resource","CardSubType":"Gem","Class":"Guardian","Cost":"0","Pitch Value":"3","Power":"0","Defense Value":"0","m":{"type":"Resource","class":"Guardian","subtype":"Gem","pitch":"3","cost":"0","power":"0","defense":"0"}},"261311":{"Description":"Whenever you roll a 5 or 6 on a die, your Brute attacks gain +1 [Power] this turn.\nWhenever you roll a 1 on a die, destroy Skull Crushers.\nBattleworn (If you defend with Skull Crushers, put a -1 [DEF] counter in it when the combat chain closes.)","CardType":"Equipment","CardSubType":"Arms","Class":"Brute","Defense Value":"1","m":{"type":"Equipment","class":"Brute","subtype":"Arms","defense":"1"}},"261312":{"Description":"If Swing Big doesn't hit, the defending hero creates a Quicken token when the combat chain closes.","CardType":"Action","CardSubType":"Attack","Class":"Brute","Cost":"2","Pitch Value":"1","Power":"8","Defense Value":"3","Flavor Text":"Savage Lands politics is simple; those with the biggest swing, have the biggest sway.","m":{"type":"Action","class":"Brute","subtype":"Attack","pitch":"1","cost":"2","power":"8","defense":"3"}},"261313":{"Description":"Kayo Specialization (You may only have Ready to Roll in your deck if your hero is Kayo)\nIf you would roll 1 or more dice this turn, instead roll that many dice plus 1 and ignore the lowest roll.\nGo again","CardType":"Action","Class":"Brute","Cost":"0","Pitch Value":"3","Power":"0","Defense Value":"3","m":{"type":"Action","class":"Brute","pitch":"3","cost":"0","power":"0","defense":"3"}},"261314":{"Description":"Roll a 6 sided die. Your next Brute attack this turn gains +X [Power],, where X is the number rolled.\nGo again","CardType":"Action","Class":"Brute","Cost":"1","Pitch Value":"1","Power":"0","Defense Value":"3","m":{"type":"Action","class":"Brute","pitch":"1","cost":"1","power":"0","defense":"3"}},"261315":{"Description":"Intimidate (Target hero banishes face down a random card from their hand. At the beginning of the end phase, return all cards banished this way to their owners hand.)\nIf you have rolled a 4, 5, or 6 on a die this turn, instead intimidate twice.\nGo again","CardType":"Action","Class":"Brute","Cost":"0","Pitch Value":"1","m":{"type":"Action","class":"Brute","pitch":"1","cost":"0"}},"261316":{"Description":"Intimidate (Target hero banishes face down a random card from their hand. At the beginning of the end phase, return all cards banished this way to their owners hand.)\nIf you have rolled a 5 or 6 on a die this turn, instead intimidate twice.\nGo again","CardType":"Action","Class":"Brute","Cost":"0","Pitch Value":"2","Defense Value":"3","m":{"type":"Action","class":"Brute","pitch":"2","cost":"0","defense":"3"}},"261317":{"Description":"Intimidate (Target hero banishes face down a random card from their hand. At the beginning of the end phase, return all cards banished this way to their owners hand.)\nIf you have rolled a 6 on a die this turn, instead intimidate twice.\nGo again","CardType":"Action","Class":"Brute","Cost":"0","Pitch Value":"3","Defense Value":"3","m":{"type":"Action","class":"Brute","pitch":"3","cost":"0","defense":"3"}},"261318":{"Description":"When you attack with Bare Fangs, draw a card then discard a random card. If a card with 6 or more [Power] is discarded this way, Bare Fangs gains +2 [Power]","CardType":"Action","CardSubType":"Attack","Class":"Brute","Cost":"2","Pitch Value":"1","Power":"6","Defense Value":"0","m":{"type":"Action","class":"Brute","subtype":"Attack","pitch":"1","cost":"2","power":"6","defense":"0"}},"261319":{"Description":"When you attack with Bare Fangs, draw a card then discard a random card. If a card with 6 or more [Power] is discarded this way, Bare Fangs gains +2 [Power]","CardType":"Action","CardSubType":"Attack","Class":"Brute","Cost":"2","Pitch Value":"2","Power":"5","Defense Value":"0","m":{"type":"Action","class":"Brute","subtype":"Attack","pitch":"2","cost":"2","power":"5","defense":"0"}},"261320":{"Description":"When you attack with Bare Fangs, draw a card then discard a random card. If a card with 6 or more [Power] is discarded this way, Bare Fangs gains +2 [Power]","CardType":"Action","CardSubType":"Attack","Class":"Brute","Cost":"2","Pitch Value":"3","Power":"4","Defense Value":"0","m":{"type":"Action","class":"Brute","subtype":"Attack","pitch":"3","cost":"2","power":"4","defense":"0"}},"261321":{"Description":"When you attack with Wild Ride, draw a card then discard a random card. If a card with 6 or more [Power] is discarded this way, Wild Ride gains go again.","CardType":"Action","CardSubType":"Attack","Class":"Brute","Cost":"2","Pitch Value":"1","Power":"6","Flavor Text":"Everyone who knows how to have a good time is welcome in Aria.","m":{"type":"Action","class":"Brute","subtype":"Attack","pitch":"1","cost":"2","power":"6"}},"261322":{"Description":"When you attack with Wild Ride, draw a card then discard a random card. If a card with 6 or more [Power] is discarded this way, Wild Ride gains go again.","CardType":"Action","CardSubType":"Attack","Class":"Brute","Cost":"2","Pitch Value":"2","Power":"5","Flavor Text":"Everyone who knows how to have a good time is welcome in Aria.","m":{"type":"Action","class":"Brute","subtype":"Attack","pitch":"2","cost":"2","power":"5"}},"261323":{"Description":"When you attack with Wild Ride, draw a card then discard a random card. If a card with 6 or more [Power] is discarded this way, Wild Ride gains go again.","CardType":"Action","CardSubType":"Attack","Class":"Brute","Cost":"3","Pitch Value":"3","Power":"4","Flavor Text":"Everyone who knows how to have a good time is welcome in Aria.","m":{"type":"Action","class":"Brute","subtype":"Attack","pitch":"3","cost":"3","power":"4"}},"261324":{"Description":"Roll a 6 sided die. If the number rolled is a 4, 5, or 6, the next Brute attack action card you play this turn gains +5 [Power].\nGo again","CardType":"Action","Class":"Brute","Cost":"0","Pitch Value":"1","Power":"0","Defense Value":"3","m":{"type":"Action","class":"Brute","pitch":"1","cost":"0","power":"0","defense":"3"}},"261325":{"Description":"Roll a 6 sided die. If the number rolled is a 5, or 6, the next Brute attack action card you play this turn gains +5 [Power].\nGo again","CardType":"Action","Class":"Brute","Cost":"0","Pitch Value":"2","Power":"0","Defense Value":"3","m":{"type":"Action","class":"Brute","pitch":"2","cost":"0","power":"0","defense":"3"}},"261326":{"Description":"Roll a 6 sided die. If the number rolled is a 6, the next Brute attack action card you play this turn gains +5 [Power].\nGo again","CardType":"Action","Class":"Brute","Cost":"0","Pitch Value":"3","Power":"0","Defense Value":"3","m":{"type":"Action","class":"Brute","pitch":"3","cost":"0","power":"0","defense":"3"}},"261327":{"Description":"Essence of Earth, Ice, and Lightning (You may have Earth, Ice, and Lightning cards in your deck.)\nAt the start of your turn, you may reveal an Earth, an Ice and a Lightning card from your hand. If you do, the next attack action card with cost 3 or greater you play this turn gains +2 [Attack], dominate, and go again.","CardType":"Hero","Class":"Guardian","Talent":"Elemental","Intellect":"4","Life":"40","m":{"type":"Hero","class":"Guardian","talent":"Elemental","life":"40","intellect":"4"}},"261328":{"Description":"Whenever you defend with Stalagmite, create a Frostbite token under the attacking hero's control. Temper","CardType":"Equipment","CardSubType":"Off-Hand","Class":"Guardian","Talent":"Ice","Defense Value":"2","m":{"type":"Equipment","class":"Guardian","talent":"Ice","subtype":"Off-Hand","defense":"2"}},"261329":{"Description":"Whenever an opponent draws a card during an action phase, create a Seismic Surge token for each card drawn this way.\nAt the start of your turn, if you control 3 or more Seismic Surge tokens, cards you own with crush gain dominate this turn.","CardType":"Hero","CardSubType":"Young","Class":"Guardian","Intellect":"4","Life":"21","m":{"type":"Hero","class":"Guardian","subtype":"Young","life":"21","intellect":"4"}},"261330":{"Description":"Whenever you draw a card from the effect an action card, create a Seismic Surge token for each card drawn this way.\nTemper (If you defend with Earthlore Bounty, put a -1 [Defense] counter on it when combat chain closes then destroy it if it has 0 [Defense])","CardType":"Equipment","CardSubType":"Chest","Class":"Guardian","Defense Value":"2","m":{"type":"Equipment","class":"Guardian","subtype":"Chest","defense":"2"}},"262966":{"Description":"Whenever you draw a card from the effect an action card, create a Seismic Surge token for each card drawn this way.\nTemper (If you defend with Earthlore Bounty, put a -1 [Defense] counter on it when combat chain closes then destroy it if it has 0 [Defense])","CardType":"Equipment","CardSubType":"Chest","Class":"Guardian","Defense Value":"2","m":{"type":"Equipment","class":"Guardian","subtype":"Chest","defense":"2"}},"261331":{"Description":"Heave 3 (At the beginning of your end phase, if Pulverize is in your hand and you have an empty arsenal zone, you may pay [3 Resource] and put Pulverize face up into your arsenal. If you do, create 3 Seismic Surge tokens..)\nWhen Pulverize hits a hero, their first attack during their next turn has -4 [Power]","CardType":"Action","CardSubType":"Attack","Class":"Guardian","Cost":"10","Pitch Value":"1","Power":"14","Defense Value":"3","m":{"type":"Action","class":"Guardian","subtype":"Attack","pitch":"1","cost":"10","power":"14","defense":"3"}},"261332":{"Description":"Heave 3 (At the beginning of your end phase, if Pulverize is in your hand and you have an empty arsenal zone, you may pay [3 Resource] and put Pulverize face up into your arsenal. If you do, create 3 Seismic Surge tokens..)\nWhen Pulverize hits a hero, their first attack during their next turn has -4 [Power]","CardType":"Action","CardSubType":"Attack","Class":"Guardian","Cost":"10","Pitch Value":"1","Power":"14","Defense Value":"3","m":{"type":"Action","class":"Guardian","subtype":"Attack","pitch":"1","cost":"10","power":"14","defense":"3"}},"261333":{"Description":"Search your deck for an aura card with cost X or less, put it into the arena, then shuffle your deck.\nGo again","Class":"Guardian","Cost":"X3","Pitch Value":"3","Defense Value":"3","m":{"class":"Guardian","pitch":"3","cost":"X3","defense":"3"}},"261334":{"Description":"When Nerves of Steel enters the arena, remove a -1 [Defense] counter from a chest equipment you control.\nBattleworn and temper on equipment you control doesn't trigger if it defends an attack with 2 or less [Power]. (Battleworn and temper trigger when the combat chain closes.)