{"248352":{"Description":"When you arrive at the legendary Korshem, go again. Whenever a hero reveals a card, they gain [1 Resource], or gain 1 [Life], or their next attack this day gains +1 [Power], or their next attack action card they defend with this day gains +1 [Defense].\nAt sunset each day, depart Korshem if no hero gained [Resource], [Life], [Power], or [Defense].","CardType":"Action","CardSubType":"Landmark","Talent":"Elemental","Cost":"1","m":{"type":"Action","talent":"Elemental","subtype":"Landmark","cost":"1"}},"248549":{"Description":"Oldhim, Grandfather of Eternity\nEssence of Earth and Ice (You may have Earth and Ice cards in your deck.)\nOnce per Turn Defense Reaction - [3 Resource]: If an Earth card is pitched this way, prevent the next 2 damage that would be dealt to Oldhim this turn. If an Ice card is pitched this way, the attacking hero puts a card from their hand on top of their deck.\n\nOldhim\nEssence of Earth and Ice (You may have Earth and Ice cards in your deck.)\nOnce per Turn Defense Reaction - [3 Resource]: If an Earth card is pitched this way, prevent the next 2 damage that would be dealt to Oldhim this turn. If an Ice card is pitched this way, the attacking hero puts a card from their hand on top of their deck.","CardType":"Hero","CardSubType":"Young","Class":"Guardian","Talent":"Elemental","Intellect":"4","Life":"40 // 20","m":{"type":"Hero","class":"Guardian","talent":"Elemental","subtype":"Young","life":"40 // 20","intellect":"4"}},"250013":{"Description":"Oldhim, Grandfather of Eternity\nEssence of Earth and Ice (You may have Earth and Ice cards in your deck.)\nOnce per Turn Defense Reaction - [3 Resource]: If an Earth card is pitched this way, prevent the next 2 damage that would be dealt to Oldhim this turn. If an Ice card is pitched this way, the attacking hero puts a card from their hand on top of their deck.\n\nShiver\nOnce per Turn Instant - [1 Resource]: You may put an arrow card from your hand face up into an empty arsenal zone you control. If you do, choose 1;\n- It gains +1 [Power] until end of turn.\n- It gains dominate until end of turn. (The defending hero can't defend the attack with more than 1 card from their hand.)","CardType":"Hero / Weapon","CardSubType":"Bow (2H);Young","Class":"Guardian;Ranger","Talent":"Elemental","Intellect":"4","Life":"40","m":{"type":"Hero / Weapon","class":"Guardian / Ranger","talent":"Elemental","subtype":"Bow (2H) / Young","life":"40","intellect":"4"}},"250014":{"Description":"Oldhim\nEssence of Earth and Ice (You may have Earth and Ice cards in your deck.)\nOnce per Turn Defense Reaction - [3 Resource]: If an Earth card is pitched this way, prevent the next 2 damage that would be dealt to Oldhim this turn. If an Ice card is pitched this way, the attacking hero puts a card from their hand on top of their deck.\n\nFrostbite\nCards and activated abilities you control cost an additional [1 Resource].\nAt the beginning of your end phase or when you play a card or activate an ability, destroy Frostbite.","CardType":"Hero / Token","CardSubType":"Aura;Young","Class":"Guardian","Talent":"Elemental","Intellect":"4","Life":"20","m":{"type":"Hero / Token","class":"Guardian","talent":"Elemental","subtype":"Aura / Young","life":"20","intellect":"4"}},"248355":{"Description":"Once per Turn Action - [3 Resource]: Attack\nIf an Ice card is pitched this way, Winter's Wail gains \"\"If this hits a hero, create a Frostbite token under their control.","CardType":"Weapon","CardSubType":"Hammer (1H)","Class":"Guardian","Talent":"Elemental","Power":"4","m":{"type":"Weapon","class":"Guardian","talent":"Elemental","subtype":"Hammer (1H)","power":"4"}},"248357":{"Description":"\"Oldhim Specialization (You may only have Endless Winter in your deck if your hero is Oldhim.)\nIce Fusion (As an additional cost to play Endless Winter, you may reveal an Ice card from your hand.)\nIf Endless Winter was fused, whenever the defending hero adds a defending card to this chain link, create a Frostbite token under their control.\nIf Endless Winter hits a hero, until the end of their next turn, whenever they activate an ability, create a Frostbite token under their control.","CardType":"Action","CardSubType":"Attack","Class":"Guardian","Talent":"Elemental","Cost":"4","Pitch Value":"1","Power":"8","Defense Value":"3","m":{"type":"Action","class":"Guardian","talent":"Elemental","subtype":"Attack","pitch":"1","cost":"4","power":"8","defense":"3"}},"248361":{"Description":"Earth and Ice Fusion (As an additional cost to play Oaken Old, you may reveal an Earth and an Ice card from your hand.)\nIf Oaken Old was fused, it gains +2 [Power], dominate, and \"If this hits a hero, they put 2 random cards from their hand on the bottom of their deck in any order.\"","CardType":"Action","CardSubType":"Attack","Class":"Guardian","Talent":"Elemental","Cost":"3","Pitch Value":"1","Power":"7","Defense Value":"3","m":{"type":"Action","class":"Guardian","talent":"Elemental","subtype":"Attack","pitch":"1","cost":"3","power":"7","defense":"3"}},"248362":{"Description":"Earth Fusion (As an additional cost to play Awakening, you may reveal an Earth card from your hand.)\nIf you have less [Life] than an opposing hero, create Seismic Surge tokens equal to the difference. If Awakening was fused, instead create twice that many Seismic Surge tokens.\nSearch your deck for a Guardian attack action card with cost less than or equal to the number of Seismic Surge tokens you control, reveal it, put it into your hand, then shuffle your deck.","CardType":"Instant","Class":"Guardian","Talent":"Elemental","Cost":"2","Pitch Value":"3","m":{"type":"Instant","class":"Guardian","talent":"Elemental","pitch":"3","cost":"2"}},"248365":{"Description":"Ice Fusion (As an additional cost to play Biting Gale, you may reveal an Ice card from your hand.)\nIf Biting Gale was fused, the attacking hero discards a card unless they pay [2 Resource].","CardType":"Defense Reaction","Class":"Guardian","Talent":"Elemental","Cost":"2","Pitch Value":"1","Defense Value":"4","Flavor Text":"\"Better to fight and fall than to live without hope.\" - Valgard Hoarfrost","m":{"type":"Defense Reaction","class":"Guardian","talent":"Elemental","pitch":"1","cost":"2","defense":"4"}},"248367":{"Description":"Ice Fusion (As an additional cost to play Biting Gale, you may reveal an Ice card from your hand.)\nIf Biting Gale was fused, the attacking hero discards a card unless they pay [2 Resource].","CardType":"Defense Reaction","Class":"Guardian","Talent":"Elemental","Cost":"2","Pitch Value":"2","Defense Value":"3","Flavor Text":"\"Better to fight and fall than to live without hope.\" - Valgard Hoarfrost","m":{"type":"Defense Reaction","class":"Guardian","talent":"Elemental","pitch":"2","cost":"2","defense":"3"}},"248368":{"Description":"Ice Fusion (As an additional cost to play Biting Gale, you may reveal an Ice card from your hand.)\nIf Biting Gale was fused, the attacking hero discards a card unless they pay [2 Resource].","CardType":"Defense Reaction","Class":"Guardian","Talent":"Elemental","Cost":"2","Pitch Value":"3","Defense Value":"2","Flavor Text":"\"Better to fight and fall than to live without hope.\" - Valgard Hoarfrost","m":{"type":"Defense Reaction","class":"Guardian","talent":"Elemental","pitch":"3","cost":"2","defense":"2"}},"248371":{"Description":"Earth Fusion (As an additional cost to play Turn Timber, you may reveal an Earth card from your hand.)\nIf Turn Timber was fused, it gains +2 [Defense].","CardType":"Defense Reaction","Class":"Guardian","Talent":"Elemental","Cost":"2","Pitch Value":"1","Defense Value":"6","Flavor Text":"The ancient Guardians embody the elements of Aria, drawing upon the land itself.","m":{"type":"Defense Reaction","class":"Guardian","talent":"Elemental","pitch":"1","cost":"2","defense":"6"}},"248372":{"Description":"Earth Fusion (As an additional cost to play Turn Timber, you may reveal an Earth card from your hand.)\nIf Turn Timber was fused, it gains +2 [Defense].","CardType":"Defense Reaction","Class":"Guardian","Talent":"Elemental","Cost":"2","Pitch Value":"2","Defense Value":"5","Flavor Text":"The ancient Guardians embody the elements of Aria, drawing upon the land itself.","m":{"type":"Defense Reaction","class":"Guardian","talent":"Elemental","pitch":"2","cost":"2","defense":"5"}},"248378":{"Description":"Earth Fusion (As an additional cost to play Turn Timber, you may reveal an Earth card from your hand.)\nIf Turn Timber was fused, it gains +2 [Defense].","CardType":"Defense Reaction","Class":"Guardian","Talent":"Elemental","Cost":"2","Pitch Value":"3","Defense Value":"4","Flavor Text":"The ancient Guardians embody the elements of Aria, drawing upon the land itself.","m":{"type":"Defense Reaction","class":"Guardian","talent":"Elemental","pitch":"3","cost":"2","defense":"4"}},"248382":{"Description":"Earth Fusion (As an additional cost to play Entangle, you may reveal an Earth card from your hand.)\nIf Entangle was fused, it gains \"If this hits a hero, their first attack during their next turn has -2 [Power].\"","CardType":"Action","CardSubType":"Attack","Class":"Guardian","Talent":"Elemental","Cost":"3","Pitch Value":"1","Power":"7","Defense Value":"3","m":{"type":"Action","class":"Guardian","talent":"Elemental","subtype":"Attack","pitch":"1","cost":"3","power":"7","defense":"3"}},"248384":{"Description":"Earth Fusion (As an additional cost to play Entangle, you may reveal an Earth card from your hand.)\nIf Entangle was fused, it gains \"If this hits a hero, their first attack during their next turn has -2 [Power].\"","CardType":"Action","CardSubType":"Attack","Class":"Guardian","Talent":"Elemental","Cost":"3","Pitch Value":"2","Power":"6","Defense Value":"3","m":{"type":"Action","class":"Guardian","talent":"Elemental","subtype":"Attack","pitch":"2","cost":"3","power":"6","defense":"3"}},"248386":{"Description":"Earth Fusion (As an additional cost to play Entangle, you may reveal an Earth card from your hand.)\nIf Entangle was fused, it gains \"If this hits a hero, their first attack during their next turn has -2 [Power].\"","CardType":"Action","CardSubType":"Attack","Class":"Guardian","Talent":"Elemental","Cost":"3","Pitch Value":"3","Power":"5","Defense Value":"3","m":{"type":"Action","class":"Guardian","talent":"Elemental","subtype":"Attack","pitch":"3","cost":"3","power":"5","defense":"3"}},"248389":{"Description":"Ice Fusion (As an additional cost to play Glacial Footsteps, you may reveal an Ice card from your hand.)\nIf Glacial Footsteps was fused, it gains dominate. (The defending hero can't defend Glacial Footsteps with more than 1 card from their hand.)","CardType":"Action","CardSubType":"Attack","Class":"Guardian","Talent":"Elemental","Cost":"6","Pitch Value":"1","Power":"10","Defense Value":"3","m":{"type":"Action","class":"Guardian","talent":"Elemental","subtype":"Attack","pitch":"1","cost":"6","power":"10","defense":"3"}},"248393":{"Description":"Ice Fusion (As an additional cost to play Glacial Footsteps, you may reveal an Ice card from your hand.)\nIf Glacial Footsteps was fused, it gains dominate. (The defending hero can't defend Glacial Footsteps with more than 1 card from their hand.)","CardType":"Action","CardSubType":"Attack","Class":"Guardian","Talent":"Elemental","Cost":"6","Pitch Value":"2","Power":"9","Defense Value":"3","m":{"type":"Action","class":"Guardian","talent":"Elemental","subtype":"Attack","pitch":"2","cost":"6","power":"9","defense":"3"}},"248394":{"Description":"Ice Fusion (As an additional cost to play Glacial Footsteps, you may reveal an Ice card from your hand.)\nIf Glacial Footsteps was fused, it gains dominate. (The defending hero can't defend Glacial Footsteps with more than 1 card from their hand.)","CardType":"Action","CardSubType":"Attack","Class":"Guardian","Talent":"Elemental","Cost":"6","Pitch Value":"3","Power":"8","Defense Value":"3","m":{"type":"Action","class":"Guardian","talent":"Elemental","subtype":"Attack","pitch":"3","cost":"6","power":"8","defense":"3"}},"248398":{"Description":"Earth Fusion (As an additional cost to play Mulch, you may reveal an Earth card from your hand.)\nIf Mulch was fused, it gains \"If this hits a hero, put a card from their arsenal on the bottom of their deck.\"","CardType":"Action","CardSubType":"Attack","Class":"Guardian","Talent":"Elemental","Cost":"4","Pitch Value":"1","Power":"8","Defense Value":"3","m":{"type":"Action","class":"Guardian","talent":"Elemental","subtype":"Attack","pitch":"1","cost":"4","power":"8","defense":"3"}},"248400":{"Description":"Earth Fusion (As an additional cost to play Mulch, you may reveal an Earth card from your hand.)\nIf Mulch was fused, it gains \"If this hits a hero, put a card from their arsenal on the bottom of their deck.\"","CardType":"Action","CardSubType":"Attack","Class":"Guardian","Talent":"Elemental","Cost":"4","Pitch Value":"2","Power":"7","Defense Value":"3","m":{"type":"Action","class":"Guardian","talent":"Elemental","subtype":"Attack","pitch":"2","cost":"4","power":"7","defense":"3"}},"248401":{"Description":"Earth Fusion (As an additional cost to play Mulch, you may reveal an Earth card from your hand.)\nIf Mulch was fused, it gains \"If this hits a hero, put a card from their arsenal on the bottom of their deck.\"","CardType":"Action","CardSubType":"Attack","Class":"Guardian","Talent":"Elemental","Cost":"4","Pitch Value":"3","Power":"6","Defense Value":"3","m":{"type":"Action","class":"Guardian","talent":"Elemental","subtype":"Attack","pitch":"3","cost":"4","power":"6","defense":"3"}},"248403":{"Description":"Ice Fusion (As an additional cost to play Snow Under, you may reveal an Ice card from your hand.)\nIf Snow Under was fused, it gains \"If this hits a hero, create a Frostbite token under their control.\"","CardType":"Action","CardSubType":"Attack","Class":"Guardian","Talent":"Elemental","Cost":"3","Pitch Value":"1","Power":"7","Defense Value":"3","Flavor Text":"He stood, unyielding, as their blood turn to ice.","m":{"type":"Action","class":"Guardian","talent":"Elemental","subtype":"Attack","pitch":"1","cost":"3","power":"7","defense":"3"}},"248404":{"Description":"Ice Fusion (As an additional cost to play Snow Under, you may reveal an Ice card from your hand.)\nIf Snow Under was fused, it gains \"If this hits a hero, create a Frostbite token under their control.\"","CardType":"Action","CardSubType":"Attack","Class":"Guardian","Talent":"Elemental","Cost":"3","Pitch Value":"2","Power":"6","Defense Value":"3","Flavor Text":"He stood, unyielding, as their blood turn to ice.","m":{"type":"Action","class":"Guardian","talent":"Elemental","subtype":"Attack","pitch":"2","cost":"3","power":"6","defense":"3"}},"248406":{"Description":"Ice Fusion (As an additional cost to play Snow Under, you may reveal an Ice card from your hand.)\nIf Snow Under was fused, it gains \"If this hits a hero, create a Frostbite token under their control.