{"648066":{"Description":"During your action phase, Illusionist auras you control are weapons with 1 [Power] and \"Once per Turn Action - 0: Attack\"\nWhile there is a card with a yellow color strip in your pitch zone, Illusionist attacks you control have go again.","CardType":"Weapon","Class":"Illusionist","Talent":"Light","m":{"type":"Weapon","class":"Illusionist","talent":"Light"}},"225506":{"Description":"If you have less [Life] than your opponent, Arcanite Skullcap gains +1 [Defense] and Arcane Barrier 3. (If your hero would be dealt arcane damage, you may pay [3 Resource] instead. If you do, prevent 3 arcane damage that source would deal.)\nBattleworn (If you defend with Arcanite Skullcap, put a -1 [Defense] counter on it when the combat chain closes.)","CardType":"Equipment","CardSubType":"Head","Class":"Generic","Defense Value":"1","m":{"type":"Equipment","class":"Generic","subtype":"Head","defense":"1"}},"264818":{"Description":"If Herald of Protection hits, put it into your hero's soul and create a Spectral Shield token. (It's an Illusionist aura with \"If your hero would be dealt damage, instead destroy Spectral Shield and prevent 1 damage that source would deal.\")\nPhantasm (If Herald of Protection is defended by a non-Illusionist attack action card with 6 or more [Power], destroy Herald of Protection and close the combat chain.)","CardType":"Action","CardSubType":"Attack","Class":"Illusionist","Talent":"Light","Cost":"2","Pitch Value":"3","Power":"5","Defense Value":"3","m":{"type":"Action","class":"Illusionist","talent":"Light","subtype":"Attack","pitch":"3","cost":"2","power":"5","defense":"3"}},"268386":{"Description":"Play Even Bigger Than That! only if you've dealt [Power] this turn.\nOpt 1, then reveal the top card of your deck. If it has [Power] greater than the amount of damage you've dealt this turn, create a Quicken token and draw a card. (Look at the top card of your deck. You may put them on the top and/or bottom in any order.)","CardType":"Instant","Class":"Generic","Cost":"3","Pitch Value":"3","m":{"type":"Instant","class":"Generic","pitch":"3","cost":"3"}},"275538":{"Description":"Once per Turn Action - [3 Resource]: Attack\nIf you have 2 or more cards in your pitch zone with cost [3 Resource] or greater, Anathos gains +2 [Power].","CardType":"Weapon","CardSubType":"Hammer (2H)","Class":"Guardian","Power":"4","m":{"type":"Weapon","class":"Guardian","subtype":"Hammer (2H)","power":"4"}},"275554":{"Description":"At the start of each other hero's turn, if they have less [Life] than you, they may draw a card. If they do, you create a Silver token.\nBlade Break (If you defend with Silver Paws, destroy it when the combat chain closes.)","CardType":"Equipment","CardSubType":"Arms","Class":"Merchant","Defense Value":"2","m":{"type":"Equipment","class":"Merchant","subtype":"Arms","defense":"2"}},"278930":{"Description":"The first time Alluvion Constellas prevents arcane damage each turn, if it has less than 4 energy counters, you may put an energy counter on it.\nInstant — Remove 2 energy counters from Alluvion Constellas: The next staff ability you activate this turn costs RRR less.\nArcane Barrier 1(If your hero would be dealt arcane damage, you may pay R to prevent 1 of that damage.)","CardType":"Equipment","CardSubType":"Chest","Class":"Wizard","Defense Value":"0","m":{"type":"Equipment","class":"Wizard","subtype":"Chest","defense":"0"}},"498002":{"Description":"During your action phase, Illusionist auras you control are weapons with 1 [Power] and \"Once per Turn Action - 0: Attack\"\nWhile there is a card with a yellow color strip in your pitch zone, Illusionist attacks you control have go again.","CardType":"Weapon","Class":"Illusionist","Talent":"Light","m":{"type":"Weapon","class":"Illusionist","talent":"Light"}},"512818":{"Description":"(A quiver can be equipped in a weapon zone in addition to a bow.)