{"243434":{"SubType":"Creature — Pegasus","P":"2","T":"3","OracleText":"Flying\nWhen Arborea Pegasus enters the battlefield, target creature gets +1/+1 and gains flying until end of turn.","FlavorText":"The noble steeds of the elven gods can sometimes be persuaded to allow mere mortals on their backs.","m":{"artist":"Justyna Dura","type":"Creature — Pegasus","mana":"{3}{W}","pt":"2/3"}},"245162":{"OracleText":"• 4 players • 2 packs • 45 min • d6\nObjective:\nUse the cards in a booster to inspire your own one-shot adventure!\nGet Ready:\nPick one player to be the Dungeon Master (DM). The DM opens a booster and selects a hand of 6 non-land Magic cards to each of the three other players. These cards represent actions. Discard all remaining cards.\nActions: Card color represents the type of action, and mana value represents its power.\n• White = Charisma (coercion, leadership, etc.)\n• Blue = Intelligence (investigation, knowledge, arcane lore, etc.)\n• Black = Strength (melee attacks, climbing, moving large objects, etc.)\n• Red = Dexterity (ranged attacks, dodging, sleight of hand, etc.)\n• Green = Wisdom (common sense, intuition, empathy, etc.)\n• Colorless = Constitution (running, swimming, resisting disease, etc.)\nLet's Play:\nFirst, each player describes their character based on the powerful action or actions they have, including a name and backstory. The DM secretly picks a card from their hand to represent the first encounter, using the name and art of the card as inspiration for storytelling. They note the Difficulty Class (DC) for the encounter, which is 6 plus the mana value of the card.\nPlayers use their actions to try to overcome the encounter. One player reveals a card and describes what their character does, using the color, name and art of the card as inspiration. Then they roll a six-sided die and add the results to the mana value of their chosen action.\nIf the total is greater than or equal to the DC, the players overcome the encounter, and the DM describes their success! If the total is lower than the DC, the DM describes their failure, and other players may use additional actions, adding their mana value and dice roll to the total until they overcome the encounter.\nAfter the players overcome the encounter, the DM reveals the encounter card and sets up the next encounter using another card from their hand.\nTo Win:\nIf the players can overcome all six encounters without running out of actions, they win!"},"244122":{"SubType":"Token Creature — Faerie Dragon","P":"1","T":"1","OracleText":"Flying","m":{"artist":"Iris Compiet","type":"Token Creature — Faerie Dragon","pt":"1/1"}},"245066":{"SubType":"Token Creature — Spider // Emblem — Lolth","P":"2","T":"1","OracleText":"Menace, reach\n//\nEmblem — Lolth, Spider Queen\nWhenever an opponent is dealt combat damage by one or more creatures you control, if that player lost less than 8 life this turn, they lose life equal to the difference.","m":{"type":"Token Creature — Spider // Emblem — Lolth","pt":"2/1"}},"245050":{"SubType":"Token Creature — Devil // Token Creature — Faerie Dragon","P":"1/1","T":"1/1","OracleText":"When this creature dies, it deals 1 damage to any target.\n//\nFaerie Dragon\nFlying","m":{"type":"Token Creature — Devil // Token Creature — Faerie Dragon","pt":"1/1/1/1"}},"244138":{"SubType":"Token Creature — Wolf","P":"2","T":"2","m":{"artist":"Daren Bader","type":"Token Creature — Wolf","pt":"2/2"}},"245098":{"SubType":"Token Creature — Wolf // Token Creature — Zombie","P":"2/2","T":"2/2","m":{"type":"Token Creature — Wolf // Token Creature — Zombie","pt":"2/2/2/2"}},"245082":{"SubType":"Token Artifact — Treasure // Emblem — Lolth","OracleText":"T, Sacrifice this artifact: Add one mana of any color.\n//\nEmblem — Lolth, Spider Queen\nWhenever an opponent is dealt combat damage by one or more creatures you control, if that player lost less than 8 life this turn, they lose life equal to the difference.","m":{"type":"Token Artifact — Treasure // Emblem — Lolth"}},"243402":{"SubType":"Creature — Elf Monk","P":"1","T":"1","OracleText":"Flurry of Blows — Whenever you cast your second spell each turn, put a +1/+1 counter on Monk of the Open Hand.","FlavorText":"His mind is a tranquil meadow, his fists a raging storm.","m":{"artist":"Bryan Sola","type":"Creature — Elf Monk","mana":"{W}","pt":"1/1"}},"243210":{"SubType":"Creature — Angel","P":"3","T":"3","OracleText":"Flying.