\nWhen your hero is dealt damage, destroy Nerves of Steel.","CardType":"Action","CardSubType":"Aura","Class":"Guardian","Cost":"3","Pitch Value":"3","Defense Value":"3","m":{"type":"Action","class":"Guardian","subtype":"Aura","pitch":"3","cost":"3","defense":"3"}},"261335":{"Description":"Heave 3 (At the beginning of your end phase, if Thunder Quake is in your hand and you have an empty arsenal zone, you may pay [3 Resource] and put Thunder Quake face up into your arsenal. If you do, create 3 Seismic Surge tokens.)","CardType":"Action","CardSubType":"Attack","Class":"Guardian","Cost":"6","Pitch Value":"1","Power":"10","Defense Value":"3","m":{"type":"Action","class":"Guardian","subtype":"Attack","pitch":"1","cost":"6","power":"10","defense":"3"}},"261338":{"Description":"Heave 3 (At the beginning of your end phase, if Thunder Quake is in your hand and you have an empty arsenal zone, you may pay [3 Resource] and put Thunder Quake face up into your arsenal. If you do, create 3 Seismic Surge tokens.)","CardType":"Action","CardSubType":"Attack","Class":"Guardian","Cost":"6","Pitch Value":"1","Power":"10","Defense Value":"3","m":{"type":"Action","class":"Guardian","subtype":"Attack","pitch":"1","cost":"6","power":"10","defense":"3"}},"261336":{"Description":"Heave 3 (At the beginning of your end phase, if Thunder Quake is in your hand and you have an empty arsenal zone, you may pay [3 Resource] and put Thunder Quake face up into your arsenal. If you do, create 3 Seismic Surge tokens.)","CardType":"Action","CardSubType":"Attack","Class":"Guardian","Cost":"6","Pitch Value":"2","Power":"9","Defense Value":"3","m":{"type":"Action","class":"Guardian","subtype":"Attack","pitch":"2","cost":"6","power":"9","defense":"3"}},"261339":{"Description":"Heave 3 (At the beginning of your end phase, if Thunder Quake is in your hand and you have an empty arsenal zone, you may pay [3 Resource] and put Thunder Quake face up into your arsenal. If you do, create 3 Seismic Surge tokens.)","CardType":"Action","CardSubType":"Attack","Class":"Guardian","Cost":"6","Pitch Value":"2","Power":"9","Defense Value":"3","m":{"type":"Action","class":"Guardian","subtype":"Attack","pitch":"2","cost":"6","power":"9","defense":"3"}},"261337":{"Description":"Heave 3 (At the beginning of your end phase, if Thunder Quake is in your hand and you have an empty arsenal zone, you may pay [3 Resource] and put Thunder Quake face up into your arsenal. If you do, create 3 Seismic Surge tokens.)","CardType":"Action","CardSubType":"Attack","Class":"Guardian","Cost":"6","Pitch Value":"3","Power":"8","Defense Value":"3","m":{"type":"Action","class":"Guardian","subtype":"Attack","pitch":"3","cost":"6","power":"8","defense":"3"}},"261340":{"Description":"Heave 3 (At the beginning of your end phase, if Thunder Quake is in your hand and you have an empty arsenal zone, you may pay [3 Resource] and put Thunder Quake face up into your arsenal. If you do, create 3 Seismic Surge tokens.)","CardType":"Action","CardSubType":"Attack","Class":"Guardian","Cost":"6","Pitch Value":"3","Power":"8","Defense Value":"3","m":{"type":"Action","class":"Guardian","subtype":"Attack","pitch":"3","cost":"6","power":"8","defense":"3"}},"261341":{"Description":"Dominate (The defending hero can't defend Macho Grande with more than 1 card from their hand.)","CardType":"Action","CardSubType":"Attack","Class":"Guardian","Cost":"7","Pitch Value":"1","Power":"10","Defense Value":"3","Flavor Text":"The \"Strongest Man in Rathe\" performance is always a mainstay and fan favorite, wherever the Everfest Carnival roams.","m":{"type":"Action","class":"Guardian","subtype":"Attack","pitch":"1","cost":"7","power":"10","defense":"3"}},"261342":{"Description":"Dominate (The defending hero can't defend Macho Grande with more than 1 card from their hand.)","CardType":"Action","CardSubType":"Attack","Class":"Guardian","Cost":"7","Pitch Value":"2","Power":"9","Defense Value":"3","Flavor Text":"The \"Strongest Man in Rathe\" performance is always a mainstay and fan favorite, wherever the Everfest Carnival roams.","m":{"type":"Action","class":"Guardian","subtype":"Attack","pitch":"2","cost":"7","power":"9","defense":"3"}},"261343":{"Description":"Dominate (The defending hero can't defend Macho Grande with more than 1 card from their hand.)","CardType":"Action","CardSubType":"Attack","Class":"Guardian","Cost":"7","Pitch Value":"3","Power":"8","Defense Value":"3","Flavor Text":"The \"Strongest Man in Rathe\" performance is always a mainstay and fan favorite, wherever the Everfest Carnival roams.","m":{"type":"Action","class":"Guardian","subtype":"Attack","pitch":"3","cost":"7","power":"8","defense":"3"}},"261344":{"Description":"Create 3 Seismic Surge tokens.\nGo again","CardType":"Action","Class":"Guardian","Cost":"2","Pitch Value":"1","m":{"type":"Action","class":"Guardian","pitch":"1","cost":"2"}},"261345":{"Description":"Create 2 Seismic Surge tokens.\nGo again","CardType":"Action","Class":"Guardian","Cost":"2","Pitch Value":"2","m":{"type":"Action","class":"Guardian","pitch":"2","cost":"2"}},"261347":{"Description":"Create a Seismic Surge token.\nGo again","CardType":"Action","Class":"Guardian","Cost":"2","Pitch Value":"3","m":{"type":"Action","class":"Guardian","pitch":"3","cost":"2"}},"261350":{"Description":"Prevent the next 6 damage that would be dealt to your hero this turn by a source of your choice.","CardType":"Instant","Class":"Guardian","Cost":"3","Pitch Value":"1","m":{"type":"Instant","class":"Guardian","pitch":"1","cost":"3"}},"261352":{"Description":"Prevent the next 5 damage that would be dealt to your hero this turn by a source of your choice.","CardType":"Instant","Class":"Guardian","Cost":"3","Pitch Value":"2","m":{"type":"Instant","class":"Guardian","pitch":"2","cost":"3"}},"261354":{"Description":"Prevent the next 4 damage that would be dealt to your hero this turn by a source of your choice.","CardType":"Instant","Class":"Guardian","Cost":"3","Pitch Value":"3","m":{"type":"Instant","class":"Guardian","pitch":"3","cost":"3"}},"261356":{"Description":"At the beginning of your action phase, destroy Seismic Surge then the next Guardian attack action card you play this turn cost [Resource] less.","CardType":"Token","CardSubType":"Aura","Class":"Guardian","m":{"type":"Token","class":"Guardian","subtype":"Aura"}},"261359":{"Description":"When an attack action card  you control hits, you may destroy Mask of the Pounching Lynx. If you do, search your deck for an attack action card with 2 or less [Power], banish it, then shuffle. You may play it this turn.\nBlade Break (If you defend with Mask of the Pounching Lynx, destroy it when the combat chain closes.)","CardType":"Equipment","CardSubType":"Head","Class":"Ninja","Defense Value":"2","m":{"type":"Equipment","class":"Ninja","subtype":"Head","defense":"2"}},"261361":{"Description":"Combo - If Rushing River or flood of Force was the last attack this combat chain, Break Tide gains +3 [Power], dominate, and when \"When Break Tide hits, banish the top card of your deck. Until the end of your next turn, you may play it.\"","CardType":"Action","CardSubType":"Attack","Class":"Ninja","Cost":"2","Pitch Value":"2","Power":"2","Defense Value":"3","m":{"type":"Action","class":"Ninja","subtype":"Attack","pitch":"2","cost":"2","power":"2","defense":"3"}},"261363":{"Description":"Benji Specialization (You may only have Spring Tidings in your deck if your hero is Benji.)\nWhen Spring Tidings hits, draw a card for each other attack action card with 2 or less base [Power] you control on the combat chain.\nGo again","CardType":"Action","CardSubType":"Attack","Class":"Ninja","Cost":"0","Pitch Value":"2","Power":"2","Defense Value":"3","m":{"type":"Action","class":"Ninja","subtype":"Attack","pitch":"2","cost":"0","power":"2","defense":"3"}},"261365":{"Description":"Combo - If Hundred Winds was the last attack this combat chain, Winds of Eternity gains +2 [Power] and \"When this hits, shuffle all cards named Hundred Winds you own on the combat chain into your deck.\"","CardType":"Action","CardSubType":"Attack","Class":"Ninja","Cost":"0","Pitch Value":"3","Power":"2","Defense Value":"3","m":{"type":"Action","class":"Ninja","subtype":"Attack","pitch":"3","cost":"0","power":"2","defense":"3"}},"261368":{"Description":"Combo - If Winds of Eternity was the last attack this combat chain, Winds of Eternity gains +2[Power] and \"If this hits, shuffle all cards named Hundred Winds you control on this combat chain into your deck.\"","CardType":"Action","CardSubType":"Attack","Class":"Ninja","Cost":"0","Pitch Value":"3","Power":"2","Defense Value":"3","m":{"type":"Action","class":"Ninja","subtype":"Attack","pitch":"3","cost":"0","power":"2","defense":"3"}},"261370":{"Description":"Combo - If Hundred Winds was the last attack this combat chain, this attack gains +1 [Power] for each other card named Hundred Winds you control on the combat chain.\nGo again","CardType":"Action","CardSubType":"Attack","Class":"Ninja","Cost":"1","Pitch Value":"1","Power":"3","Defense Value":"2","m":{"type":"Action","class":"Ninja","subtype":"Attack","pitch":"1","cost":"1","power":"3","defense":"2"}},"261377":{"Description":"Combo - If Hundred Winds was the last attack this combat chain, this attack gains +1[Power] for each other card named Hundred Winds you control on this combat chain.\nGo again","CardType":"Action","CardSubType":"Attack","Class":"Ninja","Cost":"0","Pitch Value":"1","Power":"3","Defense Value":"2","m":{"type":"Action","class":"Ninja","subtype":"Attack","pitch":"1","cost":"0","power":"3","defense":"2"}},"261371":{"Description":"Combo - If Hundred Winds was the last attack this combat chain, this attack gains +1 [Power] for each other card named Hundred Winds you control on the combat chain.\nGo again","CardType":"Action","CardSubType":"Attack","Class":"Ninja","Cost":"2","Pitch Value":"2","Power":"2","Defense Value":"3","m":{"type":"Action","class":"Ninja","subtype":"Attack","pitch":"2","cost":"2","power":"2","defense":"3"}},"261376":{"Description":"Combo - If Hundred Winds was the last attack this combat chain, this attack gains +1[Power] for each other card named Hundred Winds you control on this combat chain.\nGo again","CardType":"Action","CardSubType":"Attack","Class":"Ninja","Cost":"0","Pitch Value":"2","Power":"2","Defense Value":"2","m":{"type":"Action","class":"Ninja","subtype":"Attack","pitch":"2","cost":"0","power":"2","defense":"2"}},"261374":{"Description":"Combo - If Hundred Winds was the last attack this combat chain, this attack gains +1 [Power] for each other card named Hundred Winds you control on the combat chain.\nGo again","CardType":"Action","CardSubType":"Attack","Class":"Ninja","Cost":"3","Pitch Value":"3","Power":"1","Defense Value":"2","m":{"type":"Action","class":"Ninja","subtype":"Attack","pitch":"3","cost":"3","power":"1","defense":"2"}},"261375":{"Description":"Combo - If Hundred Winds was the last attack this combat chain, this attack gains +1[Power] for each other card named Hundred Winds you control on this combat chain.\nGo again","CardType":"Action","CardSubType":"Attack","Class":"Ninja","Cost":"0","Pitch Value":"3","Power":"1","Defense Value":"2","m":{"type":"Action","class":"Ninja","subtype":"Attack","pitch":"3","cost":"0","power":"1","defense":"2"}},"261382":{"Description":"When Ride the Tailwind hits, the next attack action card with 2 or less base [Power] you play this combat chain gains go again.\nGo again","CardType":"Action","CardSubType":"Attack","Class":"Ninja","Cost":"0","Pitch Value":"1","Power":"3","Defense Value":"0","m":{"type":"Action","class":"Ninja","subtype":"Attack","pitch":"1","cost":"0","power":"3","defense":"0"}},"261383":{"Description":"When Ride the Tailwind hits, the next attack action card with 2 or less base [Power] you play this combat chain gains go again.\nGo again","CardType":"Action","CardSubType":"Attack","Class":"Ninja","Cost":"0","Pitch Value":"2","Power":"2","Defense Value":"0","m":{"type":"Action","class":"Ninja","subtype":"Attack","pitch":"2","cost":"0","power":"2","defense":"0"}},"261384":{"Description":"When Ride the Tailwind hits, the next attack action card with 2 or less base [Power] you play this combat chain gains go again.\nGo again","CardType":"Action","CardSubType":"Attack","Class":"Ninja","Cost":"0","Pitch Value":"3","Power":"1","Defense Value":"0","m":{"type":"Action","class":"Ninja","subtype":"Attack","pitch":"3","cost":"0","power":"1","defense":"0"}},"261346":{"Description":"Choose 1:\n• Twin Twisters gains \"When this hits, your next attack this combat chain gains +1[Power]\".\n• Twin Twisters gains +1[Power].\nGo again","CardType":"Action","CardSubType":"Attack","Class":"Ninja","Cost":"1","Pitch Value":"1","Power":"3","Defense Value":"2","m":{"type":"Action","class":"Ninja","subtype":"Attack","pitch":"1","cost":"1","power":"3","defense":"2"}},"261348":{"Description":"Choose 1:\n• Twin Twisters gains \"When this hits, your next attack this combat chain gains +1[Power]\".\n• Twin Twisters gains +1[Power].\nGo again","CardType":"Action","CardSubType":"Attack","Class":"Ninja","Cost":"1","Pitch Value":"2","Power":"2","Defense Value":"2","m":{"type":"Action","class":"Ninja","subtype":"Attack","pitch":"2","cost":"1","power":"2","defense":"2"}},"261349":{"Description":"Choose 1:\n• Twin Twisters gains \"When this hits, your next attack this combat chain gains +1[Power]\".\n• Twin Twisters gains +1[Power].