\nInstant — {3 - Resource}, destroy Quiver of Abyssal Depths: Shuffle up to 3 arrows with different names from your graveyard into your deck.","CardType":"Equipment","CardSubType":"Quiver","Class":"Ranger","m":{"type":"Equipment","class":"Ranger","subtype":"Quiver"}},"493522":{"Description":"Next time you would be dealt POWER damage this turn, prevent 4 of that damage.\nCreate a Ponder token. (It's an aura with \"At the beginning of your end phase, destroy Ponder and draw a card.\")","CardType":"Instant","CardSubType":"Attack","Class":"Generic","Cost":"2","Pitch Value":"1","m":{"type":"Instant","class":"Generic","subtype":"Attack","pitch":"1","cost":"2"}},"526130":{"Description":"When you play an Attack action card or activate a weapon Attack, destroy this and the Attack gets +1POWER.","CardType":"Token","CardSubType":"Aura","Class":"Generic","m":{"type":"Token","class":"Generic","subtype":"Aura"}},"517122":{"Description":"Solflare - When this is charged to your hero's soul, create a Quicken token.","CardType":"Action","CardSubType":"Attack","Class":"Warrior","Talent":"Light","Cost":"1","Pitch Value":"2","Power":"4","Defense Value":"3","Flavor Text":"Upon that rise we understood that no fear could be worse than what we had imagined.","m":{"type":"Action","class":"Warrior","talent":"Light","subtype":"Attack","pitch":"2","cost":"1","power":"4","defense":"3"}},"580610":{"Description":"Victor Specialization (You may only have this in your deck if your hero is Victor.)\nThis counts as a Gold. Temper (When the combat chain closes, if this defended, put a -1DEFENSE counter on it, then if it has 0DEFENSE, destroy it.)","CardType":"Equipment","CardSubType":"Off-Hand","Class":"Guardian","Defense Value":"2","m":{"type":"Equipment","class":"Guardian","subtype":"Off-Hand","defense":"2"}},"618754":{"Description":"Instant — [3 Chi]: You may play auras this turn as though they were instants.\nWhenever you pitch a Chi, you may have this get ward 3 until end of turn.","CardType":"Equipment","CardSubType":"Legs","Class":"Illusionist","Talent":"Mystic","m":{"type":"Equipment","class":"Illusionist","talent":"Mystic","subtype":"Legs"}},"563858":{"Description":"Ephemeral (This can't start the game in your deck. If this would be put into your graveyard, instead remove it from the game.)\nTarget attack action card gets +1POWER.","CardType":"Attack Reaction","Class":"Assassin","Talent":"Mystic","Cost":"0","Pitch Value":"-","m":{"type":"Attack Reaction","class":"Assassin","talent":"Mystic","pitch":"-","cost":"0"}},"583714":{"Description":"Deal X+3 arcane damage to target hero, where X is the number of aura permanents you control with Sigil in their name.\n\nSurge - If this deals more than 3 damage, gain 1[Life], then shuffle all aura permanents you control with Sigil in their name into their owner's deck.","CardType":"Action","Class":"Wizard","Cost":"1","Pitch Value":"1","Defense Value":"3","m":{"type":"Action","class":"Wizard","pitch":"1","cost":"1","defense":"3"}},"653426":{"Description":"When you play an attack action card or activate a weapon attack, destroy this and the attack gains go again.","CardType":"Token","CardSubType":"Aura","Class":"Generic","m":{"type":"Token","class":"Generic","subtype":"Aura"}},"619714":{"Description":"Ward 1(If you would be dealt damage, destroy this to prevent 1 of that damage.)","CardType":"Token","CardSubType":"Aura","Class":"Illusionist","m":{"type":"Token","class":"Illusionist","subtype":"Aura"}},"662258":{"Description":"Once per Turn Action -- {2 - Resource}: Attack. Go again\npiercing 1 (if this is defended by an equipment, it has +1 Power.)