\nWhenever Planar Ally attacks, venture into the dungeon. (Enter the first room or advance to the next room.)","FlavorText":"Her light touches every corner and her wings brush either wall, leaving no place for evil to lurk.","m":{"artist":"Marta Nael","type":"Creature — Angel","mana":"{3}{W}{W}","pt":"3/3"}},"243082":{"SubType":"Instant","OracleText":"Choose one —\n• Rouse the Party — Creatures you control get +1/+1 until end of turn.\n• Set Off Traps — This spell deals 5 damage to target attacking creature.","m":{"artist":"Zezhou Chen","type":"Instant","mana":"{1}{W}"}},"243066":{"SubType":"Instant","OracleText":"Choose one —\n• Fight the Current — Return target nonland permanent to its owner's hand.\n• Find a Crossing — Target creature gets +1/+0 until end of turn and can't be blocked this turn.","m":{"artist":"Viko Menezes","type":"Instant","mana":"{1}{U}"}},"243450":{"SubType":"Artifact — Equipment","OracleText":"Whenever equipped creature attacks, it gains deathtouch until end of turn.\nWhenever equipped creature attacks alone, defending player loses 2 life and you gain 2 life.\nEquip 2 (2: Attach to target creature you control. Equip only as a sorcery.)","m":{"artist":"Olena Richards","type":"Artifact — Equipment","mana":"{B}"}},"243226":{"SubType":"Creature — Dwarf Citizen","P":"1","T":"4","OracleText":"When Skullport Merchant enters the battlefield, create a Treasure token. (It's an artifact with \"T, Sacrifice this artifact: Add one mana of any color.\")\n1B, Sacrifice another creature or a Treasure: Draw a card.","FlavorText":"\"Buy something or get out.\"","m":{"artist":"Aaron Miller","type":"Creature — Dwarf Citizen","mana":"{2}{B}","pt":"1/4"}},"243114":{"SubType":"Instant","P":"3","T":"5","OracleText":"At the beginning of your end step, if a creature died this turn, venture into the dungeon. (Enter the first room or advance to the next room.)","FlavorText":"\"On the plus side, Throg no longer thinks he's clever.\"\n—Xanathar","m":{"artist":"Nicholas Gregory","type":"Creature — Zombie Ogre","mana":"{3}{B}{B}","pt":"3/5"}},"243306":{"SubType":"Instant","OracleText":"Farideh's Fireball deals 5 damage to target creature or planeswalker. Roll a d20.\n1-9 | Farideh's Fireball deals 2 damage to each player.\n10-20 | Farideh's Fireball deals 2 damage to each opponent.","m":{"artist":"Josu Hernaiz","type":"Instant","mana":"{3}{R}{R}"}},"243258":{"SubType":"Creature — Goblin","P":"4","T":"3","OracleText":"When Swarming Goblins enters the battlefield, roll a d20.\n1-9 | Create a 1/1 red Goblin creature token.\n10-19 | Create two of those tokens.\n20 | Create three of those tokens.","m":{"artist":"Andrew Mar","type":"Creature — Goblin","mana":"{4}{R}","pt":"4/3"}},"243290":{"SubType":"Creature — Elemental","P":"3","T":"2","OracleText":"If you would create one or more Treasure tokens, instead create those tokens plus an additional Treasure token.","FlavorText":"Xorns are native to the Elemental Plane of Earth, where gems and rare stones are plentiful. When summoned elsewhere they can be quite destructive in search of food.","m":{"artist":"Yigit Koroglu","type":"Creature — Elemental","mana":"{2}{R}","pt":"3/2"}},"239194":{"SubType":"Creature — Halfling Citizen","P":"1","T":"1","OracleText":"When Prosperous Innkeeper enters the battlefield, create a Treasure token. (It's an artifact with \"T. Sacrifice this artifact: Add one mana of any color.\")\nWhenever another creature enters the battlefield under your control, you gain 1 life.","m":{"artist":"Eric Deschamps","type":"Creature — Halfling Citizen","mana":"{1}{G}","pt":"1/1"}},"243274":{"SubType":"Artifact","OracleText":"Whenever you discard a card, exile that card from your graveyard.\n2, T: Draw a card, then discard a card.\n4, T, Sacrifice Bag of Holding: Return all cards exiled with Bag of Holding to their owner’s hand.","FlavorText":"Leave no treasure behind.","m":{"artist":"Evyn Fong","type":"Artifact","mana":"{1}"}},"243578":{"SubType":"Artifact — Equipment","OracleText":"Equipped creature gets +0/+1 and has ward 1. (Whenever equipped creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 1.)\nEquip 0. Activate only once each turn.","FlavorText":"Lightweight, flexible, and protective.","m":{"artist":"Martina Pilcerova","type":"Artifact — Equipment","mana":"{1}"}},"243386":{"SubType":"Artifact Land","OracleText":"T: Add C.