\"","CardType":"Action","CardSubType":"Attack","Class":"Guardian","Talent":"Elemental","Cost":"3","Pitch Value":"3","Power":"5","Defense Value":"3","Flavor Text":"He stood, unyielding, as their blood turn to ice.","m":{"type":"Action","class":"Guardian","talent":"Elemental","subtype":"Attack","pitch":"3","cost":"3","power":"5","defense":"3"}},"248408":{"Description":"Ice Fusion (As an additional cost to play Emerging Avalanche, you may reveal an Ice card from your hand.)\nGo again\nWhen Emerging Avalanche enters the arena, if it was fused, create a Frostbite token under target hero control.\nAt the beginning of your action phase, destroy Emerging Avalanche then the next attack action card you play this turn gains +3 [Power].","CardType":"Action","CardSubType":"Aura","Class":"Guardian","Talent":"Elemental","Cost":"2","Pitch Value":"1","Defense Value":"3","m":{"type":"Action","class":"Guardian","talent":"Elemental","subtype":"Aura","pitch":"1","cost":"2","defense":"3"}},"248409":{"Description":"Ice Fusion (As an additional cost to play Emerging Avalanche, you may reveal an Ice card from your hand.)\nGo again\nWhen Emerging Avalanche enters the arena, if it was fused, create a Frostbite token under target hero control.\nAt the beginning of your action phase, destroy Emerging Avalanche then the next attack action card you play this turn gains +2 [Power].","CardType":"Action","CardSubType":"Aura","Class":"Guardian","Talent":"Elemental","Cost":"2","Pitch Value":"2","Defense Value":"3","m":{"type":"Action","class":"Guardian","talent":"Elemental","subtype":"Aura","pitch":"2","cost":"2","defense":"3"}},"248410":{"Description":"Ice Fusion (As an additional cost to play Emerging Avalanche, you may reveal an Ice card from your hand.)\nGo again\nWhen Emerging Avalanche enters the arena, if it was fused, create a Frostbite token under target hero control.\nAt the beginning of your action phase, destroy Emerging Avalanche then the next attack action card you play this turn gains +1 [Power].","CardType":"Action","CardSubType":"Aura","Class":"Guardian","Talent":"Elemental","Cost":"2","Pitch Value":"3","Defense Value":"3","m":{"type":"Action","class":"Guardian","talent":"Elemental","subtype":"Aura","pitch":"3","cost":"2","defense":"3"}},"248412":{"Description":"Earth Fusion (As an additional cost to play Strength of Sequoia, you may reveal an Earth card from your hand.)\nGo again\nWhen Strength of Sequoia enters the arena, if it was fused, create a Seismic Surge token.\nAt the beginning of your action phase, destroy Strength of Sequoia then the next attack action card you play this turn gains +3 [Power].\"","CardType":"Action","CardSubType":"Aura","Class":"Guardian","Talent":"Elemental","Cost":"2","Pitch Value":"1","Defense Value":"3","m":{"type":"Action","class":"Guardian","talent":"Elemental","subtype":"Aura","pitch":"1","cost":"2","defense":"3"}},"248413":{"Description":"Earth Fusion (As an additional cost to play Strength of Sequoia, you may reveal an Earth card from your hand.)\nGo again\nWhen Strength of Sequoia enters the arena, if it was fused, create a Seismic Surge token.\nAt the beginning of your action phase, destroy Strength of Sequoia then the next attack action card you play this turn gains +2 [Power].","CardType":"Action","CardSubType":"Aura","Class":"Guardian","Talent":"Elemental","Cost":"2","Pitch Value":"2","Defense Value":"3","m":{"type":"Action","class":"Guardian","talent":"Elemental","subtype":"Aura","pitch":"2","cost":"2","defense":"3"}},"248415":{"Description":"Earth Fusion (As an additional cost to play Strength of Sequoia, you may reveal an Earth card from your hand.)\nGo again\nWhen Strength of Sequoia enters the arena, if it was fused, create a Seismic Surge token.\nAt the beginning of your action phase, destroy Strength of Sequoia then the next attack action card you play this turn gains +1 [Power].","CardType":"Action","CardSubType":"Aura","Class":"Guardian","Talent":"Elemental","Cost":"2","Pitch Value":"3","Defense Value":"3","m":{"type":"Action","class":"Guardian","talent":"Elemental","subtype":"Aura","pitch":"3","cost":"2","defense":"3"}},"248555":{"Description":"Lexi, Livewire\nEssence of Ice and Lightning (You may have Ice and Lightning cards in your deck.)\nOnce per Turn Action - Turn a face down card in your arsenal face up: If it a Lightning card, your next attack this turn gains go again. If it an Ice card, create a Frostbite token under target hero control. Go again\n\nLexi\nEssence of Ice and Lightning (You may have Ice and Lightning cards in your deck.)\nOnce per Turn Action - Turn a face down card in your arsenal face up: If it a Lightning card, your next attack this turn gains go again. If it an Ice card, create a Frostbite token under target hero control. Go again","CardType":"Hero","CardSubType":"Young","Class":"Ranger","Talent":"Elemental","Intellect":"4","Life":"40 // 20","m":{"type":"Hero","class":"Ranger","talent":"Elemental","subtype":"Young","life":"40 // 20","intellect":"4"}},"250015":{"Description":"Lexi, Livewire\nEssence of Ice and Lightning (You may have Ice and Lightning cards in your deck.)\nOnce per Turn Action - Turn a face down card in your arsenal face up: If it a Lightning card, your next attack this turn gains go again. If it an Ice card, create a Frostbite token under target hero control. Go again\n\nRosetta Thorn\nOnce per Turn Action - [1 Resource]: Attack\nWhenever you attack with Rosetta Thorn, if you've played an attack action card and a non-attack action card this turn, deal 2 arcane damage to target hero.","CardType":"Hero / Weapon","CardSubType":"Sword (2H)","Class":"Ranger;Runeblade","Talent":"Elemental","Power":"2","Intellect":"4","Life":"40","m":{"type":"Hero / Weapon","class":"Ranger / Runeblade","talent":"Elemental","subtype":"Sword (2H)","power":"2","life":"40","intellect":"4"}},"250016":{"Description":"Lexi\nEssence of Ice and Lightning (You may have Ice and Lightning cards in your deck.)\nOnce per Turn Action - Turn a face down card in your arsenal face up: If it a Lightning card, your next attack this turn gains go again. If it an Ice card, create a Frostbite token under target hero control. Go again\n\nFrostbite\nCards and activated abilities you control cost an additional [1 Resource].\nAt the beginning of your end phase or when you play a card or activate an ability, destroy Frostbite.","CardType":"Hero / Token","CardSubType":"Aura;Young","Class":"Ranger","Talent":"Elemental","Intellect":"4","Life":"20","m":{"type":"Hero / Token","class":"Ranger","talent":"Elemental","subtype":"Aura / Young","life":"20","intellect":"4"}},"248420":{"Description":"Twice per Turn Instant - [1 Resource]: You may put an arrow card from your hand face up into an empty arsenal zone you control. If you do, choose 1;\n• It gains +1 [Power] until end of turn.\n• It gains go again until end of turn.\"","CardType":"Weapon","CardSubType":"Bow (2H)","Class":"Ranger","Talent":"Elemental","m":{"type":"Weapon","class":"Ranger","talent":"Elemental","subtype":"Bow (2H)"}},"248427":{"Description":"(Arrows can only be played from arsenal and only if you control a bow.)\nIce Fusion (As an additional cost to play Frost Lock, you may reveal an Ice card from your hand.)\nCards and activated abilities cost opposing heroes an additional [1 Resource] this turn.\nIf Frost Lock was fused, it gains +1 [Power] and \"If this hits a hero, until the end of their next turn, they can't pitch or play cards with base cost 0.\"","CardType":"Action","CardSubType":"Arrow Attack","Class":"Ranger","Talent":"Elemental","Cost":"1","Pitch Value":"3","Power":"3","Defense Value":"3","m":{"type":"Action","class":"Ranger","talent":"Elemental","subtype":"Arrow Attack","pitch":"3","cost":"1","power":"3","defense":"3"}},"248433":{"Description":"Lexi Specialization (You may only have Light it Up in your deck if your hero is Lexi.)\nLightning Fusion (As an additional cost to play Light it Up, you may reveal a Lightning card from your hand.)\nIf Light it Up was fused, it gains \"If this hits a hero, deal 1 damage to them for each equipment they control.\"\nIf Light it Up deals damage to a hero equal to or greater than the number of equipment they control, equipment they control lose and can't gain activated abilities until the end of their next turn.","CardType":"Action","CardSubType":"Arrow Attack","Class":"Ranger","Talent":"Elemental","Cost":"1","Pitch Value":"2","Power":"4","Defense Value":"3","m":{"type":"Action","class":"Ranger","talent":"Elemental","subtype":"Arrow Attack","pitch":"2","cost":"1","power":"4","defense":"3"}},"248439":{"Description":"Ice and Lightning Fusion (As an additional cost to play Ice Storm, you may reveal an Ice and a Lightning card from your hand.)\nYour next arrow attack this turn gains +3 [Power].\nIf Ice Storm was fused, your next arrow attack this turn gains \"If this hits a hero, deal 1 damage to them\" and \"Whenever this attack deals damage to a hero, create that many Frostbite tokens under their control.\"\nGo again","CardType":"Action","Class":"Ranger","Talent":"Elemental","Cost":"0","Pitch Value":"1","Defense Value":"2","m":{"type":"Action","class":"Ranger","talent":"Elemental","pitch":"1","cost":"0","defense":"2"}},"248441":{"Description":"(Arrows can only be played from arsenal and only if you control a bow.)\nIce Fusion (As an additional cost to play Cold Wave, you may reveal an Ice card from your hand.)\nIf Cold Wave was fused, cards and activated abilities cost opposing heroes an additional [1 Resource] this turn.","CardType":"Action","CardSubType":"Arrow Attack","Class":"Ranger","Talent":"Elemental","Cost":"1","Pitch Value":"1","Power":"5","Defense Value":"3","m":{"type":"Action","class":"Ranger","talent":"Elemental","subtype":"Arrow Attack","pitch":"1","cost":"1","power":"5","defense":"3"}},"248443":{"Description":"(Arrows can only be played from arsenal and only if you control a bow.)\nIce Fusion (As an additional cost to play Cold Wave, you may reveal an Ice card from your hand.)\nIf Cold Wave was fused, cards and activated abilities cost opposing heroes an additional [1 Resource] this turn.","CardType":"Action","CardSubType":"Arrow Attack","Class":"Ranger","Talent":"Elemental","Cost":"1","Pitch Value":"2","Power":"4","Defense Value":"3","m":{"type":"Action","class":"Ranger","talent":"Elemental","subtype":"Arrow Attack","pitch":"2","cost":"1","power":"4","defense":"3"}},"248445":{"Description":"(Arrows can only be played from arsenal and only if you control a bow.)\nIce Fusion (As an additional cost to play Cold Wave, you may reveal an Ice card from your hand.)\nIf Cold Wave was fused, cards and activated abilities cost opposing heroes an additional [1 Resource] this turn.","CardType":"Action","CardSubType":"Arrow Attack","Class":"Ranger","Talent":"Elemental","Cost":"1","Pitch Value":"3","Power":"3","Defense Value":"3","m":{"type":"Action","class":"Ranger","talent":"Elemental","subtype":"Arrow Attack","pitch":"3","cost":"1","power":"3","defense":"3"}},"248447":{"Description":"(Arrows can only be played from arsenal and only if you control a bow.)\nLightning Fusion (As an additional cost to play Snap Shot, you may reveal a Lightning card from your hand.)\nIf Snap Shot was fused, you may activate abilities of bows you control an additional time this turn and as though they were an instant.","CardType":"Action","CardSubType":"Arrow Attack","Class":"Ranger","Talent":"Elemental","Cost":"0","Pitch Value":"1","Power":"4","Defense Value":"3","m":{"type":"Action","class":"Ranger","talent":"Elemental","subtype":"Arrow Attack","pitch":"1","cost":"0","power":"4","defense":"3"}},"248448":{"Description":"(Arrows can only be played from arsenal and only if you control a bow.)\nLightning Fusion (As an additional cost to play Snap Shot, you may reveal a Lightning card from your hand.)\nIf Snap Shot was fused, you may activate abilities of bows you control an additional time this turn and as though they were an instant.","CardType":"Action","CardSubType":"Arrow Attack","Class":"Ranger","Talent":"Elemental","Cost":"0","Pitch Value":"2","Power":"3","Defense Value":"3","m":{"type":"Action","class":"Ranger","talent":"Elemental","subtype":"Arrow Attack","pitch":"2","cost":"0","power":"3","defense":"3"}},"248451":{"Description":"(Arrows can only be played from arsenal and only if you control a bow.)\nLightning Fusion (As an additional cost to play Snap Shot, you may reveal a Lightning card from your hand.)\nIf Snap Shot was fused, you may activate abilities of bows you control an additional time this turn and as though they were an instant.","CardType":"Action","CardSubType":"Arrow Attack","Class":"Ranger","Talent":"Elemental","Cost":"0","Pitch Value":"3","Power":"2","Defense Value":"3","m":{"type":"Action","class":"Ranger","talent":"Elemental","subtype":"Arrow Attack","pitch":"3","cost":"0","power":"2","defense":"3"}},"248454":{"Description":"(Arrows can only be played from arsenal and only if you control a bow.)\nIce Fusion (As an additional cost to play Blizzard Bolt, you may reveal an Ice card from your hand.)\nIf Blizzard Bolt was fused, whenever an attack deals damage to a hero this turn, create a Frostbite token under their control.","CardType":"Action","CardSubType":"Arrow Attack","Class":"Ranger","Talent":"Elemental","Cost":"1","Pitch Value":"1","Power":"5","Defense Value":"3","m":{"type":"Action","class":"Ranger","talent":"Elemental","subtype":"Arrow Attack","pitch":"1","cost":"1","power":"5","defense":"3"}},"248456":{"Description":"(Arrows can only be played from arsenal and only if you control a bow.)\nIce Fusion (As an additional cost to play Blizzard Bolt, you may reveal an Ice card from your hand.)\nIf Blizzard Bolt was fused, whenever an attack deals damage to a hero this turn, create a Frostbite token under their control.","CardType":"Action","CardSubType":"Arrow Attack","Class":"Ranger","Talent":"Elemental","Cost":"1","Pitch Value":"2","Power":"4","Defense Value":"3","m":{"type":"Action","class":"Ranger","talent":"Elemental","subtype":"Arrow Attack","pitch":"2","cost":"1","power":"4","defense":"3"}},"248457":{"Description":"(Arrows can only be played from arsenal and only if you control a bow.)\nIce Fusion (As an additional cost to play Blizzard Bolt, you may reveal an Ice card from your hand.)\nIf Blizzard Bolt was fused, whenever an attack deals damage to a hero this turn, create a Frostbite token under their control.","CardType":"Action","CardSubType":"Arrow Attack","Class":"Ranger","Talent":"Elemental","Cost":"1","Pitch Value":"3","Power":"3","Defense Value":"3","m":{"type":"Action","class":"Ranger","talent":"Elemental","subtype":"Arrow Attack","pitch":"3","cost":"1","power":"3","defense":"3"}},"248459":{"Description":"(Arrows can only be played from arsenal and only if you control a bow.)\nLightning Fusion (As an additional cost to play Buzz Bolt, you may reveal a Lightning card from your hand.)