\nGo again","CardType":"Action","CardSubType":"Attack","Class":"Ninja","Cost":"1","Pitch Value":"3","Power":"1","Defense Value":"2","m":{"type":"Action","class":"Ninja","subtype":"Attack","pitch":"3","cost":"1","power":"1","defense":"2"}},"261351":{"Description":"While Wax On is defending an attack action card with cost 0, it gains +2[Defense].","CardType":"Defense Reaction","Class":"Ninja","Cost":"0","Pitch Value":"1","Defense Value":"3","m":{"type":"Defense Reaction","class":"Ninja","pitch":"1","cost":"0","defense":"3"}},"261353":{"Description":"While Wax On is defending an attack action card with cost 0, it gains +2[Defense].","CardType":"Defense Reaction","Class":"Ninja","Cost":"0","Pitch Value":"2","Defense Value":"2","m":{"type":"Defense Reaction","class":"Ninja","pitch":"2","cost":"0","defense":"2"}},"261355":{"Description":"While Wax On is defending an attack action card with cost 0, it gains +2[Defense].","CardType":"Defense Reaction","Cost":"0","Pitch Value":"3","Defense Value":"1","m":{"type":"Defense Reaction","pitch":"3","cost":"0","defense":"1"}},"261369":{"Description":"Attack Reaction - [1 Resource], destropy Helm of Sharp Eye: Banish the top card of your deck. You may play it this combat chain. Activate only if you control a weapon with [Power] greater than twice it's base [Power]","CardType":"Equipment","CardSubType":"Head","Class":"Warrior","Defense Value":"1","m":{"type":"Equipment","class":"Warrior","subtype":"Head","defense":"1"}},"261357":{"Description":"Until end of turn, target 2H weapon gains \"Whenever this would deal [Power] damage, instead you may destroy target defending equipment with [Defense] less than the damage that would be dealt this way.\"","CardType":"Attack Reaction","Class":"Warrior","Cost":"0","Pitch Value":"2","Defense Value":"3","m":{"type":"Attack Reaction","class":"Warrior","pitch":"2","cost":"0","defense":"3"}},"261358":{"Description":"Kassai Specialization\nAs an additional cost to play Blood on Her Hands, destroy any number of Copper you control. For each Copper destroyed this way choose a mode. You may choose each mode twice.\n• Target 1H weapon gains +1[Power] this turn while attacking this turn.\n• Target 1H weapon gains go again this turn while attacking this turn.\n• Target 1H weapon may attack twice this turn.\nGo again","CardType":"Action","Class":"Warrior","Cost":"0","Pitch Value":"2","Defense Value":"3","m":{"type":"Action","class":"Warrior","pitch":"2","cost":"0","defense":"3"}},"261360":{"Description":"Whenever you attack with a weapon this turn, put a +1 [Power] counter on it.\nAt the beginning of your end phase, remove all +1 [Power] counters from weapons you control.\nGo again","CardType":"Action","Class":"Warrior","Cost":"0","Pitch Value":"1","Power":"0","Defense Value":"3","m":{"type":"Action","class":"Warrior","pitch":"1","cost":"0","power":"0","defense":"3"}},"261362":{"Description":"Whenever you attack with a sword or dagger this turn:\n• If it's your first weapon attack this turn, it gains +3 [Power].\n• If it's your second weapon attack this turn, it gains +3 [Power].\nGo again","CardType":"Action","Class":"Warrior","Cost":"0","Pitch Value":"1","Defense Value":"3","m":{"type":"Action","class":"Warrior","pitch":"1","cost":"0","defense":"3"}},"261364":{"Description":"Whenever you attack with a sword or dagger this turn;\n• If it's your first weapon attack this turn, it gains +1[Power].\n• If it's your second weapon attack this turn, it gains +3[Power].\nGo again","CardType":"Action","Class":"Warrior","Cost":"0","Pitch Value":"1","Defense Value":"3","m":{"type":"Action","class":"Warrior","pitch":"1","cost":"0","defense":"3"}},"261367":{"Description":"Whenever you attack with a sword or dagger this turn:\n• If it's your first weapon attack this turn, it gains +1 [Power].\n• If it's your second weapon attack this turn, it gains +2 [Power].\nGo again","CardType":"Action","Class":"Warrior","Cost":"2","Pitch Value":"2","Defense Value":"3","m":{"type":"Action","class":"Warrior","pitch":"2","cost":"2","defense":"3"}},"261366":{"Description":"Whenever you attack with a sword or dagger this turn;\n• If it's your first weapon attack this turn, it gains +1[Power].\n• If it's your second weapon attack this turn, it gains +3[Power].\nGo again","CardType":"Action","Class":"Warrior","Cost":"0","Pitch Value":"2","Defense Value":"3","m":{"type":"Action","class":"Warrior","pitch":"2","cost":"0","defense":"3"}},"261372":{"Description":"Whenever you attack with a sword or dagger this turn:\n• If it's your first weapon attack this turn, it gains +1 [Power].\n• If it's your second weapon attack this turn, it gains +1 [Power].\nGo again","CardType":"Action","Class":"Warrior","Cost":"3","Pitch Value":"3","Defense Value":"3","m":{"type":"Action","class":"Warrior","pitch":"3","cost":"3","defense":"3"}},"261373":{"Description":"Whenever you attack with a sword or dagger this turn;\nIf it's your first weapon attack this turn, it gains +1[Power].\nIf it's your second weapon attack this turn, it gains +3[Power].\nGo again","CardType":"Action","Class":"Warrior","Cost":"0","Pitch Value":"3","Defense Value":"3","m":{"type":"Action","class":"Warrior","pitch":"3","cost":"0","defense":"3"}},"261378":{"Description":"Target 1H weapon attack gains go again.\nYour next weapon attack this turn gains +3[Power].","CardType":"Attack Reaction","Class":"Warrior","Cost":"1","Pitch Value":"1","Defense Value":"3","m":{"type":"Attack Reaction","class":"Warrior","pitch":"1","cost":"1","defense":"3"}},"261379":{"Description":"Target 1H weapon attack gains go again.\nYour next weapon attack this turn gains +2[Power].","CardType":"Attack Reaction","Class":"Warrior","Cost":"1","Pitch Value":"2","Defense Value":"3","m":{"type":"Attack Reaction","class":"Warrior","pitch":"2","cost":"1","defense":"3"}},"261380":{"Description":"Target 1H weapon attack gains go again.\nYour next weapon attack this turn gains +1[Power].","CardType":"Attack Reaction","Class":"Warrior","Cost":"1","Pitch Value":"3","Defense Value":"3","m":{"type":"Attack Reaction","class":"Warrior","pitch":"3","cost":"1","defense":"3"}},"261381":{"Description":"Play In the Swing only if you have attacked 2 or more times with weapons this turn.\nTarget weapon attack gains +3 [Power].","CardType":"Attack Reaction","Class":"Warrior","Cost":"0","Pitch Value":"1","Defense Value":"3","m":{"type":"Attack Reaction","class":"Warrior","pitch":"1","cost":"0","defense":"3"}},"261414":{"Description":"Play In the Swing only if you have attacked 2 or more times with weapons this turn.\nTarget weapon attack gains +2 Power.","CardType":"Attack Reaction","Class":"Warrior","Cost":"0","Pitch Value":"2","Power":"0","Defense Value":"3","m":{"type":"Attack Reaction","class":"Warrior","pitch":"2","cost":"0","power":"0","defense":"3"}},"261415":{"Description":"Play In the Swing only if you have attacked 2 or more times with weapons this turn.\nTarget weapon attack gains +1 Power","CardType":"Attack Reaction","Class":"Warrior","Cost":"0","Pitch Value":"3","Power":"0","Defense Value":"3","m":{"type":"Attack Reaction","class":"Warrior","pitch":"3","cost":"0","power":"0","defense":"3"}},"261416":{"Description":"Your next 1H weapon attack this turn gains +3[Power].\nThe next time a weapon hits this turn, create a Copper token.\nGo again","CardType":"Action","Class":"Warrior","Cost":"0","Pitch Value":"1","Defense Value":"3","m":{"type":"Action","class":"Warrior","pitch":"1","cost":"0","defense":"3"}},"261417":{"Description":"Your next 1H weapon attack this turn gains +2[Power].\nThe next time a weapon hits this turn, create a Copper token.\nGo again","CardType":"Action","Class":"Warrior","Cost":"0","Pitch Value":"2","Defense Value":"3","m":{"type":"Action","class":"Warrior","pitch":"2","cost":"0","defense":"3"}},"261418":{"Description":"Your next 1H weapon attack this turn gains +1[Power].\nThe next time a weapon hits this turn, create a Copper token.\nGo again","CardType":"Action","Class":"Warrior","Cost":"0","Pitch Value":"3","Defense Value":"3","m":{"type":"Action","class":"Warrior","pitch":"3","cost":"0","defense":"3"}},"261419":{"Description":"Dissolution Sphere enters the arena with a steam counter on it.\nAt the beginning of your action phase, destroy Dissolution Sphere unless you remove a steam counter from it.\nWhenever your hero would be dealt exactly 1 damage, prevent it.","CardType":"Action","CardSubType":"Item","Class":"Mechanologist","Cost":"2","Pitch Value":"2","Power":"0","Defense Value":"0","m":{"type":"Action","class":"Mechanologist","subtype":"Item","pitch":"2","cost":"2","power":"0","defense":"0"}},"261420":{"Description":"Data Doll Specialization (You may only have Micro-processor in your deck if your hero is Data Doll.)\nOnce Per Turn Action - 0: Opt 1\nOnce Per Turn Action - 0: Draw a card then put a card from your hand on top of your deck.\nOnce Per Turn Action - 0: Banish the top card of your deck. The first time you activate Micro-processor each turn, gain 1 action point.","CardType":"Action","CardSubType":"Item","Class":"Mechanologist","Cost":"2","Pitch Value":"3","m":{"type":"Action","class":"Mechanologist","subtype":"Item","pitch":"3","cost":"2"}},"261421":{"Description":"Signal Jammer enters the arena with a steam counter on it.\nAt the beginning of your action phase, destroy Signal Jammer unless you remove a steam counter from it.\nEach hero can't play more than 1 'non-attack' action card each turn.","CardType":"Action","CardSubType":"Item","Class":"Mechanologist","Cost":"0","Pitch Value":"3","Power":"0","Defense Value":"0","m":{"type":"Action","class":"Mechanologist","subtype":"Item","pitch":"3","cost":"0","power":"0","defense":"0"}},"261422":{"Description":"Teklo Pounder enters the arena with 3 steam counters on it. When Teklo Pounder has no steam counters on it, destroy it.\nOnce per Turn Effect- Whenever you boost an attack action card, remove a steam counter from Teklo Pounder. If you do, the attack gains +2[Power].","CardType":"Action","CardSubType":"Item","Class":"Mechanologist","Cost":"2","Pitch Value":"3","m":{"type":"Action","class":"Mechanologist","subtype":"Item","pitch":"3","cost":"2"}},"261423":{"Description":"If you control a card on the combat chain that was boosted, the defending her must defend T-Bone with an equipment they control if able.\nBoost (As an additional cost to play T-Bone, you may banish the top card of your deck. If it's a Mechanologist card, T-Bone gains go again.)","CardType":"Action","CardSubType":"Attack","Class":"Mechanologist","Cost":"0","Pitch Value":"1","Power":"3","Defense Value":"3","m":{"type":"Action","class":"Mechanologist","subtype":"Attack","pitch":"1","cost":"0","power":"3","defense":"3"}},"261424":{"Description":"If you control a card on the combat chain that was boosted, the defending hero must defend T-Bone with an equipment they control if able.\nBoost (As an additional cost to play T-Bone, you may banish the top card of your deck. If it's a Mechanologist card, T-Bone gains go again.)","CardType":"Action","CardSubType":"Attack","Class":"Mechanologist","Cost":"0","Pitch Value":"2","Power":"2","Defense Value":"3","m":{"type":"Action","class":"Mechanologist","subtype":"Attack","pitch":"2","cost":"0","power":"2","defense":"3"}},"261425":{"Description":"If you control a card on the combat chain that was boosted, the defending hero must defend T-Bone with an equipment they control if able.