\nWhen this hits a hero, the next time they defend with 1 or more attack action cards this turn, those cards have -1[Defense] Armor while defending.","CardType":"Weapon","CardSubType":"Dagger (1H)","Class":"Assassin","Pitch Value":"1","m":{"type":"Weapon","class":"Assassin","subtype":"Dagger (1H)","pitch":"1"}},"618306":{"Description":"Go again\nAt the start of your turn, destroy this, then you may attack with each dagger you control an additional time this turn.","CardType":"Action","CardSubType":"Aura","Class":"Warrior","Cost":"0","Pitch Value":"1","Defense Value":"3","m":{"type":"Action","class":"Warrior","subtype":"Aura","pitch":"1","cost":"0","defense":"3"}},"690706":{"Description":"This costs [1 Resource] less to play for each Draconic chain link you control.","CardType":"Action","CardSubType":"Attack","Talent":"Draconic","Cost":"3","Pitch Value":"1","Power":"5","Defense Value":"3","m":{"type":"Action","talent":"Draconic","subtype":"Attack","pitch":"1","cost":"3","power":"5","defense":"3"}},"637490":{"Description":"When this hits a hero, destroy all cards in their arsenal. Create a Gold token for each card destroyed this way.\nHigh Tide - If there are 2 or more blue cards in your pitch zone, this gets +1POWER and go again.","CardType":"Action","CardSubType":"Attack","Class":"Pirate","Cost":"4","Pitch Value":"1","Power":"7","Defense Value":"3","m":{"type":"Action","class":"Pirate","subtype":"Attack","pitch":"1","cost":"4","power":"7","defense":"3"}},"657474":{"Description":"When this attacks, you may pay up to [3 Resources].\nCreate that many Might tokens.","CardType":"Action","CardSubType":"Attack","Talent":"Reviled","Cost":"0","Pitch Value":"1","Power":"4","Defense Value":"2","m":{"type":"Action","talent":"Reviled","subtype":"Attack","pitch":"1","cost":"0","power":"4","defense":"2"}},"710770":{"Description":"LegendarySearch your deck for a Phoenix Flame, reveal it, put it into your hand, then shuffle.\nCreate a Might token.Go again","CardType":"Action","Talent":"Draconic","Pitch Value":"1","Defense Value":"3","m":{"type":"Action","talent":"Draconic","pitch":"1","defense":"3"}},"705058":{"Description":"Instant — [Resource], discard this: Deal 1 arcane damage to target hero. Create a Lightning Flow token.","CardType":"Action","CardSubType":"Attack","Class":"Runeblade","Talent":"Lightning","Cost":"0","Pitch Value":"1","Power":"4","Defense Value":"3","m":{"type":"Action","class":"Runeblade","talent":"Lightning","subtype":"Attack","pitch":"1","cost":"0","power":"4","defense":"3"}},"701602":{"Description":"Choose 1;\n• Target dagger or sword weapon attack gets +3POWER.\n• Target attack action card with cost 1 or less gets +3POWER and \"When this hits, this gets go again.\"","CardType":"Attack Reaction","Class":"Generic","Cost":"1","Pitch Value":"1","Defense Value":"2","m":{"type":"Attack Reaction","class":"Generic","pitch":"1","cost":"1","defense":"2"}},"722626":{"Description":"Incarnate (This can't start in your deck. If this would die, instead it ceases to exist.)\nThis card's attacks get go again.\nBlood Debt","CardType":"Action","CardSubType":"Ally;Zombie","Class":"Necromancer","Talent":"Shadow","Cost":"2","Power":"3","Life":"3","m":{"type":"Action","class":"Necromancer","talent":"Shadow","subtype":"Ally / Zombie","cost":"2","power":"3","life":"3"}},"225522":{"Description":"Once per Turn Effect - When an attack action card you control hits, you may discard a card with cost 0. If you do, search your deck for a card with combo, banish it face up, then shuffle your deck. You may play it this turn.","CardType":"Hero","CardSubType":"Young","Class":"Ninja","Intellect":"4","Life":"20","m":{"type":"Hero","class":"Ninja","subtype":"Young","life":"20","intellect":"4"}},"237794":{"Description":"Attack action cards you control with 2 or less [Power] can't be defended by cards from hand.\nOnce per Turn Effect - When an attack action card you control hits, your next attack this turn gains +1 [Power].","CardType":"Hero","CardSubType":"Young","Class":"Ninja","Intellect":"4","Life":"17","m":{"type":"Hero","class":"Ninja","subtype":"Young","life":"17","intellect":"4"}},"242130":{"Description":"If you've charged this turn, attacks you control have +1 [Power] while defended by an attack action card.\nAttack Reaction - Banish a card from Boltyn's soul: Target attack with [Power] greater than its base [Power] gains go again.","CardType":"Hero","Class":"Warrior","Talent":"Light","Intellect":"4","Life":"40","m":{"type":"Hero","class":"Warrior","talent":"Light","life":"40","intellect":"4"}},"391154":{"Description":"Essence of Earth and Lightning\nThe first time an attack action card you control deals damage to an opposing hero each turn, create an Embodiment of Earth token.