\nXX, T, Sacrifice Treasure Vault: Create X Treasure tokens.","FlavorText":"There is wealth enough inside to cause the rise and ruin of dynasties.","m":{"artist":"Johannes Voss","type":"Artifact Land"}},"243002":{"SubType":"Basic Land — Swamp","FlavorText":"Your search for a stolen artifact has brought you to the edge of the Mere of Dead Men.","m":{"artist":"Sarah Finnigan","type":"Basic Land — Swamp","text":"({T}: Add {B}.)"}},"242778":{"SubType":"Legendary Planeswalker — Ellywick","OracleText":"[+1]: Venture into the dungeon.\n[-2]: Look at the top six cards of your library. You may reveal a creature card from among the and put it into your hand. If it's legendary, you gain 3 life. Put the rest on the bottom of your library in a random order.\n[-7]: You get an emblem with \"Creatures you control have trample and haste and get +2/+2 for each differently named dungeon you've completed.","m":{"artist":"Steve Prescott","type":"Legendary Planeswalker — Ellywick","mana":"{2}{G}{G}","loyalty":"4"}},"243354":{"SubType":"Legendary Creature — Dragon","P":"5","T":"5","OracleText":"Flying\nIymrith, Desert Doom has ward 4 as long as it's untapped.\nWhenever Iymrith deals combat damage to a player, draw a card. Then if you have fewer than three cards in hand, draw cards equal to the difference.","m":{"artist":"Antonio José Manzanedo","type":"Legendary Creature — Dragon","mana":"{3}{U}{U}","pt":"5/5"}},"243322":{"SubType":"Creature — Goblin","P":"3","T":"3","OracleText":"Haste","m":{"artist":"Pedro Potier","type":"Creature — Goblin","mana":"{1}{R}{R}","pt":"3/3"}},"243050":{"SubType":"Creature — Worm","P":"8","T":"7","OracleText":"This spell costs 2 less to cast if a creature died this turn.\nWard 2","m":{"artist":"Russ Nicholson","type":"Creature — Worm","mana":"{5}{G}{G}","pt":"8/7"}},"243178":{"SubType":"Legendary Creature — Human Elf Ranger","P":"3","T":"3","OracleText":"Reach, ward 1\nWhenever you cast a creature or planeswalker spell, venture into the dungeon. This ability triggers only once each turn.\nWhenever you complete a dungeon, create a 2/2 green Wolf creature token.","m":{"artist":"Justine Mara Andersen","type":"Legendary Creature — Human Elf Ranger","mana":"{1}{G}{G}","pt":"3/3"}},"243242":{"SubType":"Legendary Creature — Human Elf Rogue","P":"1","T":"3","OracleText":"Whenever Krydle of Baldur's Gate deals combat damage to a player, that player loses 1 life and mills a card, then you gain 1 life and scry 1.\nWhenever you attack, you may pay 2. If you do, target creature can't be blocked this turn.","m":{"artist":"Jeff Dee","type":"Legendary Creature — Human Elf Rogue","mana":"{U}{B}","pt":"1/3"}},"243146":{"SubType":"Legendary Creature — Elf Cleric","P":"2","T":"2","OracleText":"Whenever you gain life, put a +1/+1 counter on Trelasarra, Moon Dancer and scry 1.","m":{"artist":"Pedro Potier","type":"Legendary Creature — Elf Cleric","mana":"{G}{W}","pt":"2/2"}},"243162":{"SubType":"Creature — Skeleton","P":"3","T":"1","OracleText":"Flying\nFlameskull can't block.\nRejuvenations—When Flameskull dies, exile it. If you do, exile the top card of your library. Until the end of your next turn, you may play one of those cards. (If you cast Flameskull this way, you can't play the other card, and vice versa.)","m":{"artist":"Xavier Ribeiro","type":"Creature — Skeleton","mana":"{1}{R}{R}","pt":"3/1"}},"243658":{"OracleText":"KEY PRODUCT FEATURES:\n• 10 Adventures in the Forgotten Realms (AFR) Magic: The Gathering Draft Boosters\n• 1 AFR Collector Booster full of foils, rares, and special treatments\n• 1 foil alt-art promo card—Treasure Chest\n• 3 oversized dungeon cards + 40 basic lands (20 foil, 20 nonfoil)\n• 1 special Gift Bundle d20 and foil card storage box\n• Beloved Dungeons & Dragons heroes and monsters have ventured into Magic for the ultimate crossover!\n\nDESCRIPTION:\nThe Adventures in the Forgotten Realms Gift Bundle contains 10 Adventures in the Forgotten Realms Draft Boosters—the best boosters for drafting, plus 1 Adventures in the Forgotten Realms Collector Booster full of foils (total of 10 traditional foil cards), special card treatments (4–5 Showcase or Borderless cards, 2–3 Extended-Art cards), and 5 Rare and/or Mythic Rare cards. It also includes 3 oversized dungeon cards (Tomb of Annihilation, Dungeon of the Mad Mage, and Lost Mine of Phandelver), 40 basic lands (20 traditional foils and 20 nonfoils), 1 traditional foil alt-art promo card—Treasure Chest, 1 oversized Gift Edition d20, 1 special foil card storage box, and 2 reference cards.","UPC":"630509983285"},"281706":{"OracleText":"AFTER DEFEATING THE BOSS, YOU FIND A CHEST...