\nIf Buzz Bolt was fused, whenever an attack hits a hero this turn, it deals 1 damage to them.","CardType":"Action","CardSubType":"Arrow Attack","Class":"Ranger","Talent":"Elemental","Cost":"1","Pitch Value":"1","Power":"5","Defense Value":"3","m":{"type":"Action","class":"Ranger","talent":"Elemental","subtype":"Arrow Attack","pitch":"1","cost":"1","power":"5","defense":"3"}},"248460":{"Description":"(Arrows can only be played from arsenal and only if you control a bow.)\nLightning Fusion (As an additional cost to play Buzz Bolt, you may reveal a Lightning card from your hand.)\nIf Buzz Bolt was fused, whenever an attack hits a hero this turn, it deals 1 damage to them.","CardType":"Action","CardSubType":"Arrow Attack","Class":"Ranger","Talent":"Elemental","Cost":"1","Pitch Value":"2","Power":"4","Defense Value":"3","m":{"type":"Action","class":"Ranger","talent":"Elemental","subtype":"Arrow Attack","pitch":"2","cost":"1","power":"4","defense":"3"}},"248462":{"Description":"(Arrows can only be played from arsenal and only if you control a bow.)\nLightning Fusion (As an additional cost to play Buzz Bolt, you may reveal a Lightning card from your hand.)\nIf Buzz Bolt was fused, whenever an attack hits a hero this turn, it deals 1 damage to them.","CardType":"Action","CardSubType":"Arrow Attack","Class":"Ranger","Talent":"Elemental","Cost":"1","Pitch Value":"3","Power":"3","Defense Value":"3","m":{"type":"Action","class":"Ranger","talent":"Elemental","subtype":"Arrow Attack","pitch":"3","cost":"1","power":"3","defense":"3"}},"248465":{"Description":"(Arrows can only be played from arsenal and only if you control a bow.)\nIce Fusion (As an additional cost to play Chilling Icevein, you may reveal an Ice card from your hand.)\nIf Chilling Icevein was used, whenever an attack deals damage to a hero this turn, they discard a card unless they pay [1 Resource].","CardType":"Action","CardSubType":"Arrow Attack","Class":"Ranger","Talent":"Elemental","Cost":"1","Pitch Value":"1","Power":"5","Defense Value":"3","m":{"type":"Action","class":"Ranger","talent":"Elemental","subtype":"Arrow Attack","pitch":"1","cost":"1","power":"5","defense":"3"}},"248467":{"Description":"(Arrows can only be played from arsenal and only if you control a bow.)\nIce Fusion (As an additional cost to play Chilling Icevein, you may reveal an Ice card from your hand.)\nIf Chilling Icevein was used, whenever an attack deals damage to a hero this turn, they discard a card unless they pay [1 Resource].","CardType":"Action","CardSubType":"Arrow Attack","Class":"Ranger","Talent":"Elemental","Cost":"1","Pitch Value":"2","Power":"4","Defense Value":"3","m":{"type":"Action","class":"Ranger","talent":"Elemental","subtype":"Arrow Attack","pitch":"2","cost":"1","power":"4","defense":"3"}},"248469":{"Description":"(Arrows can only be played from arsenal and only if you control a bow.)\nIce Fusion (As an additional cost to play Chilling Icevein, you may reveal an Ice card from your hand.)\nIf Chilling Icevein was used, whenever an attack deals damage to a hero this turn, they discard a card unless they pay [1 Resource].","CardType":"Action","CardSubType":"Arrow Attack","Class":"Ranger","Talent":"Elemental","Cost":"1","Pitch Value":"3","Power":"3","Defense Value":"3","m":{"type":"Action","class":"Ranger","talent":"Elemental","subtype":"Arrow Attack","pitch":"3","cost":"1","power":"3","defense":"3"}},"248471":{"Description":"(Arrows can only be played from arsenal and only if you control a bow.)\nLightning Fusion (As an additional cost to play Dazzling Crescendo, you may reveal a Lightning card from your hand.)\nIf Dazzling Crescendo was fused, it gains go again.","CardType":"Action","CardSubType":"Arrow Attack","Class":"Ranger","Talent":"Elemental","Cost":"0","Pitch Value":"1","Power":"4","Defense Value":"3","m":{"type":"Action","class":"Ranger","talent":"Elemental","subtype":"Arrow Attack","pitch":"1","cost":"0","power":"4","defense":"3"}},"248472":{"Description":"(Arrows can only be played from arsenal and only if you control a bow.)\nLightning Fusion (As an additional cost to play Dazzling Crescendo, you may reveal a Lightning card from your hand.)\nIf Dazzling Crescendo was fused, it gains go again.","CardType":"Action","CardSubType":"Arrow Attack","Class":"Ranger","Talent":"Elemental","Cost":"0","Pitch Value":"2","Power":"3","Defense Value":"3","m":{"type":"Action","class":"Ranger","talent":"Elemental","subtype":"Arrow Attack","pitch":"2","cost":"0","power":"3","defense":"3"}},"248473":{"Description":"(Arrows can only be played from arsenal and only if you control a bow.)\nLightning Fusion (As an additional cost to play Dazzling Crescendo, you may reveal a Lightning card from your hand.)\nIf Dazzling Crescendo was fused, it gains go again.","CardType":"Action","CardSubType":"Arrow Attack","Class":"Ranger","Talent":"Elemental","Cost":"0","Pitch Value":"3","Power":"2","Defense Value":"3","m":{"type":"Action","class":"Ranger","talent":"Elemental","subtype":"Arrow Attack","pitch":"3","cost":"0","power":"2","defense":"3"}},"248474":{"Description":"(Arrows can only be played from arsenal and only if you control a bow.)\nIce Fusion (As an additional cost to play Flake Out, you may reveal an Ice card from your hand.)\nIf Flake Out was fused, it gains dominate. (The defending hero can't defend Flake Out with more than 1 card from their hand.)","CardType":"Action","CardSubType":"Arrow Attack","Class":"Ranger","Talent":"Elemental","Cost":"1","Pitch Value":"1","Power":"5","Defense Value":"3","m":{"type":"Action","class":"Ranger","talent":"Elemental","subtype":"Arrow Attack","pitch":"1","cost":"1","power":"5","defense":"3"}},"248477":{"Description":"(Arrows can only be played from arsenal and only if you control a bow.)\nIce Fusion (As an additional cost to play Flake Out, you may reveal an Ice card from your hand.)\nIf Flake Out was fused, it gains dominate. (The defending hero can't defend Flake Out with more than 1 card from their hand.)","CardType":"Action","CardSubType":"Arrow Attack","Class":"Ranger","Talent":"Elemental","Cost":"1","Pitch Value":"2","Power":"4","Defense Value":"3","m":{"type":"Action","class":"Ranger","talent":"Elemental","subtype":"Arrow Attack","pitch":"2","cost":"1","power":"4","defense":"3"}},"248479":{"Description":"(Arrows can only be played from arsenal and only if you control a bow.)\nIce Fusion (As an additional cost to play Flake Out, you may reveal an Ice card from your hand.)\nIf Flake Out was fused, it gains dominate. (The defending hero can't defend Flake Out with more than 1 card from their hand.)","CardType":"Action","CardSubType":"Arrow Attack","Class":"Ranger","Talent":"Elemental","Cost":"1","Pitch Value":"3","Power":"3","Defense Value":"3","m":{"type":"Action","class":"Ranger","talent":"Elemental","subtype":"Arrow Attack","pitch":"3","cost":"1","power":"3","defense":"3"}},"248486":{"Description":"(Arrows can only be played from arsenal and only if you control a bow.)\nLightning Fusion (As an additional cost to play Frazzle, you may reveal a Lightning card from your hand.)\nIf Frazzle was fused, whenever an attack would deal damage this turn, instead it deals that much damage plus 1.","CardType":"Action","CardSubType":"Arrow Attack","Class":"Ranger","Talent":"Elemental","Cost":"1","Pitch Value":"1","Power":"5","Defense Value":"3","m":{"type":"Action","class":"Ranger","talent":"Elemental","subtype":"Arrow Attack","pitch":"1","cost":"1","power":"5","defense":"3"}},"248488":{"Description":"(Arrows can only be played from arsenal and only if you control a bow.)\nLightning Fusion (As an additional cost to play Frazzle, you may reveal a Lightning card from your hand.)\nIf Frazzle was fused, whenever an attack would deal damage this turn, instead it deals that much damage plus 1.","CardType":"Action","CardSubType":"Arrow Attack","Class":"Ranger","Talent":"Elemental","Cost":"1","Pitch Value":"2","Power":"4","Defense Value":"3","m":{"type":"Action","class":"Ranger","talent":"Elemental","subtype":"Arrow Attack","pitch":"2","cost":"1","power":"4","defense":"3"}},"248491":{"Description":"(Arrows can only be played from arsenal and only if you control a bow.)\nLightning Fusion (As an additional cost to play Frazzle, you may reveal a Lightning card from your hand.)\nIf Frazzle was fused, whenever an attack would deal damage this turn, instead it deals that much damage plus 1.","CardType":"Action","CardSubType":"Arrow Attack","Class":"Ranger","Talent":"Elemental","Cost":"1","Pitch Value":"3","Power":"3","Defense Value":"3","m":{"type":"Action","class":"Ranger","talent":"Elemental","subtype":"Arrow Attack","pitch":"3","cost":"1","power":"3","defense":"3"}},"248562":{"Description":"Briar, Warden of Thorns\nEssence of Earth and Lightning (You may have Earth and Lightning cards in your deck.)\nWhenever an attack action card you control deals damage to an opposing hero, create an Embodiment of Earth token.\n\nBriar\nEssence of Earth and Lightning (You may have Earth and Lightning cards in your deck.)\nWhenever an attack action card you control deals damage to an opposing hero, create an Embodiment of Earth token.\nWhenever you play your second non-attack action card each turn, create an Embodiment of Lightning token.\n\nThis card's text has received errata:\nEssence of Earth and Lightning\nThe first time an attack action card you control deals damage to an opposing hero each turn, create an Embodiment of Earth token.\nThe second time you play a 'non-attack' action card each turn, create an Embodiment of Lightning token.","CardType":"Hero","CardSubType":"Young","Class":"Runeblade","Talent":"Elemental","Intellect":"4","Life":"40 // 20","m":{"type":"Hero","class":"Runeblade","talent":"Elemental","subtype":"Young","life":"40 // 20","intellect":"4"}},"250018":{"Description":"Briar, Warden of Thorns\nEssence of Earth and Lightning (You may have Earth and Lightning cards in your deck.)\nWhenever an attack action card you control deals damage to an opposing hero, create an Embodiment of Earth token.\n\nTitan's Fist\nOnce per Turn Action - [3 Resource]: Attack\nIf there is a card with cost 3 or greater in your pitch zone, Titan's Fist has +1 [Power].\n\nThis card's text has received errata:\nEssence of Earth and Lightning\nThe first time an attack action card you control deals damage to an opposing hero each turn, create an Embodiment of Earth token.\nThe second time you play a 'non-attack' action card each turn, create an Embodiment of Lightning token.","CardType":"Hero / Weapon","CardSubType":"Hammer (1H)","Class":"Guardian;Runeblade","Talent":"Elemental","Power":"3","Intellect":"4","Life":"40","m":{"type":"Hero / Weapon","class":"Guardian / Runeblade","talent":"Elemental","subtype":"Hammer (1H)","power":"3","life":"40","intellect":"4"}},"250019":{"Description":"Briar\nEssence of Earth and Lightning (You may have Earth and Lightning cards in your deck.)\nWhenever an attack action card you control deals damage to an opposing hero, create an Embodiment of Earth token.\nWhenever you play your second non-attack action card each turn, create an Embodiment of Lightning token.\n\nFrostbite\nCards and activated abilities you control cost an additional [1 Resource].\nAt the beginning of your end phase or when you play a card or activate an ability, destroy Frostbite.\n\nThis card's text has received errata:\nEssence of Earth and Lightning\nThe first time an attack action card you control deals damage to an opposing hero each turn, create an Embodiment of Earth token.\nThe second time you play a 'non-attack' action card each turn, create an Embodiment of Lightning token.","CardType":"Hero / Token","CardSubType":"Aura;Young","Class":"Runeblade","Talent":"Elemental","Intellect":"4","Life":"20","m":{"type":"Hero / Token","class":"Runeblade","talent":"Elemental","subtype":"Aura / Young","life":"20","intellect":"4"}},"248497":{"Description":"Earth and Lightning Fusion (As an additional cost to play Blossoming Spellblade, you may reveal an Earth and a Lightning card from your hand.)\nIf Blossoming Spellblade was fused, it gains \"Whenever this deals damage to an opposing hero, you may banish a 'non-attack' action card from your graveyard. If you do, you may play it this turn as though it were an instant and if it would be put into your graveyard, instead banish it.\"\nWhen you attack with Blossoming Spellblade, if it was fused, deal 1 arcane damage to target hero.\"","CardType":"Action","CardSubType":"Attack","Class":"Runeblade","Talent":"Elemental","Cost":"2","Pitch Value":"1","Power":"6","Defense Value":"3","m":{"type":"Action","class":"Runeblade","talent":"Elemental","subtype":"Attack","pitch":"1","cost":"2","power":"6","defense":"3"}},"248502":{"Description":"Lightning Fusion (As an additional cost to play Flicker Wisp, you may reveal a Lightning card from your hand.)\nIf Flicker Wisp was fused, until end of turn, action card effects you control that deal arcane damage, instead deal that much arcane damage plus 1.\nDeal 1 arcane damage to target hero.\nGo again","CardType":"Action","Class":"Runeblade","Talent":"Elemental","Cost":"0","Pitch Value":"2","Defense Value":"2","m":{"type":"Action","class":"Runeblade","talent":"Elemental","pitch":"2","cost":"0","defense":"2"}},"248505":{"Description":"Briar Specialization (You may only have Force of Nature in your deck if your hero is Briar.)\nEarth Fusion (As an additional cost to play Force of Nature, you may reveal an Earth card from your hand.)\nWhenever an attack action card you control hits this turn, if its [Power] is greater than its base [Power], draw a card.\nIf Force of Nature was fused, your next attack this turn gains +1 [Power].\nGo again","CardType":"Action","Class":"Runeblade","Talent":"Elemental","Cost":"0","Pitch Value":"3","Defense Value":"3","m":{"type":"Action","class":"Runeblade","talent":"Elemental","pitch":"3","cost":"0","defense":"3"}},"248519":{"Description":"Earth Fusion (As an additional cost to play Explosive Growth, you may reveal an Earth card from your hand.)\nIf Explosive Growth was fused, whenever it deals damage, attacks gain +1 [Power] this combat chain.\nWhen you attack with Explosive Growth, deal 1 arcane damage to target hero.","CardType":"Action","CardSubType":"Attack","Class":"Runeblade","Talent":"Elemental","Cost":"1","Pitch Value":"1","Power":"3","Defense Value":"3","m":{"type":"Action","class":"Runeblade","talent":"Elemental","subtype":"Attack","pitch":"1","cost":"1","power":"3","defense":"3"}},"248520":{"Description":"Earth Fusion (As an additional cost to play Explosive Growth, you may reveal an Earth card from your hand.)\nIf Explosive Growth was fused, whenever it deals damage, attacks gain +1 [Power] this combat chain.\nWhen you attack with Explosive Growth, deal 1 arcane damage to target hero.","CardType":"Action","CardSubType":"Attack","Class":"Runeblade","Talent":"Elemental","Cost":"1","Pitch Value":"2","Power":"2","Defense Value":"3","m":{"type":"Action","class":"Runeblade","talent":"Elemental","subtype":"Attack","pitch":"2","cost":"1","power":"2","defense":"3"}},"248521":{"Description":"Earth Fusion (As an additional cost to play Explosive Growth, you may reveal an Earth card from your hand.)