\nBoost (As an additional cost to play T-Bone, you may banish the top card of your deck. If it's a Mechanologist card, T-Bone gains go again.)","CardType":"Action","CardSubType":"Attack","Class":"Mechanologist","Cost":"0","Pitch Value":"3","Power":"1","Defense Value":"3","m":{"type":"Action","class":"Mechanologist","subtype":"Attack","pitch":"3","cost":"0","power":"1","defense":"3"}},"261426":{"Description":"If you have boosted this combat chain, Payload gains dominate. (The defending hero can't defend Payload with more than 1 card from their hand.)","CardType":"Action","CardSubType":"Attack","Class":"Mechanologist","Cost":"2","Pitch Value":"1","Power":"6","Defense Value":"3","m":{"type":"Action","class":"Mechanologist","subtype":"Attack","pitch":"1","cost":"2","power":"6","defense":"3"}},"261427":{"Description":"If you have boosted this combat chain, Payload gains dominate. (The defending hero can't defend Payload with more than 1 card from their hand.)","CardType":"Action","CardSubType":"Attack","Class":"Mechanologist","Cost":"2","Pitch Value":"2","Power":"5","Defense Value":"3","m":{"type":"Action","class":"Mechanologist","subtype":"Attack","pitch":"2","cost":"2","power":"5","defense":"3"}},"261428":{"Description":"If you have boosted this combat chain, Payload gains dominate. (The defending hero can't defend Payload with more than 1 card from their hand.)","CardType":"Action","CardSubType":"Attack","Class":"Mechanologist","Cost":"2","Pitch Value":"3","Power":"4","Defense Value":"3","m":{"type":"Action","class":"Mechanologist","subtype":"Attack","pitch":"3","cost":"2","power":"4","defense":"3"}},"261429":{"Description":"When you attack with Zoom in, opt X, where X is the number of times you have boosted this combat chain. (Look at the top X cards of your deck. You may put them on the top and/or bottom in any order.)\nBoost (As an additional cost to play Zoom In, you may banish the top card of your deck. If it's a Mechanologist card, Zoom In gains go again.)\"","CardType":"Action","CardSubType":"Attack","Class":"Mechanologist","Cost":"2","Pitch Value":"1","Power":"5","Defense Value":"3","m":{"type":"Action","class":"Mechanologist","subtype":"Attack","pitch":"1","cost":"2","power":"5","defense":"3"}},"261430":{"Description":"When you attack with Zoom in, opt X, where X is the number of times you have boosted this combat chain. (Look at the top X cards of your deck. You may put them on the top and/or bottom in any order.)\nBoost (As an additional cost to play Zoom In, you may banish the top card of your deck. If it's a Mechanologist card, Zoom In gains go again.)\"","CardType":"Action","CardSubType":"Attack","Class":"Mechanologist","Cost":"2","Pitch Value":"2","Power":"4","Defense Value":"3","m":{"type":"Action","class":"Mechanologist","subtype":"Attack","pitch":"2","cost":"2","power":"4","defense":"3"}},"261431":{"Description":"When you attack with Zoom in, opt X, where X is the number of times you have boosted this combat chain. (Look at the top X cards of your deck. You may put them on the top and/or bottom in any order.)\nBoost (As an additional cost to play Zoom In, you may banish the top card of your deck. If it's a Mechanologist card, Zoom In gains go again.)\"","CardType":"Action","CardSubType":"Attack","Class":"Mechanologist","Cost":"2","Pitch Value":"3","Power":"3","Defense Value":"3","m":{"type":"Action","class":"Mechanologist","subtype":"Attack","pitch":"3","cost":"2","power":"3","defense":"3"}},"261432":{"Description":"The next Mechanologist attack action card you play this turn gains +3[Power].\nIf you have boosted this turn, put Rotary Ram on the bottom of your deck.\nGo again","CardType":"Action","Class":"Mechanologist","Cost":"0","Pitch Value":"1","Defense Value":"3","m":{"type":"Action","class":"Mechanologist","pitch":"1","cost":"0","defense":"3"}},"261433":{"Description":"The next Mechanologist attack action card you play this turn gains +3[Power].\nIf you have boosted this turn, put Rotary Ram on the bottom of your deck.\nGo again","CardType":"Action","Class":"Mechanologist","Cost":"0","Pitch Value":"2","Defense Value":"3","m":{"type":"Action","class":"Mechanologist","pitch":"2","cost":"0","defense":"3"}},"261434":{"Description":"The next Mechanologist attack action card you play this turn gains +3[Power].\nIf you have boosted this turn, put Rotary Ram on the bottom of your deck.\nGo again","CardType":"Action","Class":"Mechanologist","Cost":"0","Pitch Value":"3","Defense Value":"3","m":{"type":"Action","class":"Mechanologist","pitch":"3","cost":"0","defense":"3"}},"261435":{"Description":"Once per Turn Action - [2 Resource]: Each other hero may put a card from their hand on the bottom of their deck. If they do, they draw a card and you create a Silver token. If you gain no Silver this way, draw a card. Go again","CardType":"Hero","CardSubType":"Young","Class":"Merchant","Intellect":"4","Life":"20","m":{"type":"Hero","class":"Merchant","subtype":"Young","life":"20","intellect":"4"}},"261436":{"Description":"At the start of each other hero's turn, if they have less [Life] than you, they may draw a card. If they do, you create a Silver token.\nBlade Break (If you defend with Silver Palms, destroy it when the combat chain closes.)","CardType":"Equipment","CardSubType":"Arms","Class":"Merchant","Defense Value":"2","m":{"type":"Equipment","class":"Merchant","subtype":"Arms","defense":"2"}},"261437":{"Description":"Once per Turn Action — [Source]: You may put an arrow card from your hand face up into an empty arsenal zone you control. If you do, it gains +1 [Power] until end of turn. Go again\nArrows you control have \"Defense reactions can't be played from hand this chain link.\"","CardType":"Weapon","CardSubType":"Bow (2H)","Class":"Ranger","m":{"type":"Weapon","class":"Ranger","subtype":"Bow (2H)"}},"261438":{"Description":"Arrows can only be played from arsenal and only if you control a bow.\nWhen Battering Bolt hits a hero, they reveal their hand and discard all cards other than action cards. Then they lose 1 [Life] for each card discarded this way.","CardType":"Action","CardSubType":"Arrow Attack","Class":"Ranger","Cost":"2","Pitch Value":"1","Power":"6","Defense Value":"3","m":{"type":"Action","class":"Ranger","subtype":"Arrow Attack","pitch":"1","cost":"2","power":"6","defense":"3"}},"261439":{"Description":"You may activate target bow you control 2 additional times this turn.\nGo again","CardType":"Action","Class":"Ranger","Cost":"0","Pitch Value":"3","Defense Value":"3","m":{"type":"Action","class":"Ranger","pitch":"3","cost":"0","defense":"3"}},"261440":{"Description":"Arrows have +2[Power] while attacking this turn.","CardType":"Instant","Class":"Ranger","Cost":"0","Pitch Value":"2","Power":"0","Defense Value":"0","m":{"type":"Instant","class":"Ranger","pitch":"2","cost":"0","power":"0","defense":"0"}},"261441":{"Description":"Your next arrow attack this turn gains +3[Power] and \"\"Defense reactions can't be played from arsenal this chain link.\"\nGo again","CardType":"Action","Class":"Ranger","Cost":"0","Pitch Value":"1","Power":"0","Defense Value":"2","m":{"type":"Action","class":"Ranger","pitch":"1","cost":"0","power":"0","defense":"2"}},"261442":{"Description":"Your next arrow attack this turn gains +2[Power] and \"\"Defense reactions can't be played from arsenal this chain link.\"\nGo again","CardType":"Action","Class":"Ranger","Cost":"0","Pitch Value":"2","Power":"0","Defense Value":"2","m":{"type":"Action","class":"Ranger","pitch":"2","cost":"0","power":"0","defense":"2"}},"261443":{"Description":"Your next arrow attack this turn gains +1[Power] and \"\"Defense reactions can't be played from arsenal this chain link.\"\nGo again","CardType":"Action","Class":"Ranger","Cost":"0","Pitch Value":"3","Power":"0","Defense Value":"2","m":{"type":"Action","class":"Ranger","pitch":"3","cost":"0","power":"0","defense":"2"}},"261444":{"Description":"(Arrows can only be played from arsenal and only if you control a bow.)\nWhen Fatigue Shot hits a hero, the base [Power] of the first attack action card they play during their next turn is halved, rounded up. (An attack with 5 base [Power] becomes 3[Power].)","CardType":"Action","CardSubType":"Arrow Attack","Class":"Ranger","Cost":"1","Pitch Value":"1","Power":"5","Defense Value":"3","m":{"type":"Action","class":"Ranger","subtype":"Arrow Attack","pitch":"1","cost":"1","power":"5","defense":"3"}},"261445":{"Description":"(Arrows can only be played from arsenal and only if you control a bow.)\nWhen Fatigue Shot hits a hero, the base [Power] of the first attack action card they play during their next turn is halved, rounded up. (An attack with 5 base [Power] becomes 3[Power].)","CardType":"Action","CardSubType":"Arrow Attack","Class":"Ranger","Cost":"1","Pitch Value":"2","Power":"4","Defense Value":"3","m":{"type":"Action","class":"Ranger","subtype":"Arrow Attack","pitch":"2","cost":"1","power":"4","defense":"3"}},"261446":{"Description":"(Arrows can only be played from arsenal and only if you control a bow.)\nWhen Fatigue Shot hits a hero, the base [Power] of the first attack action card they play during their next turn is halved, rounded up. (An attack with 5 base [Power] becomes 3[Power].)","CardType":"Action","CardSubType":"Arrow Attack","Class":"Ranger","Cost":"1","Pitch Value":"3","Power":"3","Defense Value":"3","m":{"type":"Action","class":"Ranger","subtype":"Arrow Attack","pitch":"3","cost":"1","power":"3","defense":"3"}},"261447":{"Description":"(Arrows can only be played from arsenal and only if you control a bow.)\nWhen Timidity Point hits a hero, attacks they control lose and can't gain dominate during their next turn.","CardType":"Action","CardSubType":"Arrow Attack","Class":"Ranger","Cost":"1","Pitch Value":"1","Power":"5","Defense Value":"3","m":{"type":"Action","class":"Ranger","subtype":"Arrow Attack","pitch":"1","cost":"1","power":"5","defense":"3"}},"261448":{"Description":"(Arrows can only be played from arsenal and only if you control a bow.)\nWhen Timidity Point hits a hero, attacks they control lose and can't gain dominate during their next turn.","CardType":"Action","CardSubType":"Arrow Attack","Class":"Ranger","Cost":"1","Pitch Value":"2","Power":"4","Defense Value":"3","m":{"type":"Action","class":"Ranger","subtype":"Arrow Attack","pitch":"2","cost":"1","power":"4","defense":"3"}},"261449":{"Description":"(Arrows can only be played from arsenal and only if you control a bow.)\nWhen Timidity Point hits a hero, attacks they control lose and can't gain dominate during their next turn.","CardType":"Action","CardSubType":"Arrow Attack","Class":"Ranger","Cost":"1","Pitch Value":"3","Power":"3","Defense Value":"3","m":{"type":"Action","class":"Ranger","subtype":"Arrow Attack","pitch":"3","cost":"1","power":"3","defense":"3"}},"261450":{"Description":"Your next arrow attack this turn gains +3[Power].\nOpt 1 (Look at the top card of your deck. You may put it on the bottom.)\nGo again","CardType":"Action","Class":"Ranger","Cost":"0","Pitch Value":"1","Power":"0","Defense Value":"2","m":{"type":"Action","class":"Ranger","pitch":"1","cost":"0","power":"0","defense":"2"}},"261451":{"Description":"Your next arrow attack this turn gains +2[Power].\nOpt 1 (Look at the top card of your deck. You may put it on the bottom.)\nGo again","CardType":"Action","Class":"Ranger","Cost":"0","Pitch Value":"2","Power":"0","Defense Value":"2","m":{"type":"Action","class":"Ranger","pitch":"2","cost":"0","power":"0","defense":"2"}},"261452":{"Description":"Your next arrow attack this turn gains +1[Power].\nOpt 1 (Look at the top card of your deck. You may put it on the bottom.)\nGo again","CardType":"Action","Class":"Ranger","Cost":"0","Pitch Value":"3","Power":"0","Defense Value":"2","m":{"type":"Action","class":"Ranger","pitch":"3","cost":"0","power":"0","defense":"2"}},"261385":{"Description":"Action - Destroy Vexing Quillhand: Create 2 Runechant tokens. Go again.\nArcane Barrier 1 (If your hero would be dealt arcane damage, you may pay C instead. If you do, prevent 1 arcane Damage that source would deal.)","CardType":"Equipment","CardSubType":"Arms","Class":"Runeblade","Cost":"0","Pitch Value":"0","Power":"0","Defense Value":"0","m":{"type":"Equipment","class":"Runeblade","subtype":"Arms","pitch":"0","cost":"0","power":"0","defense":"0"}},"261386":{"Description":"When Runic Reclamation hits a hero, destroy target aura they control. If you do, create a Runechant token.","CardType":"Action","CardSubType":"Attack","Class":"Runeblade","Cost":"3","Pitch Value":"1","Power":"7","Defense Value":"3","Flavor Text":"A morbid unison; Viserai's hunger for revenge, and his Master's hunger for power.","m":{"type":"Action","class":"Runeblade","subtype":"Attack","pitch":"1","cost":"3","power":"7","defense":"3"}},"261387":{"Description":"If you have played or created 1 or more auras this turn, Swarming Gloomveil gains go again. If you have played and/or created 2 or more, it gains +1 [Power]. If you have played and/or created 3 or more, it gains \"When this hits a hero, they can't prevent arcane damage from sources you control this turn.