{"238652":{"Description":"Legendary (You may only have 1 Great Library of Solana in your deck.)\nAt the beginning of each end phase, if a hero has 2 or more cards with yellow color strips in their pitch zone, they gain +1 [Intellect] until end of turn.\nAction - Discard 2 cards with yellow color strips: Destroy Great Library of Solana. Any hero may activate this ability.\nGo again","CardType":"Action","CardSubType":"Landmark","Talent":"Light","Cost":"2","m":{"type":"Action","talent":"Light","subtype":"Landmark","cost":"2"}},"238656":{"Description":"Prism\nOnce per Turn Instant  - [2 Resource], banish a card from Prism's soul: Create a Spectral Shield token. (It's an Illusionist aura with \"If your hero would be dealt damage, instead destroy Spectral Shield and prevent 1 damage that source would deal.\")\n\nPrism, Sculptor of Arc Light\nOnce per Turn Instant  - [2 Resource], banish a card from Prism's soul: Create a Spectral Shield token. (It's an Illusionist aura with \"If your hero would be dealt damage, instead destroy Spectral Shield and prevent 1 damage that source would deal.\")","CardType":"Hero","Class":"Illusionist","Talent":"Light","Intellect":"4","Life":"20","m":{"type":"Hero","class":"Illusionist","talent":"Light","life":"20","intellect":"4"}},"251042":{"Description":"Prism\nOnce per Turn Instant  - [2 Resource], banish a card from Prism's soul: Create a Spectral Shield token. (It's an Illusionist aura with \"If your hero would be dealt damage, instead destroy Spectral Shield and prevent 1 damage that source would deal.\")\n\nPrism // Ravenous Meataxe\nOnce per Turn Action - [2 Resource]: Attack\nWhenever you attack with Ravenous Meataxe, draw a card then discard a random card. If a card with 6 or more [Power] is discarded this way, Ravenous Meataxe gains +2 [Power] until end of turn.","CardType":"Hero / Weapon","CardSubType":"Young;Axe (2H)","Class":"Brute;Illusionist","Talent":"Light","Power":"3","Intellect":"4","Life":"20","m":{"type":"Hero / Weapon","class":"Brute / Illusionist","talent":"Light","subtype":"Young / Axe (2H)","power":"3","life":"20","intellect":"4"}},"237690":{"Description":"During your action phase, Illusionist auras you control are weapons with 1 [Power] and \"Once per Turn Action - 0: Attack\"\nWhile there is a card with a yellow color strip in your pitch zone, Illusionist attacks you control have go again.","CardType":"Weapon","Class":"Illusionist","Talent":"Light","m":{"type":"Weapon","class":"Illusionist","talent":"Light"}},"237691":{"Description":"Dominate (The defending hero can't defend Herald of Erudition with more than 1 card from their hand.)\nIf Herald of Erudition hits, put it into your hero's soul and draw 2 cards.\nPhantasm (If Herald of Erudition is defended by a non-Illusionist attack action card with 6 or more [Power], destroy Herald of Erudition and close the combat chain.)","CardType":"Action","CardSubType":"Attack","Class":"Illusionist","Talent":"Light","Cost":"2","Pitch Value":"2","Power":"5","Defense Value":"3","m":{"type":"Action","class":"Illusionist","talent":"Light","subtype":"Attack","pitch":"2","cost":"2","power":"5","defense":"3"}},"238538":{"Description":"Dominate (The defending hero can't defend Herald of Erudition with more than 1 card from their hand.)\nIf Herald of Erudition hits, put it into your hero's soul and draw 2 cards.\nPhantasm (If Herald of Erudition is defended by a non-Illusionist attack action card with 6 or more [Power], destroy Herald of Erudition and close the combat chain.)","CardType":"Action","CardSubType":"Attack","Class":"Illusionist","Talent":"Light","Cost":"2","Pitch Value":"2","Power":"5","Defense Value":"3","m":{"type":"Action","class":"Illusionist","talent":"Light","subtype":"Attack","pitch":"2","cost":"2","power":"5","defense":"3"}},"237692":{"Description":"Prism Specialization (You may only have Arc Light Sentinel in your deck if your hero is Prism.)\nIf Arc Light Sentinel is in the arena when an opponent announces an attack, they must choose Arc Light Sentinel as the target of the attack.\nSpectra (Arc Light Sentinel can be attacked. When Arc Light Sentinel becomes the target of an attack, destroy it and close the combat chain. The attack does not resolve.)","CardType":"Instant","CardSubType":"Aura","Class":"Illusionist","Talent":"Light","Cost":"6","Pitch Value":"2","m":{"type":"Instant","class":"Illusionist","talent":"Light","subtype":"Aura","pitch":"2","cost":"6"}},"237693":{"Description":"At the start of your turn, you may put a card from your hand into your hero's soul. If it's an Illusionist card, create a Spectral Shield token. If it's a Light card, draw a card.\nSpectra (Genesis can be attacked. When Genesis becomes the target of an attack, destroy it and close the combat chain. The attack does not resolve.)","CardType":"Instant","CardSubType":"Aura","Class":"Illusionist","Talent":"Light","Cost":"4","Pitch Value":"2","m":{"type":"Instant","class":"Illusionist","talent":"Light","subtype":"Aura","pitch":"2","cost":"4"}},"237694":{"Description":"Prism Specialization (You may only have Herald of Judgment in your deck if your hero is Prism.)\nIf Herald of Judgment hits, put it into your hero's soul and the defending hero can't play cards from their banished zone during their next action phase. (Put this card face up under your hero card.)\nPhantasm (If Herald of Judgment is defended by a non-Illusionist attack action card with 6 or more [Power], destroy Herald of Judgment and close the combat chain.)","CardType":"Action","CardSubType":"Attack","Class":"Illusionist","Talent":"Light","Cost":"2","Pitch Value":"2","Power":"6","Defense Value":"3","m":{"type":"Action","class":"Illusionist","talent":"Light","subtype":"Attack","pitch":"2","cost":"2","power":"6","defense":"3"}},"237695":{"Description":"Attack action cards have -1 [Power] while defending Herald of Triumph.\nIf Herald of Triumph hits, put it into your hero's soul. (Put this card face up under your hero card.)\nPhantasm (If Herald of Triumph is defended by a non-Illusionist attack action card with 6 or more [Power], destroy Herald of Triumph and close the combat chain.)","CardType":"Action","CardSubType":"Attack","Class":"Illusionist","Talent":"Light","Cost":"2","Pitch Value":"1","Power":"7","Defense Value":"3","m":{"type":"Action","class":"Illusionist","talent":"Light","subtype":"Attack","pitch":"1","cost":"2","power":"7","defense":"3"}},"237696":{"Description":"Attack action cards have -1 [Power] while defending Herald of Triumph.\nIf Herald of Triumph hits, put it into your hero's soul. (Put this card face up under your hero card.)\nPhantasm (If Herald of Triumph is defended by a non-Illusionist attack action card with 6 or more [Power], destroy Herald of Triumph and close the combat chain.)","CardType":"Action","CardSubType":"Attack","Class":"Illusionist","Talent":"Light","Cost":"2","Pitch Value":"2","Power":"6","Defense Value":"3","m":{"type":"Action","class":"Illusionist","talent":"Light","subtype":"Attack","pitch":"2","cost":"2","power":"6","defense":"3"}},"237698":{"Description":"Attack action cards have -1 [Power] while defending Herald of Triumph.\nIf Herald of Triumph hits, put it into your hero's soul. (Put this card face up under your hero card.)\nPhantasm (If Herald of Triumph is defended by a non-Illusionist attack action card with 6 or more [Power], destroy Herald of Triumph and close the combat chain.)","CardType":"Action","CardSubType":"Attack","Class":"Illusionist","Talent":"Light","Cost":"2","Pitch Value":"3","Power":"5","Defense Value":"3","m":{"type":"Action","class":"Illusionist","talent":"Light","subtype":"Attack","pitch":"3","cost":"2","power":"5","defense":"3"}},"237699":{"Description":"Attack action cards controlled by an opposing hero have -1 [Power] while attacking and defending.\nSpectra (Parable of Humility can be attacked. When Parable of Humility becomes the target of an attack, destroy it and close the combat chain. The attack does not resolve.)","CardType":"Instant","CardSubType":"Aura","Class":"Illusionist","Talent":"Light","Cost":"4","Pitch Value":"2","m":{"type":"Instant","class":"Illusionist","talent":"Light","subtype":"Aura","pitch":"2","cost":"4"}},"237700":{"Description":"Whenever an aura or attack action card you control is destroyed, deal 1 arcane damage to target hero. If it's a non-token Light card, put it into your hero's soul. (Put it face up under your hero card.)\nSpectra (Merfiful Retribution can be attacked. When Merfiful Retribution becomes the target of an attack, destroy it and close the combat chain. The attack does not resolve.)","CardType":"Instant","CardSubType":"Aura","Class":"Illusionist","Talent":"Light","Cost":"4","Pitch Value":"2","m":{"type":"Instant","class":"Illusionist","talent":"Light","subtype":"Aura","pitch":"2","cost":"4"}},"237701":{"Description":"Whenever a source you control deals damage to an opposing hero, they lose 1[Life].\nIllusionist attack action cards you control have go again. (If an attack is destroyed, go again does not resolve.)\nSpectra (Ode to Wrath can be attacked. When Ode to Wrath becomes the target of an attack, destroy it and close the combat chain. The attack does not resolve.)","CardType":"Instant","CardSubType":"Aura","Class":"Illusionist","Talent":"Light","Cost":"4","Pitch Value":"2","m":{"type":"Instant","class":"Illusionist","talent":"Light","subtype":"Aura","pitch":"2","cost":"4"}},"237705":{"Description":"If Herald of Protection hits, put it into your hero's soul and create a Spectral Shield token. (It's an Illusionist aura with \"If your hero would be dealt damage, instead destroy Spectral Shield and prevent 1 damage that source would deal.\")\nPhantasm (If Herald of Protection is defended by a non-Illusionist attack action card with 6 or more [Power], destroy Herald of Protection and close the combat chain.)","CardType":"Action","CardSubType":"Attack","Class":"Illusionist","Talent":"Light","Cost":"2","Pitch Value":"1","Power":"7","Defense Value":"3","m":{"type":"Action","class":"Illusionist","talent":"Light","subtype":"Attack","pitch":"1","cost":"2","power":"7","defense":"3"}},"237706":{"Description":"If Herald of Protection hits, put it into your hero's soul and create a Spectral Shield token. (It's an Illusionist aura with \"If your hero would be dealt damage, instead destroy Spectral Shield and prevent 1 damage that source would deal.\")\nPhantasm (If Herald of Protection is defended by a non-Illusionist attack action card with 6 or more [Power], destroy Herald of Protection and close the combat chain.)","CardType":"Action","CardSubType":"Attack","Class":"Illusionist","Talent":"Light","Cost":"2","Pitch Value":"2","Power":"6","Defense Value":"3","m":{"type":"Action","class":"Illusionist","talent":"Light","subtype":"Attack","pitch":"2","cost":"2","power":"6","defense":"3"}},"237707":{"Description":"If Herald of Protection hits, put it into your hero's soul and create a Spectral Shield token. (It's an Illusionist aura with \"If your hero would be dealt damage, instead destroy Spectral Shield and prevent 1 damage that source would deal.\")\nPhantasm (If Herald of Protection is defended by a non-Illusionist attack action card with 6 or more [Power], destroy Herald of Protection and close the combat chain.)","CardType":"Action","CardSubType":"Attack","Class":"Illusionist","Talent":"Light","Cost":"2","Pitch Value":"3","Power":"5","Defense Value":"3","m":{"type":"Action","class":"Illusionist","talent":"Light","subtype":"Attack","pitch":"3","cost":"2","power":"5","defense":"3"}},"237708":{"Description":"If Herald of Ravages hits, put it into your hero's soul and deal 1 arcane damage to target hero. (Put this card face up under your hero card.)\nPhantasm (If Herald of Ravages is defended by a non-Illusionist attack action card with 6 or more [Power], destroy Herald of Ravages and close the combat chain.)","CardType":"Action","CardSubType":"Attack","Class":"Illusionist","Talent":"Light","Cost":"2","Pitch Value":"1","Power":"7","Defense Value":"3","m":{"type":"Action","class":"Illusionist","talent":"Light","subtype":"Attack","pitch":"1","cost":"2","power":"7","defense":"3"}},"237709":{"Description":"If Herald of Ravages hits, put it into your hero's soul and deal 1 arcane damage to target hero. (Put this card face up under your hero card.)\nPhantasm (If Herald of Ravages is defended by a non-Illusionist attack action card with 6 or more [Power], destroy Herald of Ravages and close the combat chain.)","CardType":"Action","CardSubType":"Attack","Class":"Illusionist","Talent":"Light","Cost":"2","Pitch Value":"2","Power":"6","Defense Value":"3","m":{"type":"Action","class":"Illusionist","talent":"Light","subtype":"Attack","pitch":"2","cost":"2","power":"6","defense":"3"}},"237710":{"Description":"If Herald of Ravages hits, put it into your hero's soul and deal 1 arcane damage to target hero. (Put this card face up under your hero card.)\nPhantasm (If Herald of Ravages is defended by a non-Illusionist attack action card with 6 or more [Power], destroy Herald of Ravages and close the combat chain.)","CardType":"Action","CardSubType":"Attack","Class":"Illusionist","Talent":"Light","Cost":"2","Pitch Value":"3","Power":"5","Defense Value":"3","m":{"type":"Action","class":"Illusionist","talent":"Light","subtype":"Attack","pitch":"3","cost":"2","power":"5","defense":"3"}},"237712":{"Description":"If Herald of Rebirth hits, put it into your hero's soul and put up to 1 card with phantasm from your graveyard on top of your deck. (Put this card face up under your hero card.)\nPhantasm (If Herald of Rebirth is defended by a non-Illusionist attack action card with 6 or more [Power], destroy Herald of Rebirth and close the combat chain.)","CardType":"Action","CardSubType":"Attack","Class":"Illusionist","Talent":"Light","Cost":"2","Pitch Value":"1","Power":"7","Defense Value":"3","m":{"type":"Action","class":"Illusionist","talent":"Light","subtype":"Attack","pitch":"1","cost":"2","power":"7","defense":"3"}},"237714":{"Description":"If Herald of Rebirth hits, put it into your hero's soul and put up to 1 card with phantasm from your graveyard on top of your deck. (Put this card face up under your hero card.)\nPhantasm (If Herald of Rebirth is defended by a non-Illusionist attack action card with 6 or more [Power], destroy Herald of Rebirth and close the combat chain.)","CardType":"Action","CardSubType":"Attack","Class":"Illusionist","Talent":"Light","Cost":"2","Pitch Value":"2","Power":"6","Defense Value":"3","m":{"type":"Action","class":"Illusionist","talent":"Light","subtype":"Attack","pitch":"2","cost":"2","power":"6","defense":"3"}},"237715":{"Description":"If Herald of Rebirth hits, put it into your hero's soul and put up to 1 card with phantasm from your graveyard on top of your deck. (Put this card face up under your hero card.)\nPhantasm (If Herald of Rebirth is defended by a non-Illusionist attack action card with 6 or more [Power], destroy Herald of Rebirth and close the combat chain.)","CardType":"Action","CardSubType":"Attack","Class":"Illusionist","Talent":"Light","Cost":"2","Pitch Value":"3","Power":"5","Defense Value":"3","m":{"type":"Action","class":"Illusionist","talent":"Light","subtype":"Attack","pitch":"3","cost":"2","power":"5","defense":"3"}},"237721":{"Description":"Dominate (The defending hero can't defend Herald of Tenacity with more than 1 card from their hand.)\n\nIf Herald of Tenacity hits, put it into your hero's soul. (Put this card face up under your hero card.)\n\nPhantasm (If Herald of Tenacity is defended by a non-Illusionist attack action card with 6 or more [Power], destroy Herald of Tenacity and close the combat chain.)","CardType":"Action","CardSubType":"Attack","Class":"Illusionist","Talent":"Light","Cost":"2","Pitch Value":"1","Power":"6","Defense Value":"3","m":{"type":"Action","class":"Illusionist","talent":"Light","subtype":"Attack","pitch":"1","cost":"2","power":"6","defense":"3"}},"237722":{"Description":"Dominate (The defending hero can't defend Herald of Tenacity with more than 1 card from their hand.)\n\nIf Herald of Tenacity hits, put it into your hero's soul. (Put this card face up under your hero card.)\n\nPhantasm (If Herald of Tenacity is defended by a non-Illusionist attack action card with 6 or more [Power], destroy Herald of Tenacity and close the combat chain.)","CardType":"Action","CardSubType":"Attack","Class":"Illusionist","Talent":"Light","Cost":"2","Pitch Value":"2","Power":"5","Defense Value":"3","m":{"type":"Action","class":"Illusionist","talent":"Light","subtype":"Attack","pitch":"2","cost":"2","power":"5","defense":"3"}},"237723":{"Description":"Dominate (The defending hero can't defend Herald of Tenacity with more than 1 card from their hand.)\nIf Herald of Tenacity hits, put it into your hero's soul. (Put this card face up under your hero card.)\nPhantasm (If Herald of Tenacity is defended by a non-Illusionist attack action card with 6 or more [Power], destroy Herald of Tenacity and close the combat chain.)","CardType":"Action","CardSubType":"Attack","Class":"Illusionist","Talent":"Light","Cost":"2","Pitch Value":"3","Power":"4","Defense Value":"3","m":{"type":"Action","class":"Illusionist","talent":"Light","subtype":"Attack","pitch":"3","cost":"2","power":"4","defense":"3"}},"237724":{"Description":"If Wartune Herald hits, put it into your hero's soul. (Put this card face up under your hero card.)\nPhantasm (If Wartune Herald is defended by a non-Illusionist attack action card with 6 or more [Power], destroy Wartune Herald and close the combat chain.)","CardType":"Action","CardSubType":"Attack","Class":"Illusionist","Talent":"Light","Cost":"1","Pitch Value":"1","Power":"7","Defense Value":"3","m":{"type":"Action","class":"Illusionist","talent":"Light","subtype":"Attack","pitch":"1","cost":"1","power":"7","defense":"3"}},"237725":{"Description":"If Wartune Herald hits, put it into your hero's soul. (Put this card face up under your hero card.)\nPhantasm (If Wartune Herald is defended by a non-Illusionist attack action card with 6 or more [Power], destroy Wartune Herald and close the combat chain.)","CardType":"Action","CardSubType":"Attack","Class":"Illusionist","Talent":"Light","Cost":"1","Pitch Value":"2","Power":"6","Defense Value":"3","m":{"type":"Action","class":"Illusionist","talent":"Light","subtype":"Attack","pitch":"2","cost":"1","power":"6","defense":"3"}},"237726":{"Description":"If Wartune Herald hits, put it into your hero's soul. (Put this card face up under your hero card.)\nPhantasm (If Wartune Herald is defended by a non-Illusionist attack action card with 6 or more [Power], destroy Wartune Herald and close the combat chain.)","CardType":"Action","CardSubType":"Attack","Class":"Illusionist","Talent":"Light","Cost":"1","Pitch Value":"3","Power":"5","Defense Value":"3","m":{"type":"Action","class":"Illusionist","talent":"Light","subtype":"Attack","pitch":"3","cost":"1","power":"5","defense":"3"}},"238667":{"Description":"Boltyn\nIf you've charged this turn, attacks you control have +1 [Power] while defended by an attack action card.