\nThe second time you play a 'non-attack' action card each turn, create an Embodiment of Lightning token.","CardType":"Hero","Class":"Runeblade","Talent":"Elemental","Intellect":"4","Life":"40","m":{"type":"Hero","class":"Runeblade","talent":"Elemental","life":"40","intellect":"4"}},"495538":{"Description":"Whenever you play a card from hand, you may put a card from hand face down into your arsenal.\nWhenever a trap you control triggers, deal 1 damage to the attacking hero.","CardType":"Hero","CardSubType":"Young","Class":"Ranger","Intellect":"4","Life":"19","m":{"type":"Hero","class":"Ranger","subtype":"Young","life":"19","intellect":"4"}},"495266":{"Description":"Once per Turn Attack Reaction — Banish a card from your hand face down: Turn the card banished this way face up. If it's an attack action card with cost 2 or less, put target attacking card with stealth from the active chain link on the bottom of its owner's deck, then put the banished card onto the active chain link as the attacking card.","CardType":"Hero","CardSubType":"Young","Class":"Assassin","Intellect":"4","Life":"20","m":{"type":"Hero","class":"Assassin","subtype":"Young","life":"20","intellect":"4"}},"557090":{"Description":"If you've Drawn a card this turn, your sword attacks cost [1 - Resource] less to activate.\nOnce per Turn Action — Banish 2 red and 2 yellow cards from your graveyard: The next time a weapon you control hits a hero this turn, create a Gold token. Go again.","CardType":"Hero","Class":"Warrior","Intellect":"4","Life":"40","m":{"type":"Hero","class":"Warrior","life":"40","intellect":"4"}},"645202":{"Description":"If you've Drawn a card this turn, your sword attacks cost [1 - Resource] less to activate.\nOnce per Turn Action — Banish 2 red and 2 yellow cards from your graveyard: The next time a weapon you control hits a hero this turn, create a Gold token. Go again.","CardType":"Hero","Class":"Warrior","Intellect":"4","Life":"40","m":{"type":"Hero","class":"Warrior","life":"40","intellect":"4"}},"511842":{"Description":"Prism Specialization (You may only have Arc Light Sentinel in your deck if your hero is Prism.)\nIf Arc Light Sentinel is in the arena when an opponent announces an attack, they must choose Arc Light Sentinel as the target of the attack.\nSpectra (Arc Light Sentinel can be attacked. When Arc Light Sentinel becomes the target of an attack, destroy it and close the combat chain. The attack does not resolve.)","CardType":"Instant","CardSubType":"Aura","Class":"Illusionist","Talent":"Light","Cost":"6","Pitch Value":"2","m":{"type":"Instant","class":"Illusionist","talent":"Light","subtype":"Aura","pitch":"2","cost":"6"}},"524402":{"Description":"The next time an attack action card hits a hero this turn, you may destroy an item they control with cost 2 or less.\nIf Smashing Good Time is played from arsenal, the next attack action card you play this turn gains +3 [Power].\nGo again","CardType":"Action","Class":"Generic","Cost":"1","Pitch Value":"1","Defense Value":"2","m":{"type":"Action","class":"Generic","pitch":"1","cost":"1","defense":"2"}},"584674":{"Description":"Once per Turn Action -- [2 Resource]: Equip an off-hand with Proclamation in its name from your inventory. Go again","CardType":"Weapon","CardSubType":"Brush (1H)","Class":"Adjudicator","m":{"type":"Weapon","class":"Adjudicator","subtype":"Brush (1H)"}},"656466":{"Description":"When this hits a hero, gain control of an item with cost 2 or less they control. Otherwise, draw a card.\nGo again","CardType":"Action","CardSubType":"Attack","Class":"Generic","Cost":"1","Pitch Value":"1","Power":"2","Defense Value":"2","m":{"type":"Action","class":"Generic","subtype":"Attack","pitch":"1","cost":"1","power":"2","defense":"2"}},"225602":{"Description":"As an additional cost to play Wrecker Romp, discard a random card from your hand.","CardType":"Action","CardSubType":"Attack","Class":"Brute","Cost":"2","Pitch Value":"3","Power":"6","Defense Value":"3","m":{"type":"Action","class":"Brute","subtype":"Attack","pitch":"3","cost":"2","power":"6","defense":"3"}},"238418":{"Description":"Reduce to Runechant costs [1 Resource] less to play for each Runechant you control.