\nIf Explosive Growth was fused, whenever it deals damage, attacks gain +1 [Power] this combat chain.\nWhen you attack with Explosive Growth, deal 1 arcane damage to target hero.","CardType":"Action","CardSubType":"Attack","Class":"Runeblade","Talent":"Elemental","Cost":"1","Pitch Value":"3","Power":"1","Defense Value":"3","m":{"type":"Action","class":"Runeblade","talent":"Elemental","subtype":"Attack","pitch":"3","cost":"1","power":"1","defense":"3"}},"248524":{"Description":"Lightning Fusion (As an additional cost to play Rites of Lightning, you may reveal a Lightning card from your hand.)\nWhen you attack with Rites of Lightning, if it was fused, deal 1 arcane damage to target hero.\nIf you have dealt arcane damage this turn, Rites of Lightning gains go again.","CardType":"Action","CardSubType":"Attack","Class":"Runeblade","Talent":"Elemental","Cost":"1","Pitch Value":"1","Power":"4","Defense Value":"3","m":{"type":"Action","class":"Runeblade","talent":"Elemental","subtype":"Attack","pitch":"1","cost":"1","power":"4","defense":"3"}},"248525":{"Description":"Lightning Fusion (As an additional cost to play Rites of Lightning, you may reveal a Lightning card from your hand.)\nWhen you attack with Rites of Lightning, if it was fused, deal 1 arcane damage to target hero.\nIf you have dealt arcane damage this turn, Rites of Lightning gains go again.","CardType":"Action","CardSubType":"Attack","Class":"Runeblade","Talent":"Elemental","Cost":"1","Pitch Value":"2","Power":"3","Defense Value":"3","m":{"type":"Action","class":"Runeblade","talent":"Elemental","subtype":"Attack","pitch":"2","cost":"1","power":"3","defense":"3"}},"248526":{"Description":"Lightning Fusion (As an additional cost to play Rites of Lightning, you may reveal a Lightning card from your hand.)\nWhen you attack with Rites of Lightning, if it was fused, deal 1 arcane damage to target hero.\nIf you have dealt arcane damage this turn, Rites of Lightning gains go again.","CardType":"Action","CardSubType":"Attack","Class":"Runeblade","Talent":"Elemental","Cost":"1","Pitch Value":"3","Power":"2","Defense Value":"3","m":{"type":"Action","class":"Runeblade","talent":"Elemental","subtype":"Attack","pitch":"3","cost":"1","power":"2","defense":"3"}},"248527":{"Description":"Lightning Fusion (As an additional cost to play Arcanic Shockwave, you may reveal a Lightning card from your hand.)\nWhen you attack with Arcanic Shockwave, if it was fused, deal 1 arcane damage to target hero.","CardType":"Action","CardSubType":"Attack","Class":"Runeblade","Talent":"Elemental","Cost":"0","Pitch Value":"1","Power":"4","Defense Value":"3","Flavor Text":"After centuries of seclusion, the Rosetta have learned to harness Strale; the power that resonates throughout their beloved forest.","m":{"type":"Action","class":"Runeblade","talent":"Elemental","subtype":"Attack","pitch":"1","cost":"0","power":"4","defense":"3"}},"248529":{"Description":"Lightning Fusion (As an additional cost to play Arcanic Shockwave, you may reveal a Lightning card from your hand.)\nWhen you attack with Arcanic Shockwave, if it was fused, deal 1 arcane damage to target hero.","CardType":"Action","CardSubType":"Attack","Class":"Runeblade","Talent":"Elemental","Cost":"0","Pitch Value":"2","Power":"3","Defense Value":"3","Flavor Text":"After centuries of seclusion, the Rosetta have learned to harness Strale; the power that resonates throughout their beloved forest.","m":{"type":"Action","class":"Runeblade","talent":"Elemental","subtype":"Attack","pitch":"2","cost":"0","power":"3","defense":"3"}},"248531":{"Description":"Lightning Fusion (As an additional cost to play Arcanic Shockwave, you may reveal a Lightning card from your hand.)\nWhen you attack with Arcanic Shockwave, if it was fused, deal 1 arcane damage to target hero.","CardType":"Action","CardSubType":"Attack","Class":"Runeblade","Talent":"Elemental","Cost":"0","Pitch Value":"3","Power":"2","Defense Value":"3","Flavor Text":"After centuries of seclusion, the Rosetta have learned to harness Strale; the power that resonates throughout their beloved forest.","m":{"type":"Action","class":"Runeblade","talent":"Elemental","subtype":"Attack","pitch":"3","cost":"0","power":"2","defense":"3"}},"248533":{"Description":"Lightning Fusion (As an additional cost to play Vela Flash, you may reveal a Lightning card from your hand.)\nIf Vela Flash was fused, you may play your next 'non-attack' action card this turn as though it were an instant.\"","CardType":"Action","CardSubType":"Attack","Class":"Runeblade","Talent":"Elemental","Cost":"1","Pitch Value":"1","Power":"5","Defense Value":"3","Flavor Text":"A flash amidst the darkness; a surprising spark of life.","m":{"type":"Action","class":"Runeblade","talent":"Elemental","subtype":"Attack","pitch":"1","cost":"1","power":"5","defense":"3"}},"248537":{"Description":"Lightning Fusion (As an additional cost to play Vela Flash, you may reveal a Lightning card from your hand.)\nIf Vela Flash was fused, you may play your next 'non-attack' action card this turn as though it were an instant.","CardType":"Action","CardSubType":"Attack","Class":"Runeblade","Talent":"Elemental","Cost":"1","Pitch Value":"2","Power":"4","Defense Value":"3","Flavor Text":"A flash amidst the darkness; a surprising spark of life.","m":{"type":"Action","class":"Runeblade","talent":"Elemental","subtype":"Attack","pitch":"2","cost":"1","power":"4","defense":"3"}},"248538":{"Description":"Lightning Fusion (As an additional cost to play Vela Flash, you may reveal a Lightning card from your hand.)\nIf Vela Flash was fused, you may play your next 'non-attack' action card this turn as though it were an instant.","CardType":"Action","CardSubType":"Attack","Class":"Runeblade","Talent":"Elemental","Cost":"1","Pitch Value":"3","Power":"3","Defense Value":"3","Flavor Text":"A flash amidst the darkness; a surprising spark of life.","m":{"type":"Action","class":"Runeblade","talent":"Elemental","subtype":"Attack","pitch":"3","cost":"1","power":"3","defense":"3"}},"248351":{"Description":"Earth Fusion (As an additional cost to play Rites of Replenishment, you may reveal an Earth card from your hand.)\nWhen you attack with Rites of Replenishment, if you have dealt arcane damage this turn, you may put a 'non-attack' action card from your graveyard on the bottom of your deck.\nWhen you attack with Rites of Replenishment, if it was fused, you may put an attack action card from your graveyard on the bottom of your deck.","CardType":"Action","CardSubType":"Attack","Class":"Runeblade","Talent":"Elemental","Cost":"2","Pitch Value":"1","Power":"5","Defense Value":"3","m":{"type":"Action","class":"Runeblade","talent":"Elemental","subtype":"Attack","pitch":"1","cost":"2","power":"5","defense":"3"}},"248353":{"Description":"Earth Fusion (As an additional cost to play Rites of Replenishment, you may reveal an Earth card from your hand.)\nWhen you attack with Rites of Replenishment, if you have dealt arcane damage this turn, you may put a 'non-attack' action card from your graveyard on the bottom of your deck.\nWhen you attack with Rites of Replenishment, if it was fused, you may put an attack action card from your graveyard on the bottom of your deck.","CardType":"Action","CardSubType":"Attack","Class":"Runeblade","Talent":"Elemental","Cost":"2","Pitch Value":"2","Power":"5","Defense Value":"3","m":{"type":"Action","class":"Runeblade","talent":"Elemental","subtype":"Attack","pitch":"2","cost":"2","power":"5","defense":"3"}},"248356":{"Description":"Earth Fusion (As an additional cost to play Rites of Replenishment, you may reveal an Earth card from your hand.)\nWhen you attack with Rites of Replenishment, if you have dealt arcane damage this turn, you may put a 'non-attack' action card from your graveyard on the bottom of your deck.\nWhen you attack with Rites of Replenishment, if it was fused, you may put an attack action card from your graveyard on the bottom of your deck.","CardType":"Action","CardSubType":"Attack","Class":"Runeblade","Talent":"Elemental","Cost":"2","Pitch Value":"3","Power":"4","Defense Value":"3","m":{"type":"Action","class":"Runeblade","talent":"Elemental","subtype":"Attack","pitch":"3","cost":"2","power":"4","defense":"3"}},"248358":{"Description":"Earth Fusion (As an additional cost to play Stir the Wildwood, you may reveal an Earth card from your hand.)\nIf you have dealt arcane damage to an opposing hero this turn, Stir the Wildwood gains +2 [Power].\nIf Stir the Wildwood was fused, it gains +2 [Power].","CardType":"Action","CardSubType":"Attack","Class":"Runeblade","Talent":"Elemental","Cost":"2","Pitch Value":"1","Power":"5","Defense Value":"3","m":{"type":"Action","class":"Runeblade","talent":"Elemental","subtype":"Attack","pitch":"1","cost":"2","power":"5","defense":"3"}},"248360":{"Description":"Earth Fusion (As an additional cost to play Stir the Wildwood, you may reveal an Earth card from your hand.)\nIf you have dealt arcane damage to an opposing hero this turn, Stir the Wildwood gains +2 [Power].\nIf Stir the Wildwood was fused, it gains +2 [Power].","CardType":"Action","CardSubType":"Attack","Class":"Runeblade","Talent":"Elemental","Cost":"2","Pitch Value":"2","Power":"4","Defense Value":"3","m":{"type":"Action","class":"Runeblade","talent":"Elemental","subtype":"Attack","pitch":"2","cost":"2","power":"4","defense":"3"}},"248364":{"Description":"Earth Fusion (As an additional cost to play Stir the Wildwood, you may reveal an Earth card from your hand.)\nIf you have dealt arcane damage to an opposing hero this turn, Stir the Wildwood gains +2 [Power].\nIf Stir the Wildwood was fused, it gains +2 [Power].","CardType":"Action","CardSubType":"Attack","Class":"Runeblade","Talent":"Elemental","Cost":"2","Pitch Value":"3","Power":"3","Defense Value":"3","m":{"type":"Action","class":"Runeblade","talent":"Elemental","subtype":"Attack","pitch":"3","cost":"2","power":"3","defense":"3"}},"248369":{"Description":"Earth Fusion (As an additional cost to play Bramble Spark, you may reveal an Earth card from your hand.)\nThe next attack action card you play this turn gains \"When you attack with this, deal 1 arcane damage to target hero.\"\nIf Bramble Spark was fused, the next attack action card you play this turn gains +3 [Power].\nGo again","CardType":"Action","Class":"Runeblade","Talent":"Elemental","Cost":"0","Pitch Value":"1","Defense Value":"2","m":{"type":"Action","class":"Runeblade","talent":"Elemental","pitch":"1","cost":"0","defense":"2"}},"248370":{"Description":"Earth Fusion (As an additional cost to play Bramble Spark, you may reveal an Earth card from your hand.)\nThe next attack action card you play this turn gains \"When you attack with this, deal 1 arcane damage to target hero.\"\nIf Bramble Spark was fused, the next attack action card you play this turn gains +2 [Power].\nGo again","CardType":"Action","Class":"Runeblade","Talent":"Elemental","Cost":"0","Pitch Value":"2","Defense Value":"2","m":{"type":"Action","class":"Runeblade","talent":"Elemental","pitch":"2","cost":"0","defense":"2"}},"248374":{"Description":"Earth Fusion (As an additional cost to play Bramble Spark, you may reveal an Earth card from your hand.)\nThe next attack action card you play this turn gains \"When you attack with this, deal 1 arcane damage to target hero.\"\nIf Bramble Spark was fused, the next attack action card you play this turn gains +1 [Power].\nGo again","CardType":"Action","Class":"Runeblade","Talent":"Elemental","Cost":"0","Pitch Value":"3","Defense Value":"2","m":{"type":"Action","class":"Runeblade","talent":"Elemental","pitch":"3","cost":"0","defense":"2"}},"248376":{"Description":"Lightning Fusion (As an additional cost to play Inspire Lightning, you may reveal a Lightning card from your hand.)\nIf Inspire Lightning was fused, deal 3 arcane damage to target hero.","CardType":"Action","Class":"Runeblade","Talent":"Elemental","Cost":"1","Pitch Value":"1","Defense Value":"2","m":{"type":"Action","class":"Runeblade","talent":"Elemental","pitch":"1","cost":"1","defense":"2"}},"248380":{"Description":"Lightning Fusion (As an additional cost to play Inspire Lightning, you may reveal a Lightning card from your hand.)\nIf Inspire Lightning was fused, deal 2 arcane damage to target hero.","CardType":"Action","Class":"Runeblade","Talent":"Elemental","Cost":"1","Pitch Value":"2","Defense Value":"2","m":{"type":"Action","class":"Runeblade","talent":"Elemental","pitch":"2","cost":"1","defense":"2"}},"248381":{"Description":"Lightning Fusion (As an additional cost to play Inspire Lightning, you may reveal a Lightning card from your hand.)\nIf Inspire Lightning was fused, deal 1 arcane damage to target hero.","CardType":"Action","Class":"Runeblade","Talent":"Elemental","Cost":"1","Pitch Value":"3","Defense Value":"2","m":{"type":"Action","class":"Runeblade","talent":"Elemental","pitch":"3","cost":"1","defense":"2"}},"248388":{"Description":"Earth and/or Lightning Fusion (As an additional cost to play Fulminate, you may reveal an Earth and/or Lightning card from your hand.)\nIf Fulminate was fused with an Earth card, attack action cards you control gain +3 [Power] this turn.\nIf Fulminate was fused with a Lightning card, attack action cards you control gain go again this turn.\nGo again","CardType":"Action","Talent":"Elemental","Cost":"2","Pitch Value":"2","Defense Value":"2","m":{"type":"Action","talent":"Elemental","pitch":"2","cost":"2","defense":"2"}},"248392":{"Description":"Ice and/or Lightning Fusion (As an additional cost to play Flashfreeze, you may reveal an Ice and/or Lightning card from your hand.)\nIf Flashfreeze was fused with an Ice card, attacks you control this turn gain \"When you attack with this, it gains dominate unless the defending hero pays [2 Resource].\"\nIf Flashfreeze was fused with a Lightning card, attacks you control this turn gain \"If this hits a hero, deal 3 damage to them.\"\nGo again","CardType":"Action","Talent":"Elemental","Cost":"1","Pitch Value":"1","Defense Value":"3","m":{"type":"Action","talent":"Elemental","pitch":"1","cost":"1","defense":"3"}},"248397":{"Description":"Earth and/or Ice Fusion (As an additional cost to play Exposed to the Elements, you may reveal an Earth and/or Ice card from your hand.)\nIf Exposed to the Elements was fused with an Earth card, put a -1 [Defense] counter on target equipment.\nIf Exposed to the Elements was fused with an Ice card, destroy an equipment with 0 [Defense] controlled by target hero unless they pay [2 Resource].","CardType":"Instant","Talent":"Elemental","Cost":"2","Pitch Value":"3","m":{"type":"Instant","talent":"Elemental","pitch":"3","cost":"2"}},"248422":{"Description":"Earth Fusion (As an additional cost to play Entwine Earth, you may reveal an Earth card from your hand.)