\nAttack Reaction - Banish a card from Boltyn's soul: Target attack with [Power] greater than its base [Power] gains go again.\n\nSer Boltyn, Breaker of Dawn\nIf you've charged this turn, attacks you control have +1 [Power] while defended by an attack action card.\nAttack Reaction - Banish a card from Boltyn's soul: Target attack with [Power] greater than its base [Power] gains go again.","CardType":"Hero","CardSubType":"Young","Class":"Warrior","Talent":"Light","Intellect":"4","Life":"20 / 40","m":{"type":"Hero","class":"Warrior","talent":"Light","subtype":"Young","life":"20 / 40","intellect":"4"}},"238666":{"Description":"Boltyn\nIf you've charged this turn, attacks you control have +1 [Power] while defended by an attack action card.\nAttack Reaction - Banish a card from Boltyn's soul: Target attack with [Power] greater than its base [Power] gains go again.\n\nHatchet of Body\nOnce per Turn Action - [1 Resource]: Attack\nWhenever you attack with Hatchet of Body, if Hatchet of Mind was the last attack this turn, Hatchet of Body gains +1 [Power] until end of turn.","CardType":"Hero / Weapon","CardSubType":"Young;Axe (1H)","Class":"Warrior","Talent":"Light","Power":"2","Intellect":"4","Life":"20","m":{"type":"Hero / Weapon","class":"Warrior","talent":"Light","subtype":"Young / Axe (1H)","power":"2","life":"20","intellect":"4"}},"251043":{"Description":"Boltyn\nIf you've charged this turn, attacks you control have +1 [Power] while defended by an attack action card.\nAttack Reaction - Banish a card from Boltyn's soul: Target attack with [Power] greater than its base [Power] gains go again.\n\nGalaxxi Black\nOnce per Turn Action - [1 Resource]: Attack\nIf you have played a card from your banished zone this turn, Galaxxi Black gains +2 [Power] until end of turn.\nIf Galaxxi Black hits a hero, deal 1 arcane damage to that hero.","CardType":"Hero / Weapon","CardSubType":"Sword (2H);Young","Class":"Runeblade;Warrior","Talent":"Light;Shadow","Power":"1","Intellect":"4","Life":"20","m":{"type":"Hero / Weapon","class":"Runeblade / Warrior","talent":"Light / Shadow","subtype":"Sword (2H) / Young","power":"1","life":"20","intellect":"4"}},"237729":{"Description":"Once per Turn Action - 0: Attack\nIf you've charged this turn, Raydn gains +3 [Power].","CardType":"Weapon","CardSubType":"Sword (2H)","Class":"Warrior","Talent":"Light","Power":"0","m":{"type":"Weapon","class":"Warrior","talent":"Light","subtype":"Sword (2H)","power":"0"}},"237730":{"Description":"Bolting Blade costs [2 Resource] less to play for each time you've  charged  this turn.","CardType":"Action","CardSubType":"Attack","Class":"Warrior","Talent":"Light","Cost":"4","Pitch Value":"2","Power":"7","Defense Value":"3","m":{"type":"Action","class":"Warrior","talent":"Light","subtype":"Attack","pitch":"2","cost":"4","power":"7","defense":"3"}},"237731":{"Description":"As an additional cost to play Beacon of Victory, banish X cards from your hero's soul. X can't be 0.\nTarget attack gains +X [Power].\nIf you've charged this turn, search your deck for an action card with cost X or less, reveal it, put it into your hand, then shuffle your deck.","CardType":"Action","CardSubType":"Attack","Class":"Warrior","Talent":"Light","Cost":"0","Pitch Value":"2","Defense Value":"3","m":{"type":"Action","class":"Warrior","talent":"Light","subtype":"Attack","pitch":"2","cost":"0","defense":"3"}},"237733":{"Description":"Boltyn Specialization (You may only have Lumina Ascension in your deck if your hero is Boltyn.)\nUntil end of turn, weapons you control gain +1 [Power] and \"If this hits, reveal the top card of your deck. If it's a Light card, put it into your hero's soul and gain 1[Life], otherwise put it on the bottom of your deck.\"\nIf you've charged this turn, you may attack an additional time with each weapon you control.\nGo again","CardType":"Action","Class":"Warrior","Talent":"Light","Cost":"0","Pitch Value":"2","Defense Value":"3","m":{"type":"Action","class":"Warrior","talent":"Light","pitch":"2","cost":"0","defense":"3"}},"238540":{"Description":"Boltyn Specialization (You may only have Lumina Ascension in your deck if your hero is Boltyn.)\nUntil end of turn, weapons you control gain +1 [Power] and \"If this hits, reveal the top card of your deck. If it's a Light card, put it into your hero's soul and gain 1[Life], otherwise put it on the bottom of your deck.\"\nIf you've charged this turn, you may attack an additional time with each weapon you control.\nGo again","CardType":"Action","Class":"Warrior","Talent":"Light","Cost":"0","Pitch Value":"2","Defense Value":"3","m":{"type":"Action","class":"Warrior","talent":"Light","pitch":"2","cost":"0","defense":"3"}},"237735":{"Description":"Boltyn Specialization (You may only have V of the Vanguard in your deck if your hero is Boltyn.)\nAs an additional cost to play V of the Vanguard, you may charge your hero's soul any number of times. (Put 1 or more cards from your hand face up under your hero card.)\nAttacks on this combat chain gain +1 [Power] for each Light card charged this way.","CardType":"Action","CardSubType":"Attack","Class":"Warrior","Talent":"Light","Cost":"1","Pitch Value":"2","Power":"3","Defense Value":"3","m":{"type":"Action","class":"Warrior","talent":"Light","subtype":"Attack","pitch":"2","cost":"1","power":"3","defense":"3"}},"237736":{"Description":"If you've charged  this turn, Battlefield Blitz gains  go again .","CardType":"Action","CardSubType":"Attack","Class":"Warrior","Talent":"Light","Cost":"1","Pitch Value":"1","Power":"5","Defense Value":"3","m":{"type":"Action","class":"Warrior","talent":"Light","subtype":"Attack","pitch":"1","cost":"1","power":"5","defense":"3"}},"237737":{"Description":"If you've charged  this turn, Battlefield Blitz gains  go again .","CardType":"Action","CardSubType":"Attack","Class":"Warrior","Talent":"Light","Cost":"1","Pitch Value":"2","Power":"4","Defense Value":"3","m":{"type":"Action","class":"Warrior","talent":"Light","subtype":"Attack","pitch":"2","cost":"1","power":"4","defense":"3"}},"237739":{"Description":"If you've charged  this turn, Battlefield Blitz gains  go again .","CardType":"Action","CardSubType":"Attack","Class":"Warrior","Talent":"Light","Cost":"1","Pitch Value":"3","Power":"3","Defense Value":"3","m":{"type":"Action","class":"Warrior","talent":"Light","subtype":"Attack","pitch":"3","cost":"1","power":"3","defense":"3"}},"237741":{"Description":"If you've charged  this turn, Valiant Thrust gains +3 [Power].","CardType":"Action","CardSubType":"Attack","Class":"Warrior","Talent":"Light","Cost":"1","Pitch Value":"1","Power":"4","Defense Value":"3","m":{"type":"Action","class":"Warrior","talent":"Light","subtype":"Attack","pitch":"1","cost":"1","power":"4","defense":"3"}},"237742":{"Description":"If you've charged  this turn, Valiant Thrust gains +3 [Power].","CardType":"Action","CardSubType":"Attack","Class":"Warrior","Talent":"Light","Cost":"1","Pitch Value":"2","Power":"3","Defense Value":"3","m":{"type":"Action","class":"Warrior","talent":"Light","subtype":"Attack","pitch":"2","cost":"1","power":"3","defense":"3"}},"237743":{"Description":"If you've charged  this turn, Valiant Thrust gains +3 [Power].","CardType":"Action","CardSubType":"Attack","Class":"Warrior","Talent":"Light","Cost":"1","Pitch Value":"3","Power":"2","Defense Value":"3","m":{"type":"Action","class":"Warrior","talent":"Light","subtype":"Attack","pitch":"3","cost":"1","power":"2","defense":"3"}},"237744":{"Description":"As an additional cost to play Bolt of Courage, you may charge your hero's soul. (Put a card from your hand face up under your hero card.)\nIf you've charged this turn, Bolt of Courage gains \"If this hits, draw a card.\"","CardType":"Action","CardSubType":"Attack","Class":"Warrior","Talent":"Light","Cost":"0","Pitch Value":"1","Power":"3","Defense Value":"3","m":{"type":"Action","class":"Warrior","talent":"Light","subtype":"Attack","pitch":"1","cost":"0","power":"3","defense":"3"}},"237745":{"Description":"As an additional cost to play Bolt of Courage, you may charge your hero's soul. (Put a card from your hand face up under your hero card.)\nIf you've charged this turn, Bolt of Courage gains \"If this hits, draw a card.\"","CardType":"Action","CardSubType":"Attack","Class":"Warrior","Talent":"Light","Cost":"0","Pitch Value":"2","Power":"2","Defense Value":"3","m":{"type":"Action","class":"Warrior","talent":"Light","subtype":"Attack","pitch":"2","cost":"0","power":"2","defense":"3"}},"237746":{"Description":"As an additional cost to play Bolt of Courage, you may charge your hero's soul. (Put a card from your hand face up under your hero card.)\nIf you've charged this turn, Bolt of Courage gains \"If this hits, draw a card.\"","CardType":"Action","CardSubType":"Attack","Class":"Warrior","Talent":"Light","Cost":"0","Pitch Value":"3","Power":"1","Defense Value":"3","m":{"type":"Action","class":"Warrior","talent":"Light","subtype":"Attack","pitch":"3","cost":"0","power":"1","defense":"3"}},"237747":{"Description":"As an additional cost to play Cross the Line, you may charge  your hero's soul.  (Put a card from your hand face up under your hero card.)","CardType":"Action","CardSubType":"Attack","Class":"Warrior","Talent":"Light","Cost":"1","Pitch Value":"1","Power":"5","Defense Value":"3","m":{"type":"Action","class":"Warrior","talent":"Light","subtype":"Attack","pitch":"1","cost":"1","power":"5","defense":"3"}},"237748":{"Description":"As an additional cost to play Cross the Line, you may charge  your hero's soul.  (Put a card from your hand face up under your hero card.)","CardType":"Action","CardSubType":"Attack","Class":"Warrior","Talent":"Light","Cost":"1","Pitch Value":"2","Power":"4","Defense Value":"3","m":{"type":"Action","class":"Warrior","talent":"Light","subtype":"Attack","pitch":"2","cost":"1","power":"4","defense":"3"}},"237749":{"Description":"As an additional cost to play Cross the Line, you may charge  your hero's soul.  (Put a card from your hand face up under your hero card.)","CardType":"Action","CardSubType":"Attack","Class":"Warrior","Talent":"Light","Cost":"1","Pitch Value":"3","Power":"3","Defense Value":"3","m":{"type":"Action","class":"Warrior","talent":"Light","subtype":"Attack","pitch":"3","cost":"1","power":"3","defense":"3"}},"237751":{"Description":"As an additional cost to play Engulfing Light, you may charge your hero's soul. (Put a card from your hand face up under your hero card.)\nIf you've charged this turn, Engulfing Light gains \"If this hits, put it into your hero's soul.\"","CardType":"Action","CardSubType":"Attack","Class":"Warrior","Talent":"Light","Cost":"0","Pitch Value":"1","Power":"3","Defense Value":"3","m":{"type":"Action","class":"Warrior","talent":"Light","subtype":"Attack","pitch":"1","cost":"0","power":"3","defense":"3"}},"237752":{"Description":"As an additional cost to play Engulfing Light, you may charge your hero's soul. (Put a card from your hand face up under your hero card.)\nIf you've charged this turn, Engulfing Light gains \"If this hits, put it into your hero's soul.\"","CardType":"Action","CardSubType":"Attack","Class":"Warrior","Talent":"Light","Cost":"0","Pitch Value":"2","Power":"2","Defense Value":"3","m":{"type":"Action","class":"Warrior","talent":"Light","subtype":"Attack","pitch":"2","cost":"0","power":"2","defense":"3"}},"237753":{"Description":"As an additional cost to play Engulfing Light, you may charge your hero's soul. (Put a card from your hand face up under your hero card.)\nIf you've charged this turn, Engulfing Light gains \"If this hits, put it into your hero's soul.\"","CardType":"Action","CardSubType":"Attack","Class":"Warrior","Talent":"Light","Cost":"0","Pitch Value":"3","Power":"1","Defense Value":"3","m":{"type":"Action","class":"Warrior","talent":"Light","subtype":"Attack","pitch":"3","cost":"0","power":"1","defense":"3"}},"237754":{"Description":"As an additional cost to play Express Lightning, you may charge  your hero's soul.  (Put a card from your hand face up under your hero card.)","CardType":"Action","CardSubType":"Attack","Class":"Warrior","Talent":"Light","Cost":"0","Pitch Value":"1","Power":"4","Defense Value":"3","m":{"type":"Action","class":"Warrior","talent":"Light","subtype":"Attack","pitch":"1","cost":"0","power":"4","defense":"3"}},"237757":{"Description":"As an additional cost to play Express Lightning, you may charge  your hero's soul.  (Put a card from your hand face up under your hero card.)","CardType":"Action","CardSubType":"Attack","Class":"Warrior","Talent":"Light","Cost":"0","Pitch Value":"2","Power":"3","Defense Value":"3","m":{"type":"Action","class":"Warrior","talent":"Light","subtype":"Attack","pitch":"2","cost":"0","power":"3","defense":"3"}},"237759":{"Description":"As an additional cost to play Express Lightning, you may charge  your hero's soul.  (Put a card from your hand face up under your hero card.)","CardType":"Action","CardSubType":"Attack","Class":"Warrior","Talent":"Light","Cost":"0","Pitch Value":"3","Power":"2","Defense Value":"3","m":{"type":"Action","class":"Warrior","talent":"Light","subtype":"Attack","pitch":"3","cost":"0","power":"2","defense":"3"}},"237760":{"Description":"As an additional cost to play Take Flight, you may charge your hero's soul. (Put a card from your hand face up under your hero card.)\nIf you've charged this turn, Take Flight gains go again.","CardType":"Action","CardSubType":"Attack","Class":"Warrior","Talent":"Light","Cost":"1","Pitch Value":"1","Power":"4","Defense Value":"3","m":{"type":"Action","class":"Warrior","talent":"Light","subtype":"Attack","pitch":"1","cost":"1","power":"4","defense":"3"}},"237761":{"Description":"As an additional cost to play Take Flight, you may charge your hero's soul. (Put a card from your hand face up under your hero card.)\nIf you've charged this turn, Take Flight gains go again.","CardType":"Action","CardSubType":"Attack","Class":"Warrior","Talent":"Light","Cost":"1","Pitch Value":"2","Power":"3","Defense Value":"3","m":{"type":"Action","class":"Warrior","talent":"Light","subtype":"Attack","pitch":"2","cost":"1","power":"3","defense":"3"}},"237762":{"Description":"As an additional cost to play Take Flight, you may charge your hero's soul. (Put a card from your hand face up under your hero card.)\nIf you've charged this turn, Take Flight gains go again.","CardType":"Action","CardSubType":"Attack","Class":"Warrior","Talent":"Light","Cost":"1","Pitch Value":"3","Power":"2","Defense Value":"3","m":{"type":"Action","class":"Warrior","talent":"Light","subtype":"Attack","pitch":"3","cost":"1","power":"2","defense":"3"}},"237764":{"Description":"If you've charged  this turn, target attack gains +3 [Power].","CardType":"Action","CardSubType":"Attack","Class":"Warrior","Talent":"Light","Cost":"0","Pitch Value":"1","Defense Value":"2","m":{"type":"Action","class":"Warrior","talent":"Light","subtype":"Attack","pitch":"1","cost":"0","defense":"2"}},"237765":{"Description":"If you've charged  this turn, target attack gains +2 [Power].","CardType":"Action","CardSubType":"Attack","Class":"Warrior","Talent":"Light","Cost":"0","Pitch Value":"2","Defense Value":"2","m":{"type":"Action","class":"Warrior","talent":"Light","subtype":"Attack","pitch":"2","cost":"0","defense":"2"}},"237766":{"Description":"If you've charged  this turn, target attack gains +1 [Power].","CardType":"Action","CardSubType":"Attack","Class":"Warrior","Talent":"Light","Cost":"0","Pitch Value":"3","Defense Value":"2","m":{"type":"Action","class":"Warrior","talent":"Light","subtype":"Attack","pitch":"3","cost":"0","defense":"2"}},"237776":{"Description":"Whenever you pitch a Light card, if a card has been put into your hero's soul this turn, gain [1 Resource].\nBlade Break (If you defend with Vestiage of Sol, destroy it when the combat chain closes.)","CardType":"Equipment","CardSubType":"Chest","Talent":"Light","Defense Value":"1","m":{"type":"Equipment","talent":"Light","subtype":"Chest","defense":"1"}},"237783":{"Description":"Instant - [1 Resource], destroy Halo of Illumination: Put a card from your hand into your hero's soul. If it's a Light card, draw a card. (Put the card face up under your hero card.)\nSpellvoid 2 (If your hero would be dealt arcane damage, you may destroy Halo of Illumination instead. If you do, prevent 2 arcane damage that source would deal.)","CardType":"Equipment","CardSubType":"Head","Talent":"Light","Defense Value":"0","m":{"type":"Equipment","talent":"Light","subtype":"Head","defense":"0"}},"237787":{"Description":"As an additional cost to play Celestial Cataclysm, banish 3 cards from your hero's soul.\nGo again","CardType":"Action","CardSubType":"Attack","Talent":"Light","Cost":"0","Pitch Value":"2","Power":"7","Defense Value":"3","m":{"type":"Action","talent":"Light","subtype":"Attack","pitch":"2","cost":"0","power":"7","defense":"3"}},"237789":{"Description":"Put Soul Shield into your hero's soul when the combat chain closes. (Put this card face up under your hero card.)","CardType":"Defense Reaction","Talent":"Light","Cost":"2","Pitch Value":"2","Defense Value":"6","m":{"type":"Defense Reaction","talent":"Light","pitch":"2","cost":"2","defense":"6"}},"237800":{"Description":"Put Soul Food and all cards in your hand into your hero's soul. (Put the cards face up under your hero card.)","CardType":"Action","Talent":"Light","Cost":"0","Pitch Value":"2","Defense Value":"2","m":{"type":"Action","talent":"Light","pitch":"2","cost":"0","defense":"2"}},"237801":{"Description":"Draw 2 cards.\nIf a card has been put into your hero's soul this turn, instead draw 3 cards.","CardType":"Instant","Talent":"Light","Cost":"4","Pitch Value":"2","m":{"type":"Instant","talent":"Light","pitch":"2","cost":"4"}},"237805":{"Description":"When you play Invigorating Light, if there are no cards in your hero's soul, put it into your hero's soul when the combat chain closes. (Put the card face up under your hero card.)","CardType":"Action","CardSubType":"Attack","Talent":"Light","Cost":"3","Pitch Value":"1","Power":"6","Defense Value":"2","m":{"type":"Action","talent":"Light","subtype":"Attack","pitch":"1","cost":"3","power":"6","defense":"2"}},"237806":{"Description":"When you play Invigorating Light, if there are no cards in your hero's soul, put it into your hero's soul when the combat chain closes. (Put the card face up under your hero card.)","CardType":"Action","CardSubType":"Attack","Talent":"Light","Cost":"3","Pitch Value":"2","Power":"5","Defense Value":"2","m":{"type":"Action","talent":"Light","subtype":"Attack","pitch":"2","cost":"3","power":"5","defense":"2"}},"237808":{"Description":"When you play Invigorating Light, if there are no cards in your hero's soul, put it into your hero's soul when the combat chain closes. (Put the card face up under your hero card.)","CardType":"Action","CardSubType":"Attack","Talent":"Light","Cost":"3","Pitch Value":"3","Power":"4","Defense Value":"2","m":{"type":"Action","talent":"Light","subtype":"Attack","pitch":"3","cost":"3","power":"4","defense":"2"}},"237811":{"Description":"Distribute up to four +1 [Power] counters among any number of weapons you control.