\nCreate a Runechant token. (It's an aura with \"When you play an attack action card or attack with a weapon, destroy Runechant and deal 1 arcane damage to target opposing hero.\")","CardType":"Defense Reaction","Class":"Runeblade","Cost":"1","Pitch Value":"2","Defense Value":"3","m":{"type":"Defense Reaction","class":"Runeblade","pitch":"2","cost":"1","defense":"3"}},"247602":{"Description":"Once per Turn Action - [1 Resource]: Attack\nWhenever you attack with Hatchet of Mind, if Hatchet of Body was the last attack this turn, Hatchet of Mind gains +1 [Power] until end of turn.","CardType":"Weapon","Class":"Warrior","Power":"2","m":{"type":"Weapon","class":"Warrior","power":"2"}},"252658":{"Description":"Draw a card then discard a random card. If a card with 6 or more [Power] is discarded this way, Pulping gains dominate. (The defending hero can't defend Pulping with more than 1 card from their hand.)\nWhile Pulping is defended by less than 2 non-equipment cards, it has go again.","CardType":"Action","CardSubType":"Attack","Class":"Brute","Cost":"2","Pitch Value":"3","Power":"4","m":{"type":"Action","class":"Brute","subtype":"Attack","pitch":"3","cost":"2","power":"4"}},"262962":{"Description":"Dominate (The defending hero can't defend Macho Grande with more than 1 card from their hand.)","CardType":"Action","CardSubType":"Attack","Class":"Guardian","Cost":"7","Pitch Value":"2","Power":"9","Defense Value":"3","Flavor Text":"The \"Strongest Man in Rathe\" performance is always a mainstay and fan favorite, wherever the Everfest Carnival roams.","m":{"type":"Action","class":"Guardian","subtype":"Attack","pitch":"2","cost":"7","power":"9","defense":"3"}},"268466":{"Description":"The first Illusionist attack action card  you play each turn has +2[Power].\nSpectra (Piercing Nova can be attacked. When Piercing Nova becomes the target of an attack, destroy it and close the combat chain. The attack does not resolve.)","CardType":"Action","CardSubType":"Aura","Class":"Illusionist","Cost":"0","Pitch Value":"3","Power":"0","Defense Value":"2","m":{"type":"Action","class":"Illusionist","subtype":"Aura","pitch":"3","cost":"0","power":"0","defense":"2"}},"481570":{"Description":"Target Assassin attack action card with contract gains +1 Power.\nLook at the top card of the defending hero's deck. You may put it on the bottom.","CardType":"Attack Reaction","Class":"Assassin","Cost":"0","Pitch Value":"3","Defense Value":"3","m":{"type":"Attack Reaction","class":"Assassin","pitch":"3","cost":"0","defense":"3"}},"500722":{"Description":"(Traps can only be played from arsenal.)\nDeal 2 damage to the attacking hero unless they pay [1 Resource].","CardType":"Defense Reaction","CardSubType":"Trap","Class":"Ranger","Cost":"0","Pitch Value":"2","Defense Value":"3","Flavor Text":"\"Ain't a dreg, an' it ain't human. The hell am I s'posed to do against it?\" - Jackdaw","m":{"type":"Defense Reaction","class":"Ranger","subtype":"Trap","pitch":"2","cost":"0","defense":"3"}},"514114":{"Description":"If an opposing hero has 1 or more cards in their soul, you may play this from your banished zone.\nWhen this hits a hero, banish a card from their soul.