\"","CardType":"Action","CardSubType":"Attack","Class":"Runeblade","Cost":"0","Pitch Value":"1","Power":"3","Defense Value":"3","m":{"type":"Action","class":"Runeblade","subtype":"Attack","pitch":"1","cost":"0","power":"3","defense":"3"}},"261388":{"Description":"If you have played an attack action card and another 'non-attack' action card this turn, create 4 Runechant tokens.\nAt the beginning of your end phase, destroy all Runechants you control.\nGo again","CardType":"Action","Class":"Runeblade","Cost":"1","Pitch Value":"1","Defense Value":"2","m":{"type":"Action","class":"Runeblade","pitch":"1","cost":"1","defense":"2"}},"261389":{"Description":"Go again\nRuneblood Incantation enters the arena with 3 verse counters on it.\nAt the beginning of your action phase, remove a verse counter from Runeblood Incantation. If you do create a Runechant token. Otherwise, destroy Runeblood Incantation.","CardType":"Action","CardSubType":"Aura","Class":"Runeblade","Cost":"1","Pitch Value":"1","Power":"0","Defense Value":"2","m":{"type":"Action","class":"Runeblade","subtype":"Aura","pitch":"1","cost":"1","power":"0","defense":"2"}},"261394":{"Description":"Go again\nRuneblood Incantation enters the arena with 3 verse counters on it.\nAt the beginning of your action phase, remove a verse counter from Runeblood Incantation. If you do create a Runechant token. Otherwise, destroy Runeblood Incantation.","CardType":"Action","CardSubType":"Aura","Class":"Runeblade","Cost":"1","Pitch Value":"1","Power":"0","Defense Value":"2","m":{"type":"Action","class":"Runeblade","subtype":"Aura","pitch":"1","cost":"1","power":"0","defense":"2"}},"261390":{"Description":"Go again\nRuneblood Incantation enters the arena with 2 verse counters on it.\nAt the beginning of your action phase, remove a verse counter from Runeblood Incantation. If you do create a Runechant token. Otherwise, destroy Runeblood Incantation.","CardType":"Action","CardSubType":"Aura","Class":"Runeblade","Cost":"1","Pitch Value":"2","Power":"0","Defense Value":"2","m":{"type":"Action","class":"Runeblade","subtype":"Aura","pitch":"2","cost":"1","power":"0","defense":"2"}},"261393":{"Description":"Go again\nRuneblood Incantation enters the arena with 2 verse counters on it.\nAt the beginning of your action phase, remove a verse counter from Runeblood Incantation. If you do create a Runechant token. Otherwise, destroy Runeblood Incantation.","CardType":"Action","CardSubType":"Aura","Class":"Runeblade","Cost":"1","Pitch Value":"2","Power":"0","Defense Value":"2","m":{"type":"Action","class":"Runeblade","subtype":"Aura","pitch":"2","cost":"1","power":"0","defense":"2"}},"261391":{"Description":"Go again\nRuneblood Incantation enters the arena with 1 verse counters on it.\nAt the beginning of your action phase, remove a verse counter from Runeblood Incantation. If you do create a Runechant token. Otherwise, destroy Runeblood Incantation.","CardType":"Action","CardSubType":"Aura","Class":"Runeblade","Cost":"1","Pitch Value":"3","Power":"0","Defense Value":"2","m":{"type":"Action","class":"Runeblade","subtype":"Aura","pitch":"3","cost":"1","power":"0","defense":"2"}},"261392":{"Description":"Go again\nRuneblood Incantation enters the arena with 3 verse counters on it.\nAt the beginning of your action phase, remove a verse counter from Runeblood Incantation. If you do create a Runechant token. Otherwise, destroy Runeblood Incantation.","CardType":"Action","CardSubType":"Aura","Class":"Runeblade","Cost":"1","Pitch Value":"3","Power":"0","Defense Value":"2","m":{"type":"Action","class":"Runeblade","subtype":"Aura","pitch":"3","cost":"1","power":"0","defense":"2"}},"261395":{"Description":"If you have played or created an aura this turn, Drowning Dire gains dominate. (The defending hero can't defend Drowning Dire with more than 1 card from their hand.)\nWhen Drowning Dire hits, you may put a 'non-attack' action card from your graveyard on the bottom of your deck.","CardType":"Action","CardSubType":"Attack","Class":"Runeblade","Cost":"2","Pitch Value":"1","Power":"5","Defense Value":"3","m":{"type":"Action","class":"Runeblade","subtype":"Attack","pitch":"1","cost":"2","power":"5","defense":"3"}},"261396":{"Description":"If you have played or created an aura this turn, Drowning Dire gains dominate. (The defending hero can't defend Drowning Dire with more than 1 card from their hand.)\nWhen Drowning Dire hits, you may put a 'non-attack' action card from your graveyard on the bottom of your deck.","CardType":"Action","CardSubType":"Attack","Class":"Runeblade","Cost":"2","Pitch Value":"2","Power":"4","Defense Value":"3","m":{"type":"Action","class":"Runeblade","subtype":"Attack","pitch":"2","cost":"2","power":"4","defense":"3"}},"261397":{"Description":"If you have played or created an aura this turn, Drowning Dire gains dominate. (The defending hero can't defend Drowning Dire with more than 1 card from their hand.)\nWhen Drowning Dire hits, you may put a 'non-attack' action card from your graveyard on the bottom of your deck.","CardType":"Action","CardSubType":"Attack","Class":"Runeblade","Cost":"2","Pitch Value":"3","Power":"3","Defense Value":"3","m":{"type":"Action","class":"Runeblade","subtype":"Attack","pitch":"3","cost":"2","power":"3","defense":"3"}},"261398":{"Description":"If you have played or created an aura this turn, Reek of Corruption gains \"When this hits a hero, they discard a card.\"","CardType":"Action","CardSubType":"Attack","Class":"Runeblade","Cost":"2","Pitch Value":"1","Power":"4","Defense Value":"3","m":{"type":"Action","class":"Runeblade","subtype":"Attack","pitch":"1","cost":"2","power":"4","defense":"3"}},"261399":{"Description":"If you have played or created an aura this turn, Reek of Corruption gains \"When this hits a hero, they discard a card.\"","CardType":"Action","CardSubType":"Attack","Class":"Runeblade","Cost":"2","Pitch Value":"2","Power":"3","Defense Value":"3","m":{"type":"Action","class":"Runeblade","subtype":"Attack","pitch":"2","cost":"2","power":"3","defense":"3"}},"261400":{"Description":"If you have played or created an aura this turn, Reek of Corruption gains \"When this hits a hero, they discard a card.\"","CardType":"Action","CardSubType":"Attack","Class":"Runeblade","Cost":"2","Pitch Value":"3","Power":"2","Defense Value":"3","m":{"type":"Action","class":"Runeblade","subtype":"Attack","pitch":"3","cost":"2","power":"2","defense":"3"}},"261401":{"Description":"If you have played or created an aura this turn, Shrill of Skullform gains +3[Power].","CardType":"Action","CardSubType":"Attack","Class":"Runeblade","Cost":"2","Pitch Value":"1","Power":"4","Defense Value":"3","m":{"type":"Action","class":"Runeblade","subtype":"Attack","pitch":"1","cost":"2","power":"4","defense":"3"}},"261402":{"Description":"If you have played or created an aura this turn, Shrill of Skullform gains +3[Power].","CardType":"Action","CardSubType":"Attack","Class":"Runeblade","Cost":"2","Pitch Value":"2","Power":"3","Defense Value":"3","m":{"type":"Action","class":"Runeblade","subtype":"Attack","pitch":"2","cost":"2","power":"3","defense":"3"}},"261403":{"Description":"If you have played or created an aura this turn, Shrill of Skullform gains +3[Power].","CardType":"Action","CardSubType":"Attack","Class":"Runeblade","Cost":"2","Pitch Value":"3","Power":"2","Defense Value":"3","m":{"type":"Action","class":"Runeblade","subtype":"Attack","pitch":"3","cost":"2","power":"2","defense":"3"}},"261404":{"Description":"(Auras stay in the arena until they are destroyed.)\nWhen you play an attack action card or attack with a weapon, destroy Runechant and deal 1 arcane damage to target opposing hero.\"","CardType":"Token","CardSubType":"Aura","Class":"Runeblade","Cost":"0","Pitch Value":"0","Power":"0","Defense Value":"0","m":{"type":"Token","class":"Runeblade","subtype":"Aura","pitch":"0","cost":"0","power":"0","defense":"0"}},"261405":{"Description":"Essence of Ice (You may have Ice cards in your deck.)\nIf it's not your turn, you may play a 'non-attack' action cards with blue color strips from your arsenal as though they were an instant.\nWhenever you play an Ice card during an opponents turn, create a Frostbite token under their control.","CardType":"Hero","CardSubType":"Young","Class":"Wizard","Talent":"Elemental","Intellect":"4","Life":"18","m":{"type":"Hero","class":"Wizard","talent":"Elemental","subtype":"Young","life":"18","intellect":"4"}},"261406":{"Description":"Once per Turn Instant — [3 Resource]: Deal 1 arcane damage to target opposing her. Draw a card for each arcane damage dealt this way.","CardType":"Weapon","CardSubType":"Staff (2H)","Class":"Wizard","m":{"type":"Weapon","class":"Wizard","subtype":"Staff (2H)"}},"261407":{"Description":"While Sigil of Parapets is defending, whenever you play a Wizard card, Sigil of Parapet's gains +2[Defense].","CardType":"Defense Reaction","Class":"Wizard","Cost":"1","Pitch Value":"3","Power":"0","Defense Value":"2","m":{"type":"Defense Reaction","class":"Wizard","pitch":"3","cost":"1","power":"0","defense":"2"}},"261408":{"Description":"Deal 4 arcane damage to target opposing hero.\nIf Aether Wildfire is played during an opponents turn, until end of turn, action card effects that deal arcane damage instead deal that much arcane damage plus X, where X is the damage dealt by Aether Wildfire/","CardType":"Action","Class":"Wizard","Cost":"1","Pitch Value":"1","Defense Value":"3","m":{"type":"Action","class":"Wizard","pitch":"1","cost":"1","defense":"3"}},"261409":{"Description":"Deal 4 arcane damage to target opposing hero.\nIf Aether Wildfire is played during an opponents turn, until end of turn, action card effects that deal arcane damage instead deal that much arcane damage plus X, where X is the damage dealt by Aether Wildfire.","CardType":"Action","Class":"Wizard","Cost":"2","Pitch Value":"1","Power":"0","Defense Value":"3","m":{"type":"Action","class":"Wizard","pitch":"1","cost":"2","power":"0","defense":"3"}},"261410":{"Description":"Destroy X target aura tokens and/or auras with cost 0 controlled by target hero. Then deal arcane damage to that hero equal to the number of auras destroyed this way.","CardType":"Action","Class":"Wizard","Cost":"X","Pitch Value":"3","Defense Value":"3","m":{"type":"Action","class":"Wizard","pitch":"3","cost":"X","defense":"3"}},"261411":{"Description":"Deal 4 arcane damage to target hero. If Emeritus Scolding is played during an opponents turn, instead deal 6 arcane damage to target hero.","CardType":"Action","Class":"Wizard","Cost":"2","Pitch Value":"1","Power":"0","Defense Value":"3","m":{"type":"Action","class":"Wizard","pitch":"1","cost":"2","power":"0","defense":"3"}},"261412":{"Description":"Deal 3 arcane damage to target hero. If Emeritus Scolding is played during an opponents turn, instead deal 5 arcane damage to target hero.","CardType":"Action","Class":"Wizard","Cost":"2","Pitch Value":"2","Power":"0","Defense Value":"3","m":{"type":"Action","class":"Wizard","pitch":"2","cost":"2","power":"0","defense":"3"}},"261413":{"Description":"Deal 2 arcane damage to target hero. If Emeritus Scolding is played during an opponents turn, instead deal 4 arcane damage to target hero.","CardType":"Action","Class":"Wizard","Cost":"2","Pitch Value":"3","Power":"0","Defense Value":"3","m":{"type":"Action","class":"Wizard","pitch":"3","cost":"2","power":"0","defense":"3"}},"261456":{"Description":"Target hero reveals 3 cards from their hand. If Pry is played during an opponents turn, instead they reveal all cards in their hand.