\nAt the beginning of your end phase, remove all +1 [Power] counters from weapons you control. (If a permanent is no longer a weapon during your end phase, +1 [Power] counters on it are not removed.)","CardType":"Instant","Talent":"Light","Cost":"2","Pitch Value":"1","m":{"type":"Instant","talent":"Light","pitch":"1","cost":"2"}},"237812":{"Description":"Distribute up to three +1 [Power] counters among any number of weapons you control.\nAt the beginning of your end phase, remove all +1 [Power] counters from weapons you control. (If a permanent is no longer a weapon during your end phase, +1 [Power] counters on it are not removed.)","CardType":"Instant","Talent":"Light","Cost":"2","Pitch Value":"2","m":{"type":"Instant","talent":"Light","pitch":"2","cost":"2"}},"237813":{"Description":"Distribute up to two +1 [Power] counters among any number of weapons you control.\nAt the beginning of your end phase, remove all +1 [Power] counters from weapons you control. (If a permanent is no longer a weapon during your end phase, +1 [Power] counters on it are not removed.)","CardType":"Instant","Talent":"Light","Cost":"2","Pitch Value":"3","m":{"type":"Instant","talent":"Light","pitch":"3","cost":"2"}},"237814":{"Description":"If Illuminate hits, put it into your hero's soul. (Put this card face up under your hero card.)","CardType":"Action","CardSubType":"Attack","Talent":"Light","Cost":"0","Pitch Value":"1","Power":"4","Defense Value":"3","m":{"type":"Action","talent":"Light","subtype":"Attack","pitch":"1","cost":"0","power":"4","defense":"3"}},"237815":{"Description":"If Illuminate hits, put it into your hero's soul. (Put this card face up under your hero card.)","CardType":"Action","CardSubType":"Attack","Talent":"Light","Cost":"0","Pitch Value":"2","Power":"3","Defense Value":"3","m":{"type":"Action","talent":"Light","subtype":"Attack","pitch":"2","cost":"0","power":"3","defense":"3"}},"237816":{"Description":"If Illuminate hits, put it into your hero's soul. (Put this card face up under your hero card.)","CardType":"Action","CardSubType":"Attack","Talent":"Light","Cost":"0","Pitch Value":"3","Power":"2","Defense Value":"3","m":{"type":"Action","talent":"Light","subtype":"Attack","pitch":"3","cost":"0","power":"2","defense":"3"}},"237817":{"Description":"If 3 or more cards have been put into an opposing hero's banished zone this turn, Impenetrable Belief gains +2[Defense] while defending.","CardType":"Action","CardSubType":"Attack","Talent":"Light","Cost":"2","Pitch Value":"1","Power":"5","Defense Value":"2","m":{"type":"Action","talent":"Light","subtype":"Attack","pitch":"1","cost":"2","power":"5","defense":"2"}},"237818":{"Description":"If 3 or more cards have been put into an opposing hero's banished zone this turn, Impenetrable Belief gains +2[Defense] while defending.","CardType":"Action","CardSubType":"Attack","Talent":"Light","Cost":"2","Pitch Value":"2","Power":"4","Defense Value":"2","m":{"type":"Action","talent":"Light","subtype":"Attack","pitch":"2","cost":"2","power":"4","defense":"2"}},"237819":{"Description":"If 3 or more cards have been put into an opposing hero's banished zone this turn, Impenetrable Belief gains +2[Defense] while defending.","CardType":"Action","CardSubType":"Attack","Talent":"Light","Cost":"2","Pitch Value":"3","Power":"3","Defense Value":"2","m":{"type":"Action","talent":"Light","subtype":"Attack","pitch":"3","cost":"2","power":"3","defense":"2"}},"237820":{"Description":"If Rising Solartide hits, put it into your hero's soul. (Put this card face up under your hero card.)","CardType":"Action","CardSubType":"Attack","Talent":"Light","Cost":"1","Pitch Value":"1","Power":"5","Defense Value":"3","m":{"type":"Action","talent":"Light","subtype":"Attack","pitch":"1","cost":"1","power":"5","defense":"3"}},"237821":{"Description":"If Rising Solartide hits, put it into your hero's soul. (Put this card face up under your hero card.)","CardType":"Action","CardSubType":"Attack","Talent":"Light","Cost":"1","Pitch Value":"2","Power":"4","Defense Value":"3","m":{"type":"Action","talent":"Light","subtype":"Attack","pitch":"2","cost":"1","power":"4","defense":"3"}},"237822":{"Description":"If Rising Solartide hits, put it into your hero's soul. (Put this card face up under your hero card.)","CardType":"Action","CardSubType":"Attack","Talent":"Light","Cost":"1","Pitch Value":"3","Power":"3","Defense Value":"3","m":{"type":"Action","talent":"Light","subtype":"Attack","pitch":"3","cost":"1","power":"3","defense":"3"}},"237824":{"Description":"The next attack action card you play this turn gains +3 [Power] and \"If this hits, put it into your hero's soul.\" (Put the card face up under your hero card.)\nGo again","CardType":"Action","Talent":"Light","Cost":"1","Pitch Value":"1","Defense Value":"2","m":{"type":"Action","talent":"Light","pitch":"1","cost":"1","defense":"2"}},"237825":{"Description":"The next attack action card you play this turn gains +2 [Power] and \"If this hits, put it into your hero's soul.\" (Put the card face up under your hero card.)\nGo again","CardType":"Action","Talent":"Light","Cost":"1","Pitch Value":"2","Defense Value":"2","m":{"type":"Action","talent":"Light","pitch":"2","cost":"1","defense":"2"}},"237826":{"Description":"The next attack action card you play this turn gains +1 [Power] and \"If this hits, put it into your hero's soul.\" (Put the card face up under your hero card.)\nGo again","CardType":"Action","Talent":"Light","Cost":"1","Pitch Value":"3","Defense Value":"2","m":{"type":"Action","talent":"Light","pitch":"3","cost":"1","defense":"2"}},"237827":{"Description":"Blinding Beam costs [1 Resource] less to play if it targets a Shadow card.\nTarget attacking or defending attack action card gets -3 [Power].","CardType":"Instant","Talent":"Light","Cost":"1","Pitch Value":"1","m":{"type":"Instant","talent":"Light","pitch":"1","cost":"1"}},"237828":{"Description":"Blinding Beam costs [1 Resource] less to play if it targets a Shadow card.\nTarget attacking or defending attack action card gets -2 [Power].","CardType":"Instant","Talent":"Light","Cost":"1","Pitch Value":"2","m":{"type":"Instant","talent":"Light","pitch":"2","cost":"1"}},"237829":{"Description":"Blinding Beam costs [1 Resource] less to play if it targets a Shadow card.\nTarget attacking or defending attack action card gets -1 [Power].","CardType":"Instant","Talent":"Light","Cost":"1","Pitch Value":"3","m":{"type":"Instant","talent":"Light","pitch":"3","cost":"1"}},"236525":{"Description":"Attacks you control have +1 [Power] while attacking a Shadow hero this turn.\nIf you have less [Life] than opposing Shadow hero, put Ray of Hope into your hero's soul. (Put this card face up under your hero card.)","CardType":"Instant","Talent":"Light","Cost":"1","Pitch Value":"2","m":{"type":"Instant","talent":"Light","pitch":"2","cost":"1"}},"238658":{"Description":"Iris of RealityDuring your action phase, Illusionist auras you control are weapons with 4 [Power] and \"Once per Turn Action - [3 Resource]: Attack. Go again\"\n\nPrism\nOnce per Turn Instant - [2 Resource], banish a card from Prism's soul: Create a Spectral Shield token. (It's an Illusionist aura with \"If your hero would be dealt damage, instead destroy Spectral Shield and prevent 1 damage that source would deal.)","CardType":"Hero / Weapon","CardSubType":"Young;Orb (2H)","Class":"Illusionist","Talent":"Light","m":{"type":"Hero / Weapon","class":"Illusionist","talent":"Light","subtype":"Young / Orb (2H)"}},"238654":{"Description":"Iris of Reality\nDuring your action phase, Illusionist auras you control are weapons with 4 [Power] and \"Once per Turn Action - [3 Resource]: Attack. Go again\"\n\nSpectral Shield\n(Auras stay in the arena until they are destroyed.)\n\"If your hero would be dealt damage, instead destroy Spectral Shield and prevent 1 damage that source would deal.\"","CardType":"Token / Weapon","CardSubType":"Aura;Orb (2H)","Class":"Illusionist","m":{"type":"Token / Weapon","class":"Illusionist","subtype":"Aura / Orb (2H)"}},"237836":{"Description":"The first time an Illusionist attack action card you control is destroyed each turn, you may pay [1 Resource]. If you do, gain 1 action point.\nWhenever you defend with Phantasmal Footsteps, you may pay [1 Resource]. If you do, its [Defense] becomes 1 until end of turn.\nIf Phantasmal Footsteps defends a non-Illusionist attack with 6 or more [Power], destroy it when the combat chain closes.","CardType":"Equipment","CardSubType":"Legs","Class":"Illusionist","Defense Value":"0","m":{"type":"Equipment","class":"Illusionist","subtype":"Legs","defense":"0"}},"237845":{"Description":"Action - Destroy Dream Weavers: The next Illusionist attack action card you play this turn loses and can't gain phantasm. Go again\nSpellvoid 1 (If your hero would be dealt arcane damage, you may destroy Dream Weavers instead. If you do, prevent 1 arcane damage that source would deal.)","CardType":"Equipment","CardSubType":"Arms","Class":"Illusionist","Defense Value":"0","m":{"type":"Equipment","class":"Illusionist","subtype":"Arms","defense":"0"}},"237846":{"Description":"Look at the defending hero's hand and choose a card. They put it on the bottom of their deck then draw a card.\nPhantasm (If Phantasmaclasm is defended by a non-Illusionist attack action card with 6 or more [Power], destroy Phantasmaclasm and close the combat chain.)","CardType":"Action","CardSubType":"Attack","Class":"Illusionist","Cost":"3","Pitch Value":"1","Power":"9","Defense Value":"3","m":{"type":"Action","class":"Illusionist","subtype":"Attack","pitch":"1","cost":"3","power":"9","defense":"3"}},"237847":{"Description":"Create 3 Spectral Shield tokens. (They're Illusionist auras with \"If your hero would be dealt damage, instead destroy Spectral Shield and prevent 1 damage that source would deal.\")","CardType":"Instant","Class":"Illusionist","Cost":"3","Pitch Value":"1","m":{"type":"Instant","class":"Illusionist","pitch":"1","cost":"3"}},"237848":{"Description":"Create 2 Spectral Shield tokens. (They're Illusionist auras with \"If your hero would be dealt damage, instead destroy Spectral Shield and prevent 1 damage that source would deal.\")","CardType":"Instant","Class":"Illusionist","Cost":"3","Pitch Value":"2","m":{"type":"Instant","class":"Illusionist","pitch":"2","cost":"3"}},"237849":{"Description":"Create a Spectral Shield token. (It's an Illusionist aura with \"If your hero would be dealt damage, instead destroy Spectral Shield and prevent 1 damage that source would deal.\")","CardType":"Instant","Class":"Illusionist","Cost":"3","Pitch Value":"3","m":{"type":"Instant","class":"Illusionist","pitch":"3","cost":"3"}},"237850":{"Description":"The next attack action card you play this turn is Illusionist in addition to its other class types, and gains +5 [Power] and phantasm. (If the attack is defended by a non-Illusionist attack action card with 6 or more [Power], destroy it and close the combat chain.)\nGo again","CardType":"Action","Class":"Illusionist","Cost":"1","Pitch Value":"1","Defense Value":"2","m":{"type":"Action","class":"Illusionist","pitch":"1","cost":"1","defense":"2"}},"237851":{"Description":"The next attack action card you play this turn is Illusionist in addition to its other class types, and gains +4 [Power] and phantasm. (If the attack is defended by a non-Illusionist attack action card with 6 or more [Power], destroy it and close the combat chain.)\nGo again","CardType":"Action","Class":"Illusionist","Cost":"1","Pitch Value":"2","Defense Value":"2","m":{"type":"Action","class":"Illusionist","pitch":"2","cost":"1","defense":"2"}},"237852":{"Description":"The next attack action card you play this turn is Illusionist in addition to its other class types, and gains +3 [Power] and phantasm. (If the attack is defended by a non-Illusionist attack action card with 6 or more [Power], destroy it and close the combat chain.)\nGo again","CardType":"Action","Class":"Illusionist","Cost":"1","Pitch Value":"3","Defense Value":"2","m":{"type":"Action","class":"Illusionist","pitch":"3","cost":"1","defense":"2"}},"237853":{"Description":"Phantasm   (If Enigma Chimera is defended by a non-Illusionist attack action card with 6 or more [Power], destroy Enigma Chimera and close the combat chain.)","CardType":"Action","CardSubType":"Attack","Class":"Illusionist","Cost":"2","Pitch Value":"1","Power":"8","Defense Value":"3","m":{"type":"Action","class":"Illusionist","subtype":"Attack","pitch":"1","cost":"2","power":"8","defense":"3"}},"237854":{"Description":"Phantasm   (If Enigma Chimera is defended by a non-Illusionist attack action card with 6 or more [Power], destroy Enigma Chimera and close the combat chain.)","CardType":"Action","CardSubType":"Attack","Class":"Illusionist","Cost":"2","Pitch Value":"2","Power":"7","Defense Value":"3","m":{"type":"Action","class":"Illusionist","subtype":"Attack","pitch":"2","cost":"2","power":"7","defense":"3"}},"237855":{"Description":"Phantasm   (If Enigma Chimera is defended by a non-Illusionist attack action card with 6 or more [Power], destroy Enigma Chimera and close the combat chain.)","CardType":"Action","CardSubType":"Attack","Class":"Illusionist","Cost":"2","Pitch Value":"3","Power":"6","Defense Value":"3","m":{"type":"Action","class":"Illusionist","subtype":"Attack","pitch":"3","cost":"2","power":"6","defense":"3"}},"237856":{"Description":"Phantasm (If Spears of Surreality is defended by a non-Illusionist attack action card with 6 or more [Power], destroy Spears of Surreality and close the combat chain.)\nGo again (If Spears of Surreality is destroyed, go again does not resolve.)","CardType":"Action","CardSubType":"Attack","Class":"Illusionist","Cost":"1","Pitch Value":"1","Power":"5","Defense Value":"3","m":{"type":"Action","class":"Illusionist","subtype":"Attack","pitch":"1","cost":"1","power":"5","defense":"3"}},"237857":{"Description":"Phantasm (If Spears of Surreality is defended by a non-Illusionist attack action card with 6 or more [Power], destroy Spears of Surreality and close the combat chain.)\nGo again (If Spears of Surreality is destroyed, go again does not resolve.)","CardType":"Action","CardSubType":"Attack","Class":"Illusionist","Cost":"1","Pitch Value":"2","Power":"4","Defense Value":"3","m":{"type":"Action","class":"Illusionist","subtype":"Attack","pitch":"2","cost":"1","power":"4","defense":"3"}},"237858":{"Description":"Phantasm (If Spears of Surreality is defended by a non-Illusionist attack action card with 6 or more [Power], destroy Spears of Surreality and close the combat chain.)\nGo again (If Spears of Surreality is destroyed, go again does not resolve.)","CardType":"Action","CardSubType":"Attack","Class":"Illusionist","Cost":"1","Pitch Value":"3","Power":"3","Defense Value":"3","m":{"type":"Action","class":"Illusionist","subtype":"Attack","pitch":"3","cost":"1","power":"3","defense":"3"}},"238661":{"Description":"Hatchet of Body\nOnce per Turn Action - [1 Resource]: Attack\nWhenever you attack with Hatchet of Body, if Hatchet of Mind was the last attack this turn, Hatchet of Body gains +1 [Power] until end of turn.\n\nSpectral Shield\n(Auras stay in the arena until they are destroyed.)\nIf your hero would be dealt damage, instead destroy Spectral Shield and prevent 1 damage that source would deal.","CardType":"Token / Weapon","CardSubType":"Aura;Axe (1H)","Class":"Brute;Illusionist","Power":"3","m":{"type":"Token / Weapon","class":"Brute / Illusionist","subtype":"Aura / Axe (1H)","power":"3"}},"238660":{"Description":"Hatchet of Mind\nOnce per Turn Action - [1 Resource]: Attack\nWhenever you attack with Hatchet of Mind, if Hatchet of Body was the last attack this turn, Hatchet of Mind gains +1 [Power] until end of turn.\n\nSpectral Shield\n(Auras stay in the arena until they are destroyed.)\nIf your hero would be dealt damage, instead destroy Spectral Shield and prevent 1 damage that source would deal.","CardType":"Token / Weapon","CardSubType":"Aura;Axe (1H)","Class":"Warrior;Illusionist","Power":"3","m":{"type":"Token / Weapon","class":"Warrior / Illusionist","subtype":"Aura / Axe (1H)","power":"3"}},"237866":{"Description":"At the beginning of your end phase, if you have attacked 2 or more times with weapons this turn, you may remove a -1[Defense] counter from Valiant Dynamo.\nBattleworn (If you defend with Valiant Dynamo, put a -1[Defense] counter on it when the combat chain closes.)","CardType":"Equipment","CardSubType":"Legs","Class":"Warrior","Power":"1","m":{"type":"Equipment","class":"Warrior","subtype":"Legs","power":"1"}},"237868":{"Description":"Action - [1 Resource], destroy Gallantry Gold: Your weapon attacks gain +1 [Power] this turn. Go again\nBattleworn (If you defend with Gallantry Gold, put a -1[Defense] counter on it when the combat chain closes.)","CardType":"Equipment","CardSubType":"Arms","Class":"Warrior","Power":"1","m":{"type":"Equipment","class":"Warrior","subtype":"Arms","power":"1"}},"237874":{"Description":"Axes you control gain +2 [Power] and dominate until end of turn.\nGo again","CardType":"Action","Class":"Warrior","Cost":"1","Pitch Value":"1","Defense Value":"3","m":{"type":"Action","class":"Warrior","pitch":"1","cost":"1","defense":"3"}},"237880":{"Description":"Your next weapon attack this turn gains +3 [Power] and \"If this hits, you may attack an additional time with this weapon this turn.\" (You must have an action point to attack an additional time.)\nGo again","CardType":"Action","Class":"Warrior","Cost":"1","Pitch Value":"1","Defense Value":"3","m":{"type":"Action","class":"Warrior","pitch":"1","cost":"1","defense":"3"}},"237882":{"Description":"Your next weapon attack this turn gains +2 [Power] and \"If this hits, you may attack an additional time with this weapon this turn.\" (You must have an action point to attack an additional time.)\nGo again","CardType":"Action","Class":"Warrior","Cost":"1","Pitch Value":"2","Defense Value":"3","m":{"type":"Action","class":"Warrior","pitch":"2","cost":"1","defense":"3"}},"237883":{"Description":"Your next weapon attack this turn gains +1 [Power] and \"If this hits, you may attack an additional time with this weapon this turn.\" (You must have an action point to attack an additional time.)\nGo again","CardType":"Action","Class":"Warrior","Cost":"1","Pitch Value":"3","Defense Value":"3","m":{"type":"Action","class":"Warrior","pitch":"3","cost":"1","defense":"3"}},"237884":{"Description":"Your next weapon attack this turn gains +3 [Power] and \"If this weapon is defended by an attack action card, it gains +1 [Power] until end of turn\".