\nIf Entwine Earth was fused, it gains +2 [Power].","CardType":"Action","CardSubType":"Attack","Talent":"Elemental","Cost":"2","Pitch Value":"1","Power":"6","Defense Value":"2","m":{"type":"Action","talent":"Elemental","subtype":"Attack","pitch":"1","cost":"2","power":"6","defense":"2"}},"248423":{"Description":"Earth Fusion (As an additional cost to play Entwine Earth, you may reveal an Earth card from your hand.)\nIf Entwine Earth was fused, it gains +2 [Power].","CardType":"Action","CardSubType":"Attack","Talent":"Elemental","Cost":"2","Pitch Value":"2","Power":"5","Defense Value":"2","m":{"type":"Action","talent":"Elemental","subtype":"Attack","pitch":"2","cost":"2","power":"5","defense":"2"}},"248425":{"Description":"Earth Fusion (As an additional cost to play Entwine Earth, you may reveal an Earth card from your hand.)\nIf Entwine Earth was fused, it gains +2 [Power].","CardType":"Action","CardSubType":"Attack","Talent":"Elemental","Cost":"2","Pitch Value":"3","Power":"4","Defense Value":"2","m":{"type":"Action","talent":"Elemental","subtype":"Attack","pitch":"3","cost":"2","power":"4","defense":"2"}},"248428":{"Description":"Ice Fusion (As an additional cost to play Entwine Ice, you may reveal an Ice card from your hand.)\nIf Entwine Ice was fused, it gains dominate. (the defending hero can't defend Entwine Ice with more than 1 card from their hand.)","CardType":"Action","CardSubType":"Attack","Talent":"Elemental","Cost":"1","Pitch Value":"1","Power":"5","Defense Value":"2","m":{"type":"Action","talent":"Elemental","subtype":"Attack","pitch":"1","cost":"1","power":"5","defense":"2"}},"248430":{"Description":"Ice Fusion (As an additional cost to play Entwine Ice, you may reveal an Ice card from your hand.)\nIf Entwine Ice was fused, it gains dominate. (the defending hero can't defend Entwine Ice with more than 1 card from their hand.)","CardType":"Action","CardSubType":"Attack","Talent":"Elemental","Cost":"1","Pitch Value":"2","Power":"4","Defense Value":"2","m":{"type":"Action","talent":"Elemental","subtype":"Attack","pitch":"2","cost":"1","power":"4","defense":"2"}},"248431":{"Description":"Ice Fusion (As an additional cost to play Entwine Ice, you may reveal an Ice card from your hand.)\nIf Entwine Ice was fused, it gains dominate. (the defending hero can't defend Entwine Ice with more than 1 card from their hand.)","CardType":"Action","CardSubType":"Attack","Talent":"Elemental","Cost":"1","Pitch Value":"3","Power":"3","Defense Value":"2","m":{"type":"Action","talent":"Elemental","subtype":"Attack","pitch":"3","cost":"1","power":"3","defense":"2"}},"248432":{"Description":"Lightning Fusion (As an additional cost to play Entwine Lightning, you may reveal a Lightning card from your hand.)\nIf Entwine Lightning was fused, it gains go again.","CardType":"Action","CardSubType":"Attack","Talent":"Elemental","Cost":"0","Pitch Value":"1","Power":"4","Defense Value":"2","m":{"type":"Action","talent":"Elemental","subtype":"Attack","pitch":"1","cost":"0","power":"4","defense":"2"}},"248435":{"Description":"Lightning Fusion (As an additional cost to play Entwine Lightning, you may reveal a Lightning card from your hand.)\nIf Entwine Lightning was fused, it gains go again.","CardType":"Action","CardSubType":"Attack","Talent":"Elemental","Cost":"0","Pitch Value":"2","Power":"3","Defense Value":"2","m":{"type":"Action","talent":"Elemental","subtype":"Attack","pitch":"2","cost":"0","power":"3","defense":"2"}},"248436":{"Description":"Lightning Fusion (As an additional cost to play Entwine Lightning, you may reveal a Lightning card from your hand.)\nIf Entwine Lightning was fused, it gains go again.","CardType":"Action","CardSubType":"Attack","Talent":"Elemental","Cost":"0","Pitch Value":"3","Power":"2","Defense Value":"2","m":{"type":"Action","talent":"Elemental","subtype":"Attack","pitch":"3","cost":"0","power":"2","defense":"2"}},"248438":{"Description":"The next attack you fuse this turn gains +4 [Power].\nGo again","CardType":"Action","Talent":"Elemental","Cost":"0","Pitch Value":"1","Defense Value":"2","m":{"type":"Action","talent":"Elemental","pitch":"1","cost":"0","defense":"2"}},"248440":{"Description":"The next attack you fuse this turn gains +3 [Power].\nGo again","CardType":"Action","Talent":"Elemental","Cost":"0","Pitch Value":"2","Defense Value":"2","m":{"type":"Action","talent":"Elemental","pitch":"2","cost":"0","defense":"2"}},"248442":{"Description":"The next attack you fuse this turn gains +2 [Power].\nGo again","CardType":"Action","Talent":"Elemental","Cost":"0","Pitch Value":"3","Defense Value":"2","m":{"type":"Action","talent":"Elemental","pitch":"3","cost":"0","defense":"2"}},"248449":{"Description":"Gain 3 [Life]\nIf you've fused this turn, you may play Rejuvenate as though it were an instant.","CardType":"Action","Talent":"Elemental","Cost":"1","Pitch Value":"1","Defense Value":"2","m":{"type":"Action","talent":"Elemental","pitch":"1","cost":"1","defense":"2"}},"248450":{"Description":"Gain 2 [Life]\nIf you've fused this turn, you may play Rejuvenate as though it were an instant.","CardType":"Action","Talent":"Elemental","Cost":"1","Pitch Value":"2","Defense Value":"2","m":{"type":"Action","talent":"Elemental","pitch":"2","cost":"1","defense":"2"}},"248452":{"Description":"Gain 1 [Life]\nIf you've fused this turn, you may play Rejuvenate as though it were an instant.","CardType":"Action","Talent":"Elemental","Cost":"1","Pitch Value":"3","Defense Value":"2","m":{"type":"Action","talent":"Elemental","pitch":"3","cost":"1","defense":"2"}},"250020":{"Description":"Embodiment of Earth\n'Non-attack' action cards you control have +1 [Defense] while defending.\nAt the beginning of your action phase, destroy Embodiment of Earth.\n\nShiver\nOnce per Turn Instant - [1 Resource]: You may put an arrow card from your hand face up into an empty arsenal zone you control. If you do, choose 1;\n- It gains +1 [Power] until end of turn.\n- It gains dominate until end of turn. (The defending hero can't defend the attack with more than 1 card from their hand.)","CardType":"Token / Weapon","CardSubType":"Aura;Bow (2H)","Class":"Ranger","Talent":"Elemental","m":{"type":"Token / Weapon","class":"Ranger","talent":"Elemental","subtype":"Aura / Bow (2H)"}},"250021":{"Description":"Embodiment of Earth\n'Non-attack' action cards you control have +1 [Defense] while defending.\nAt the beginning of your action phase, destroy Embodiment of Earth.\n\nEmbodiment of Lightning\nWhen you play an attack action card, destroy Embodiment of Lightning and the attack gains go again.","CardType":"Token","CardSubType":"Aura","Talent":"Elemental","m":{"type":"Token","talent":"Elemental","subtype":"Aura"}},"250022":{"Description":"Embodiment of Lightning\nWhen you play an attack action card, destroy Embodiment of Lightning and the attack gains go again.\n\nTitan's Fist\nOnce per Turn Action - [3 Resource]: Attack\nIf there is a card with cost 3 or greater in your pitch zone, Titan's Fist has +1 [Power].","CardType":"Token / Weapon","CardSubType":"Aura;Hammer (1H)","Class":"Guardian","Talent":"Elemental","Power":"3","m":{"type":"Token / Weapon","class":"Guardian","talent":"Elemental","subtype":"Aura / Hammer (1H)","power":"3"}},"248458":{"Description":"Legendary (You may only have 1 Pulse of Volthaven in your deck.)\nYour next Ice, Lightning or Elemental attack this turn gains +4 [Power].","CardType":"Instant","Talent":"Ice;Lightning","Cost":"0","Pitch Value":"1","m":{"type":"Instant","talent":"Ice / Lightning","pitch":"1","cost":"0"}},"248463":{"Description":"Legendary (You may only have 1 Pulse of Candlhold in your deck.)\nPut up to 2 target Earth, Lightning and/or Elemental action cards from your graveyard on top of your deck. Banish Pulse of Candlhold.\nGo again","CardType":"Action","Talent":"Earth;Lightning","Cost":"0","Pitch Value":"2","Defense Value":"3","m":{"type":"Action","talent":"Earth / Lightning","pitch":"2","cost":"0","defense":"3"}},"248466":{"Description":"Legendary (You may only have 1 Pulse of Isenloft in your deck.)\nEarth, Ice, and Elemental action cards have +1 [Defense] while defending this turn.","CardType":"Defense Reaction","Talent":"Earth;Ice","Cost":"2","Pitch Value":"3","Defense Value":"6","m":{"type":"Defense Reaction","talent":"Earth / Ice","pitch":"3","cost":"2","defense":"6"}},"248470":{"Description":"Once per Turn Instant - [1 Resource], put a face down card from your arsenal on the bottom of your deck: Draw a card and prevent the next 1 damage that would be dealt to your hero this turn.","CardType":"Equipment","CardSubType":"Head","Talent":"Earth","Defense Value":"0","m":{"type":"Equipment","talent":"Earth","subtype":"Head","defense":"0"}},"248476":{"Description":"Instant - [3 Resource], destroy Plume of Evergrowth: Return target Earth action card or Earth instant card from your graveyard to your hand.","CardType":"Equipment","CardSubType":"Head","Talent":"Earth","Defense Value":"0","m":{"type":"Equipment","talent":"Earth","subtype":"Head","defense":"0"}},"248480":{"Description":"Go again\nAttack action cards you control have +3 [Power].\nChannel Earth - At the beginning of your end phase, put a flow counter on Channel Mount Heroic then destroy it unless you put an Earth card from your pitch zone on the bottom of your deck for each flow counter on it.","CardType":"Action","CardSubType":"Aura","Talent":"Earth","Cost":"3","Pitch Value":"1","Defense Value":"3","m":{"type":"Action","talent":"Earth","subtype":"Aura","pitch":"1","cost":"3","defense":"3"}},"248481":{"Description":"As an additional cost to play Tome of Harvests, put a card from your arsenal on the bottom of your deck.\nDraw 3 cards.\nGo again","CardType":"Action","Talent":"Earth","Cost":"3","Pitch Value":"3","Defense Value":"2","m":{"type":"Action","talent":"Earth","pitch":"3","cost":"3","defense":"2"}},"248482":{"Description":"If Evergreen is played from arsenal, put it on the bottom of your deck when the combat chain closes.","CardType":"Action","CardSubType":"Attack","Talent":"Earth","Cost":"3","Pitch Value":"1","Power":"7","Defense Value":"2","m":{"type":"Action","talent":"Earth","subtype":"Attack","pitch":"1","cost":"3","power":"7","defense":"2"}},"248483":{"Description":"If Evergreen is played from arsenal, put it on the bottom of your deck when the combat chain closes.","CardType":"Action","CardSubType":"Attack","Talent":"Earth","Cost":"3","Pitch Value":"2","Power":"6","Defense Value":"2","m":{"type":"Action","talent":"Earth","subtype":"Attack","pitch":"2","cost":"3","power":"6","defense":"2"}},"248484":{"Description":"If Evergreen is played from arsenal, put it on the bottom of your deck when the combat chain closes.","CardType":"Action","CardSubType":"Attack","Talent":"Earth","Cost":"3","Pitch Value":"3","Power":"5","Defense Value":"2","m":{"type":"Action","talent":"Earth","subtype":"Attack","pitch":"3","cost":"3","power":"5","defense":"2"}},"248487":{"Description":"The next Earth or Elemental attack action card you play this turn gains +3 [Power]. If it's fused, instead it gains +4 [Power].\nGo again","CardType":"Action","Talent":"Earth","Cost":"0","Pitch Value":"1","Defense Value":"2","m":{"type":"Action","talent":"Earth","pitch":"1","cost":"0","defense":"2"}},"248489":{"Description":"The next Earth or Elemental attack action card you play this turn gains +2 [Power]. If it's fused, instead it gains +3 [Power].\nGo again","CardType":"Action","Talent":"Earth","Cost":"0","Pitch Value":"2","Defense Value":"2","m":{"type":"Action","talent":"Earth","pitch":"2","cost":"0","defense":"2"}},"248490":{"Description":"The next Earth or Elemental attack action card you play this turn gains +1 [Power]. If it's fused, instead it gains +2 [Power].\nGo again","CardType":"Action","Talent":"Earth","Cost":"0","Pitch Value":"3","Defense Value":"2","m":{"type":"Action","talent":"Earth","pitch":"3","cost":"0","defense":"2"}},"248493":{"Description":"Target defending Earth or Elemental action card gains +4 [Defense].","CardType":"Instant","Talent":"Earth","Cost":"0","Pitch Value":"1","m":{"type":"Instant","talent":"Earth","pitch":"1","cost":"0"}},"248494":{"Description":"Target defending Earth or Elemental action card gains +3 [Defense].","CardType":"Instant","Talent":"Earth","Cost":"0","Pitch Value":"2","m":{"type":"Instant","talent":"Earth","pitch":"2","cost":"0"}},"248495":{"Description":"Target defending Earth or Elemental action card gains +2 [Defense].","CardType":"Instant","Talent":"Earth","Cost":"0","Pitch Value":"3","m":{"type":"Instant","talent":"Earth","pitch":"3","cost":"0"}},"248499":{"CardType":"Action","CardSubType":"Attack","Talent":"Earth","Cost":"3","Pitch Value":"1","Power":"7","Defense Value":"3","m":{"type":"Action","talent":"Earth","subtype":"Attack","pitch":"1","cost":"3","power":"7","defense":"3"}},"248500":{"CardType":"Action","CardSubType":"Attack","Talent":"Earth","Cost":"3","Pitch Value":"2","Power":"6","Defense Value":"3","m":{"type":"Action","talent":"Earth","subtype":"Attack","pitch":"2","cost":"3","power":"6","defense":"3"}},"248501":{"CardType":"Action","CardSubType":"Attack","Talent":"Earth","Cost":"3","Pitch Value":"3","Power":"5","Defense Value":"3","m":{"type":"Action","talent":"Earth","subtype":"Attack","pitch":"3","cost":"3","power":"5","defense":"3"}},"248503":{"Description":"When you attack with Break Ground, you may put a card from your arsenal on the bottom of your deck. If you do, draw a card.","CardType":"Action","CardSubType":"Attack","Talent":"Earth","Cost":"3","Pitch Value":"1","Power":"7","Defense Value":"2","m":{"type":"Action","talent":"Earth","subtype":"Attack","pitch":"1","cost":"3","power":"7","defense":"2"}},"248504":{"Description":"When you attack with Break Ground, you may put a card from your arsenal on the bottom of your deck. If you do, draw a card.","CardType":"Action","CardSubType":"Attack","Talent":"Earth","Cost":"3","Pitch Value":"2","Power":"6","Defense Value":"2","m":{"type":"Action","talent":"Earth","subtype":"Attack","pitch":"2","cost":"3","power":"6","defense":"2"}},"248506":{"Description":"When you attack with Break Ground, you may put a card from your arsenal on the bottom of your deck. If you do, draw a card.","CardType":"Action","CardSubType":"Attack","Talent":"Earth","Cost":"3","Pitch Value":"3","Power":"5","Defense Value":"2","m":{"type":"Action","talent":"Earth","subtype":"Attack","pitch":"3","cost":"3","power":"5","defense":"2"}},"248507":{"Description":"If Burgeoning is played from arsenal, it gains +1 [Power].","CardType":"Action","CardSubType":"Attack","Talent":"Earth","Cost":"2","Pitch Value":"1","Power":"6","Defense Value":"2","m":{"type":"Action","talent":"Earth","subtype":"Attack","pitch":"1","cost":"2","power":"6","defense":"2"}},"248508":{"Description":"If Burgeoning is played from arsenal, it gains +1 [Power].","CardType":"Action","CardSubType":"Attack","Talent":"Earth","Cost":"2","Pitch Value":"2","Power":"5","Defense Value":"2","m":{"type":"Action","talent":"Earth","subtype":"Attack","pitch":"2","cost":"2","power":"5","defense":"2"}},"248510":{"Description":"If Burgeoning is played from arsenal, it gains +1 [Power].","CardType":"Action","CardSubType":"Attack","Talent":"Earth","Cost":"2","Pitch Value":"3","Power":"4","Defense Value":"2","m":{"type":"Action","talent":"Earth","subtype":"Attack","pitch":"3","cost":"2","power":"4","defense":"2"}},"248511":{"Description":"The next attack action card you play this turn gains +5 [Power].