\nYou may choose a card revealed this way. If you do, that hero puts it on the bottom of their deck then draws a card.","CardType":"Action","Class":"Wizard","Cost":"0","Pitch Value":"1","Power":"0","Defense Value":"3","m":{"type":"Action","class":"Wizard","pitch":"1","cost":"0","power":"0","defense":"3"}},"261457":{"Description":"Target hero reveals 2 cards from their hand. If Pry is played during an opponents turn, instead they reveal all cards in their hand.\nYou may choose a card revealed this way. If you do, that hero puts it on the bottom of their deck then draws a card.","CardType":"Action","Class":"Wizard","Cost":"0","Pitch Value":"2","Power":"0","Defense Value":"3","m":{"type":"Action","class":"Wizard","pitch":"2","cost":"0","power":"0","defense":"3"}},"261458":{"Description":"Target hero reveals a cards from their hand. If Pry is played during an opponents turn, instead they reveal all cards in their hand.\nYou may choose a card revealed this way. If you do, that hero puts it on the bottom of their deck then draws a card.","CardType":"Action","Class":"Wizard","Cost":"0","Pitch Value":"3","Power":"0","Defense Value":"3","m":{"type":"Action","class":"Wizard","pitch":"3","cost":"0","power":"0","defense":"3"}},"261459":{"Description":"If your hero would be dealt arcane damage, prevent 3 arcane damage that source would deal.\nAt the beginning of your action phase, destroy Pyroglyphic Protection.","CardType":"Action","CardSubType":"Aura","Class":"Wizard","Cost":"2","Pitch Value":"1","Power":"0","Defense Value":"2","m":{"type":"Action","class":"Wizard","subtype":"Aura","pitch":"1","cost":"2","power":"0","defense":"2"}},"261460":{"Description":"If your hero would be dealt arcane damage, prevent 2 arcane damage that source would deal.\nAt the beginning of your action phase, destroy Pyroglyphic Protection.","CardType":"Action","CardSubType":"Aura","Class":"Wizard","Cost":"2","Pitch Value":"2","Power":"0","Defense Value":"2","m":{"type":"Action","class":"Wizard","subtype":"Aura","pitch":"2","cost":"2","power":"0","defense":"2"}},"261461":{"Description":"If your hero would be dealt arcane damage, prevent 1 arcane damage that source would deal.\nAt the beginning of your action phase, destroy Pyroglyphic Protection.","CardType":"Action","CardSubType":"Aura","Class":"Wizard","Cost":"2","Pitch Value":"3","Power":"0","Defense Value":"2","m":{"type":"Action","class":"Wizard","subtype":"Aura","pitch":"3","cost":"2","power":"0","defense":"2"}},"261462":{"Description":"Deal 5 arcane damage to target hero.\nIf Timekeeper's Whim is played during an opponents turn, put it on the bottom of your deck.","CardType":"Action","Class":"Wizard","Cost":"3","Pitch Value":"1","Power":"0","Defense Value":"3","m":{"type":"Action","class":"Wizard","pitch":"1","cost":"3","power":"0","defense":"3"}},"261463":{"Description":"Deal 4 arcane damage to target hero.\nIf Timekeeper's Whim is played during an opponents turn, put it on the bottom of your deck.","CardType":"Action","Class":"Wizard","Cost":"3","Pitch Value":"2","Power":"0","Defense Value":"3","m":{"type":"Action","class":"Wizard","pitch":"2","cost":"3","power":"0","defense":"3"}},"261464":{"Description":"Deal 3 arcane damage to target hero.\nIf Timekeeper's Whim is played during an opponents turn, put it on the bottom of your deck.","CardType":"Action","Class":"Wizard","Cost":"3","Pitch Value":"3","Power":"0","Defense Value":"3","m":{"type":"Action","class":"Wizard","pitch":"3","cost":"3","power":"0","defense":"3"}},"261467":{"Description":"Instant -  Destroy Crown of Reflection: Destroy target Illusionist aura you control. If you do, you may put an Illusionist aura from your hand into the arena with cost less than or equal to the aura destroyed this way. Activate Crown of Reflection only during your action phase.\nArcane Barrier 1 (If your hero would be dealt arcane damage, you may pay C instead. If you do, prevent 1 arcane damage that source would deal.)","CardType":"Equipment","CardSubType":"Head","Class":"Illusionist","Cost":"0","Pitch Value":"0","Power":"0","Defense Value":"0","m":{"type":"Equipment","class":"Illusionist","subtype":"Head","pitch":"0","cost":"0","power":"0","defense":"0"}},"261470":{"Description":"When you play or defend with Fractal Replication, it gains the abilities and effects of all Illusionist attack action cards on the combat chain.\nFractal Replication's [Power] is equal to the greatest base [Power] among Illusionist attack action cards on the combat chain.\nFractal Replication's [Defense] is equal to the greatest base [Defense] among Illusionist attack action cards on the combat chain.","CardType":"Action","CardSubType":"Attack","Class":"Illusionist","Cost":"0","Pitch Value":"1","Power":"*","Defense Value":"*","m":{"type":"Action","class":"Illusionist","subtype":"Attack","pitch":"1","cost":"0","power":"*","defense":"*"}},"261472":{"Description":"Phantasm (When Miraging Metamorph is defended by a non-Illusionist attack action card with 6 or more [Power], destroy Miraging Metamorph and close the combat chain.)\nWhen Miraging Metamorph is destroyed, create a token that's a copy of an aura you control.","CardType":"Action","CardSubType":"Attack","Class":"Illusionist","Cost":"1","Pitch Value":"1","Power":"7","Defense Value":"3","m":{"type":"Action","class":"Illusionist","subtype":"Attack","pitch":"1","cost":"1","power":"7","defense":"3"}},"261474":{"Description":"Once per Turn Effect - Whenever you attack with an Illusionist aura weapon, put a +1[Power] counter on it.\nSpectra (Shimmers of Silver can be attacked. When Shimmers of Silver becomes the target of an attack, destroy it and close the combat chain. The attack does not resolve.)","CardType":"Action","CardSubType":"Aura","Class":"Illusionist","Cost":"0","Pitch Value":"3","Power":"0","Defense Value":"2","m":{"type":"Action","class":"Illusionist","subtype":"Aura","pitch":"3","cost":"0","power":"0","defense":"2"}},"261479":{"Description":"Once per Turn Effect - Whenever Haze Bending or another Illusionist non-token aura you control is destroyed, create a Spectral Shield token.\nSpectra (Dispersion Haze can be attacked. When Dispersion Haze becomes the target of an attack, destroy it and close the combat chain. The attack does not resolve.)","CardType":"Action","CardSubType":"Aura","Class":"Illusionist","Cost":"0","Pitch Value":"3","Power":"0","Defense Value":"2","m":{"type":"Action","class":"Illusionist","subtype":"Aura","pitch":"3","cost":"0","power":"0","defense":"2"}},"261481":{"Description":"Your first Illusionist attack each turn loses and can't gain phantasm.\nSpectra (Phantasmal Force can be attacked. When Phantasmal Force becomes the target of an attack, destroy it and close the combat chain. The attack does not resolve.)","CardType":"Action","CardSubType":"Aura","Class":"Illusionist","Cost":"0","Pitch Value":"3","Power":"0","Defense Value":"2","m":{"type":"Action","class":"Illusionist","subtype":"Aura","pitch":"3","cost":"0","power":"0","defense":"2"}},"261465":{"Description":"The first Illusionist attack action card  you play each turn has +2[Power].\nSpectra (Piercing Nova can be attacked. When Piercing Nova becomes the target of an attack, destroy it and close the combat chain. The attack does not resolve.)","CardType":"Action","CardSubType":"Aura","Class":"Illusionist","Cost":"0","Pitch Value":"3","Power":"0","Defense Value":"2","m":{"type":"Action","class":"Illusionist","subtype":"Aura","pitch":"3","cost":"0","power":"0","defense":"2"}},"261466":{"Description":"Phantasm (If Coalescence Mirage is defended by a non-Illusionist attack action card with 6 or more [Power], destroy Coalescence Mirage and close the combat chain.)\nWhen Coalescence Mirage is destroyed, you may put an Illusionist aura card with cost 0 from your hand into the arena.","CardType":"Action","CardSubType":"Attack","Class":"Illusionist","Cost":"2","Pitch Value":"1","Power":"7","Defense Value":"3","m":{"type":"Action","class":"Illusionist","subtype":"Attack","pitch":"1","cost":"2","power":"7","defense":"3"}},"261468":{"Description":"Phantasm (If Coalescence Mirage is defended by a non-Illusionist attack action card with 6 or more [Power], destroy Coalescence Mirage and close the combat chain.)\nWhen Coalescence Mirage is destroyed, you may put an Illusionist aura card with cost 0 from your hand into the arena.","CardType":"Action","CardSubType":"Attack","Class":"Illusionist","Cost":"2","Pitch Value":"2","Power":"6","Defense Value":"3","m":{"type":"Action","class":"Illusionist","subtype":"Attack","pitch":"2","cost":"2","power":"6","defense":"3"}},"261469":{"Description":"Phantasm (If Coalescence Mirage is defended by a non-Illusionist attack action card with 6 or more [Power], destroy Coalescence Mirage and close the combat chain.)\nWhen Coalescence Mirage is destroyed, you may put an Illusionist aura card with cost 0 from your hand into the arena.","CardType":"Action","CardSubType":"Attack","Class":"Illusionist","Cost":"2","Pitch Value":"3","Power":"5","Defense Value":"3","m":{"type":"Action","class":"Illusionist","subtype":"Attack","pitch":"3","cost":"2","power":"5","defense":"3"}},"261471":{"Description":"Phantasm (If Phantasmal Haze is defended by a non-Illusionist attack action card with 6 or more [Power], destroy Phantasmal Haze and close the combat chain.)\nWhen Phantasmal Haze is destroyed, create a Spectral Shield token.","CardType":"Action","CardSubType":"Attack","Class":"Illusionist","Cost":"3","Pitch Value":"1","Power":"8","Defense Value":"3","m":{"type":"Action","class":"Illusionist","subtype":"Attack","pitch":"1","cost":"3","power":"8","defense":"3"}},"261473":{"Description":"Phantasm (If Phantasmal Haze is defended by a non-Illusionist attack action card with 6 or more [Power], destroy Phantasmal Haze and close the combat chain.)\nWhen Phantasmal Haze is destroyed, create a Spectral Shield token.","CardType":"Action","CardSubType":"Attack","Class":"Illusionist","Cost":"3","Pitch Value":"2","Power":"7","Defense Value":"3","m":{"type":"Action","class":"Illusionist","subtype":"Attack","pitch":"2","cost":"3","power":"7","defense":"3"}},"261475":{"Description":"Phantasm (If Phantasmal Haze is defended by a non-Illusionist attack action card with 6 or more [Power], destroy Phantasmal Haze and close the combat chain.)\nWhen Phantasmal Haze is destroyed, create a Spectral Shield token.","CardType":"Action","CardSubType":"Attack","Class":"Illusionist","Cost":"3","Pitch Value":"3","Power":"6","Defense Value":"3","m":{"type":"Action","class":"Illusionist","subtype":"Attack","pitch":"3","cost":"3","power":"6","defense":"3"}},"261476":{"Description":"The next attack action card you play this turn is IIlustionist in addition to its other card types, and gains +4[Power], phantasm, and \"When this this is destroyed, draw a card.\"\nGo again\"","CardType":"Action","Class":"Illusionist","Cost":"1","Pitch Value":"1","Power":"0","Defense Value":"2","m":{"type":"Action","class":"Illusionist","pitch":"1","cost":"1","power":"0","defense":"2"}},"261477":{"Description":"The next attack action card you play this turn is IIlustionist in addition to its other card types, and gains +3[Power], phantasm, and \"When this this is destroyed, draw a card.\"\nGo again\"","CardType":"Action","Class":"Illusionist","Cost":"1","Pitch Value":"2","Power":"0","Defense Value":"2","m":{"type":"Action","class":"Illusionist","pitch":"2","cost":"1","power":"0","defense":"2"}},"261478":{"Description":"The next attack action card you play this turn is IIlustionist in addition to its other card types, and gains +3[Power], phantasm, and \"When this this is destroyed, draw a card.\"\nGo again\"","CardType":"Action","Class":"Illusionist","Cost":"1","Pitch Value":"3","Power":"0","Defense Value":"2","m":{"type":"Action","class":"Illusionist","pitch":"3","cost":"1","power":"0","defense":"2"}},"261480":{"Description":"(Auras stay in the arena until they are destroyed.)