\nGo again","CardType":"Action","Class":"Warrior","Cost":"1","Pitch Value":"1","Defense Value":"3","m":{"type":"Action","class":"Warrior","pitch":"1","cost":"1","defense":"3"}},"237885":{"Description":"Your next weapon attack this turn gains +2 [Power] and \"If this weapon is defended by an attack action card, it gains +1 [Power] until end of turn\".\nGo again","CardType":"Action","Class":"Warrior","Cost":"1","Pitch Value":"2","Defense Value":"3","m":{"type":"Action","class":"Warrior","pitch":"2","cost":"1","defense":"3"}},"237886":{"Description":"Your next weapon attack this turn gains +1 [Power] and \"If this weapon is defended by an attack action card, it gains +1 [Power] until end of turn\".\nGo again","CardType":"Action","Class":"Warrior","Cost":"1","Pitch Value":"3","Defense Value":"3","m":{"type":"Action","class":"Warrior","pitch":"3","cost":"1","defense":"3"}},"237887":{"Description":"If you have attacked with a weapon this turn, your next attack this turn gains +4 [Power].\nGo again","CardType":"Action","Class":"Warrior","Cost":"1","Pitch Value":"1","Defense Value":"3","m":{"type":"Action","class":"Warrior","pitch":"1","cost":"1","defense":"3"}},"237888":{"Description":"If you have attacked with a weapon this turn, your next attack this turn gains +3 [Power].\nGo again","CardType":"Action","Class":"Warrior","Cost":"1","Pitch Value":"2","Defense Value":"3","m":{"type":"Action","class":"Warrior","pitch":"2","cost":"1","defense":"3"}},"237889":{"Description":"If you have attacked with a weapon this turn, your next attack this turn gains +2 [Power].\nGo again","CardType":"Action","Class":"Warrior","Cost":"1","Pitch Value":"3","Defense Value":"3","m":{"type":"Action","class":"Warrior","pitch":"3","cost":"1","defense":"3"}},"251047":{"Description":"Levia If a card with 6 or more [Power] has been put into your banished zone this turn, cards you own lose blood debt during the end phase.\n\nIris of Reality\nDuring your action phase, Illusionist auras you control are weapons with 4 [Power] and \"Once per Turn Action - [3 Resource]: Attack. Go again\"","CardType":"Hero / Weapon","CardSubType":"Young;Orb (2H)","Class":"Brute;Illusionist","Talent":"Shadow","Intellect":"4","Life":"20","m":{"type":"Hero / Weapon","class":"Brute / Illusionist","talent":"Shadow","subtype":"Young / Orb (2H)","life":"20","intellect":"4"}},"238662":{"Description":"Levia If a card with 6 or more [Power] has been put into your banished zone this turn, cards you own lose blood debt during the end phase.\n\nLevia, Shadowborn Abomination\nOnce per Turn Action - [2 Resource]: Attack\nWhenever you attack with Ravenous Meataxe, draw a card then discard a random card. If a card with 6 or more [Power] is discarded this way, Ravenous Meataxe gains +2 [Power] until end of turn.","CardType":"Hero","CardSubType":"Young","Class":"Brute","Talent":"Shadow","Intellect":"4","Life":"20 / 40","m":{"type":"Hero","class":"Brute","talent":"Shadow","subtype":"Young","life":"20 / 40","intellect":"4"}},"238655":{"Description":"Levia If a card with 6 or more [Power] has been put into your banished zone this turn, cards you own lose blood debt during the end phase.\n\nRavenous Meataxe\nOnce per Turn Action - [2 Resource]: Attack\nWhenever you attack with Ravenous Meataxe, draw a card then discard a random card. If a card with 6 or more [Power] is discarded this way, Ravenous Meataxe gains +2 [Power] until end of turn.","CardType":"Hero","CardSubType":"Young","Class":"Brute","Talent":"Shadow","Intellect":"4","Life":"20","m":{"type":"Hero","class":"Brute","talent":"Shadow","subtype":"Young","life":"20","intellect":"4"}},"237892":{"Description":"Once per Turn Action - [2 Resource]: Attack\nWhenever you attack with Hexagore, it deals damage to you equal to 6 minus the number of cards with blood debt in your banished zone.","CardType":"Weapon","Class":"Brute","Talent":"Shadow","Power":"6","m":{"type":"Weapon","class":"Brute","talent":"Shadow","power":"6"}},"237893":{"Description":"Whenever a card with 6 or more [Power] is put into your banished zone, you may destroy Hooves of the Shadowbeast. If you do, gain 1 action point. (When an equipment is destroyed, it's put into the graveyard.)\nBattleworn (If you defend with Hooves of the Shadowbeast, put a -1[Defense] counter on it when the combat chain closes.)","CardType":"Equipment","Class":"Brute","Talent":"Shadow","Defense Value":"1","m":{"type":"Equipment","class":"Brute","talent":"Shadow","defense":"1"}},"237894":{"Description":"If a card with 6 or more [Power] has been put into your banished zone this turn, you may play Deep Rooted Evil from your banished zone.\nBlood Dept(At the beginning of your end phase, if Deep Rooted Evil is in your banished zone, lose 1[Life].)","CardType":"Action","CardSubType":"Attack","Class":"Brute","Talent":"Shadow","Cost":"3","Pitch Value":"2","Power":"6","m":{"type":"Action","class":"Brute","talent":"Shadow","subtype":"Attack","pitch":"2","cost":"3","power":"6"}},"237895":{"Description":"If Mark of the Beast would be put into your graveyard from anywhere, instead banish it.\nBlood Debt (At the beginning of your end phase, if Mark of the Beast is in your banished zone, lose 1[Life].)","CardType":"Action","CardSubType":"Attack","Class":"Brute","Talent":"Shadow","Cost":"2","Pitch Value":"2","Power":"6","Defense Value":"3","m":{"type":"Action","class":"Brute","talent":"Shadow","subtype":"Attack","pitch":"2","cost":"2","power":"6","defense":"3"}},"238541":{"Description":"If Mark of the Beast would be put into your graveyard from anywhere, instead banish it.\nBlood Debt (At the beginning of your end phase, if Mark of the Beast is in your banished zone, lose 1[Life].)","CardType":"Action","CardSubType":"Attack","Class":"Brute","Talent":"Shadow","Cost":"2","Pitch Value":"2","Power":"6","Defense Value":"3","m":{"type":"Action","class":"Brute","talent":"Shadow","subtype":"Attack","pitch":"2","cost":"2","power":"6","defense":"3"}},"237896":{"Description":"Draw a card then discard a random card. If a card with 6 or more [Power] is discarded this way, search your deck for a card with blood debt, banish it, then shuffle your deck.\nBlood Debt (At the beginning of your end phase, if Shadow of Blasmophet is in your banished zone, lose 1[Life].)","CardType":"Action","CardSubType":"Attack","Class":"Brute","Talent":"Shadow","Cost":"2","Pitch Value":"1","Power":"6","m":{"type":"Action","class":"Brute","talent":"Shadow","subtype":"Attack","pitch":"1","cost":"2","power":"6"}},"237897":{"Description":"As an additional cost to play Endless Maw, banish 3 random cards from your graveyard.\nIf a card with 6 or more [Power] is banished this way, Endless Maw gains +3 [Power].\nBlood Debt (At the beginning of your end phase, if Endless Maw is in your banished zone, lose 1[Life].)","CardType":"Action","CardSubType":"Attack","Class":"Brute","Talent":"Shadow","Cost":"3","Pitch Value":"1","Power":"6","Defense Value":"3","m":{"type":"Action","class":"Brute","talent":"Shadow","subtype":"Attack","pitch":"1","cost":"3","power":"6","defense":"3"}},"237898":{"Description":"As an additional cost to play Endless Maw, banish 3 random cards from your graveyard.\nIf a card with 6 or more [Power] is banished this way, Endless Maw gains +3 [Power].\nBlood Debt (At the beginning of your end phase, if Endless Maw is in your banished zone, lose 1[Life].)","CardType":"Action","CardSubType":"Attack","Class":"Brute","Talent":"Shadow","Cost":"3","Pitch Value":"2","Power":"5","Defense Value":"3","m":{"type":"Action","class":"Brute","talent":"Shadow","subtype":"Attack","pitch":"2","cost":"3","power":"5","defense":"3"}},"237899":{"Description":"As an additional cost to play Endless Maw, banish 3 random cards from your graveyard.\nIf a card with 6 or more [Power] is banished this way, Endless Maw gains +3 [Power].\nBlood Debt (At the beginning of your end phase, if Endless Maw is in your banished zone, lose 1[Life].)","CardType":"Action","CardSubType":"Attack","Class":"Brute","Talent":"Shadow","Cost":"3","Pitch Value":"3","Power":"4","Defense Value":"3","m":{"type":"Action","class":"Brute","talent":"Shadow","subtype":"Attack","pitch":"3","cost":"3","power":"4","defense":"3"}},"237900":{"Description":"As an additional cost to play Writhing Beast Hulk, banish 3 random cards from your graveyard.\nIf a card with 6 or more [Power] is banished this way, Writhing Beast Hulk gains dominate. (The defending hero can't defend Writhing Beast Hulk with more than 1 card from their hand.)\nBlood Debt (At the beginning of your end phase, if Writhing Beast Hulk is in your banished zone, lose 1[Life].)","CardType":"Action","CardSubType":"Attack","Class":"Brute","Talent":"Shadow","Cost":"2","Pitch Value":"1","Power":"6","Defense Value":"3","m":{"type":"Action","class":"Brute","talent":"Shadow","subtype":"Attack","pitch":"1","cost":"2","power":"6","defense":"3"}},"237901":{"Description":"As an additional cost to play Writhing Beast Hulk, banish 3 random cards from your graveyard.\nIf a card with 6 or more [Power] is banished this way, Writhing Beast Hulk gains dominate. (The defending hero can't defend Writhing Beast Hulk with more than 1 card from their hand.)\nBlood Debt (At the beginning of your end phase, if Writhing Beast Hulk is in your banished zone, lose 1[Life].)","CardType":"Action","CardSubType":"Attack","Class":"Brute","Talent":"Shadow","Cost":"2","Pitch Value":"2","Power":"5","Defense Value":"3","m":{"type":"Action","class":"Brute","talent":"Shadow","subtype":"Attack","pitch":"2","cost":"2","power":"5","defense":"3"}},"237902":{"Description":"As an additional cost to play Writhing Beast Hulk, banish 3 random cards from your graveyard.\nIf a card with 6 or more [Power] is banished this way, Writhing Beast Hulk gains dominate. (The defending hero can't defend Writhing Beast Hulk with more than 1 card from their hand.)\nBlood Debt (At the beginning of your end phase, if Writhing Beast Hulk is in your banished zone, lose 1[Life].)","CardType":"Action","CardSubType":"Attack","Class":"Brute","Talent":"Shadow","Cost":"2","Pitch Value":"3","Power":"4","Defense Value":"3","m":{"type":"Action","class":"Brute","talent":"Shadow","subtype":"Attack","pitch":"3","cost":"2","power":"4","defense":"3"}},"237903":{"Description":"As as additional cost to play Convulsions from the Bellows of Hell, banish 3 random cards from your graveyard.\nIf a card with 6 or more [Power] is banished this way, the next attack action card you play this turn gains +3 [Power] and dominate. (The defending hero can't defend the attack with more than 1 card from their hand.)\nGo again","CardType":"Action","Class":"Brute","Talent":"Shadow","Cost":"2","Pitch Value":"1","Defense Value":"3","m":{"type":"Action","class":"Brute","talent":"Shadow","pitch":"1","cost":"2","defense":"3"}},"237904":{"Description":"As as additional cost to play Convulsions from the Bellows of Hell, banish 3 random cards from your graveyard.\nIf a card with 6 or more [Power] is banished this way, the next attack action card you play this turn gains +2 [Power] and dominate. (The defending hero can't defend the attack with more than 1 card from their hand.)\nGo again","CardType":"Action","Class":"Brute","Talent":"Shadow","Cost":"2","Pitch Value":"2","Defense Value":"3","m":{"type":"Action","class":"Brute","talent":"Shadow","pitch":"2","cost":"2","defense":"3"}},"237905":{"Description":"As as additional cost to play Convulsions from the Bellows of Hell, banish 3 random cards from your graveyard.\nIf a card with 6 or more [Power] is banished this way, the next attack action card you play this turn gains +1 [Power] and dominate. (The defending hero can't defend the attack with more than 1 card from their hand.)\nGo again","CardType":"Action","Class":"Brute","Talent":"Shadow","Cost":"2","Pitch Value":"3","Defense Value":"3","m":{"type":"Action","class":"Brute","talent":"Shadow","pitch":"3","cost":"2","defense":"3"}},"237906":{"Description":"As an additional cost to play Boneyard Marauder, banish 3 random cards from your graveyard.\nBlood Debt (At the beginning of your end phase, if Boneyard Marauder is in your banished zone, lose 1[Life].)","CardType":"Action","CardSubType":"Attack","Class":"Brute","Talent":"Shadow","Cost":"1","Pitch Value":"1","Power":"6","Defense Value":"3","m":{"type":"Action","class":"Brute","talent":"Shadow","subtype":"Attack","pitch":"1","cost":"1","power":"6","defense":"3"}},"237907":{"Description":"As an additional cost to play Boneyard Marauder, banish 3 random cards from your graveyard.\nBlood Debt (At the beginning of your end phase, if Boneyard Marauder is in your banished zone, lose 1[Life].)","CardType":"Action","CardSubType":"Attack","Class":"Brute","Talent":"Shadow","Cost":"1","Pitch Value":"2","Power":"5","Defense Value":"3","m":{"type":"Action","class":"Brute","talent":"Shadow","subtype":"Attack","pitch":"2","cost":"1","power":"5","defense":"3"}},"237908":{"Description":"As an additional cost to play Boneyard Marauder, banish 3 random cards from your graveyard.\nBlood Debt (At the beginning of your end phase, if Boneyard Marauder is in your banished zone, lose 1[Life].)","CardType":"Action","CardSubType":"Attack","Class":"Brute","Talent":"Shadow","Cost":"1","Pitch Value":"3","Power":"4","Defense Value":"3","m":{"type":"Action","class":"Brute","talent":"Shadow","subtype":"Attack","pitch":"3","cost":"1","power":"4","defense":"3"}},"237909":{"Description":"Draw a card then discard a random card. If a card with 6 or more [Power] is discarded this way, banish a card from a graveyard.\nBlood Debt (At the beginning of your end phase, if Deadwood Rumbler is in your banished zone, lose 1[Life].)","CardType":"Action","CardSubType":"Attack","Class":"Brute","Talent":"Shadow","Cost":"3","Pitch Value":"1","Power":"8","m":{"type":"Action","class":"Brute","talent":"Shadow","subtype":"Attack","pitch":"1","cost":"3","power":"8"}},"237910":{"Description":"Draw a card then discard a random card. If a card with 6 or more [Power] is discarded this way, banish a card from a graveyard.\nBlood Debt (At the beginning of your end phase, if Deadwood Rumbler is in your banished zone, lose 1[Life].)","CardType":"Action","CardSubType":"Attack","Class":"Brute","Talent":"Shadow","Cost":"3","Pitch Value":"2","Power":"7","m":{"type":"Action","class":"Brute","talent":"Shadow","subtype":"Attack","pitch":"2","cost":"3","power":"7"}},"237911":{"Description":"Draw a card then discard a random card. If a card with 6 or more [Power] is discarded this way, banish a card from a graveyard.\nBlood Debt (At the beginning of your end phase, if Deadwood Rumbler is in your banished zone, lose 1[Life].)","CardType":"Action","CardSubType":"Attack","Class":"Brute","Talent":"Shadow","Cost":"3","Pitch Value":"3","Power":"6","m":{"type":"Action","class":"Brute","talent":"Shadow","subtype":"Attack","pitch":"3","cost":"3","power":"6"}},"237912":{"Description":"As an additional cost to play Dread Screamer, banish 3 random cards from your graveyard.\nIf a card with 6 or more [Power] is banished this way, Dread Screamer gains go again.\nBlood Debt (At the beginning of your end phase, if Dread Screamer is in your banished zone, lose 1[Life].)","CardType":"Action","CardSubType":"Attack","Class":"Brute","Talent":"Shadow","Cost":"2","Pitch Value":"1","Power":"6","Defense Value":"3","m":{"type":"Action","class":"Brute","talent":"Shadow","subtype":"Attack","pitch":"1","cost":"2","power":"6","defense":"3"}},"237913":{"Description":"As an additional cost to play Dread Screamer, banish 3 random cards from your graveyard.\nIf a card with 6 or more [Power] is banished this way, Dread Screamer gains go again.\nBlood Debt (At the beginning of your end phase, if Dread Screamer is in your banished zone, lose 1[Life].)","CardType":"Action","CardSubType":"Attack","Class":"Brute","Talent":"Shadow","Cost":"2","Pitch Value":"2","Power":"5","Defense Value":"3","m":{"type":"Action","class":"Brute","talent":"Shadow","subtype":"Attack","pitch":"2","cost":"2","power":"5","defense":"3"}},"237914":{"Description":"As an additional cost to play Dread Screamer, banish 3 random cards from your graveyard.\nIf a card with 6 or more [Power] is banished this way, Dread Screamer gains go again.\nBlood Debt (At the beginning of your end phase, if Dread Screamer is in your banished zone, lose 1[Life].)","CardType":"Action","CardSubType":"Attack","Class":"Brute","Talent":"Shadow","Cost":"2","Pitch Value":"3","Power":"4","Defense Value":"3","m":{"type":"Action","class":"Brute","talent":"Shadow","subtype":"Attack","pitch":"3","cost":"2","power":"4","defense":"3"}},"237915":{"Description":"Play Graveling Growl only if a card with 6 or more [Power] has been put into your banished zone this turn.\nBlood Debt (At the beginning of your end phase, if Graveling Growl is in your banished zone, lose 1[Life].)","CardType":"Action","CardSubType":"Attack","Class":"Brute","Talent":"Shadow","Cost":"1","Pitch Value":"1","Power":"7","Defense Value":"3","m":{"type":"Action","class":"Brute","talent":"Shadow","subtype":"Attack","pitch":"1","cost":"1","power":"7","defense":"3"}},"237916":{"Description":"Play Graveling Growl only if a card with 6 or more [Power] has been put into your banished zone this turn.\nBlood Debt (At the beginning of your end phase, if Graveling Growl is in your banished zone, lose 1[Life].)","CardType":"Action","CardSubType":"Attack","Class":"Brute","Talent":"Shadow","Cost":"1","Pitch Value":"2","Power":"6","Defense Value":"3","m":{"type":"Action","class":"Brute","talent":"Shadow","subtype":"Attack","pitch":"2","cost":"1","power":"6","defense":"3"}},"237917":{"Description":"Play Graveling Growl only if a card with 6 or more [Power] has been put into your banished zone this turn.\nBlood Debt (At the beginning of your end phase, if Graveling Growl is in your banished zone, lose 1[Life].)","CardType":"Action","CardSubType":"Attack","Class":"Brute","Talent":"Shadow","Cost":"1","Pitch Value":"3","Power":"5","Defense Value":"3","m":{"type":"Action","class":"Brute","talent":"Shadow","subtype":"Attack","pitch":"3","cost":"1","power":"5","defense":"3"}},"237918":{"Description":"As an additional cost to play Hungering Slaughterbeast, banish 3 random cards from your graveyard.\nBlood Debt (At the beginning of your end phase, if Hungering Slaughterbeast is in your banished zone, lose 1[Life].)","CardType":"Action","CardSubType":"Attack","Class":"Brute","Talent":"Shadow","Cost":"2","Pitch Value":"1","Power":"7","Defense Value":"3","m":{"type":"Action","class":"Brute","talent":"Shadow","subtype":"Attack","pitch":"1","cost":"2","power":"7","defense":"3"}},"237919":{"Description":"As an additional cost to play Hungering Slaughterbeast, banish 3 random cards from your graveyard.\nBlood Debt (At the beginning of your end phase, if Hungering Slaughterbeast is in your banished zone, lose 1[Life].)","CardType":"Action","CardSubType":"Attack","Class":"Brute","Talent":"Shadow","Cost":"2","Pitch Value":"2","Power":"6","Defense Value":"3","m":{"type":"Action","class":"Brute","talent":"Shadow","subtype":"Attack","pitch":"2","cost":"2","power":"6","defense":"3"}},"237920":{"Description":"As an additional cost to play Hungering Slaughterbeast, banish 3 random cards from your graveyard.