\nGo again","CardType":"Action","Talent":"Earth","Cost":"2","Pitch Value":"1","Defense Value":"2","m":{"type":"Action","talent":"Earth","pitch":"1","cost":"2","defense":"2"}},"248512":{"Description":"The next attack action card you play this turn gains +4 [Power].\nGo again","CardType":"Action","Talent":"Earth","Cost":"2","Pitch Value":"2","Defense Value":"2","m":{"type":"Action","talent":"Earth","pitch":"2","cost":"2","defense":"2"}},"248514":{"Description":"The next attack action card you play this turn gains +3 [Power].\nGo again","CardType":"Action","Talent":"Earth","Cost":"2","Pitch Value":"3","Defense Value":"2","m":{"type":"Action","talent":"Earth","pitch":"3","cost":"2","defense":"2"}},"248516":{"Description":"Put target Earth or Elemental action card with cost 0 or greater from your graveyard on the bottom of your deck. Banish Sow Tomorrow.\nIf Sow Tomorrow is played from arsenal, draw a card.\nGo again","CardType":"Action","Talent":"Earth","Cost":"1","Pitch Value":"1","Defense Value":"2","m":{"type":"Action","talent":"Earth","pitch":"1","cost":"1","defense":"2"}},"248517":{"Description":"Put target Earth or Elemental action card with cost 1 or greater from your graveyard on the bottom of your deck. Banish Sow Tomorrow.\nIf Sow Tomorrow is played from arsenal, draw a card.\nGo again","CardType":"Action","Talent":"Earth","Cost":"1","Pitch Value":"2","Defense Value":"2","m":{"type":"Action","talent":"Earth","pitch":"2","cost":"1","defense":"2"}},"248518":{"Description":"Put target Earth or Elemental action card with cost 2 or greater from your graveyard on the bottom of your deck. Banish Sow Tomorrow.\nIf Sow Tomorrow is played from arsenal, draw a card.\nGo again","CardType":"Action","Talent":"Earth","Cost":"1","Pitch Value":"3","Defense Value":"2","m":{"type":"Action","talent":"Earth","pitch":"3","cost":"1","defense":"2"}},"248523":{"Description":"Go again\nInstant - Destroy Amulet of Earth: Attack action cards you control gain +1 [Power] and +1 [Defense] this turn. Activate this ability only if you have Earth fused this turn.","CardType":"Action","CardSubType":"Item","Talent":"Earth","Cost":"0","Pitch Value":"3","m":{"type":"Action","talent":"Earth","subtype":"Item","pitch":"3","cost":"0"}},"248528":{"Description":"Once per Turn Action - [1 Resource]: Cards and activated abilities cost opposing heroes an additional [1 Resource] this turn. Go again\nArcane Barrier 1 (If your hero would be dealt arcane damage, you may pay [1 Resource] instead. If you do, prevent 1 arcane damage that source would deal.)\nBlade Break (If you defend with Heart of Ice, destroy it when the combat chain closes.)","CardType":"Equipment","CardSubType":"Chest","Talent":"Ice","Cost":"0","Defense Value":"1","m":{"type":"Equipment","talent":"Ice","subtype":"Chest","cost":"0","defense":"1"}},"248532":{"Description":"Action - Destroy Coat of Frost: Create a Frostbite token under target hero's control. Go again","CardType":"Equipment","CardSubType":"Chest","Talent":"Ice","Defense Value":"0","m":{"type":"Equipment","talent":"Ice","subtype":"Chest","defense":"0"}},"247879":{"Description":"Go Again\nCards and activated abilities cost opposing heroes an additional [1 Resource].\nChannel Ice - At the beginning of your end phase, put a flow counter on Channel Lake Frigid then destroy it unless you put an Ice card from your pitch zone on the bottom of your deck for each flow counter on it.","CardType":"Action","CardSubType":"Aura","Talent":"Ice","Cost":"2","Pitch Value":"3","Defense Value":"3","m":{"type":"Action","talent":"Ice","subtype":"Aura","pitch":"3","cost":"2","defense":"3"}},"248564":{"Description":"Go Again\nCards and activated abilities cost opposing heroes an additional [1 Resource].\nChannel Ice - At the beginning of your end phase, put a flow counter on Channel Lake Frigid then destroy it unless you put an Ice card from your pitch zone on the bottom of your deck for each flow counter on it.","CardType":"Action","CardSubType":"Aura","Talent":"Ice","Cost":"2","Pitch Value":"3","Defense Value":"3","m":{"type":"Action","talent":"Ice","subtype":"Aura","pitch":"3","cost":"2","defense":"3"}},"248541":{"Description":"Target attack loses and can't gain go again unless the attacking hero pays [2 Resource].","CardType":"Instant","Talent":"Ice","Cost":"0","Pitch Value":"3","m":{"type":"Instant","talent":"Ice","pitch":"3","cost":"0"}},"248542":{"Description":"If Frost Fang hits a hero, they discard a card unless they pay [2 Resource].","CardType":"Action","CardSubType":"Attack","Talent":"Ice","Cost":"2","Pitch Value":"1","Power":"5","Defense Value":"2","m":{"type":"Action","talent":"Ice","subtype":"Attack","pitch":"1","cost":"2","power":"5","defense":"2"}},"248544":{"Description":"If Frost Fang hits a hero, they discard a card unless they pay [2 Resource].","CardType":"Action","CardSubType":"Attack","Talent":"Ice","Cost":"2","Pitch Value":"2","Power":"4","Defense Value":"2","m":{"type":"Action","talent":"Ice","subtype":"Attack","pitch":"2","cost":"2","power":"4","defense":"2"}},"248546":{"Description":"If Frost Fang hits a hero, they discard a card unless they pay [2 Resource].","CardType":"Action","CardSubType":"Attack","Talent":"Ice","Cost":"2","Pitch Value":"3","Power":"3","Defense Value":"2","m":{"type":"Action","talent":"Ice","subtype":"Attack","pitch":"3","cost":"2","power":"3","defense":"2"}},"248551":{"Description":"Your next attack this turn gains +3 [Power].\nWhenever an attack hits a hero this turn, create a Frostbite token under their control.\nGo again","CardType":"Action","Talent":"Ice","Cost":"1","Pitch Value":"1","Defense Value":"2","m":{"type":"Action","talent":"Ice","pitch":"1","cost":"1","defense":"2"}},"248552":{"Description":"Your next attack this turn gains +2 [Power].\nWhenever an attack hits a hero this turn, create a Frostbite token under their control.\nGo again","CardType":"Action","Talent":"Ice","Cost":"1","Pitch Value":"2","Defense Value":"2","m":{"type":"Action","talent":"Ice","pitch":"2","cost":"1","defense":"2"}},"248553":{"Description":"Your next attack this turn gains +1 [Power].\nWhenever an attack hits a hero this turn, create a Frostbite token under their control.\nGo again","CardType":"Action","Talent":"Ice","Cost":"1","Pitch Value":"3","Defense Value":"2","m":{"type":"Action","talent":"Ice","pitch":"3","cost":"1","defense":"2"}},"248556":{"Description":"The next Ice or Elemental attack action card you play this turn gains +3 [Power]. If it's fused, it gains dominate. (The defending hero can't defend the attack with more than 1 card from their hand.)\nGo again","CardType":"Action","Talent":"Ice","Cost":"0","Pitch Value":"1","Defense Value":"2","m":{"type":"Action","talent":"Ice","pitch":"1","cost":"0","defense":"2"}},"248558":{"Description":"The next Ice or Elemental attack action card you play this turn gains +2 [Power]. If it's fused, it gains dominate. (The defending hero can't defend the attack with more than 1 card from their hand.)\nGo again","CardType":"Action","Talent":"Ice","Cost":"0","Pitch Value":"2","Defense Value":"2","m":{"type":"Action","talent":"Ice","pitch":"2","cost":"0","defense":"2"}},"248559":{"Description":"The next Ice or Elemental attack action card you play this turn gains +1 [Power]. If it's fused, it gains dominate. (The defending hero can't defend the attack with more than 1 card from their hand.)\nGo again","CardType":"Action","Talent":"Ice","Cost":"0","Pitch Value":"3","Defense Value":"2","m":{"type":"Action","talent":"Ice","pitch":"3","cost":"0","defense":"2"}},"248560":{"Description":"If Icy Encounter hits a hero, create a Frostbite token under their control.","CardType":"Action","Talent":"Ice","Cost":"2","Pitch Value":"1","Power":"6","Defense Value":"2","m":{"type":"Action","talent":"Ice","pitch":"1","cost":"2","power":"6","defense":"2"}},"248561":{"Description":"If Icy Encounter hits a hero, create a Frostbite token under their control.","CardType":"Action","Talent":"Ice","Cost":"2","Pitch Value":"2","Power":"5","Defense Value":"2","m":{"type":"Action","talent":"Ice","pitch":"2","cost":"2","power":"5","defense":"2"}},"250024":{"Description":"If Icy Encounter hits a hero, create a Frostbite token under their control.","CardType":"Action","CardSubType":"Attack","Talent":"Ice","Cost":"3","Pitch Value":"3","Power":"4","Defense Value":"2","m":{"type":"Action","talent":"Ice","subtype":"Attack","pitch":"3","cost":"3","power":"4","defense":"2"}},"248341":{"CardType":"Action","CardSubType":"Attack","Talent":"Ice","Cost":"2","Pitch Value":"1","Power":"6","Defense Value":"3","Flavor Text":"The hand of winter grasps the land, laying life to rest.","m":{"type":"Action","talent":"Ice","subtype":"Attack","pitch":"1","cost":"2","power":"6","defense":"3"}},"248339":{"CardType":"Action","CardSubType":"Attack","Talent":"Ice","Cost":"2","Pitch Value":"2","Power":"5","Defense Value":"3","Flavor Text":"The hand of winter grasps the land, laying life to rest.","m":{"type":"Action","talent":"Ice","subtype":"Attack","pitch":"2","cost":"2","power":"5","defense":"3"}},"248340":{"CardType":"Action","CardSubType":"Attack","Talent":"Ice","Cost":"2","Pitch Value":"3","Power":"4","Defense Value":"3","Flavor Text":"The hand of winter grasps the land, laying life to rest.","m":{"type":"Action","talent":"Ice","subtype":"Attack","pitch":"3","cost":"2","power":"4","defense":"3"}},"248342":{"Description":"The next time an Ice or Elemental attack hits a hero this turn, create 3 Frostbite tokens under their control.\nGo again","CardType":"Action","Talent":"Ice","Cost":"0","Pitch Value":"1","Power":"0","Defense Value":"2","m":{"type":"Action","talent":"Ice","pitch":"1","cost":"0","power":"0","defense":"2"}},"248343":{"Description":"The next time an Ice or Elemental attack hits a hero this turn, create 2 Frostbite tokens under their control.\nGo again","CardType":"Action","Talent":"Ice","Cost":"0","Pitch Value":"2","Power":"0","Defense Value":"2","m":{"type":"Action","talent":"Ice","pitch":"2","cost":"0","power":"0","defense":"2"}},"248344":{"Description":"The next time an Ice or Elemental attack hits a hero this turn, create a Frostbite tokens under their control.\nGo again","CardType":"Action","Talent":"Ice","Cost":"0","Pitch Value":"3","Power":"0","Defense Value":"2","m":{"type":"Action","talent":"Ice","pitch":"3","cost":"0","power":"0","defense":"2"}},"248345":{"Description":"Target opposing hero may pay [3 Resource]. If they don't, your next attack this turn gains dominate. (The defending hero can't defend the attack with more than 1 card from their hand.)\nIf Polar Blast is played from arsenal, draw a card.\nGo again","CardType":"Action","Talent":"Ice","Cost":"1","Pitch Value":"1","Power":"0","Defense Value":"2","m":{"type":"Action","talent":"Ice","pitch":"1","cost":"1","power":"0","defense":"2"}},"248346":{"Description":"Target opposing hero may pay [2 Resource]. If they don't, your next attack this turn gains dominate. (The defending hero can't defend the attack with more than 1 card from their hand.)\nIf Polar Blast is played from arsenal, draw a card.\nGo again","CardType":"Action","Talent":"Ice","Cost":"1","Pitch Value":"2","Power":"0","Defense Value":"2","m":{"type":"Action","talent":"Ice","pitch":"2","cost":"1","power":"0","defense":"2"}},"248347":{"Description":"Target opposing hero may pay [1 Resource]. If they don't, your next attack this turn gains dominate. (The defending hero can't defend the attack with more than 1 card from their hand.)\nIf Polar Blast is played from arsenal, draw a card.\nGo again","CardType":"Action","Talent":"Ice","Cost":"1","Pitch Value":"3","Power":"0","Defense Value":"2","m":{"type":"Action","talent":"Ice","pitch":"3","cost":"1","power":"0","defense":"2"}},"248348":{"Description":"Target hero discards a card unless they pay [3 Resource].\nGo again","CardType":"Action","Talent":"Ice","Cost":"0","Pitch Value":"1","Power":"0","Defense Value":"2","m":{"type":"Action","talent":"Ice","pitch":"1","cost":"0","power":"0","defense":"2"}},"248349":{"Description":"Target hero discards a card unless they pay [2 Resource].\nGo again","CardType":"Action","Talent":"Ice","Cost":"0","Pitch Value":"2","Power":"0","Defense Value":"2","m":{"type":"Action","talent":"Ice","pitch":"2","cost":"0","power":"0","defense":"2"}},"248350":{"Description":"Target hero discards a card unless they pay [1 Resource].\nGo again","CardType":"Action","Talent":"Ice","Cost":"0","Pitch Value":"3","Power":"0","Defense Value":"2","m":{"type":"Action","talent":"Ice","pitch":"3","cost":"0","power":"0","defense":"2"}},"248354":{"Description":"Go again\nInstant - Destroy Amulet of Ice: Target hero discards a card unless they pay [2 Resource]. Activate this ability only if you have Ice fused this turn.","CardType":"Action","CardSubType":"Item","Talent":"Ice","Cost":"0","Pitch Value":"3","Power":"0","Defense Value":"0","m":{"type":"Action","talent":"Ice","subtype":"Item","pitch":"3","cost":"0","power":"0","defense":"0"}},"248359":{"Description":"Instant - [2 Resource]: The next time an attack action card you control hits a hero this turn, it deals 1 damage to them.\nSpellvoid 2 (If your hero would be dealt arcane damage, you may destroy Shock Charmers instead. If you do, prevent 2 arcane damage that source would deal.)","CardType":"Equipment","CardSubType":"Arms","Talent":"Lightning","Defense Value":"0","m":{"type":"Equipment","talent":"Lightning","subtype":"Arms","defense":"0"}},"248363":{"Description":"Whenever a Lightning or Elemental attack you control is defended by a card from hand, you may destroy Mark of Lightning. If you do, the attack deals 1 damage to the defending hero.","CardType":"Equipment","CardSubType":"Arms","Talent":"Lightning","Power":"0","Defense Value":"0","m":{"type":"Equipment","talent":"Lightning","subtype":"Arms","power":"0","defense":"0"}},"248366":{"Description":"Go again\n\nWhenever you play an action card, you may pay [1 Resource]. If you do, it gains go again.\n\nChannel Lightning - At the beginning of your end phase, put a flow counter on Channel Thunder Steppe then destroy it unless you put a Lightning card from your pitch zone on the bottom of your deck for each flow counter on it.","CardType":"Action","CardSubType":"Aura","Talent":"Lightning","Cost":"1","Pitch Value":"2","Power":"0","Defense Value":"3","m":{"type":"Action","talent":"Lightning","subtype":"Aura","pitch":"2","cost":"1","power":"0","defense":"3"}},"248373":{"Description":"Gain 1 action point. (You can only gain action points during your action phase.)","CardType":"Instant","Talent":"Lightning","Cost":"0","Pitch Value":"3","Power":"0","Defense Value":"0","m":{"type":"Instant","talent":"Lightning","pitch":"3","cost":"0","power":"0","defense":"0"}},"248375":{"Description":"The next action card you play this turn with cost 0 or greater gains go again.