\nIf your hero would be dealt damage, instead destroy Spectral Shield and prevent 1 damage that source would deal.","CardType":"Token","CardSubType":"Aura","Class":"Illusionist","Cost":"0","Pitch Value":"0","Power":"0","Defense Value":"0","m":{"type":"Token","class":"Illusionist","subtype":"Aura","pitch":"0","cost":"0","power":"0","defense":"0"}},"261482":{"Description":"If you have less [Life] than an opposing hero, Arcanite Skullcap has +1[Defense] and Arcane Barrier 3. (If your hero would be dealt arcane damage, you may pay [3 Resource] instead. If you do, prevent 3 arcane damage that source would deal.)\nBattleworn (If you defend with Arcanite Skullcap, put a -1[Defense] counter on it when the combat chain closes.)","CardType":"Equipment","CardSubType":"Head","Class":"Generic","Defense Value":"1","m":{"type":"Equipment","class":"Generic","subtype":"Head","defense":"1"}},"261483":{"Description":"Arcane Barrier 1 (If your hero would be dealt arcane damage, you may pay [Resource] instead. If you do, prevent 1 arcane damage that source would deal.)","CardType":"Equipment","CardSubType":"Off-Hand","Class":"Generic","m":{"type":"Equipment","class":"Generic","subtype":"Off-Hand"}},"729995":{"Description":"Arcane Barrier 1","CardType":"Equipment","CardSubType":"Off-Hand","Class":"Generic","m":{"type":"Equipment","class":"Generic","subtype":"Off-Hand"}},"261484":{"Description":"When Bingo hits a hero, they reveal a card from their hand. If an attack action card is revealed this way, Bingo gains go again. If a 'non-attack' action card is revealed this way, draw a card.","CardType":"Action","Class":"Generic","Cost":"1","Pitch Value":"1","Power":"5","Defense Value":"3","Flavor Text":"\"Winner winner chicken dinner ...\" - Astier","m":{"type":"Action","class":"Generic","pitch":"1","cost":"1","power":"5","defense":"3"}},"261485":{"Description":"Instant - C: Firebreathing gains +1 Power. Activate this ability only while Firebreathing is attacking.","CardType":"Action","Class":"Generic","Cost":"2","Pitch Value":"1","Power":"3","Defense Value":"3","Flavor Text":"It's always show time at the spectacular, stupendous, sensational extravaganza that is the Everfest Carnival.","m":{"type":"Action","class":"Generic","pitch":"1","cost":"2","power":"3","defense":"3"}},"261486":{"Description":"As an additional cost to play Cash Out, you may destroy any number of weapons, equipment and/or non-token items you control.\nCreate a Silver token for each permanent destroyed this way.\nGo again","CardType":"Action","Class":"Generic","Cost":"0","Pitch Value":"3","Power":"0","Defense Value":"2","m":{"type":"Action","class":"Generic","pitch":"3","cost":"0","power":"0","defense":"2"}},"261487":{"Description":"As an additional cost to play Knick Knack Bric-a-brac, you may destroy any number of Copper, Silver, and/or Gold you control.\nSearch your deck for a card with Amulet, Potion, or Talisman in its name, put it into the arena, then shuffle. For each 4 Copper, 2 Silver, and/or 1 Gold destroyed this way, repeat this process.","CardType":"Action","Class":"Generic","Cost":"1","Pitch Value":"1","Defense Value":"2","m":{"type":"Action","class":"Generic","pitch":"1","cost":"1","defense":"2"}},"262959":{"Description":"As an additional cost to play Knick Knack Bric-a-brac, you may destroy any number of Copper, Silver, and/or Gold you control.\nSearch your deck for a card with Amulet, Potion, or Talisman in its name, put it into the arena, then shuffle. For each 4 Copper, 2 Silver, and/or 1 Gold destroyed this way, repeat this process.","CardType":"Action","Class":"Generic","Cost":"1","Pitch Value":"1","Defense Value":"2","m":{"type":"Action","class":"Generic","pitch":"1","cost":"1","defense":"2"}},"261488":{"Description":"Each hero draws a card.\nUntil the start of your next turn, attacks that target you have -1[Power].\nGo again","CardType":"Action","Class":"Generic","Cost":"3","Pitch Value":"3","Defense Value":"3","Flavor Text":"\"Cheers to the good times, with good friends.\" —Lexi","m":{"type":"Action","class":"Generic","pitch":"3","cost":"3","defense":"3"}},"261493":{"Description":"You may discard or destroy a card you control named Crazy Brew rather than pay Life of the Party's [Resource] cost. If you do, choose all modes, otherwise choose 1 at random;\n• Life of the Party gains \"When this hits, gain life 2[Life].\"\n• Life of the Party gains +2[Power].\n• Life of the Party gains go again.","Cost":"1","Pitch Value":"2","Power":"4","Defense Value":"2","m":{"pitch":"2","cost":"1","power":"4","defense":"2"}},"261494":{"Description":"You may discard or destroy a card you control named Crazy Brew rather than pay Life of the Party's [Resource] cost. If you do, choose all modes, otherwise choose 1 at random;\n• Life of the Party gains \"When this hits, gain life 2[Life].\"\n• Life of the Party gains +2[Power].\n• Life of the Party gains go again.","CardType":"Action","CardSubType":"Attack","Class":"Generic","Cost":"2","Pitch Value":"2","Power":"3","Defense Value":"2","m":{"type":"Action","class":"Generic","subtype":"Attack","pitch":"2","cost":"2","power":"3","defense":"2"}},"261497":{"Description":"You may discard or destroy a card you control named Crazy Brew rather than pay Life of the Party's [Resource] cost. If you do, choose all modes, otherwise choose 1 at random;\n• Life of the Party gains \"When this hits, gain life 2[Life].\"\n• Life of the Party gains +2[Power].\n• Life of the Party gains go again.","CardType":"Action","CardSubType":"Attack","Class":"Generic","Cost":"3","Pitch Value":"3","Power":"2","Defense Value":"2","m":{"type":"Action","class":"Generic","subtype":"Attack","pitch":"3","cost":"3","power":"2","defense":"2"}},"261500":{"Description":"The next time an attack you control hits this turn, create 6 Copper tokens.\nGo again","CardType":"Action","Class":"Generic","Cost":"1","Pitch Value":"1","Defense Value":"2","Flavor Text":"Step right up, step right up!","m":{"type":"Action","class":"Generic","pitch":"1","cost":"1","defense":"2"}},"261502":{"Description":"The next time an attack you control hits this turn, create 6 Copper tokens.\nGo again","CardType":"Action","Class":"Generic","Cost":"0","Pitch Value":"1","Power":"0","Defense Value":"2","m":{"type":"Action","class":"Generic","pitch":"1","cost":"0","power":"0","defense":"2"}},"261501":{"Description":"The next time an attack you control hits this turn, create 4 Copper tokens.\nGo again","CardType":"Action","Class":"Generic","Cost":"2","Pitch Value":"2","Defense Value":"2","Flavor Text":"Step right up, step right up!","m":{"type":"Action","class":"Generic","pitch":"2","cost":"2","defense":"2"}},"261503":{"Description":"The next time an attack you control hits this turn, create 4 Copper tokens.\nGo again","CardType":"Action","Class":"Generic","Cost":"0","Pitch Value":"2","Power":"0","Defense Value":"2","m":{"type":"Action","class":"Generic","pitch":"2","cost":"0","power":"0","defense":"2"}},"261505":{"Description":"The next time an attack you control hits this turn, create 2 Copper tokens.\nGo again","CardType":"Action","Class":"Generic","Cost":"3","Pitch Value":"3","Defense Value":"2","Flavor Text":"Step right up, step right up!","m":{"type":"Action","class":"Generic","pitch":"3","cost":"3","defense":"2"}},"261504":{"Description":"The next time an attack you control hits this turn, create 2 Copper tokens.\nGo again","CardType":"Action","Class":"Generic","Cost":"0","Pitch Value":"3","Power":"0","Defense Value":"2","m":{"type":"Action","class":"Generic","pitch":"3","cost":"0","power":"0","defense":"2"}},"261506":{"Description":"Look at target opponent's hand, then name a card.\nChoose a random card from their hand and reveal it. If it's the named card, create a Silver token/ Repeat5 this process thrice.\nGo again","CardType":"Action","Class":"Generic","Cost":"1","Pitch Value":"1","Defense Value":"2","m":{"type":"Action","class":"Generic","pitch":"1","cost":"1","defense":"2"}},"261511":{"Description":"Look at target opponent's hand then name a card.\nChoose a random card from their hand and reveal it. If it's the named card, create a Silver token. Repeat this process thrice.\nGo again","CardType":"Action","Class":"Generic","Cost":"0","Pitch Value":"1","Power":"0","Defense Value":"2","m":{"type":"Action","class":"Generic","pitch":"1","cost":"0","power":"0","defense":"2"}},"261507":{"Description":"Look at target opponent's hand, then name a card.\nChoose a random card from their hand and reveal it. If it's the named card, create a Silver token. Repeat this process twice.\nGo again","CardType":"Action","Class":"Generic","Cost":"2","Pitch Value":"2","Defense Value":"2","m":{"type":"Action","class":"Generic","pitch":"2","cost":"2","defense":"2"}},"261510":{"Description":"Look at target opponent's hand then name a card.\nChoose a random card from their hand and reveal it. If it's the named card, create a Silver token. Repeat this process twice.\nGo again","CardType":"Action","Class":"Generic","Cost":"0","Pitch Value":"2","Power":"0","Defense Value":"2","m":{"type":"Action","class":"Generic","pitch":"2","cost":"0","power":"0","defense":"2"}},"261508":{"Description":"Look at target opponent's hand, then name a card.\nChoose a random card from their hand and reveal it. If it's the named card, create a Silver token. Repeat this process once.\nGo again","CardType":"Action","Class":"Generic","Cost":"3","Pitch Value":"3","Defense Value":"2","m":{"type":"Action","class":"Generic","pitch":"3","cost":"3","defense":"2"}},"261509":{"Description":"Look at target opponent's hand then name a card.\nChoose a random card from their hand and reveal it. If it's the named card, create a Silver token. Repeat this process once.\nGo again","CardType":"Action","Class":"Generic","Cost":"0","Pitch Value":"3","Power":"0","Defense Value":"2","m":{"type":"Action","class":"Generic","pitch":"3","cost":"0","power":"0","defense":"2"}},"261512":{"Description":"The next time an attack action card hits a hero this turn, you may destroy an item they control with cost 2 or less.\nIf Smashing Good Time is played from arsenal, the next attack action card you play this turn gains +3 [Power].\nGo again","CardType":"Action","Class":"Generic","Cost":"1","Pitch Value":"1","Defense Value":"2","m":{"type":"Action","class":"Generic","pitch":"1","cost":"1","defense":"2"}},"261513":{"Description":"The next time an attack action card hits a hero this turn, you may destroy an item they control with cost 2 or less.\nIf Smashing Good Time is played from arsenal, the next attack action card you play this turn gains +2 [Power].\nGo again","CardType":"Action","Class":"Generic","Cost":"2","Pitch Value":"2","Defense Value":"2","m":{"type":"Action","class":"Generic","pitch":"2","cost":"2","defense":"2"}},"261514":{"Description":"The next time an attack action card hits a hero this turn, you may destroy an item they control with cost 2 or less.\nIf Smashing Good Time is played from arsenal, the next attack action card you play this turn gains +1 [Power].\nGo again","CardType":"Action","Class":"Generic","Cost":"3","Pitch Value":"3","Defense Value":"2","m":{"type":"Action","class":"Generic","pitch":"3","cost":"3","defense":"2"}},"261515":{"Description":"Play Even Bigger Than That! only if you've dealt [Power] this turn.\nOpt 3, then reveal the top card of your deck. If it has [Power] greater than the amount of damage you've dealt this turn, create a Quicken token and draw a card. (Look at the top 3 cards of your deck. You may put them on the top and/or bottom in any order.)","CardType":"Instant","Class":"Generic","Cost":"1","Pitch Value":"1","m":{"type":"Instant","class":"Generic","pitch":"1","cost":"1"}},"261516":{"Description":"Play Even Bigger Than That! only if you've dealt [Power] this turn.\nOpt 2, then reveal the top card of your deck. If it has [Power] greater than the amount of damage you've dealt this turn, create a Quicken token and draw a card. (Look at the top 2 cards of your deck. You may put them on the top and/or bottom in any order.)","CardType":"Instant","Class":"Generic","Cost":"2","Pitch Value":"2","m":{"type":"Instant","class":"Generic","pitch":"2","cost":"2"}},"261517":{"Description":"Play Even Bigger Than That! only if you've dealt [Power] this turn.