\nBlood Debt (At the beginning of your end phase, if Hungering Slaughterbeast is in your banished zone, lose 1[Life].)","CardType":"Action","CardSubType":"Attack","Class":"Brute","Talent":"Shadow","Cost":"2","Pitch Value":"3","Power":"5","Defense Value":"3","m":{"type":"Action","class":"Brute","talent":"Shadow","subtype":"Attack","pitch":"3","cost":"2","power":"5","defense":"3"}},"237921":{"Description":"As as additional cost to play Unworldly Bellow, banish 3 random cards from your graveyard.\nThe next Brute or Shadow attack action card you play this turn gains +4 [Power].\nGo again","CardType":"Action","CardSubType":"Attack","Class":"Brute","Talent":"Shadow","Cost":"1","Pitch Value":"1","Defense Value":"3","m":{"type":"Action","class":"Brute","talent":"Shadow","subtype":"Attack","pitch":"1","cost":"1","defense":"3"}},"237922":{"Description":"As as additional cost to play Unworldly Bellow, banish 3 random cards from your graveyard.\nThe next Brute or Shadow attack action card you play this turn gains +3 [Power].\nGo again","CardType":"Action","CardSubType":"Attack","Class":"Brute","Talent":"Shadow","Cost":"1","Pitch Value":"2","Defense Value":"3","m":{"type":"Action","class":"Brute","talent":"Shadow","subtype":"Attack","pitch":"2","cost":"1","defense":"3"}},"237923":{"Description":"As as additional cost to play Unworldly Bellow, banish 3 random cards from your graveyard.\nThe next Brute or Shadow attack action card you play this turn gains +2 [Power].\nGo again","CardType":"Action","CardSubType":"Attack","Class":"Brute","Talent":"Shadow","Cost":"1","Pitch Value":"3","Defense Value":"3","m":{"type":"Action","class":"Brute","talent":"Shadow","subtype":"Attack","pitch":"3","cost":"1","defense":"3"}},"251046":{"Description":"Chane\nOnce per Turn Action - Create a Soul Shackle token: Your next Runeblade or Shadow action this turn gains go again. Go again (It's an aura with \"\"At the beginning of your action phase, banish the top card of your deck.\")\n\nstrong>Hatchet of Body\nOnce per Turn Action - [1 Resource]: Attack\nWhenever you attack with Hatchet of Body, if Hatchet of Mind was the last attack this turn, Hatchet of Body gains +1 [Power] until end of turn.","CardType":"Hero / Weapon","CardSubType":"Young;Axe (1H)","Class":"Runeblade;Warrior","Talent":"Shadow","Power":"2","Intellect":"4","Life":"20","m":{"type":"Hero / Weapon","class":"Runeblade / Warrior","talent":"Shadow","subtype":"Young / Axe (1H)","power":"2","life":"20","intellect":"4"}},"238665":{"Description":"Chane\nOnce per Turn Action - Create a Soul Shackle token: Your next Runeblade or Shadow action this turn gains go again. Go again (It's an aura with \"\"At the beginning of your action phase, banish the top card of your deck.\")\n\nstrong>Chane, Bound by Shadow\nOnce per Turn Action - Create a Soul Shackle token: Your next Runeblade or Shadow action this turn gains go again. Go again (It's an aura with \"\"At the beginning of your action phase, banish the top card of your deck.\")","CardType":"Hero","CardSubType":"Young","Class":"Runeblade","Talent":"Shadow","Intellect":"4","Life":"20 / 40","m":{"type":"Hero","class":"Runeblade","talent":"Shadow","subtype":"Young","life":"20 / 40","intellect":"4"}},"238664":{"Description":"Chane\nOnce per Turn Action - Create a Soul Shackle token: Your next Runeblade or Shadow action this turn gains go again. Go again (It's an aura with \"\"At the beginning of your action phase, banish the top card of your deck.\")\n\nGalaxxi Black\nOnce per Turn Action - [1 Resource]: Attack\nIf you have played a card from your banished zone this turn, {name} gains +2 [Power] until end of turn. If Galaxxi Black hits a hero, deal 1 arcane damage to that hero.","CardType":"Hero / Weapon","CardSubType":"Young;Axe (2H)","Class":"Runeblade","Talent":"Shadow","Power":"1","Intellect":"4","Life":"20","m":{"type":"Hero / Weapon","class":"Runeblade","talent":"Shadow","subtype":"Young / Axe (2H)","power":"1","life":"20","intellect":"4"}},"238539":{"Description":"Once per Turn Action - [1 Resource]: Attack\nIf you have played a card from your banished zone this turn, Galaxxi Black gains +2 [Power] until end of turn.\nIf Galaxxi Black hits a hero, deal 1 arcane damage to that hero.","CardType":"Weapon","CardSubType":"Sword (2H)","Class":"Runeblade","Talent":"Shadow","Power":"1","m":{"type":"Weapon","class":"Runeblade","talent":"Shadow","subtype":"Sword (2H)","power":"1"}},"238663":{"Description":"Galaxxi Black\nOnce per Turn Action - [1 Resource]: Attack\nIf you have played a card from your banished zone this turn, {name} gains +2 [Power] until end of turn. If Galaxxi Black hits a hero, deal 1 arcane damage to that hero.\n\nSoul Shackle\n(Auras stay in the arena.)\nAt the beginning of your action phase, banish the top card of your deck.","CardType":"Weapon","CardSubType":"Axe (2H)","Class":"Brute","Talent":"Shadow","Power":"3","m":{"type":"Weapon","class":"Brute","talent":"Shadow","subtype":"Axe (2H)","power":"3"}},"237933":{"Description":"You may play Shadow of Ursur from your banished zone.\nAs an additional cost to play Shadow of Ursur, you may banish a card with blood debt from your hand. If you do, Shadow of Ursur gains go again.\nBlood Debt (At the beginning of your end phase, if Shadow of Ursur is in your banished zone, lose 1[Life].)","CardType":"Action","CardSubType":"Attack","Class":"Runeblade","Talent":"Shadow","Cost":"0","Pitch Value":"3","Power":"2","Defense Value":"3","m":{"type":"Action","class":"Runeblade","talent":"Shadow","subtype":"Attack","pitch":"3","cost":"0","power":"2","defense":"3"}},"237937":{"Description":"Go again\nWhenever you play an attack action card or a 'non-attack' action card from the banished zone, if you haven't played another card of that type this turn, deal 1 arcane damage to target hero.\nIf you lose [Life] during your turn, destroy Dimenxxional Crossroads. (Damage causes loss of [Life].)","CardType":"Action","CardSubType":"Aura","Class":"Runeblade","Talent":"Shadow","Cost":"2","Pitch Value":"2","Defense Value":"3","m":{"type":"Action","class":"Runeblade","talent":"Shadow","subtype":"Aura","pitch":"2","cost":"2","defense":"3"}},"237939":{"Description":"You may play Invert Existence from your banished zone.\nBanish up to 2 cards in an opposing hero's graveyard. If an attack action card and a 'non-attack' action card are banished this way, deal 2 arcane damage to that hero.\nBlood Debt (At the beginning of your end phase, if Invert Existence is in your banished zone, lose 1[Life].)","CardType":"Instant","Class":"Runeblade","Talent":"Shadow","Cost":"1","Pitch Value":"3","m":{"type":"Instant","class":"Runeblade","talent":"Shadow","pitch":"3","cost":"1"}},"237941":{"Description":"If you have played a 'non-attack' action card this turn, you may play Unhallowed Rites from your banished zone.\nYou may put a 'non-attack' action card with blood debt from your graveyard on the bottom of your deck.\nBlood Debt (At the beginning of your end phase, if Unhallowed Rites is in your banished zone, lose 1[Life].)","CardType":"Action","CardSubType":"Attack","Class":"Runeblade","Talent":"Shadow","Cost":"1","Pitch Value":"1","Power":"4","Defense Value":"3","m":{"type":"Action","class":"Runeblade","talent":"Shadow","subtype":"Attack","pitch":"1","cost":"1","power":"4","defense":"3"}},"237942":{"Description":"If you have played a 'non-attack' action card this turn, you may play Unhallowed Rites from your banished zone.\nYou may put a 'non-attack' action card with blood debt from your graveyard on the bottom of your deck.\nBlood Debt (At the beginning of your end phase, if Unhallowed Rites is in your banished zone, lose 1[Life].)","CardType":"Action","CardSubType":"Attack","Class":"Runeblade","Talent":"Shadow","Cost":"1","Pitch Value":"2","Power":"3","Defense Value":"3","m":{"type":"Action","class":"Runeblade","talent":"Shadow","subtype":"Attack","pitch":"2","cost":"1","power":"3","defense":"3"}},"238653":{"Description":"If you have played a 'non-attack' action card this turn, you may play Unhallowed Rites from your banished zone.\nYou may put a 'non-attack' action card with blood debt from your graveyard on the bottom of your deck.\nBlood Debt (At the beginning of your end phase, if Unhallowed Rites is in your banished zone, lose 1[Life].)","CardType":"Action","CardSubType":"Attack","Class":"Runeblade","Talent":"Shadow","Cost":"1","Pitch Value":"3","Power":"2","Defense Value":"3","m":{"type":"Action","class":"Runeblade","talent":"Shadow","subtype":"Attack","pitch":"3","cost":"1","power":"2","defense":"3"}},"237945":{"Description":"Opt 3 (Look at the top 3 cards of your deck. You may put them on the top and/or bottom in any order.)\nReveal the top card of your deck. If it's a Runeblade card, deal 1 arcane damage to each opposing hero. If it's a Shadow card, you may banish it.\nGo again","CardType":"Action","Class":"Runeblade","Talent":"Shadow","Cost":"1","Pitch Value":"1","Defense Value":"2","m":{"type":"Action","class":"Runeblade","talent":"Shadow","pitch":"1","cost":"1","defense":"2"}},"237948":{"Description":"Opt 2 (Look at the top 2 cards of your deck. You may put them on the top and/or bottom in any order.)\nReveal the top card of your deck. If it's a Runeblade card, deal 1 arcane damage to each opposing hero. If it's a Shadow card, you may banish it.\nGo again","CardType":"Action","Class":"Runeblade","Talent":"Shadow","Cost":"1","Pitch Value":"2","Defense Value":"2","m":{"type":"Action","class":"Runeblade","talent":"Shadow","pitch":"2","cost":"1","defense":"2"}},"237954":{"Description":"Opt 1 (Look at the top card of your deck. You may put it on the bottom.)\nReveal the top card of your deck. If it's a Runeblade card, deal 1 arcane damage to each opposing hero. If it's a Shadow card, you may banish it.\nGo again","CardType":"Action","Class":"Runeblade","Talent":"Shadow","Cost":"1","Pitch Value":"3","Defense Value":"2","m":{"type":"Action","class":"Runeblade","talent":"Shadow","pitch":"3","cost":"1","defense":"2"}},"237958":{"Description":"You may play Seeping Shadows from your banished zone.\nThe next attack action card with cost 2 or less you play this turn gains +1 [Power] and go again.\nGo again\nBlood Debt (At the beginning of your end phase, if Seeping Shadows is in your banished zone, lose 1[Life].)","CardType":"Action","Class":"Runeblade","Talent":"Shadow","Cost":"3","Pitch Value":"1","Defense Value":"2","m":{"type":"Action","class":"Runeblade","talent":"Shadow","pitch":"1","cost":"3","defense":"2"}},"237961":{"Description":"You may play Seeping Shadows from your banished zone.\nThe next attack action card with cost 1 or less you play this turn gains +1 [Power] and go again.\nGo again\nBlood Debt (At the beginning of your end phase, if Seeping Shadows is in your banished zone, lose 1[Life].)","CardType":"Action","Class":"Runeblade","Talent":"Shadow","Cost":"3","Pitch Value":"2","Defense Value":"2","m":{"type":"Action","class":"Runeblade","talent":"Shadow","pitch":"2","cost":"3","defense":"2"}},"237962":{"Description":"You may play Seeping Shadows from your banished zone.\nThe next attack action card with cost 0 or less you play this turn gains +1 [Power] and go again.\nGo again\nBlood Debt (At the beginning of your end phase, if Seeping Shadows is in your banished zone, lose 1[Life].)","CardType":"Action","Class":"Runeblade","Talent":"Shadow","Cost":"3","Pitch Value":"3","Defense Value":"2","m":{"type":"Action","class":"Runeblade","talent":"Shadow","pitch":"3","cost":"3","defense":"2"}},"237963":{"Description":"If you have played a 'non-attack' action card this turn, you may play Bounding Demigon from your banished zone. If you do, it gains +1 [Power].\nBlood Debt (At the beginning of your end phase, if Bounding Demigon is in your banished zone, lose 1[Life].)","CardType":"Action","CardSubType":"Attack","Class":"Runeblade","Talent":"Shadow","Cost":"0","Pitch Value":"1","Power":"3","Defense Value":"3","m":{"type":"Action","class":"Runeblade","talent":"Shadow","subtype":"Attack","pitch":"1","cost":"0","power":"3","defense":"3"}},"237964":{"Description":"If you have played a 'non-attack' action card this turn, you may play Bounding Demigon from your banished zone. If you do, it gains +1 [Power].\nBlood Debt (At the beginning of your end phase, if Bounding Demigon is in your banished zone, lose 1[Life].)","CardType":"Action","CardSubType":"Attack","Class":"Runeblade","Talent":"Shadow","Cost":"0","Pitch Value":"2","Power":"2","Defense Value":"3","m":{"type":"Action","class":"Runeblade","talent":"Shadow","subtype":"Attack","pitch":"2","cost":"0","power":"2","defense":"3"}},"237965":{"Description":"If you have played a 'non-attack' action card this turn, you may play Bounding Demigon from your banished zone. If you do, it gains +1 [Power].\nBlood Debt (At the beginning of your end phase, if Bounding Demigon is in your banished zone, lose 1[Life].)","CardType":"Action","CardSubType":"Attack","Class":"Runeblade","Talent":"Shadow","Cost":"0","Pitch Value":"3","Power":"1","Defense Value":"3","m":{"type":"Action","class":"Runeblade","talent":"Shadow","subtype":"Attack","pitch":"3","cost":"0","power":"1","defense":"3"}},"237966":{"Description":"You may play Piercing Shadow Vise from your banished zone.\nIf you have dealt arcane damage to an opposing hero this turn, Piercing Shadow Vise gains +2 [Power].\nBlood Debt (At the beginning of your end phase, if Piercing Shadow Vise is in your banished zone, lose 1[Life].)","CardType":"Action","CardSubType":"Attack","Class":"Runeblade","Talent":"Shadow","Cost":"2","Pitch Value":"1","Power":"4","Defense Value":"3","m":{"type":"Action","class":"Runeblade","talent":"Shadow","subtype":"Attack","pitch":"1","cost":"2","power":"4","defense":"3"}},"237967":{"Description":"You may play Piercing Shadow Vise from your banished zone.\nIf you have dealt arcane damage to an opposing hero this turn, Piercing Shadow Vise gains +2 [Power].\nBlood Debt (At the beginning of your end phase, if Piercing Shadow Vise is in your banished zone, lose 1[Life].)","CardType":"Action","CardSubType":"Attack","Class":"Runeblade","Talent":"Shadow","Cost":"2","Pitch Value":"2","Power":"3","Defense Value":"3","m":{"type":"Action","class":"Runeblade","talent":"Shadow","subtype":"Attack","pitch":"2","cost":"2","power":"3","defense":"3"}},"237968":{"Description":"You may play Piercing Shadow Vise from your banished zone.\nIf you have dealt arcane damage to an opposing hero this turn, Piercing Shadow Vise gains +2 [Power].\nBlood Debt (At the beginning of your end phase, if Piercing Shadow Vise is in your banished zone, lose 1[Life].)","CardType":"Action","CardSubType":"Attack","Class":"Runeblade","Talent":"Shadow","Cost":"2","Pitch Value":"3","Power":"2","Defense Value":"3","m":{"type":"Action","class":"Runeblade","talent":"Shadow","subtype":"Attack","pitch":"3","cost":"2","power":"2","defense":"3"}},"237969":{"Description":"You may play Rift Bind from your banished zone. If you do, it gains +X [Power], where X is the number of 'non-attack' action cards you have played this turn.\nBlood Debt (At the beginning of your end phase, if Rift Bind is in your banished zone, lose 1[Life].)","CardType":"Action","CardSubType":"Attack","Class":"Runeblade","Talent":"Shadow","Cost":"1","Pitch Value":"1","Power":"3","Defense Value":"3","m":{"type":"Action","class":"Runeblade","talent":"Shadow","subtype":"Attack","pitch":"1","cost":"1","power":"3","defense":"3"}},"237970":{"Description":"You may play Rift Bind from your banished zone. If you do, it gains +X [Power], where X is the number of 'non-attack' action cards you have played this turn.\nBlood Debt (At the beginning of your end phase, if Rift Bind is in your banished zone, lose 1[Life].)","CardType":"Action","CardSubType":"Attack","Class":"Runeblade","Talent":"Shadow","Cost":"1","Pitch Value":"2","Power":"2","Defense Value":"3","m":{"type":"Action","class":"Runeblade","talent":"Shadow","subtype":"Attack","pitch":"2","cost":"1","power":"2","defense":"3"}},"237971":{"Description":"You may play Rift Bind from your banished zone. If you do, it gains +X [Power], where X is the number of 'non-attack' action cards you have played this turn.\nBlood Debt (At the beginning of your end phase, if Rift Bind is in your banished zone, lose 1[Life].)","CardType":"Action","CardSubType":"Attack","Class":"Runeblade","Talent":"Shadow","Cost":"1","Pitch Value":"3","Power":"1","Defense Value":"3","m":{"type":"Action","class":"Runeblade","talent":"Shadow","subtype":"Attack","pitch":"3","cost":"1","power":"1","defense":"3"}},"237972":{"Description":"You may play Rifted Torment from your banished zone. If you do, deal 1 arcane damage to target hero.\nBlood Debt (At the beginning of your end phase, if Rifted Torment is in your banished zone, lose 1[Life].)","CardType":"Action","CardSubType":"Attack","Class":"Runeblade","Talent":"Shadow","Cost":"2","Pitch Value":"1","Power":"4","Defense Value":"3","m":{"type":"Action","class":"Runeblade","talent":"Shadow","subtype":"Attack","pitch":"1","cost":"2","power":"4","defense":"3"}},"237973":{"Description":"You may play Rifted Torment from your banished zone. If you do, deal 1 arcane damage to target hero.\nBlood Debt (At the beginning of your end phase, if Rifted Torment is in your banished zone, lose 1[Life].)","CardType":"Action","CardSubType":"Attack","Class":"Runeblade","Talent":"Shadow","Cost":"2","Pitch Value":"2","Power":"3","Defense Value":"3","m":{"type":"Action","class":"Runeblade","talent":"Shadow","subtype":"Attack","pitch":"2","cost":"2","power":"3","defense":"3"}},"237974":{"Description":"You may play Rifted Torment from your banished zone. If you do, deal 1 arcane damage to target hero.\nBlood Debt (At the beginning of your end phase, if Rifted Torment is in your banished zone, lose 1[Life].)","CardType":"Action","CardSubType":"Attack","Class":"Runeblade","Talent":"Shadow","Cost":"2","Pitch Value":"3","Power":"2","Defense Value":"3","m":{"type":"Action","class":"Runeblade","talent":"Shadow","subtype":"Attack","pitch":"3","cost":"2","power":"2","defense":"3"}},"237975":{"Description":"You may play Rip Through Reality from your banished zone.\nIf you have dealt arcane damage to an opposing hero this turn, Rip Through Reality gains go again.\nBlood Debt (At the beginning of your end phase, if Rip Through Reality is in your banished zone, lose 1[Life].)","CardType":"Action","CardSubType":"Attack","Class":"Runeblade","Talent":"Shadow","Cost":"2","Pitch Value":"1","Power":"4","Defense Value":"3","m":{"type":"Action","class":"Runeblade","talent":"Shadow","subtype":"Attack","pitch":"1","cost":"2","power":"4","defense":"3"}},"237976":{"Description":"You may play Rip Through Reality from your banished zone.\nIf you have dealt arcane damage to an opposing hero this turn, Rip Through Reality gains go again.