\nGo again","CardType":"Action","Talent":"Lightning","Cost":"0","Pitch Value":"1","Power":"0","Defense Value":"2","m":{"type":"Action","talent":"Lightning","pitch":"1","cost":"0","power":"0","defense":"2"}},"248377":{"Description":"The next action card you play this turn with cost 1 or greater gains go again.\nGo again","CardType":"Action","Talent":"Lightning","Cost":"0","Pitch Value":"2","Power":"0","Defense Value":"2","m":{"type":"Action","talent":"Lightning","pitch":"2","cost":"0","power":"0","defense":"2"}},"248379":{"Description":"The next action card you play this turn with cost 2 or greater gains go again.\nGo again","CardType":"Action","Talent":"Lightning","Cost":"0","Pitch Value":"3","Power":"0","Defense Value":"2","m":{"type":"Action","talent":"Lightning","pitch":"3","cost":"0","power":"0","defense":"2"}},"248383":{"Description":"The next Lightning or Elemental attack action card you play this turn gains +3 [Power]. If it's fused, it gains go again.\nGo again","CardType":"Action","Talent":"Lightning","Cost":"0","Pitch Value":"1","Power":"0","Defense Value":"2","m":{"type":"Action","talent":"Lightning","pitch":"1","cost":"0","power":"0","defense":"2"}},"248385":{"Description":"The next Lightning or Elemental attack action card you play this turn gains +2 [Power]. If it's fused, it gains go again.\nGo again","CardType":"Action","Talent":"Lightning","Cost":"0","Pitch Value":"2","Power":"0","Defense Value":"2","m":{"type":"Action","talent":"Lightning","pitch":"2","cost":"0","power":"0","defense":"2"}},"248387":{"Description":"The next Lightning or Elemental attack action card you play this turn gains +1 [Power]. If it's fused, it gains go again.\nGo again","CardType":"Action","Talent":"Lightning","Cost":"0","Pitch Value":"3","Power":"0","Defense Value":"2","m":{"type":"Action","talent":"Lightning","pitch":"3","cost":"0","power":"0","defense":"2"}},"248390":{"Description":"Target attack action card with cost 1 or less gains +3 [Power].","CardType":"Instant","Talent":"Lightning","Cost":"0","Pitch Value":"1","Power":"0","Defense Value":"0","Flavor Text":"\"Back in my day, folk used weapons made of metal.\" - Lishu, Crimson Haze Vigilante","m":{"type":"Instant","talent":"Lightning","pitch":"1","cost":"0","power":"0","defense":"0"}},"248391":{"Description":"Target attack action card with cost 1 or less gains +2 [Power].","CardType":"Instant","Talent":"Lightning","Cost":"0","Pitch Value":"2","Power":"0","Defense Value":"0","Flavor Text":"\"Back in my day, folk used weapons made of metal.\" - Lishu, Crimson Haze Vigilante","m":{"type":"Instant","talent":"Lightning","pitch":"2","cost":"0","power":"0","defense":"0"}},"248395":{"Description":"Target attack action card with cost 1 or less gains +1 [Power].","CardType":"Action","Talent":"Lightning","Cost":"0","Pitch Value":"3","Power":"0","Defense Value":"0","Flavor Text":"\"Back in my day, folk used weapons made of metal.\" - Lishu, Crimson Haze Vigilante","m":{"type":"Action","talent":"Lightning","pitch":"3","cost":"0","power":"0","defense":"0"}},"248396":{"Description":"Whenever a Lightning or Elemental action card would deal damage this combat chain, instead it deals that much damage plus 1.\nGo again","CardType":"Action","CardSubType":"Attack","Talent":"Lightning","Cost":"0","Pitch Value":"1","Power":"3","Defense Value":"0","m":{"type":"Action","talent":"Lightning","subtype":"Attack","pitch":"1","cost":"0","power":"3","defense":"0"}},"248399":{"Description":"Whenever a Lightning or Elemental action card would deal damage this combat chain, instead it deals that much damage plus 1.\nGo again","CardType":"Action","CardSubType":"Attack","Talent":"Lightning","Cost":"0","Pitch Value":"2","Power":"1","Defense Value":"0","m":{"type":"Action","talent":"Lightning","subtype":"Attack","pitch":"2","cost":"0","power":"1","defense":"0"}},"248567":{"Description":"Whenever a Lightning or Elemental action card would deal damage this combat chain, instead it deals that much damage plus 1.\nGo again","CardType":"Action","CardSubType":"Attack","Talent":"Lightning","Cost":"0","Pitch Value":"3","Power":"1","Defense Value":"0","m":{"type":"Action","talent":"Lightning","subtype":"Attack","pitch":"3","cost":"0","power":"1","defense":"0"}},"248402":{"Description":"If Lightning Surge is played from arsenal, it gains go again.","CardType":"Action","CardSubType":"Attack","Talent":"Lightning","Cost":"0","Pitch Value":"1","Power":"4","Defense Value":"2","m":{"type":"Action","talent":"Lightning","subtype":"Attack","pitch":"1","cost":"0","power":"4","defense":"2"}},"248405":{"Description":"If Lightning Surge is played from arsenal, it gains go again.","CardType":"Action","CardSubType":"Attack","Talent":"Lightning","Cost":"0","Pitch Value":"2","Power":"3","Defense Value":"2","m":{"type":"Action","talent":"Lightning","subtype":"Attack","pitch":"2","cost":"0","power":"3","defense":"2"}},"248407":{"Description":"If Lightning Surge is played from arsenal, it gains go again.","CardType":"Action","CardSubType":"Attack","Talent":"Lightning","Cost":"0","Pitch Value":"3","Power":"2","Defense Value":"2","m":{"type":"Action","talent":"Lightning","subtype":"Attack","pitch":"3","cost":"0","power":"2","defense":"2"}},"248411":{"CardType":"Action","CardSubType":"Attack","Talent":"Lightning","Cost":"1","Pitch Value":"1","Power":"5","Defense Value":"3","Flavor Text":"The hand of lightning strikes the land, jolting life from its slumber.","m":{"type":"Action","talent":"Lightning","subtype":"Attack","pitch":"1","cost":"1","power":"5","defense":"3"}},"248414":{"CardType":"Action","CardSubType":"Attack","Talent":"Lightning","Cost":"1","Pitch Value":"2","Power":"4","Defense Value":"3","Flavor Text":"The hand of lightning strikes the land, jolting life from its slumber.","m":{"type":"Action","talent":"Lightning","subtype":"Attack","pitch":"2","cost":"1","power":"4","defense":"3"}},"248416":{"CardType":"Action","CardSubType":"Attack","Talent":"Lightning","Cost":"1","Pitch Value":"3","Power":"3","Defense Value":"3","Flavor Text":"The hand of lightning strikes the land, jolting life from its slumber.","m":{"type":"Action","talent":"Lightning","subtype":"Attack","pitch":"3","cost":"1","power":"3","defense":"3"}},"248417":{"Description":"Once per Turn Instant - [2 Resource]: Shock Striker gains \"If Shock Striker hits a hero, deal 1 damage to them.\"","CardType":"Action","CardSubType":"Attack","Talent":"Lightning","Cost":"1","Pitch Value":"1","Power":"5","Defense Value":"2","m":{"type":"Action","talent":"Lightning","subtype":"Attack","pitch":"1","cost":"1","power":"5","defense":"2"}},"248418":{"Description":"Once per Turn Instant - [2 Resource]: Shock Striker gains \"If Shock Striker hits a hero, deal 1 damage to them.\"","CardType":"Action","CardSubType":"Attack","Talent":"Lightning","Cost":"1","Pitch Value":"2","Power":"4","Defense Value":"2","m":{"type":"Action","talent":"Lightning","subtype":"Attack","pitch":"2","cost":"1","power":"4","defense":"2"}},"248419":{"Description":"Once per Turn Instant - [2 Resource]: Shock Striker gains \"If Shock Striker hits a hero, deal 1 damage to them.\"","CardType":"Action","CardSubType":"Attack","Talent":"Lightning","Cost":"1","Pitch Value":"3","Power":"3","Defense Value":"2","m":{"type":"Action","talent":"Lightning","subtype":"Attack","pitch":"3","cost":"1","power":"3","defense":"2"}},"248421":{"Description":"The next time an attack action card hits a hero this turn, it deals 3 damage to them.    If Electrify is played from arsenal, draw a card.\nGo again","CardType":"Action","Talent":"Lightning","Cost":"1","Pitch Value":"1","Power":"0","Defense Value":"2","m":{"type":"Action","talent":"Lightning","pitch":"1","cost":"1","power":"0","defense":"2"}},"248424":{"Description":"The next time an attack action card hits a hero this turn, it deals 2 damage to them.    If Electrify is played from arsenal, draw a card.\nGo again","CardType":"Action","Talent":"Lightning","Cost":"1","Pitch Value":"2","Power":"0","Defense Value":"2","m":{"type":"Action","talent":"Lightning","pitch":"2","cost":"1","power":"0","defense":"2"}},"248426":{"Description":"The next time an attack action card hits a hero this turn, it deals 1 damage to them.    If Electrify is played from arsenal, draw a card.\nGo again","CardType":"Action","Talent":"Lightning","Cost":"1","Pitch Value":"3","Power":"0","Defense Value":"2","m":{"type":"Action","talent":"Lightning","pitch":"3","cost":"1","power":"0","defense":"2"}},"248429":{"Description":"Go again\n\nInstant - Destroy Amulet of Lightning: Target action card gains go again. Activate this ability only if you have Lightning fused this turn.\"","CardType":"Action","Talent":"Lightning","Cost":"0","Pitch Value":"3","Power":"0","Defense Value":"0","m":{"type":"Action","talent":"Lightning","pitch":"3","cost":"0","power":"0","defense":"0"}},"248434":{"Description":"Whenever you defend with Rampart of the Ram's Head, you may pay [1 Resource]. If you do, it gains +1 [Defense] until end of turn.","CardType":"Equipment","Class":"Guardian","Defense Value":"0","m":{"type":"Equipment","class":"Guardian","defense":"0"}},"248437":{"Description":"Blade Break (If you defend with Rotten Old Buckler, destroy it when the combat chain closes.)","CardType":"Equipment","Class":"Guardian","Defense Value":"1","m":{"type":"Equipment","class":"Guardian","defense":"1"}},"248444":{"Description":"Your next Guardian attack this turn gains +1 [Power], dominate, and \"\"If this hits a hero, they discard 2 cards.\"\nGo again","CardType":"Action","Class":"Guardian","Cost":"3","Pitch Value":"3","Power":"0","Defense Value":"3","Flavor Text":"Heavens old, eternal cold; the Ollin's return, the Fates foretold.","m":{"type":"Action","class":"Guardian","pitch":"3","cost":"3","power":"0","defense":"3"}},"248446":{"Description":"Go again\nWhen Embolden enters the arena, if you control another non-token aura, draw a card.\nAt the beginning of your action phase, destroy Embolden then the next Guardian attack action card you play this turn gains +5 [Power].\"","CardType":"Action","CardSubType":"Aura","Class":"Guardian","Cost":"4","Pitch Value":"1","Power":"0","Defense Value":"3","m":{"type":"Action","class":"Guardian","subtype":"Aura","pitch":"1","cost":"4","power":"0","defense":"3"}},"248453":{"Description":"Go again\nWhen Embolden enters the arena, if you control another non-token aura, draw a card.\nAt the beginning of your action phase, destroy Embolden then the next Guardian attack action card you play this turn gains +4 [Power].\"","CardType":"Action","CardSubType":"Aura","Class":"Guardian","Cost":"4","Pitch Value":"2","Power":"0","Defense Value":"3","m":{"type":"Action","class":"Guardian","subtype":"Aura","pitch":"2","cost":"4","power":"0","defense":"3"}},"248455":{"Description":"Go again\nWhen Embolden enters the arena, if you control another non-token aura, draw a card.\nAt the beginning of your action phase, destroy Embolden then the next Guardian attack action card you play this turn gains +3 [Power].\"","CardType":"Action","CardSubType":"Aura","Class":"Guardian","Cost":"4","Pitch Value":"3","Power":"0","Defense Value":"3","m":{"type":"Action","class":"Guardian","subtype":"Aura","pitch":"3","cost":"4","power":"0","defense":"3"}},"248461":{"Description":"While Thump's [Power] is greater than its base [Power], it gains dominate and \"If this hits a hero, they discard a card.\" (The defending hero can't defend Thump with more than 1 card from their hand.)","CardType":"Action","CardSubType":"Attack","Class":"Guardian","Cost":"4","Pitch Value":"1","Power":"6","Defense Value":"3","m":{"type":"Action","class":"Guardian","subtype":"Attack","pitch":"1","cost":"4","power":"6","defense":"3"}},"248464":{"Description":"While Thump's [Power] is greater than its base [Power], it gains dominate and \"If this hits a hero, they discard a card.\" (The defending hero can't defend Thump with more than 1 card from their hand.)","CardType":"Action","CardSubType":"Attack","Class":"Guardian","Cost":"4","Pitch Value":"2","Power":"5","Defense Value":"3","m":{"type":"Action","class":"Guardian","subtype":"Attack","pitch":"2","cost":"4","power":"5","defense":"3"}},"248468":{"Description":"While Thump's [Power] is greater than its base [Power], it gains dominate and \"If this hits a hero, they discard a card.\" (The defending hero can't defend Thump with more than 1 card from their hand.)","CardType":"Action","CardSubType":"Attack","Class":"Guardian","Cost":"4","Pitch Value":"3","Power":"4","Defense Value":"3","m":{"type":"Action","class":"Guardian","subtype":"Attack","pitch":"3","cost":"4","power":"4","defense":"3"}},"250023":{"Description":"Seismic Surge\nAt the beginning of your action phase, destroy Seismic Surge then the next Guardian attack action card you play this turn costs [1 Resource] less to play.\n\nRosetta Thorn\nOnce per Turn Action - [1 Resource]: Attack\nWhenever you attack with Rosetta Thorn, if you've played an attack action card and a non-attack action card this turn, deal 2 arcane damage to target hero.","CardType":"Token / Weapon","CardSubType":"Aura;Sword (2H)","Class":"Guardian;Runeblade","Power":"2","m":{"type":"Token / Weapon","class":"Guardian / Runeblade","subtype":"Aura / Sword (2H)","power":"2"}},"248475":{"Description":"While you have a face up card in your arsenal, you have an additional arsenal zone.\nWhen New Horizon is destroyed, destroy all cards in your arsenal.\nBlade Break (If you defend with New Horizon, destroy it when the combat chain closes.)","CardType":"Equipment","CardSubType":"Head","Class":"Ranger","Defense Value":"2","m":{"type":"Equipment","class":"Ranger","subtype":"Head","defense":"2"}},"248478":{"Description":"Instant - Destroy Honing Hood: Return all cards in your arsenal to your hand, then put a card from your hand face down into your arsenal.","CardType":"Equipment","CardSubType":"Head","Class":"Ranger","Defense Value":"0","m":{"type":"Equipment","class":"Ranger","subtype":"Head","defense":"0"}},"248485":{"Description":"Your next arrow attack this turn gains +3 [Power] and \"If this hits a hero, at the beginning of their next end phase, they discard all cards in their hand and destroy all cards in their arsenal.\"\nGo again","CardType":"Action","Class":"Ranger","Cost":"0","Pitch Value":"1","Power":"0","Defense Value":"2","m":{"type":"Action","class":"Ranger","pitch":"1","cost":"0","power":"0","defense":"2"}},"248492":{"Description":"(Arrows can only be played from arsenal and only if you control a bow.)\nIf Bolt'n Shot's [Power] is greater than its base [Power], it has go again and \"If it hits, reload.