\nOpt 1, then reveal the top card of your deck. If it has [Power] greater than the amount of damage you've dealt this turn, create a Quicken token and draw a card. (Look at the top card of your deck. You may put them on the top and/or bottom in any order.)","CardType":"Instant","Class":"Generic","Cost":"3","Pitch Value":"3","m":{"type":"Instant","class":"Generic","pitch":"3","cost":"3"}},"261518":{"Description":"Go again\nAttack Reaction — Destroy Amulet of Assertiveness: Target attack gains \"When this hits, banish the top card of your deck. If it's an attack action card, you may play it this turn.\" Activate this ability only if you have 4 or more cards in hand.","CardType":"Action","CardSubType":"Item","Class":"Generic","Cost":"0","Pitch Value":"2","m":{"type":"Action","class":"Generic","subtype":"Item","pitch":"2","cost":"0"}},"261519":{"Description":"Go again\nInstant - Destroy Amulet of Echoes: Target hero discards 2 cards. Activate this ability only if they have played 2 or more cards with the same name this turn.","CardType":"Action","CardSubType":"Item","Class":"Generic","Cost":"0","Pitch Value":"3","Power":"0","Defense Value":"0","m":{"type":"Action","class":"Generic","subtype":"Item","pitch":"3","cost":"0","power":"0","defense":"0"}},"261520":{"Description":"Go again\nDefense Reaction — Destroy Amulet of Havencall: Search your deck for a card named Rally the Rearguard, add it to this chain link as a defending card, then shuffle. Activate this ability only if you have no cards in hand.","CardType":"Action","CardSubType":"Item","Class":"Generic","Cost":"0","Pitch Value":"3","m":{"type":"Action","class":"Generic","subtype":"Item","pitch":"3","cost":"0"}},"261521":{"Description":"Go again\nInstant - Destroy Amulet of Ignition: The next ability you activate this turn costs [Resource] less. Activate this ability only if you haven't played a card or activated an ability this turn.\"","CardType":"Action","CardSubType":"Item","Class":"Generic","Cost":"0","Pitch Value":"2","Power":"0","Defense Value":"0","m":{"type":"Action","class":"Generic","subtype":"Item","pitch":"2","cost":"0","power":"0","defense":"0"}},"261522":{"Description":"Go again\nInstant - Destroy Amulet of Intervention: Prevent the next 1 damage that would be dealt to your hero this turn. Activate this ability only while your hero is the target of a source that would deal damage equal to or greater than your hero's [Life].\"","CardType":"Action","CardSubType":"Item","Class":"Generic","Cost":"0","Pitch Value":"3","Power":"0","Defense Value":"0","m":{"type":"Action","class":"Generic","subtype":"Item","pitch":"3","cost":"0","power":"0","defense":"0"}},"261523":{"Description":"Go again\nInstant - Destroy Amulet of Oblation: Until end of turn, target attack action card gains \"If this would be put into a graveyard, instead put it on the bottom of its owner's deck.\" Activate this ability only if a card has entered a graveyard this turn.","CardType":"Action","CardSubType":"Item","Class":"Generic","Cost":"0","Pitch Value":"3","Power":"0","Defense Value":"0","m":{"type":"Action","class":"Generic","subtype":"Item","pitch":"3","cost":"0","power":"0","defense":"0"}},"261524":{"Description":"Instant - Destroy Clarity Potion: Opt 2. (Look at the top 2 cards of your deck. You may put them on the top and/or bottom in any order.)","CardType":"Action","CardSubType":"Item","Class":"Generic","Cost":"0","Pitch Value":"3","Power":"0","Defense Value":"0","m":{"type":"Action","class":"Generic","subtype":"Item","pitch":"3","cost":"0","power":"0","defense":"0"}},"261525":{"Description":"Action — Destroy Healing Potion: Gain 2 [Life].\nGo again","CardType":"Action","CardSubType":"Item","Class":"Generic","Cost":"3","Pitch Value":"3","Flavor Text":"\"Guaranteed to heal everything except a broken heart.\" —Jezabelle, Everfest Healer and Allsorts","m":{"type":"Action","class":"Generic","subtype":"Item","pitch":"3","cost":"3"}},"261526":{"Description":"Instant - Destroy Potion of Seeing: Look at target hero's hand.","CardType":"Action","CardSubType":"Item","Class":"Generic","Cost":"0","Pitch Value":"3","Power":"0","Defense Value":"0","m":{"type":"Action","class":"Generic","subtype":"Item","pitch":"3","cost":"0","power":"0","defense":"0"}},"261527":{"Description":"Instant - Destroy Potion of Deja Vu: Put all cards from your pitch zone on top of your deck in any order. (Opponents don't get to see the order of the cards.)","CardType":"Action","CardSubType":"Item","Class":"Generic","Cost":"0","Pitch Value":"3","Power":"0","Defense Value":"0","m":{"type":"Action","class":"Generic","subtype":"Item","pitch":"3","cost":"0","power":"0","defense":"0"}},"261528":{"Description":"Instant - Destroy Potion of Ironhide: Attack action cards you own gain +1[Defense] this turn.","CardType":"Action","CardSubType":"Item","Class":"Generic","Cost":"0","Pitch Value":"3","Power":"0","Defense Value":"0","m":{"type":"Action","class":"Generic","subtype":"Item","pitch":"3","cost":"0","power":"0","defense":"0"}},"261529":{"Description":"Instant — Destroy Potion of Luck: Shuffle your hand and arsenal into your deck, then draw that many cards.","CardType":"Action","CardSubType":"Item","Class":"Generic","Cost":"3","Pitch Value":"3","Flavor Text":"\"Remember to cross your fingers and tap your toes!\" —Jezabelle, Everfest Wisewoman and Allsorts","m":{"type":"Action","class":"Generic","subtype":"Item","pitch":"3","cost":"3"}},"261491":{"Description":"Go again\nAt the beginning of your end phase, if you have less cards in arsenal than an opposing hero, destroy Talisman of Balance and put the top card of your deck into. an empty arsenal zone you control.","CardType":"Action","CardSubType":"Item","Class":"Generic","Cost":"0","Pitch Value":"3","Power":"0","Defense Value":"0","m":{"type":"Action","class":"Generic","subtype":"Item","pitch":"3","cost":"0","power":"0","defense":"0"}},"261492":{"Description":"Go again\nWhen you play a card from your banished zone, destroy Talisman of Cremation and name a card. Banish all cards with the chosen name from each opposing hero's graveyard.","CardType":"Action","CardSubType":"Item","Class":"Generic","Cost":"0","Pitch Value":"3","Power":"0","Defense Value":"0","m":{"type":"Action","class":"Generic","subtype":"Item","pitch":"3","cost":"0","power":"0","defense":"0"}},"261495":{"Description":"Go again\nWhen an attack you control gains exactly +1 Attack from an effect during the reaction step, destroy Talisman of Featherfoot and the attack gains go again.","CardType":"Action","CardSubType":"Item","Class":"Generic","Cost":"0","Pitch Value":"2","Power":"0","Defense Value":"0","m":{"type":"Action","class":"Generic","subtype":"Item","pitch":"2","cost":"0","power":"0","defense":"0"}},"261496":{"Description":"Go again\nWhenever you pitch a card, if you would gain exactly +1 [Source], instead destroy Talisman of Recompense and gain +3 [Source].","CardType":"Action","CardSubType":"Item","Class":"Generic","Cost":"2","Pitch Value":"2","m":{"type":"Action","class":"Generic","subtype":"Item","pitch":"2","cost":"2"}},"261498":{"Description":"Go again\nIf an opponent would draw 1 or more cards during your action phase, instead destroy Talisman of Tithes and they draw that many cards minus 1.","CardType":"Action","CardSubType":"Item","Class":"Generic","Cost":"0","Pitch Value":"3","Power":"0","Defense Value":"0","m":{"type":"Action","class":"Generic","subtype":"Item","pitch":"3","cost":"0","power":"0","defense":"0"}},"261499":{"Description":"Go again\nWhen a source you control deals exactly 2 damage to an opposing hero, destroy Talisman of Warfare and all cards in all arsenals.\"","CardType":"Action","CardSubType":"Item","Class":"Generic","Cost":"0","Pitch Value":"2","Power":"0","Defense Value":"0","Flavor Text":"It's said that wherever the Dracai of War planted this talisman, the lava was soon to flow.","m":{"type":"Action","class":"Generic","subtype":"Item","pitch":"2","cost":"0","power":"0","defense":"0"}},"261489":{"Description":"Action - [4 Resource], destroy Copper: Draw a card. Go again","CardType":"Token","CardSubType":"Item","Class":"Generic","Cost":"0","Pitch Value":"0","Power":"0","Defense Value":"0","m":{"type":"Token","class":"Generic","subtype":"Item","pitch":"0","cost":"0","power":"0","defense":"0"}},"261455":{"Description":"Action - [3 Resource], destroy Silver: Draw a card. Go again","CardType":"Token","CardSubType":"Item","Class":"Generic","Cost":"0","Pitch Value":"0","Power":"0","Defense Value":"0","m":{"type":"Token","class":"Generic","subtype":"Item","pitch":"0","cost":"0","power":"0","defense":"0"}},"261454":{"Description":"(Auras stay in the arena until they are destroyed.)\nWhen you play an attack action card or attack with a weapon, destroy Quicken and the attack gains go again.","CardType":"Token","CardSubType":"Aura","Class":"Generic","Cost":"0","Pitch Value":"0","Power":"0","Defense Value":"0","m":{"type":"Token","class":"Generic","subtype":"Aura","pitch":"0","cost":"0","power":"0","defense":"0"}},"261453":{"Description":"Cards and activated abilities you control cost an additional [Resource].\nAt the beginning of your end phase or when you play or activate an ability, destroy Frostbite.","CardType":"Token","CardSubType":"Aura","Talent":"Elemental","Cost":"0","Pitch Value":"0","Power":"0","Defense Value":"0","m":{"type":"Token","talent":"Elemental","subtype":"Aura","pitch":"0","cost":"0","power":"0","defense":"0"}},"255918":{"Description":"Step right up, step right up! The greatest show in Rathe is coming to a town near you! Everfest is a supplementary booster set, designed to expand constructed with new cards for every hero in the game.\nWith the bustling grounds of the Everfest carnival, all fasion of performers, peddlers, and frolicking fun is to be found. Will you find fun, fame, or good fortune in the carnival slot of your Everfest booster pack... or perhaps take center stage and become the star of the show?\n\nProduct Configuration:\nEach sealed booster box case contains 4 booster boxes of Everfest First Edition.\nFirst release to feature Paper Wrappers!\nSet Configuration:\n• 193 card set (1 Fabled, 3 Legendary, 45 Majestic, 61 Rares, 88 Commons)\n• Designed to expand constructed play with new cards for every hero in the game.\n• Contains cold foils."},"255919":{"Description":"Step right up, step right up! The greatest show in Rathe is coming to a town near you! Everfest is a supplementary booster set, designed to expand constructed with new cards for every hero in the game.\nWith the bustling grounds of the Everfest carnival, all fasion of performers, peddlers, and frolicking fun is to be found. Will you find fun, fame, or good fortune in the carnival slot of your Everfest booster pack... or perhaps take center stage and become the star of the show?\n\nProduct Configuration:\nEach sealed booster box case contains 24 packs of Everfest First Edition.\nFirst release to feature Paper Wrappers!\nSet Configuration:\n• 193 card set (1 Fabled, 3 Legendary, 45 Majestic, 61 Rares, 88 Commons)\n• Designed to expand constructed play with new cards for every hero in the game.\n• Contains cold foils."},"255920":{"Description":"Step right up, step right up! The greatest show in Rathe is coming to a town near you! Everfest is a supplementary booster set, designed to expand constructed with new cards for every hero in the game.\nWith the bustling grounds of the Everfest carnival, all fasion of performers, peddlers, and frolicking fun is to be found. Will you find fun, fame, or good fortune in the carnival slot of your Everfest booster pack... or perhaps take center stage and become the star of the show?\n\nProduct Configuration:\nEach sealed booster pack contains 10 random cards.\nFirst release to feature Paper Wrappers!\nSet Configuration:\n• 193 card set (1 Fabled, 3 Legendary, 45 Majestic, 61 Rares, 88 Commons)\n• Designed to expand constructed play with new cards for every hero in the game.\n• Contains cold foils."}}