\nBlood Debt (At the beginning of your end phase, if Rip Through Reality is in your banished zone, lose 1[Life].)","CardType":"Action","CardSubType":"Attack","Class":"Runeblade","Talent":"Shadow","Cost":"2","Pitch Value":"2","Power":"3","Defense Value":"3","m":{"type":"Action","class":"Runeblade","talent":"Shadow","subtype":"Attack","pitch":"2","cost":"2","power":"3","defense":"3"}},"237977":{"Description":"You may play Rip Through Reality from your banished zone.\nIf you have dealt arcane damage to an opposing hero this turn, Rip Through Reality gains go again.\nBlood Debt (At the beginning of your end phase, if Rip Through Reality is in your banished zone, lose 1[Life].)","CardType":"Action","CardSubType":"Attack","Class":"Runeblade","Talent":"Shadow","Cost":"2","Pitch Value":"3","Power":"2","Defense Value":"3","m":{"type":"Action","class":"Runeblade","talent":"Shadow","subtype":"Attack","pitch":"3","cost":"2","power":"2","defense":"3"}},"237978":{"Description":"You may play Seeds of Agony from your banished zone.\nThe next attack action card with cost 2 or less you play this turn gains \"Deal 1 arcane damage to target hero.\"\nGo again\nBlood Debt (At the beginning of your end phase, if Seeds of Agony is in your banished zone, lose 1[Life].)","CardType":"Action","Class":"Runeblade","Talent":"Shadow","Cost":"0","Pitch Value":"1","Defense Value":"2","m":{"type":"Action","class":"Runeblade","talent":"Shadow","pitch":"1","cost":"0","defense":"2"}},"237979":{"Description":"You may play Seeds of Agony from your banished zone.\nThe next attack action card with cost 1 or less you play this turn gains \"Deal 1 arcane damage to target hero.\"\nGo again\nBlood Debt (At the beginning of your end phase, if Seeds of Agony is in your banished zone, lose 1[Life].)","CardType":"Action","Class":"Runeblade","Talent":"Shadow","Cost":"0","Pitch Value":"2","Defense Value":"2","m":{"type":"Action","class":"Runeblade","talent":"Shadow","pitch":"2","cost":"0","defense":"2"}},"237980":{"Description":"You may play Seeds of Agony from your banished zone.\nThe next attack action card with cost 0 you play this turn gains \"Deal 1 arcane damage to target hero.\"\nGo again\nBlood Debt (At the beginning of your end phase, if Seeds of Agony is in your banished zone, lose 1[Life].)","CardType":"Action","Class":"Runeblade","Talent":"Shadow","Cost":"0","Pitch Value":"3","Defense Value":"2","m":{"type":"Action","class":"Runeblade","talent":"Shadow","pitch":"3","cost":"0","defense":"2"}},"238659":{"Description":"Soul Shackle\n(Auras stay in the arena.)\nAt the beginning of your action phase, banish the top card of your deck.\n\nSpectral Shield\n(Auras stay in the arena until they are destroyed.)\nIf your hero would be dealt damage, instead destroy Spectral Shield and prevent 1 damage that source would deal.","CardType":"Weapon","CardSubType":"Axe (2H)","Class":"Brute","Power":"3","m":{"type":"Weapon","class":"Brute","subtype":"Axe (2H)","power":"3"}},"237982":{"Description":"If you defend with Carrion Husk, banish it when the combat chain closes.\nAt the start of your turn, If you have 13 or less [Life], banish Carrion Husk.\nBlood Debt (At the beginning of your end phase, if Carrion Husk is in your banished zone, lose 1[Life].)","CardType":"Equipment","CardSubType":"Chest","Talent":"Shadow","Defense Value":"6","m":{"type":"Equipment","talent":"Shadow","subtype":"Chest","defense":"6"}},"237983":{"Description":"Instant - [1 Resource], destroy Ebon Fold: Banish a card from your hand. If it's a Shadow card, draw a card.\nSpellvoid 2 (If your hero would be dealt arcane damage, you may destroy Ebon Fold instead. If you do, prevent 2 arcane damage that source would deal.)","CardType":"Equipment","CardSubType":"Head","Talent":"Shadow","Defense Value":"0","m":{"type":"Equipment","talent":"Shadow","subtype":"Head","defense":"0"}},"237984":{"Description":"Legendary Levia Specialization (You may only have 1 Doomsday in your deck and only if your hero is Levia.)\nPlay Doomsday only if there are 6 or more cards with blood debt in your banished zone.\nCreate a Blasmophet, the Soul Harvester token.","CardType":"Instant","Talent":"Shadow","Cost":"0","Pitch Value":"3","m":{"type":"Instant","talent":"Shadow","pitch":"3","cost":"0"}},"237985":{"Description":"Legendary Chane Specialization (You may only have 1 Eclipse in your deck and only if your hero is Chane.)\nPlay Eclipse only if you have played 6 or more cards with blood debt this turn. If you have, you may play Eclipse from your banished zone.\nCreate an Ursur, the Soul Reaper token.","CardType":"Instant","Talent":"Shadow","Cost":"0","Pitch Value":"3","m":{"type":"Instant","talent":"Shadow","pitch":"3","cost":"0"}},"237986":{"Description":"You may play Mutated Mass from your banished zone.\nMutated Mass's [Power] and [Defense] is equal to twice the number of cards in your pitch zone with different costs.\nBlood Debt (At the beginning of your end phase, if Mutated Mass is in your banished zone, lose 1[Life].)","CardType":"Action","CardSubType":"Attack","Talent":"Shadow","Cost":"1","Pitch Value":"3","Power":"*","Defense Value":"*","m":{"type":"Action","talent":"Shadow","subtype":"Attack","pitch":"3","cost":"1","power":"*","defense":"*"}},"237987":{"Description":"Action - [2 Resource]: Return Guardian of the Shadowrealm from your banished zone into your hand. Activate this ability only while Guardian of the Shadowrealm is in your banished zone.\nBlood Debt (At the beginning of your end phase, if Guardian Demon is in your banished zone, lose 1[Life].)","CardType":"Defense Reaction","Talent":"Shadow","Cost":"2","Pitch Value":"1","Defense Value":"6","m":{"type":"Defense Reaction","talent":"Shadow","pitch":"1","cost":"2","defense":"6"}},"237988":{"Description":"The next attack action card you play this turn gains +1 [Power], go again and \"If this attack hits, look at the top card of your deck. You may banish it.\"\nGo again","CardType":"Action","Talent":"Shadow","Cost":"0","Pitch Value":"1","Defense Value":"2","m":{"type":"Action","talent":"Shadow","pitch":"1","cost":"0","defense":"2"}},"237989":{"Description":"You may play Tome of Torment from your banished zone.\nDraw a card.\nBlood Debt (At the beginning of your end phase, if Tome of Torment is in your banished zone, lose 1[Life].)","CardType":"Action","Talent":"Shadow","Cost":"0","Pitch Value":"1","m":{"type":"Action","talent":"Shadow","pitch":"1","cost":"0"}},"237990":{"Description":"As an additional cost to play Consuming Aftermath, you may banish a card from your hand. If a Shadow card is banished this way, Consuming Aftermath gains dominate . (The defending hero can't defend Consuming Aftermath with more than 1 card from their hand.)","CardType":"Action","CardSubType":"Attack","Talent":"Shadow","Cost":"3","Pitch Value":"1","Power":"6","Defense Value":"2","m":{"type":"Action","talent":"Shadow","subtype":"Attack","pitch":"1","cost":"3","power":"6","defense":"2"}},"237991":{"Description":"As an additional cost to play Consuming Aftermath, you may banish a card from your hand. If a Shadow card is banished this way, Consuming Aftermath gains dominate . (The defending hero can't defend Consuming Aftermath with more than 1 card from their hand.)","CardType":"Action","CardSubType":"Attack","Talent":"Shadow","Cost":"3","Pitch Value":"2","Power":"5","Defense Value":"2","m":{"type":"Action","talent":"Shadow","subtype":"Attack","pitch":"2","cost":"3","power":"5","defense":"2"}},"237992":{"Description":"As an additional cost to play Consuming Aftermath, you may banish a card from your hand. If a Shadow card is banished this way, Consuming Aftermath gains dominate . (The defending hero can't defend Consuming Aftermath with more than 1 card from their hand.)","CardType":"Action","CardSubType":"Attack","Talent":"Shadow","Cost":"3","Pitch Value":"3","Power":"4","Defense Value":"2","m":{"type":"Action","talent":"Shadow","subtype":"Attack","pitch":"3","cost":"3","power":"4","defense":"2"}},"237993":{"Description":"Legendary Levia Specialization (You may only have 1 Soul Harvest in your deck and only if your hero is Levia.)\nAs an additional cost to play Soul Harvest, banish 6 cards from your graveyard. It gains +1 [Power] for each card with blood debt banished this way.\nIf Soul Harvest hits a hero, banish all cards in their soul. They lose [Life] equal to the number of cards banished this way.","CardType":"Action","CardSubType":"Attack","Talent":"Shadow","Cost":"6","Pitch Value":"3","Power":"6","Defense Value":"3","m":{"type":"Action","talent":"Shadow","subtype":"Attack","pitch":"3","cost":"6","power":"6","defense":"3"}},"237994":{"Description":"Legendary Chane Specialization (You may only have 1 Soul Reaping in your deck and only if your hero is Chane.)\nYou may banish 1 or more cards from your hand rather than pay Soul Reaping's [Resource] cost. If you do, gain [1 Resource] for each card with blood debt banished this way.\nWhile Soul Reaping is attacking a hero with 1 or more cards in their soul, it has go again.","CardType":"Action","CardSubType":"Attack","Talent":"Shadow","Cost":"6","Pitch Value":"1","Power":"6","Defense Value":"3","m":{"type":"Action","talent":"Shadow","subtype":"Attack","pitch":"1","cost":"6","power":"6","defense":"3"}},"237995":{"Description":"You may play Howl from Beyond from your banished zone.\nThe next attack action card you play this turn gains +3 [Power].\nGo again\nBlood Debt (At the beginning of your end phase, if Howl from Beyond is in your banished zone, lose 1[Life].)","CardType":"Action","Talent":"Shadow","Cost":"2","Pitch Value":"1","Defense Value":"2","m":{"type":"Action","talent":"Shadow","pitch":"1","cost":"2","defense":"2"}},"237996":{"Description":"You may play Howl from Beyond from your banished zone.\nThe next attack action card you play this turn gains +2 [Power].\nGo again\nBlood Debt (At the beginning of your end phase, if Howl from Beyond is in your banished zone, lose 1[Life].)","CardType":"Action","Talent":"Shadow","Cost":"2","Pitch Value":"2","Defense Value":"2","m":{"type":"Action","talent":"Shadow","pitch":"2","cost":"2","defense":"2"}},"237997":{"Description":"You may play Howl from Beyond from your banished zone.\nThe next attack action card you play this turn gains +1 [Power].\nGo again\nBlood Debt (At the beginning of your end phase, if Howl from Beyond is in your banished zone, lose 1[Life].)","CardType":"Action","Talent":"Shadow","Cost":"2","Pitch Value":"3","Defense Value":"2","m":{"type":"Action","talent":"Shadow","pitch":"3","cost":"2","defense":"2"}},"237998":{"Description":"You may play Ghostly Visit from your banished zone.\nBlood Debt (At the beginning of your end phase, if Ghostly Visit is in your banished zone, lose 1[Life].)","CardType":"Action","CardSubType":"Attack","Talent":"Shadow","Cost":"1","Pitch Value":"1","Power":"4","Defense Value":"3","m":{"type":"Action","talent":"Shadow","subtype":"Attack","pitch":"1","cost":"1","power":"4","defense":"3"}},"237999":{"Description":"You may play Ghostly Visit from your banished zone.\nBlood Debt (At the beginning of your end phase, if Ghostly Visit is in your banished zone, lose 1[Life].)","CardType":"Action","CardSubType":"Attack","Talent":"Shadow","Cost":"1","Pitch Value":"2","Power":"3","Defense Value":"3","m":{"type":"Action","talent":"Shadow","subtype":"Attack","pitch":"2","cost":"1","power":"3","defense":"3"}},"238000":{"Description":"You may play Ghostly Visit from your banished zone.\nBlood Debt (At the beginning of your end phase, if Ghostly Visit is in your banished zone, lose 1[Life].)","CardType":"Action","CardSubType":"Attack","Talent":"Shadow","Cost":"1","Pitch Value":"3","Power":"2","Defense Value":"3","m":{"type":"Action","talent":"Shadow","subtype":"Attack","pitch":"3","cost":"1","power":"2","defense":"3"}},"237960":{"Description":"If Lunartide Plunderer hits a hero, banish it and up to 1 card from their soul.","CardType":"Action","CardSubType":"Attack","Talent":"Shadow","Cost":"3","Pitch Value":"1","Power":"7","Defense Value":"2","m":{"type":"Action","talent":"Shadow","subtype":"Attack","pitch":"1","cost":"3","power":"7","defense":"2"}},"237959":{"Description":"If Lunartide Plunderer hits a hero, banish it and up to 1 card from their soul.","CardType":"Action","CardSubType":"Attack","Talent":"Shadow","Cost":"3","Pitch Value":"2","Power":"6","Defense Value":"2","m":{"type":"Action","talent":"Shadow","subtype":"Attack","pitch":"2","cost":"3","power":"6","defense":"2"}},"237957":{"Description":"If Lunartide Plunderer hits a hero, banish it and up to 1 card from their soul.","CardType":"Action","CardSubType":"Attack","Talent":"Shadow","Cost":"3","Pitch Value":"3","Power":"5","Defense Value":"2","m":{"type":"Action","talent":"Shadow","subtype":"Attack","pitch":"3","cost":"3","power":"5","defense":"2"}},"237956":{"Description":"You may play Void Wraith from your banished zone.\nBlood Debt (At the beginning of your end phase, if Void Wraith is in your banished zone, lose 1[Life].)","CardType":"Action","CardSubType":"Attack","Talent":"Shadow","Cost":"2","Pitch Value":"1","Power":"5","Defense Value":"3","m":{"type":"Action","talent":"Shadow","subtype":"Attack","pitch":"1","cost":"2","power":"5","defense":"3"}},"237955":{"Description":"You may play Void Wraith from your banished zone.\nBlood Debt (At the beginning of your end phase, if Void Wraith is in your banished zone, lose 1[Life].)","CardType":"Action","CardSubType":"Attack","Talent":"Shadow","Cost":"2","Pitch Value":"2","Power":"4","Defense Value":"3","m":{"type":"Action","talent":"Shadow","subtype":"Attack","pitch":"2","cost":"2","power":"4","defense":"3"}},"237953":{"Description":"You may play Void Wraith from your banished zone.\nBlood Debt (At the beginning of your end phase, if Void Wraith is in your banished zone, lose 1[Life].)","CardType":"Action","CardSubType":"Attack","Talent":"Shadow","Cost":"2","Pitch Value":"3","Power":"3","Defense Value":"3","m":{"type":"Action","talent":"Shadow","subtype":"Attack","pitch":"3","cost":"2","power":"3","defense":"3"}},"237952":{"Description":"While Exude Confidence isn't defended by a card with equal or greater [Power], the defending hero can't play or activate instants or defense reactions this combat chain.\nInstant - [3 Resource]: Exude Confidence gains +2 [Power]. Activate this ability only while Exude Confidence is attacking.","CardType":"Instant","Talent":"Shadow","Cost":"2","Pitch Value":"1","Defense Value":"2","m":{"type":"Instant","talent":"Shadow","pitch":"1","cost":"2","defense":"2"}},"237951":{"Description":"Choose an attack action card with cost 1 or less in your banished zone. You may play it this turn. If it attacks a Light hero, it gains +2 [Power].\nGo again","CardType":"Instant","CardSubType":"Attack","Talent":"Shadow","Cost":"2","Pitch Value":"2","Defense Value":"2","m":{"type":"Instant","talent":"Shadow","subtype":"Attack","pitch":"2","cost":"2","defense":"2"}},"237950":{"Description":"Choose an attack action card with cost 0 in your banished zone. You may play it this turn. If it attacks a Light hero, it gains +2 [Power].\nGo again","CardType":"Instant","CardSubType":"Attack","Talent":"Shadow","Cost":"2","Pitch Value":"3","Defense Value":"2","m":{"type":"Instant","talent":"Shadow","subtype":"Attack","pitch":"3","cost":"2","defense":"2"}},"237949":{"Description":"Opt 3 , then banish the top card of your deck. (Look at the top 3 cards of your deck. You may put them on the top and/or bottom in any order.)","CardType":"Instant","Talent":"Shadow","Cost":"0","Pitch Value":"1","m":{"type":"Instant","talent":"Shadow","pitch":"1","cost":"0"}},"237947":{"Description":"Opt 2 , then banish the top card of your deck.  (Look at the top 2 cards of your deck. You may put them on the top and/or bottom in any order.)","CardType":"Instant","CardSubType":"Attack","Talent":"Shadow","Cost":"0","Pitch Value":"2","m":{"type":"Instant","talent":"Shadow","subtype":"Attack","pitch":"2","cost":"0"}},"237946":{"Description":"Opt 1 , then banish the top card of your deck.  (Look at the top cards of your deck. You may put it on the bottom.)","CardType":"Instant","Talent":"Shadow","Cost":"0","Pitch Value":"3","m":{"type":"Instant","talent":"Shadow","pitch":"3","cost":"0"}},"236527":{"Description":"Whenever an attack you control hits a Light hero this turn, you may banish a card from their soul. If you do, they lose 1 [Life].\nIf you have more [Life] than an opposing Light hero, you may banish an action card from your graveyard.","CardType":"Instant","Talent":"Shadow","Cost":"0","Pitch Value":"3","m":{"type":"Instant","talent":"Shadow","pitch":"3","cost":"0"}},"238668":{"Description":"Blasmophet, the Soul Harvester\n(Allies can be attacked and can't be defended with [Defense]. They are destroyed when they have taken damage equal to their [Life]. At end of turn, heal all damage dealt to Blasmophet.)\nOnce per Turn Action - 0: Attack\nWhenever Blasmophet attacks, you may banish a Shadow card from your hand. If you do, you may banish a card from the defending hero's soul.\n\nUrsur, the Soul Reaper\n(Allies can be attacked and can't be defended with [Defense]. They are destroyed when they have taken damage equal to their [Life]. At end of turn, heal all damage dealt to Ursur.)\nOnce per Turn Action - 0: Attack\nWhile Ursur is attacking a hero with 1 or more cards in their soul, the attack has go again.","CardType":"Token","CardSubType":"Ally","Talent":"Shadow","Life":"6","m":{"type":"Token","talent":"Shadow","subtype":"Ally","life":"6"}},"238657":{"Description":"Ravenous Meataxe\nOnce per Turn Action - [2 Resource]: Attack\nWhenever you attack with Ravenous Meataxe, draw a card then discard a random card. If a card with 6 or more [Power] is discarded this way, Ravenous Meataxe gains +2 [Power] until end of turn.\n\nSoul Shackle(Auras stay in the arena.)\nAt the beginning of your action phase, banish the top card of your deck.","CardType":"Weapon","CardSubType":"Axe (2H)","Class":"Brute;Runeblade","Talent":"Shadow","Power":"3","m":{"type":"Weapon","class":"Brute / Runeblade","talent":"Shadow","subtype":"Axe (2H)","power":"3"}},"237938":{"Description":"Draw a card then discard a random card. If a card with 6 or more [Power] is discarded this way, the next Brute attack action card you play this turn gains +X [Power], where X is it's base [Power].\nGo again","CardType":"Action","Class":"Brute","Cost":"2","Pitch Value":"3","m":{"type":"Action","class":"Brute","pitch":"3","cost":"2"}},"237936":{"Description":"Draw a card then discard a random card. If a card with 6 or more [Power] is discarded this way, Pulping gains dominate. (The defending hero can't defend Pulping with more than 1 card from their hand.)\nWhile Pulping is defended by less than 2 non-equipment cards, it has go again.","CardType":"Action","CardSubType":"Attack","Class":"Brute","Cost":"2","Pitch Value":"1","Power":"6","m":{"type":"Action","class":"Brute","subtype":"Attack","pitch":"1","cost":"2","power":"6"}},"237935":{"Description":"Draw a card then discard a random card. If a card with 6 or more [Power] is discarded this way, Pulping gains dominate. (The defending hero can't defend Pulping with more than 1 card from their hand.)