\" (If you have no cards in your arsenal, you may put a card from your hand face down into your arsenal.)\"","CardType":"Action","CardSubType":"Arrow Attack","Class":"Ranger","Cost":"0","Pitch Value":"1","Power":"4","Defense Value":"3","m":{"type":"Action","class":"Ranger","subtype":"Arrow Attack","pitch":"1","cost":"0","power":"4","defense":"3"}},"248496":{"Description":"(Arrows can only be played from arsenal and only if you control a bow.)\nIf Bolt'n Shot's [Power] is greater than its base [Power], it has go again and \"If it hits, reload.\" (If you have no cards in your arsenal, you may put a card from your hand face down into your arsenal.)\"","CardType":"Action","CardSubType":"Arrow Attack","Class":"Ranger","Cost":"0","Pitch Value":"2","Power":"3","Defense Value":"3","m":{"type":"Action","class":"Ranger","subtype":"Arrow Attack","pitch":"2","cost":"0","power":"3","defense":"3"}},"248498":{"Description":"(Arrows can only be played from arsenal and only if you control a bow.)\nIf Bolt'n Shot's [Power] is greater than its base [Power], it has go again and \"If it hits, reload.\" (If you have no cards in your arsenal, you may put a card from your hand face down into your arsenal.)\"","CardType":"Action","CardSubType":"Arrow Attack","Class":"Ranger","Cost":"0","Pitch Value":"3","Power":"2","Defense Value":"3","m":{"type":"Action","class":"Ranger","subtype":"Arrow Attack","pitch":"3","cost":"0","power":"2","defense":"3"}},"248509":{"Description":"Your next arrow attack this turn gains +4 [Power].\nReload (If you have no cards in your arsenal, you may put a card from your hand face down into your arsenal.)\nGo again","CardType":"Action","Class":"Ranger","Cost":"1","Pitch Value":"1","Power":"0","Defense Value":"2","m":{"type":"Action","class":"Ranger","pitch":"1","cost":"1","power":"0","defense":"2"}},"248513":{"Description":"Your next arrow attack this turn gains +3 [Power].\nReload (If you have no cards in your arsenal, you may put a card from your hand face down into your arsenal.)\nGo again","CardType":"Action","Class":"Ranger","Cost":"1","Pitch Value":"2","Power":"0","Defense Value":"2","m":{"type":"Action","class":"Ranger","pitch":"2","cost":"1","power":"0","defense":"2"}},"248515":{"Description":"Your next arrow attack this turn gains +2 [Power].\nReload (If you have no cards in your arsenal, you may put a card from your hand face down into your arsenal.)\nGo again","CardType":"Action","Class":"Ranger","Cost":"1","Pitch Value":"3","Power":"0","Defense Value":"2","m":{"type":"Action","class":"Ranger","pitch":"3","cost":"1","power":"0","defense":"2"}},"248522":{"Description":"Once per Turn Action - [1 Resource]: Attack\nWhenever you attack with Duskblade, if you've played an attack action card and a 'non-attack' action card this turn, put a +1 [Power] counter on Duskblade..\nAt the beginning of your end phase, if you haven't played an attack action card and a 'non-attack' action card this turn, remove all +1 [Power] counters from Duskblade.\"","CardType":"Weapon","CardSubType":"Sword (2H)","Class":"Runeblade","Power":"2","Defense Value":"0","m":{"type":"Weapon","class":"Runeblade","subtype":"Sword (2H)","power":"2","defense":"0"}},"248530":{"Description":"Once per Turn Instant - [1 Resource], put a bind counter on Spellbound Creepers: You may play your next 'non-attack' action card this turn as though it were an instant. Activate this ability only if you have attacked or defended with an attack action card this turn.\nAt the beginning of your end phase, destroy Spellbound Creepers unless you have dealt arcane damage equal to or greater than the number of bind counters on Spellbound Creepers.\nBlade Break (If you defend with Spellbound Creepers, destroy it when the combat chain closes.)","CardType":"Equipment","CardSubType":"Legs","Class":"Runeblade","Power":"0","Defense Value":"1","m":{"type":"Equipment","class":"Runeblade","subtype":"Legs","power":"0","defense":"1"}},"248534":{"Description":"Attack Reaction - [1 Resource], destroy Sutcliffe's Suede Hides: Target attack action card gains go again. Activate this ability only if you have played a 'non-attack' action card this turn.","CardType":"Equipment","CardSubType":"Legs","Class":"Runeblade","Power":"0","Defense Value":"0","m":{"type":"Equipment","class":"Runeblade","subtype":"Legs","power":"0","defense":"0"}},"248535":{"Description":"Go again\nAttack action cards you control gain \"When you attack with this, deal 1 arcane damage to target hero.\"\nAt the beginning of your end phase, destroy Sting of Sorcery.","CardType":"Action","CardSubType":"Aura","Class":"Runeblade","Cost":"0","Pitch Value":"3","Power":"0","Defense Value":"2","m":{"type":"Action","class":"Runeblade","subtype":"Aura","pitch":"3","cost":"0","power":"0","defense":"2"}},"248536":{"Description":"Deal 1 arcane damage to the attacking hero.\nIf you have dealt arcane damage this turn, Sigil of Suffering gains +1 [Defense].","CardType":"Defense Reaction","Class":"Runeblade","Cost":"0","Pitch Value":"1","Power":"0","Defense Value":"3","m":{"type":"Defense Reaction","class":"Runeblade","pitch":"1","cost":"0","power":"0","defense":"3"}},"248539":{"Description":"Deal 1 arcane damage to the attacking hero.\nIf you have dealt arcane damage this turn, Sigil of Suffering gains +1 [Defense].","CardType":"Defense Reaction","Class":"Runeblade","Cost":"0","Pitch Value":"2","Power":"0","Defense Value":"2","m":{"type":"Defense Reaction","class":"Runeblade","pitch":"2","cost":"0","power":"0","defense":"2"}},"248540":{"Description":"Deal 1 arcane damage to the attacking hero.\nIf you have dealt arcane damage this turn, Sigil of Suffering gains +1 [Defense].","CardType":"Defense Reaction","Class":"Runeblade","Cost":"0","Pitch Value":"3","Power":"0","Defense Value":"1","m":{"type":"Defense Reaction","class":"Runeblade","pitch":"3","cost":"0","power":"0","defense":"1"}},"248543":{"Description":"When you attack with Singeing Steelblade, deal 1 arcane damage to target hero.","CardType":"Action","CardSubType":"Attack","Class":"Runeblade","Cost":"1","Pitch Value":"1","Power":"4","Defense Value":"3","m":{"type":"Action","class":"Runeblade","subtype":"Attack","pitch":"1","cost":"1","power":"4","defense":"3"}},"248545":{"Description":"When you attack with Singeing Steelblade, deal 1 arcane damage to target hero.","CardType":"Action","CardSubType":"Attack","Class":"Runeblade","Cost":"1","Pitch Value":"2","Power":"3","Defense Value":"3","m":{"type":"Action","class":"Runeblade","subtype":"Attack","pitch":"2","cost":"1","power":"3","defense":"3"}},"248547":{"Description":"When you attack with Singeing Steelblade, deal 1 arcane damage to target hero.","CardType":"Action","CardSubType":"Attack","Class":"Runeblade","Cost":"1","Pitch Value":"3","Power":"2","Defense Value":"3","m":{"type":"Action","class":"Runeblade","subtype":"Attack","pitch":"3","cost":"1","power":"2","defense":"3"}},"248548":{"Description":"Instant - Destroy Ragamuffin's Hat: Draw a card then put a card from your hand on the top or bottom of your deck. Activate this ability only if you have 1 card in hand.","CardType":"Equipment","CardSubType":"Head","Class":"Generic","Defense Value":"0","m":{"type":"Equipment","class":"Generic","subtype":"Head","defense":"0"}},"248550":{"Description":"Action - Put a card from your hand on the bottom of your deck, destroy Deep Blue: Gain [3 Resource]. Go again","CardType":"Equipment","CardSubType":"Chest","Class":"Generic","Defense Value":"0","m":{"type":"Equipment","class":"Generic","subtype":"Chest","defense":"0"}},"248554":{"Description":"Action - Destroy Cracker Jax: The next attack action card you play this turn gains +1 [Power]. Go again","CardType":"Equipment","CardSubType":"Arms","Class":"Generic","Defense Value":"0","m":{"type":"Equipment","class":"Generic","subtype":"Arms","defense":"0"}},"248557":{"Description":"Instant - Destroy Runaways: Prevent the next 1 damage that would be dealt to your hero this turn. Activate this ability only if your hero has been dealt damage this turn.","CardType":"Equipment","CardSubType":"Legs","Class":"Generic","Defense Value":"0","m":{"type":"Equipment","class":"Generic","subtype":"Legs","defense":"0"}},"248563":{"Description":"(Cracked Bauble exists to support Booster Draft and Sealed Deck formats. A player may add any number of Cracked Baubles to their deck. Typically, a player would only do this if they did not have enough legally playable cards to make a 30 card minimum deck.)","CardType":"Resource","Class":"Generic","Pitch Value":"2","m":{"type":"Resource","class":"Generic","pitch":"2"}},"245207":{"Description":"Ready-to-play out of the box, Tales of Aria Blitz Decks are crafted as an introduction product to Flesh and Blood and perfect for kitchen table gaming. Each Blitz Deck includes a rainbow foil hero card, a beautiful addition to the collection of new and experienced players alike.\n\nProduct Configurations:\n• 40 card pre-constructed deck + hero, weapon and equipment cards.\n• 9 decks per display (3 of each hero).\n• Designed for fun fast game play. Ideal for new players and kitchen table gaming."},"245211":{"Description":"Ready-to-play out of the box, Tales of Aria Blitz Decks are crafted as an introduction product to Flesh and Blood and perfect for kitchen table gaming. Each Blitz Deck includes a rainbow foil hero card, a beautiful addition to the collection of new and experienced players alike.\n\nProduct Configurations:\n• 40 card pre-constructed deck + hero, weapon and equipment cards.\n• 4 Tales of Aria Blitz Deck Displays per display (9 decks of per display).\n• Designed for fun fast game play. Ideal for new players and kitchen table gaming."},"245214":{"Description":"Ready-to-play out of the box, Tales of Aria Blitz Decks are crafted as an introduction product to Flesh and Blood and perfect for kitchen table gaming. Each Blitz Deck includes a rainbow foil hero card, a beautiful addition to the collection of new and experienced players alike.\n\nProduct Configurations:\n• 1 each of the 3 Blitz Deck designs for Tales of Aria.\n• 40 card pre-constructed deck + hero, weapon and equipment cards.\n• Designed for fun fast game play. Ideal for new players and kitchen table gaming."},"245202":{"Description":"The protectors of Isenloft awaken from their endless winter slumber. The wardens of Candlehold sharpen their thorns within the blossoming undergrowth. The prophets of Volthaven set their sights on a future painted by great aurora.\nTales of Aria is a standalone booster set introducing three new heroes with all new mechanics, as we explore the vibrant land of Aria and the troubles that lie within. Designed for exceptional sealed deck, booster draft, and constructed format play.\n\nProduct Configuration:\nEach sealed booster box case contains 4 booster boxes of Tales of Aria First Edition.\nSet Configuration:\n• 238 card set (1 Fabled, 6 Legendary, 27 Majestic, 54 Rares, 136 Commons, 14 Tokens)\n• Designed to support sealed deck and booster draft\n• Contains cold foils."},"253573":{"Description":"The protectors of Isenloft awaken from their endless winter slumber. The wardens of Candlehold sharpen their thorns within the blossoming undergrowth. The prophets of Volthaven set their sights on a future painted by great aurora.\nTales of Aria is a standalone booster set introducing three new heroes with all new mechanics, as we explore the vibrant land of Aria and the troubles that lie within. Designed for exceptional sealed deck, booster draft, and constructed format play.\n\nProduct Configuration:\nEach sealed booster box case contains 4 booster boxes of Tales of Aria Unlimited Edition.\nSet Configuration:\n• 238 card set (1 Fabled, 6 Legendary, 27 Majestic, 54 Rares, 136 Commons, 14 Tokens)\n• Designed to support sealed deck and booster draft"},"245203":{"Description":"The protectors of Isenloft awaken from their endless winter slumber. The wardens of Candlehold sharpen their thorns within the blossoming undergrowth. The prophets of Volthaven set their sights on a future painted by great aurora.\nTales of Aria is a standalone booster set introducing three new heroes with all new mechanics, as we explore the vibrant land of Aria and the troubles that lie within. Designed for exceptional sealed deck, booster draft, and constructed format play.\n\nProduct Configuration:\nEach sealed booster box 24 booster packs of Tales of Aria First Edition. (15 cards per pack)\nSet Configuration:\n• 238 card set (1 Fabled, 6 Legendary, 27 Majestic, 54 Rares, 136 Commons, 14 Tokens)\n• Designed to support sealed deck and booster draft\n• Contains cold foils."},"253572":{"Description":"The protectors of Isenloft awaken from their endless winter slumber. The wardens of Candlehold sharpen their thorns within the blossoming undergrowth. The prophets of Volthaven set their sights on a future painted by great aurora.\nTales of Aria is a standalone booster set introducing three new heroes with all new mechanics, as we explore the vibrant land of Aria and the troubles that lie within. Designed for exceptional sealed deck, booster draft, and constructed format play.\n\nProduct Configuration:\nEach sealed booster box 24 booster packs of Tales of Aria Unlimited Edition. (15 cards per pack)\nSet Configuration:\n• 238 card set (1 Fabled, 6 Legendary, 27 Majestic, 54 Rares, 136 Commons, 14 Tokens)\n• Designed to support sealed deck and booster draft"},"245204":{"Description":"The protectors of Isenloft awaken from their endless winter slumber. The wardens of Candlehold sharpen their thorns within the blossoming undergrowth. The prophets of Volthaven set their sights on a future painted by great aurora.\nTales of Aria is a standalone booster set introducing three new heroes with all new mechanics, as we explore the vibrant land of Aria and the troubles that lie within. Designed for exceptional sealed deck, booster draft, and constructed format play.\n\nProduct Configuration:\nEach sealed booster pack contains 15 random cards.\nSet Configuration:\n• 238 card set (1 Fabled, 6 Legendary, 27 Majestic, 54 Rares, 136 Commons, 14 Tokens)\n• Designed to support sealed deck and booster draft\n• Contains cold foils."},"253571":{"Description":"The protectors of Isenloft awaken from their endless winter slumber. The wardens of Candlehold sharpen their thorns within the blossoming undergrowth. The prophets of Volthaven set their sights on a future painted by great aurora.\nTales of Aria is a standalone booster set introducing three new heroes with all new mechanics, as we explore the vibrant land of Aria and the troubles that lie within. Designed for exceptional sealed deck, booster draft, and constructed format play.\n\nProduct Configuration:\nEach sealed booster pack contains 15 random cards.\nSet Configuration:\n• 238 card set (1 Fabled, 6 Legendary, 27 Majestic, 54 Rares, 136 Commons, 14 Tokens)\n• Designed to support sealed deck and booster draft"}}