\n\nInside, you find a +1 Collector Booster of Excitement filled with extraordinary magic items from across the Forgotten Realms. Each booster contains 10 traditional foils, 5 Rares/Mythics, and 2 extended-art cards. You also find 19 silver pieces, two candles, and a bag of caltrops.\n\nWHAT ARE COLLECTOR BOOSTERS? Collector Boosters are the ultimate way to add unique and exclusive cards to your collection. Tons of foils, special card treatments, and more await you inside every pack.\n\nContains 15 game cards","UPC":"630509982813"},"238746":{"OracleText":"KEY PRODUCT FEATURES:\n• 15 Adventures in the Forgotten Realms (AFR) Magic: The Gathering cards + 1 foil token\n• Shortcut to the coolest MTG cards in Adventures in the Forgotten Realms\n• 4–5 Showcase or Borderless cards\n• 2–3 Extended-Art cards\n• Total of 10 traditional foil cards\n• Beloved Dungeons & Dragons heroes and monsters have ventured into Magic for the ultimate crossover!\n\nDESCRIPTION:\nEvery Adventures in the Forgotten Realms Collector Booster contains 15 Magic: The Gathering cards and 1 traditional foil double-sided token, with a combination of 5 Rares and/or Mythic Rares, 2–5 Uncommons, 4–7 Commons, and 1 Land card. In each pack, you’ll find a total of 4–5 Showcase or Borderless cards, 2–3 Extended-Art cards, and 10 traditional foil cards. Foil Mythic Borderless Planeswalker in 4% of boosters.","UPC":"630509982721"},"238730":{"OracleText":"KEY PRODUCT FEATURES:\n• 36 Adventures in the Forgotten Realms (AFR) Magic: The Gathering Draft Boosters\n• 15 MTG cards per Draft Booster\n• Rare or Mythic Rare in every pack\n• Just add lands and draft with up to 12 players\n• Beloved Dungeons & Dragons heroes and monsters have ventured into Magic for the ultimate crossover!\n\nDESCRIPTION:\nThe Adventures in the Forgotten Realms Draft Booster Box contains 36 Adventures in the Forgotten Realms Draft Boosters (540 cards total). Each Draft Booster contains 15 Magic cards and 1 token or ad card, with 1 Rare or Mythic Rare, 3 Uncommons, 10 Common cards, and 1 Land card. A traditional foil card of any rarity replaces a Common in 33% of Adventures in the Forgotten Realms Draft Boosters. Traditional foil Mythic Borderless Planeswalker in less than 1% of boosters.","UPC":"0630509981151"},"238858":{"OracleText":"KEY PRODUCT FEATURES:\n• 6 Adventures in the Forgotten Realms (AFR) Set Booster Displays\n• Best MTG booster for opening packs just for fun\n• At least 1 Showcase card in every pack\n• D&D Monster Stat Block on Art Card in 33% of packs\n• Total of 12 Magic: The Gathering cards per pack\n• Beloved Dungeons & Dragons heroes and monsters have ventured into Magic for the ultimate crossover!\n\nDESCRIPTION:\nThe Adventures in the Forgotten Realms Set Booster Box contains 30 Adventures in the Forgotten Realms Set Boosters. Each Set Booster contains 12 Magic cards, 1 Art Card (includes a D&D monster stat block on the back in 33% of packs), and 1 token, ad card, or special card from Magic's history (a card from \"The List\"). Each pack contains a combination of 1–4 Rares or Mythic Rares, 7–10 Uncommons and Commons (maximum of 7 may be Uncommon), and 1 Land card. One non–Art Card and non–Land card of any rarity is a traditional foil. A foil-stamped Signature Art Card replaces the Art Card in 5% of Set Boosters. A card from The List replaces the token or ad card in 25% of Set Boosters.","UPC":"630509982875"},"238842":{"OracleText":"Theme boosters are perfect for players looking to expand their collection with a specific strategy in mind. These larger booster packs are full of cards all based on a single theme, like a color or set theme. Players who are looking to build their specific deck but still love the surprise of opening booster packs will love the Theme Booster.\n\nAdventures in the Forgotten Realms Theme Booster Display Box Case contains 6 Adventures in the Forgotten Realms Theme Booster Display Boxes\n(Each box contains 12 Adventures in the Forgotten Realms Theme Boosters, 2 of each theme.)","UPC":"630509982844"},"238826":{"OracleText":"Each pack contents:\n• 35 Magic: The Gathering cards, all based on a theme","UPC":"630509982837"}}