\nWhile Pulping is defended by less than 2 non-equipment cards, it has go again.","CardType":"Action","CardSubType":"Attack","Class":"Brute","Cost":"2","Pitch Value":"2","Power":"5","m":{"type":"Action","class":"Brute","subtype":"Attack","pitch":"2","cost":"2","power":"5"}},"237934":{"Description":"Draw a card then discard a random card. If a card with 6 or more [Power] is discarded this way, Pulping gains dominate. (The defending hero can't defend Pulping with more than 1 card from their hand.)\nWhile Pulping is defended by less than 2 non-equipment cards, it has go again.","CardType":"Action","CardSubType":"Attack","Class":"Brute","Cost":"2","Pitch Value":"3","Power":"4","m":{"type":"Action","class":"Brute","subtype":"Attack","pitch":"3","cost":"2","power":"4"}},"237932":{"CardType":"Action","CardSubType":"Attack","Class":"Brute","Cost":"2","Pitch Value":"1","Power":"6","m":{"type":"Action","class":"Brute","subtype":"Attack","pitch":"1","cost":"2","power":"6"}},"237931":{"CardType":"Action","CardSubType":"Attack","Class":"Brute","Cost":"2","Pitch Value":"2","Power":"6","m":{"type":"Action","class":"Brute","subtype":"Attack","pitch":"2","cost":"2","power":"6"}},"237930":{"CardType":"Action","CardSubType":"Attack","Class":"Brute","Cost":"2","Pitch Value":"3","Power":"5","m":{"type":"Action","class":"Brute","subtype":"Attack","pitch":"3","cost":"2","power":"5"}},"237929":{"Description":"Once per Turn Action - [3 Resource]: Attack\nWhenever you attack with Dread Scythe, deal 1 arcane damage to the defending hero.\nA hero dealt damage by Dread Scythe can't gain [Life] during their next action phase.","CardType":"Weapon","CardSubType":"Scythe (2H)","Class":"Runeblade","Power":"3","m":{"type":"Weapon","class":"Runeblade","subtype":"Scythe (2H)","power":"3"}},"237928":{"Description":"Action - Destroy Aether Ironweave: Gain [2 Resource]. Activate this ability only if you have played an attack action card and a 'non-attack' action card this turn. Go again\nBattleworn (If you defend with Aether Ironweave, put a -1[Defense] counter on it when the combat chain closes.)","CardType":"Equipment","CardSubType":"Chest","Class":"Runeblade","Defense Value":"1","m":{"type":"Equipment","class":"Runeblade","subtype":"Chest","defense":"1"}},"237926":{"Description":"Reveal the top X+3 cards of your deck.\nFor each 'non-attack' action card revealed this way, you may put an attack action card revealed this way into your hand. Then deal arcane damage to target hero equal to the number of cards put into your hand this way.\nShuffle your deck. Banish Sonata Arcanix.\nGo again","CardType":"Action","Class":"Runeblade","Cost":"XX","Pitch Value":"1","Defense Value":"2","m":{"type":"Action","class":"Runeblade","pitch":"1","cost":"XX","defense":"2"}},"237881":{"Description":"Deal 2 arcane damage to target hero.","CardType":"Action","CardSubType":"Attack","Class":"Runeblade","Cost":"1","Pitch Value":"1","Power":"3","Defense Value":"3","m":{"type":"Action","class":"Runeblade","subtype":"Attack","pitch":"1","cost":"1","power":"3","defense":"3"}},"237879":{"Description":"Deal 2 arcane damage to target hero.","CardType":"Action","CardSubType":"Attack","Class":"Runeblade","Cost":"1","Pitch Value":"2","Power":"2","Defense Value":"3","m":{"type":"Action","class":"Runeblade","subtype":"Attack","pitch":"2","cost":"1","power":"2","defense":"3"}},"237878":{"Description":"Deal 2 arcane damage to target hero.","CardType":"Action","CardSubType":"Attack","Class":"Runeblade","Cost":"1","Pitch Value":"3","Power":"1","Defense Value":"3","m":{"type":"Action","class":"Runeblade","subtype":"Attack","pitch":"3","cost":"1","power":"1","defense":"3"}},"237877":{"Description":"Deal 1 arcane damage to target hero.","CardType":"Action","CardSubType":"Attack","Class":"Runeblade","Cost":"0","Pitch Value":"1","Power":"3","Defense Value":"3","m":{"type":"Action","class":"Runeblade","subtype":"Attack","pitch":"1","cost":"0","power":"3","defense":"3"}},"237876":{"Description":"Deal 1 arcane damage to target hero.","CardType":"Action","CardSubType":"Attack","Class":"Runeblade","Cost":"0","Pitch Value":"2","Power":"2","Defense Value":"3","m":{"type":"Action","class":"Runeblade","subtype":"Attack","pitch":"2","cost":"0","power":"2","defense":"3"}},"237875":{"Description":"Deal 1 arcane damage to target hero.","CardType":"Action","CardSubType":"Attack","Class":"Runeblade","Cost":"0","Pitch Value":"3","Power":"1","Defense Value":"3","m":{"type":"Action","class":"Runeblade","subtype":"Attack","pitch":"3","cost":"0","power":"1","defense":"3"}},"237873":{"Description":"Instant - Destroy Blood Drop Brocade: Gain [1 Resource]. Activate this ability only if you have dealt or been dealt [Power] damage this turn. (When an equipment is destroyed, it's put into the graveyard.)","CardType":"Equipment","CardSubType":"Chest","Class":"Generic","Defense Value":"0","m":{"type":"Equipment","class":"Generic","subtype":"Chest","defense":"0"}},"237872":{"Description":"Action - Destroy Stubby Hammerers: Attack action cards with 3 or less base power gain +1 [Power] while attacking this turn. Go again (When an equipment is destroyed, it's put into the graveyard.)","CardType":"Equipment","CardSubType":"Arms","Class":"Generic","Defense Value":"0","m":{"type":"Equipment","class":"Generic","subtype":"Arms","defense":"0"}},"237871":{"Description":"Action - [3 Resource], destroy Time Skippers: Gain 2 action points.  (When an equipment is destroyed, it's put into the graveyard.)","CardType":"Equipment","CardSubType":"Legs","Class":"Generic","Defense Value":"0","m":{"type":"Equipment","class":"Generic","subtype":"Legs","defense":"0"}},"237870":{"Description":"When you defend with Ironhide Helm, you may pay [1 Resource]. If you do, it gains +2[Defense] and destroy it when the combat chain closes. (When an equipment is destroyed, it's put into the graveyard.)","CardType":"Equipment","CardSubType":"Head","Class":"Generic","Defense Value":"0","m":{"type":"Equipment","class":"Generic","subtype":"Head","defense":"0"}},"237869":{"Description":"When you defend with Ironhide Plate, you may pay [1 Resource]. If you do, it gains +2[Defense] and destroy it when the combat chain closes. (When an equipment is destroyed, it's put into the graveyard.)","CardType":"Equipment","CardSubType":"Chest","Class":"Generic","Defense Value":"0","m":{"type":"Equipment","class":"Generic","subtype":"Chest","defense":"0"}},"237867":{"Description":"When you defend with Ironhide Gauntlet you may pay [1 Resource]. If you do, it gains +2[Defense] and destroy it when the combat chain closes. (When an equipment is destroyed, it's put into the graveyard.)","CardType":"Equipment","CardSubType":"Arms","Class":"Generic","Defense Value":"0","m":{"type":"Equipment","class":"Generic","subtype":"Arms","defense":"0"}},"237865":{"Description":"When you defend with Ironhide Legs, you may pay [1 Resource]. If you do, it gains +2[Defense] and destroy it when the combat chain closes. (When an equipment is destroyed, it's put into the graveyard.)","CardType":"Equipment","CardSubType":"Legs","Class":"Generic","Defense Value":"0","m":{"type":"Equipment","class":"Generic","subtype":"Legs","defense":"0"}},"237864":{"Description":"While Exude Confidence isn't defended by a card with equal or greater [Power], the defending hero can't play or activate instants or defense reactions this combat chain.\nInstant - [3 Resource]: Exude Confidence gains +2 [Power]. Activate this ability only while Exude Confidence is attacking.","CardType":"Action","CardSubType":"Attack","Class":"Generic","Cost":"0","Pitch Value":"1","Power":"4","Defense Value":"2","m":{"type":"Action","class":"Generic","subtype":"Attack","pitch":"1","cost":"0","power":"4","defense":"2"}},"237862":{"Description":"While there are no attack action cards in your graveyard, Nourishing Emptiness has dominate  and \"If this hits, your hero gains +1 [Intellect] until end of turn.\"","CardType":"Action","CardSubType":"Attack","Class":"Generic","Cost":"2","Pitch Value":"1","Power":"6","Defense Value":"3","m":{"type":"Action","class":"Generic","subtype":"Attack","pitch":"1","cost":"2","power":"6","defense":"3"}},"237861":{"Description":"As an additional cost to play Rouse the Ancients, you may reveal any number of attack action cards from your hand with 13 or more total [Power]. If you do, Rouse the Ancients gains +7 [Power] and go again .","CardType":"Action","CardSubType":"Attack","Class":"Generic","Cost":"3","Pitch Value":"3","Power":"0","Defense Value":"2","m":{"type":"Action","class":"Generic","subtype":"Attack","pitch":"3","cost":"3","power":"0","defense":"2"}},"237844":{"Description":"While Out Muscle isn't defended by a card with equal or greater [Power], it has go again .","CardType":"Action","CardSubType":"Attack","Class":"Generic","Cost":"3","Pitch Value":"1","Power":"6","Defense Value":"2","m":{"type":"Action","class":"Generic","subtype":"Attack","pitch":"1","cost":"3","power":"6","defense":"2"}},"237843":{"Description":"While Out Muscle isn't defended by a card with equal or greater [Power], it has go again .","CardType":"Action","CardSubType":"Attack","Class":"Generic","Cost":"3","Pitch Value":"2","Power":"5","Defense Value":"2","m":{"type":"Action","class":"Generic","subtype":"Attack","pitch":"2","cost":"3","power":"5","defense":"2"}},"237842":{"Description":"While Out Muscle isn't defended by a card with equal or greater [Power], it has go again .","CardType":"Action","CardSubType":"Attack","Class":"Generic","Cost":"3","Pitch Value":"3","Power":"4","Defense Value":"2","m":{"type":"Action","class":"Generic","subtype":"Attack","pitch":"3","cost":"3","power":"4","defense":"2"}},"237841":{"Description":"As an additional cost to play Seek Horizon, you may put a card from your hand on top of your deck. If you do, Seek Horizon gains go again.","CardType":"Action","CardSubType":"Attack","Class":"Generic","Cost":"0","Pitch Value":"1","Power":"4","Defense Value":"2","m":{"type":"Action","class":"Generic","subtype":"Attack","pitch":"1","cost":"0","power":"4","defense":"2"}},"237840":{"Description":"As an additional cost to play Seek Horizon, you may put a card from your hand on top of your deck. If you do, Seek Horizon gains go again.","CardType":"Action","CardSubType":"Attack","Class":"Generic","Cost":"0","Pitch Value":"2","Power":"3","Defense Value":"2","m":{"type":"Action","class":"Generic","subtype":"Attack","pitch":"2","cost":"0","power":"3","defense":"2"}},"237837":{"Description":"As an additional cost to play Seek Horizon, you may put a card from your hand on top of your deck. If you do, Seek Horizon gains go again.","CardType":"Action","CardSubType":"Attack","Class":"Generic","Cost":"0","Pitch Value":"3","Power":"2","Defense Value":"2","m":{"type":"Action","class":"Generic","subtype":"Attack","pitch":"3","cost":"0","power":"2","defense":"2"}},"237835":{"Description":"If a card has been put into your banished zone this turn, Tremor of iArathael gains +2 [Power].","CardType":"Action","CardSubType":"Attack","Class":"Generic","Cost":"1","Pitch Value":"1","Power":"4","Defense Value":"2","m":{"type":"Action","class":"Generic","subtype":"Attack","pitch":"1","cost":"1","power":"4","defense":"2"}},"237834":{"Description":"If a card has been put into your banished zone this turn, Tremor of iArathael gains +2 [Power].","CardType":"Action","CardSubType":"Attack","Class":"Generic","Cost":"1","Pitch Value":"2","Power":"3","Defense Value":"2","m":{"type":"Action","class":"Generic","subtype":"Attack","pitch":"2","cost":"1","power":"3","defense":"2"}},"237833":{"Description":"If a card has been put into your banished zone this turn, Tremor of iArathael gains +2 [Power].","CardType":"Action","CardSubType":"Attack","Class":"Generic","Cost":"1","Pitch Value":"3","Power":"2","Defense Value":"2","m":{"type":"Action","class":"Generic","subtype":"Attack","pitch":"3","cost":"1","power":"2","defense":"2"}},"237832":{"Description":"You may put a card from your hand on top of your deck rather than pay Rise Above's [Resource] cost.","CardType":"Defense Reaction","Class":"Generic","Cost":"2","Pitch Value":"1","Defense Value":"4","m":{"type":"Defense Reaction","class":"Generic","pitch":"1","cost":"2","defense":"4"}},"237830":{"Description":"You may put a card from your hand on top of your deck rather than pay Rise Above's [Resource] cost.","CardType":"Defense Reaction","Class":"Generic","Cost":"2","Pitch Value":"2","Defense Value":"3","m":{"type":"Defense Reaction","class":"Generic","pitch":"2","cost":"2","defense":"3"}},"237823":{"Description":"You may put a card from your hand on top of your deck rather than pay Rise Above's [Resource] cost.","CardType":"Defense Reaction","Class":"Generic","Cost":"2","Pitch Value":"3","Defense Value":"2","m":{"type":"Defense Reaction","class":"Generic","pitch":"3","cost":"2","defense":"2"}},"237810":{"Description":"Choose 1;\n• The next attack action card with cost 2 or less you play this turn gains +2 [Power].\n• The next attack action card with cost 2 or less you play this turn gains go again.\nGo again","CardType":"Action","Class":"Generic","Cost":"0","Pitch Value":"1","Defense Value":"2","m":{"type":"Action","class":"Generic","pitch":"1","cost":"0","defense":"2"}},"237809":{"Description":"Choose 1;\n• The next attack action card with cost 1 or less you play this turn gains +2 [Power].\n• The next attack action card with cost 1 or less you play this turn gains go again.\nGo again","CardType":"Action","Class":"Generic","Cost":"0","Pitch Value":"2","Defense Value":"2","m":{"type":"Action","class":"Generic","pitch":"2","cost":"0","defense":"2"}},"237807":{"Description":"Choose 1;\n• The next attack action card with cost 0 you play this turn gains +2 [Power].\n• The next attack action card with cost 0 you play this turn gains go again.\nGo again","CardType":"Action","Class":"Generic","Cost":"0","Pitch Value":"3","Defense Value":"2","m":{"type":"Action","class":"Generic","pitch":"3","cost":"0","defense":"2"}},"237804":{"Description":"When you play Adrenaline Rush, if you have less [Life] than an opposing hero, it gains +3 [Power].","CardType":"Action","CardSubType":"Attack","Class":"Generic","Cost":"2","Pitch Value":"1","Power":"4","Defense Value":"2","Flavor Text":"\"Cut off the skera's head, and it shall still find the strength to bite.\" -Sanni","m":{"type":"Action","class":"Generic","subtype":"Attack","pitch":"1","cost":"2","power":"4","defense":"2"}},"237803":{"Description":"When you play Adrenaline Rush, if you have less [Life] than an opposing hero, it gains +3 [Power].","CardType":"Action","CardSubType":"Attack","Class":"Generic","Cost":"2","Pitch Value":"2","Power":"3","Defense Value":"2","Flavor Text":"\"Cut off the skera's head, and it shall still find the strength to bite.\" -Sanni","m":{"type":"Action","class":"Generic","subtype":"Attack","pitch":"2","cost":"2","power":"3","defense":"2"}},"237802":{"Description":"When you play Adrenaline Rush, if you have less [Life] than an opposing hero, it gains +3 [Power].","CardType":"Action","CardSubType":"Attack","Class":"Generic","Cost":"2","Pitch Value":"3","Power":"2","Defense Value":"2","Flavor Text":"\"Cut off the skera's head, and it shall still find the strength to bite.\" -Sanni","m":{"type":"Action","class":"Generic","subtype":"Attack","pitch":"3","cost":"2","power":"2","defense":"2"}},"237799":{"Description":"As an additional cost to play Belittle, you may reveal an attack action card with 3 or less base [Power] from your hand. If you do, search your deck for a card named Minnowism, reveal it, put it into your hand, then shuffle your deck.\nGo again","CardType":"Action","CardSubType":"Attack","Class":"Generic","Cost":"1","Pitch Value":"1","Power":"3","Defense Value":"2","m":{"type":"Action","class":"Generic","subtype":"Attack","pitch":"1","cost":"1","power":"3","defense":"2"}},"237798":{"Description":"As an additional cost to play Belittle, you may reveal an attack action card with 3 or less base [Power] from your hand. If you do, search your deck for a card named Minnowism, reveal it, put it into your hand, then shuffle your deck.\nGo again","CardType":"Action","CardSubType":"Attack","Class":"Generic","Cost":"1","Pitch Value":"2","Power":"2","Defense Value":"2","m":{"type":"Action","class":"Generic","subtype":"Attack","pitch":"2","cost":"1","power":"2","defense":"2"}},"237797":{"Description":"As an additional cost to play Belittle, you may reveal an attack action card with 3 or less base [Power] from your hand. If you do, search your deck for a card named Minnowism, reveal it, put it into your hand, then shuffle your deck.\nGo again","CardType":"Action","CardSubType":"Attack","Class":"Generic","Cost":"1","Pitch Value":"3","Power":"1","Defense Value":"2","m":{"type":"Action","class":"Generic","subtype":"Attack","pitch":"3","cost":"1","power":"1","defense":"2"}},"237796":{"Description":"If Brandish hits, your next weapon attack this turn gains +1 [Power].\nGo again","CardType":"Action","CardSubType":"Attack","Class":"Generic","Cost":"1","Pitch Value":"1","Power":"3","Defense Value":"2","Flavor Text":"If you know how to flaunt it, you barely need to use it.","m":{"type":"Action","class":"Generic","subtype":"Attack","pitch":"1","cost":"1","power":"3","defense":"2"}},"237795":{"Description":"If Brandish hits, your next weapon attack this turn gains +1 [Power].\nGo again","CardType":"Action","CardSubType":"Attack","Class":"Generic","Cost":"1","Pitch Value":"2","Power":"2","Defense Value":"2","Flavor Text":"If you know how to flaunt it, you barely need to use it.","m":{"type":"Action","class":"Generic","subtype":"Attack","pitch":"2","cost":"1","power":"2","defense":"2"}},"237793":{"Description":"If Brandish hits, your next weapon attack this turn gains +1 [Power].\nGo again","CardType":"Action","CardSubType":"Attack","Class":"Generic","Cost":"1","Pitch Value":"3","Power":"1","Defense Value":"2","Flavor Text":"If you know how to flaunt it, you barely need to use it.","m":{"type":"Action","class":"Generic","subtype":"Attack","pitch":"3","cost":"1","power":"1","defense":"2"}},"237792":{"Description":"You may look at the defending hero's hand.\nIf Frontline Scout is played from arsenal, it gains go again.","CardType":"Action","CardSubType":"Attack","Class":"Generic","Cost":"0","Pitch Value":"1","Power":"3","Defense Value":"2","m":{"type":"Action","class":"Generic","subtype":"Attack","pitch":"1","cost":"0","power":"3","defense":"2"}},"237791":{"Description":"You may look at the defending hero's hand.\nIf Frontline Scout is played from arsenal, it gains go again.","CardType":"Action","CardSubType":"Attack","Class":"Generic","Cost":"0","Pitch Value":"2","Power":"2","Defense Value":"2","m":{"type":"Action","class":"Generic","subtype":"Attack","pitch":"2","cost":"0","power":"2","defense":"2"}},"237790":{"Description":"You may look at the defending hero's hand.\nIf Frontline Scout is played from arsenal, it gains go again.","CardType":"Action","CardSubType":"Attack","Class":"Generic","Cost":"0","Pitch Value":"3","Power":"1","Defense Value":"2","m":{"type":"Action","class":"Generic","subtype":"Attack","pitch":"3","cost":"0","power":"1","defense":"2"}},"237788":{"Description":"Dominate (The defending hero can't defend Overload with more than 1 card from their hand.)\nIf Overload hits, it gains go again.","CardType":"Action","CardSubType":"Attack","Class":"Generic","Cost":"0","Pitch Value":"1","Power":"3","Defense Value":"2","m":{"type":"Action","class":"Generic","subtype":"Attack","pitch":"1","cost":"0","power":"3","defense":"2"}},"237786":{"Description":"Dominate (The defending hero can't defend Overload with more than 1 card from their hand.)\nIf Overload hits, it gains go again.","CardType":"Action","CardSubType":"Attack","Class":"Generic","Cost":"0","Pitch Value":"2","Power":"2","Defense Value":"2","m":{"type":"Action","class":"Generic","subtype":"Attack","pitch":"2","cost":"0","power":"2","defense":"2"}},"237784":{"Description":"Dominate (The defending hero can't defend Overload with more than 1 card from their hand.)\nIf Overload hits, it gains go again.","CardType":"Action","CardSubType":"Attack","Class":"Generic","Cost":"0","Pitch Value":"3","Power":"1","Defense Value":"2","m":{"type":"Action","class":"Generic","subtype":"Attack","pitch":"3","cost":"0","power":"1","defense":"2"}},"237782":{"Description":"When you play Pound for Pound, if you have less [Life] than an opposing hero, it gains dominate. (The defending hero can't defend Pound for Pound with more than 1 card from their hand.)","CardType":"Action","CardSubType":"Attack","Class":"Generic","Cost":"3","Pitch Value":"1","Power":"6","Defense Value":"2","m":{"type":"Action","class":"Generic","subtype":"Attack","pitch":"1","cost":"3","power":"6","defense":"2"}},"237781":{"Description":"When you play Pound for Pound, if you have less [Life] than an opposing hero, it gains dominate. (The defending hero can't defend Pound for Pound with more than 1 card from their hand.)","CardType":"Action","CardSubType":"Attack","Class":"Generic","Cost":"3","Pitch Value":"2","Power":"5","Defense Value":"2","m":{"type":"Action","class":"Generic","subtype":"Attack","pitch":"2","cost":"3","power":"5","defense":"2"}},"237780":{"Description":"When you play Pound for Pound, if you have less [Life] than an opposing hero, it gains dominate. (The defending hero can't defend Pound for Pound with more than 1 card from their hand.)","CardType":"Action","CardSubType":"Attack","Class":"Generic","Cost":"3","Pitch Value":"3","Power":"4","Defense Value":"2","m":{"type":"Action","class":"Generic","subtype":"Attack","pitch":"3","cost":"3","power":"4","defense":"2"}},"237779":{"Description":"Once per Turn Instant  - Discard a card: Rally the Rearguard gains +3[Defense]. Activate this ability only while Rally the Rearguard is defending.","CardType":"Action","CardSubType":"Attack","Class":"Generic","Cost":"2","Pitch Value":"1","Power":"6","Defense Value":"2","m":{"type":"Action","class":"Generic","subtype":"Attack","pitch":"1","cost":"2","power":"6","defense":"2"}},"237778":{"Description":"Once per Turn Instant  - Discard a card: Rally the Rearguard gains +3[Defense]. Activate this ability only while Rally the Rearguard is defending.","CardType":"Action","CardSubType":"Attack","Class":"Generic","Cost":"2","Pitch Value":"2","Power":"5","Defense Value":"2","m":{"type":"Action","class":"Generic","subtype":"Attack","pitch":"2","cost":"2","power":"5","defense":"2"}},"237777":{"Description":"Once per Turn Instant  - Discard a card: Rally the Rearguard gains +3[Defense]. Activate this ability only while Rally the Rearguard is defending.","CardType":"Action","CardSubType":"Attack","Class":"Generic","Cost":"2","Pitch Value":"3","Power":"4","Defense Value":"2","m":{"type":"Action","class":"Generic","subtype":"Attack","pitch":"3","cost":"2","power":"4","defense":"2"}},"237775":{"Description":"While Stony Woottonhog is defended by less than 2 non-equipment cards, it has +1 [Power].","CardType":"Action","CardSubType":"Attack","Class":"Generic","Cost":"2","Pitch Value":"1","Power":"6","Defense Value":"2","Flavor Text":"Grandad Warthog leads the way.","m":{"type":"Action","class":"Generic","subtype":"Attack","pitch":"1","cost":"2","power":"6","defense":"2"}},"237774":{"Description":"While Stony Woottonhog is defended by less than 2 non-equipment cards, it has +1 [Power].","CardType":"Action","CardSubType":"Attack","Class":"Generic","Cost":"2","Pitch Value":"2","Power":"5","Defense Value":"2","Flavor Text":"Grandad Warthog leads the way.","m":{"type":"Action","class":"Generic","subtype":"Attack","pitch":"2","cost":"2","power":"5","defense":"2"}},"237773":{"Description":"While Stony Woottonhog is defended by less than 2 non-equipment cards, it has +1 [Power].","CardType":"Action","CardSubType":"Attack","Class":"Generic","Cost":"2","Pitch Value":"3","Power":"4","Defense Value":"2","Flavor Text":"Grandad Warthog leads the way.","m":{"type":"Action","class":"Generic","subtype":"Attack","pitch":"3","cost":"2","power":"4","defense":"2"}},"237772":{"Description":"Surging Militia has +1 [Power] for each non-equipment card defending it.","CardType":"Action","CardSubType":"Attack","Class":"Generic","Cost":"2","Pitch Value":"1","Power":"5","Defense Value":"2","Flavor Text":"The villages of the golden fields are just as noble and brave as the Solanians who live within the city.","m":{"type":"Action","class":"Generic","subtype":"Attack","pitch":"1","cost":"2","power":"5","defense":"2"}},"237770":{"Description":"Surging Militia has +1 [Power] for each non-equipment card defending it.","CardType":"Action","CardSubType":"Attack","Class":"Generic","Cost":"2","Pitch Value":"2","Power":"4","Defense Value":"2","Flavor Text":"The villages of the golden fields are just as noble and brave as the Solanians who live within the city.","m":{"type":"Action","class":"Generic","subtype":"Attack","pitch":"2","cost":"2","power":"4","defense":"2"}},"237769":{"Description":"Surging Militia has +1 [Power] for each non-equipment card defending it.","CardType":"Action","CardSubType":"Attack","Class":"Generic","Cost":"2","Pitch Value":"3","Power":"3","Defense Value":"2","Flavor Text":"The villages of the golden fields are just as noble and brave as the Solanians who live within the city.","m":{"type":"Action","class":"Generic","subtype":"Attack","pitch":"3","cost":"2","power":"3","defense":"2"}},"237768":{"Description":"While Yinti Yanti is attacking and you control an aura, it has +1 [Power].\nWhile Yinti Yanti is defending and you control an aura, it has +1[Defense].","CardType":"Action","CardSubType":"Attack","Class":"Generic","Cost":"0","Pitch Value":"1","Power":"3","Defense Value":"2","m":{"type":"Action","class":"Generic","subtype":"Attack","pitch":"1","cost":"0","power":"3","defense":"2"}},"237767":{"Description":"While Yinti Yanti is attacking and you control an aura, it has +1 [Power].\nWhile Yinti Yanti is defending and you control an aura, it has +1[Defense].","CardType":"Action","CardSubType":"Attack","Class":"Generic","Cost":"0","Pitch Value":"2","Power":"2","Defense Value":"2","m":{"type":"Action","class":"Generic","subtype":"Attack","pitch":"2","cost":"0","power":"2","defense":"2"}},"237740":{"Description":"While Yinti Yanti is attacking and you control an aura, it has +1 [Power].\nWhile Yinti Yanti is defending and you control an aura, it has +1[Defense].","CardType":"Action","CardSubType":"Attack","Class":"Generic","Cost":"0","Pitch Value":"3","Power":"1","Defense Value":"2","m":{"type":"Action","class":"Generic","subtype":"Attack","pitch":"3","cost":"0","power":"1","defense":"2"}},"237738":{"Description":"While there is a card in your pitch zone with [Power] greater than Zealous Belting's base [Power], Zealous Belting has go again .","CardType":"Action","CardSubType":"Attack","Class":"Generic","Cost":"2","Pitch Value":"1","Power":"5","Defense Value":"2","Flavor Text":"Flails, chains, and a body the size of a house. What more could a cultist wish for?","m":{"type":"Action","class":"Generic","subtype":"Attack","pitch":"1","cost":"2","power":"5","defense":"2"}},"237734":{"Description":"While there is a card in your pitch zone with [Power] greater than Zealous Belting's base [Power], Zealous Belting has go again .","CardType":"Action","CardSubType":"Attack","Class":"Generic","Cost":"2","Pitch Value":"2","Power":"4","Defense Value":"2","Flavor Text":"Flails, chains, and a body the size of a house. What more could a cultist wish for?","m":{"type":"Action","class":"Generic","subtype":"Attack","pitch":"2","cost":"2","power":"4","defense":"2"}},"237732":{"Description":"While there is a card in your pitch zone with [Power] greater than Zealous Belting's base [Power], Zealous Belting has go again .","CardType":"Action","CardSubType":"Attack","Class":"Generic","Cost":"2","Pitch Value":"3","Power":"3","Defense Value":"2","Flavor Text":"Flails, chains, and a body the size of a house. What more could a cultist wish for?","m":{"type":"Action","class":"Generic","subtype":"Attack","pitch":"3","cost":"2","power":"3","defense":"2"}},"237720":{"Description":"The next attack action card with 3 or less base [Power] you play this turn gains +3 [Power].\nGo again","CardType":"Action","Class":"Generic","Cost":"0","Pitch Value":"1","Defense Value":"2","Flavor Text":"Be careful who you talk down to.","m":{"type":"Action","class":"Generic","pitch":"1","cost":"0","defense":"2"}},"237719":{"Description":"The next attack action card with 3 or less base [Power] you play this turn gains +2 [Power].\nGo again","CardType":"Action","Class":"Generic","Cost":"0","Pitch Value":"2","Defense Value":"2","Flavor Text":"Be careful who you talk down to.","m":{"type":"Action","class":"Generic","pitch":"2","cost":"0","defense":"2"}},"237718":{"Description":"The next attack action card with 3 or less base [Power] you play this turn gains +1 [Power].\nGo again","CardType":"Action","Class":"Generic","Cost":"0","Pitch Value":"3","Defense Value":"2","Flavor Text":"Be careful who you talk down to.","m":{"type":"Action","class":"Generic","pitch":"3","cost":"0","defense":"2"}},"237717":{"Description":"The next attack action card you play this turn gains +3 [Power] and \"If this hits, put it on the bottom of your deck.\"\nGo again","CardType":"Action","Class":"Generic","Cost":"1","Pitch Value":"1","Defense Value":"2","m":{"type":"Action","class":"Generic","pitch":"1","cost":"1","defense":"2"}},"237716":{"Description":"The next attack action card you play this turn gains +2 [Power] and \"If this hits, put it on the bottom of your deck.\"\nGo again","CardType":"Action","Class":"Generic","Cost":"1","Pitch Value":"2","Defense Value":"2","m":{"type":"Action","class":"Generic","pitch":"2","cost":"1","defense":"2"}},"237713":{"Description":"The next attack action card you play this turn gains +1 [Power] and \"If this hits, put it on the bottom of your deck.\"\nGo again","CardType":"Action","Class":"Generic","Cost":"1","Pitch Value":"3","Defense Value":"2","m":{"type":"Action","class":"Generic","pitch":"3","cost":"1","defense":"2"}},"237711":{"Description":"(Items stay in the arena until they are destroyed.)\nGo again\nSpellvoid 1 (If your hero would be dealt arcane damage, you may destroy Talisman of Dousing instead. If you do, prevent 1 arcane damage that source would deal.)","CardType":"Action","CardSubType":"Item","Class":"Generic","Cost":"0","Pitch Value":"2","m":{"type":"Action","class":"Generic","subtype":"Item","pitch":"2","cost":"0"}},"237704":{"Description":"Put target attack action card with cost 2 or less from your graveyard on top of your deck.","CardType":"Instant","Class":"Generic","Cost":"0","Pitch Value":"1","Flavor Text":"Memories fade, but their names remain.","m":{"type":"Instant","class":"Generic","pitch":"1","cost":"0"}},"237703":{"Description":"Put target attack action card with cost 1 or less from your graveyard on top of your deck.","CardType":"Instant","Class":"Generic","Cost":"0","Pitch Value":"2","Flavor Text":"Memories fade, but their names remain.","m":{"type":"Instant","class":"Generic","pitch":"2","cost":"0"}},"237702":{"Description":"Put target attack action card with cost 0 from your graveyard on top of your deck.","CardType":"Instant","Class":"Generic","Cost":"0","Pitch Value":"3","Flavor Text":"Memories fade, but their names remain.","m":{"type":"Instant","class":"Generic","pitch":"3","cost":"0"}},"237697":{"Description":"(Cracked Bauble exists to support Booster Draft and Sealed Deck formats. A player may add any number of Cracked Baubles to their deck. Typically, a player would only do this if they did not have enough legally playable cards to make a 30 card minimum deck.)","CardType":"Resource","Class":"Generic","Cost":"None","Pitch Value":"2","m":{"type":"Resource","class":"Generic","pitch":"2","cost":"None"}},"237763":{"Description":"Ready-to-play out of the box, Blitz decks are crafted to be a perfect introduction to Flesh and Blood and the heroes of Monarch, suitable for new and experienced players alike.\nThis Blitz Deck Display Contains: 8 Blitz Decks (Two of each variety of 40-card deck [Prism, Boltyn, Levia and Chane], plus hero, weapon, and equipment cards in each deck)"},"237771":{"Description":"Ready-to-play out of the box, Blitz decks are crafted to be a perfect introduction to Flesh and Blood and the heroes of Monarch, suitable for new and experienced players alike.\nThis Blitz Deck Display Case Contains: 4 Displays per Carton. Each Display contains 8 Blitz Decks (Two of each variety of 40-card deck [Prism, Boltyn, Levia and Chane], plus hero, weapon, and equipment cards in each deck)"},"241421":{"Description":"Ready-to-play out of the box, Blitz decks are crafted to be a perfect introduction to Flesh and Blood and the heroes of Monarch, suitable for new and experienced players alike. This Set of 4 contains 1 blitz deck featuring each highlighted hero of Monarch.\nEach Blitz Deck Contains: One 40-card deck, plus hero, weapon, and equipment cards"},"231039":{"Description":"Darkness, the canvas of the universe. Light, the brushstroke of creation. A forbidden power hungers to eclipse existence, wiping the canvas clean. The soul of Rathe stands resolute, a ray of hope to the artisans of civilization.\nMonarch is a standalone booster set introducing four new heroes with all new mechanics, to play out the classic conflict of light vs shadow across sealed deck, booster draft, and constructed formats.\n\nProduct Configuration:\n• 307 cards in set\n• 15 cards + 1 token per pack\n• 24 packs per display\n• 4 displays per case\n\nSet Composition: 1 Fabled, 6 Legendary, 31 Majestic, 79 Rares, 13 Equipment, 159 Commons, 18 Tokens\n\nRarity Distribution:\n• Premium Foil - 1 per pack (Rainbow Foil or Cold Foil)\n• Rare or higher - 1 + 1 per pack (1 Rare + 1 Rare/Majestic)\n• Equipment - 1 per pack\n• Common - 11 per pack\n• Token - 1 per pack\n• Each booster box contains 24 packs of 15 random cards and each case contains 4 booster boxes"},"231042":{"Description":"Darkness, the canvas of the universe. Light, the brushstroke of creation. A forbidden power hungers to eclipse existence, wiping the canvas clean. The soul of Rathe stands resolute, a ray of hope to the artisans of civilization.\nMonarch is a standalone booster set introducing four new heroes with all new mechanics, to play out the classic conflict of light vs shadow across sealed deck, booster draft, and constructed formats.\n\nProduct Configuration:\n• 307 cards in set\n• 15 cards + 1 token per pack\n• 24 packs per display\n• 4 displays per case\n\nSet Composition: 1 Fabled, 6 Legendary, 31 Majestic, 79 Rares, 13 Equipment, 159 Commons, 18 Tokens\n\nRarity Distribution:\n• Premium Foil - 1 per pack (Rainbow Foil)\n• Rare or higher - 1 + 1 per pack (1 Rare + 1 Rare/Majestic)\n• Equipment - 1 per pack\n• Common - 11 per pack\n• Token - 1 per pack\n• Each booster box contains 24 packs of 15 random cards and each case contains 4 booster boxes"},"231038":{"Description":"Darkness, the canvas of the universe. Light, the brushstroke of creation. A forbidden power hungers to eclipse existence, wiping the canvas clean. The soul of Rathe stands resolute, a ray of hope to the artisans of civilization.\nMonarch is a standalone booster set introducing four new heroes with all new mechanics, to play out the classic conflict of light vs shadow across sealed deck, booster draft, and constructed formats.\n\nProduct Configuration:\n• 307 cards in set\n• 15 cards + 1 token per pack\n• 24 packs per display\n• 4 displays per case\n\nSet Composition: 1 Fabled, 6 Legendary, 31 Majestic, 79 Rares, 13 Equipment, 159 Commons, 18 Tokens\n\nRarity Distribution:\n• Premium Foil - 1 per pack (Rainbow Foil or Cold Foil)\n• Rare or higher - 1 + 1 per pack (1 Rare + 1 Rare/Majestic)\n• Equipment - 1 per pack\n• Common - 11 per pack\n• Token - 1 per pack\n• Each booster box contains 24 packs of 15 random cards"},"231041":{"Description":"Darkness, the canvas of the universe. Light, the brushstroke of creation. A forbidden power hungers to eclipse existence, wiping the canvas clean. The soul of Rathe stands resolute, a ray of hope to the artisans of civilization.\nMonarch is a standalone booster set introducing four new heroes with all new mechanics, to play out the classic conflict of light vs shadow across sealed deck, booster draft, and constructed formats.\n\nProduct Configuration:\n• 307 cards in set\n• 15 cards + 1 token per pack\n• 24 packs per display\n• 4 displays per case\n\nSet Composition: 1 Fabled, 6 Legendary, 31 Majestic, 79 Rares, 13 Equipment, 159 Commons, 18 Tokens\n\nRarity Distribution:\n• Premium Foil - 1 per pack (Rainbow Foil)\n• Rare or higher - 1 + 1 per pack (1 Rare + 1 Rare/Majestic)\n• Equipment - 1 per pack\n• Common - 11 per pack\n• Token - 1 per pack\n• Each booster box contains 24 packs of 15 random cards"},"231040":{"Description":"Darkness, the canvas of the universe. Light, the brushstroke of creation. A forbidden power hungers to eclipse existence, wiping the canvas clean. The soul of Rathe stands resolute, a ray of hope to the artisans of civilization.\nMonarch is a standalone booster set introducing four new heroes with all new mechanics, to play out the classic conflict of light vs shadow across sealed deck, booster draft, and constructed formats.\n\nProduct Configuration:\n• Each booster pack contains 15 cards + 1 token per pack"},"231043":{"Description":"Darkness, the canvas of the universe. Light, the brushstroke of creation. A forbidden power hungers to eclipse existence, wiping the canvas clean. The soul of Rathe stands resolute, a ray of hope to the artisans of civilization.\nMonarch is a standalone booster set introducing four new heroes with all new mechanics, to play out the classic conflict of light vs shadow across sealed deck, booster draft, and constructed formats.\n\nProduct Configuration:\n• Each booster pack contains 15 cards + 1 token per pack"}}