\nblood debt (While this is in your banished zone, at the beginning of your end phase, lose 1LIFE.)","CardType":"Action","CardSubType":"Attack","Talent":"Shadow","Cost":"2","Pitch Value":"3","Power":"4","Defense Value":"3","m":{"type":"Action","talent":"Shadow","subtype":"Attack","pitch":"3","cost":"2","power":"4","defense":"3"}},"518466":{"Description":"(A player may add Proto Base Head to their card-pool in a Bright Lights limited format.)","CardType":"Equipment","CardSubType":"Head","Class":"Mechanologist","m":{"type":"Equipment","class":"Mechanologist","subtype":"Head"}},"536258":{"Description":"If you control no Gold tokens, create a Gold token.","CardType":"Action","Class":"Generic","Cost":"0","Pitch Value":"2","Defense Value":"3","m":{"type":"Action","class":"Generic","pitch":"2","cost":"0","defense":"3"}},"537810":{"Description":"At the start of your turn, destroy this, then your next attack this turn gets Go again.","CardType":"Token","CardSubType":"Aura","Class":"Generic","m":{"type":"Token","class":"Generic","subtype":"Aura"}},"542194":{"Description":"Betsy Specialization (You may only have this in your deck if your hero is Betsy.)\nAction -- Destroy a Gold you control: Your next attack this turn gets \"When this attacks a hero, wager a Might and a Vigor token with them.\" Go again (When the chain link resolves, if the attack hit, you create a Might and a Vigor token, otherwise they create one of each.)\nTemper (When the combat chain closes, if this defended, put a -1DEFENSE counter on it, then if it has 0DEFENSE, destroy it.)","CardType":"Equipment","CardSubType":"Head","Class":"Guardian","Defense Value":"2","m":{"type":"Equipment","class":"Guardian","subtype":"Head","defense":"2"}},"542274":{"Description":"Once per Turn Action -- [1 - Resource]: Attack\nWhen this is defended by 1 or more attack action cards, Hot Streak's attacks get Go again this turn.","CardType":"Weapon","CardSubType":"Sword (1H)","Class":"Warrior","Power":"2","m":{"type":"Weapon","class":"Warrior","subtype":"Sword (1H)","power":"2"}},"554178":{"Description":"Cloaked (Equip this face-down.)\nAttack Reaction — [1 Resources], turn this face-up: Target attack gets Go again.\nAt the start of your turn, destroy this.","CardType":"Equipment","CardSubType":"Legs","Talent":"Mystic","Pitch Value":"-","Defense Value":"1","m":{"type":"Equipment","talent":"Mystic","subtype":"Legs","pitch":"-","defense":"1"}},"584738":{"Description":"<strength>Instant -- Destroy this: Prevent the next 2 damage that would be dealt to you this turn. Activate this only if there are 4 or more Earth cards in your banished zone.","CardType":"Equipment","CardSubType":"Legs","Talent":"Earth","Defense Value":"0","m":{"type":"Equipment","talent":"Earth","subtype":"Legs","defense":"0"}},"584706":{"Description":"At the beginning of your action phase, destroy this.\n\nWhen this leaves the arena, banish the top card of your deck. If it's a non-attack action card, you may play it this turn as though it were an instant.","CardType":"Instant","CardSubType":"Aura","Class":"Wizard","Cost":"0","Pitch Value":"3","m":{"type":"Instant","class":"Wizard","subtype":"Aura","pitch":"3","cost":"0"}},"584690":{"Description":"(Defense reactions can be played from hand or arsenal to defend.)\n\nDecompose - You may banish 2 Earth cards and an action card from your graveyard. If you do, this gets +1[Defense].","CardType":"Defense Reaction","Talent":"Earth","Cost":"0","Pitch Value":"3","Defense Value":"1","m":{"type":"Defense Reaction","talent":"Earth","pitch":"3","cost":"0","defense":"1"}},"610146":{"Description":"When this is pitched, you an target opponent randomly choose opposite ends of this and pull them until this breaks in half. Then each hero creates the token on the back of their half, and this ceases to exist.\n\n-----------------\nThe back of this cards has the tokens Courage and Frostbite","CardType":"Resource","Class":"Generic","Cost":"0","Pitch Value":"2","m":{"type":"Resource","class":"Generic","pitch":"2","cost":"0"}},"618178":{"Description":"Once per Turn Action — [1 Resource]: Attack, If you've played a Draconic card this chain link, this attack gets +1POWER andgo again","CardType":"Weapon","CardSubType":"Dagger (1H)","Class":"Warrior","Talent":"Draconic","Power":"1","m":{"type":"Weapon","class":"Warrior","talent":"Draconic","subtype":"Dagger (1H)","power":"1"}},"636242":{"Description":"Action -- TAP, TAP a cog you control: Attack\nWhen this attacks, you may TAP a cog you control. If you do, the attack gets +1POWER.","CardType":"Weapon","CardSubType":"Gun (2H)","Class":"Mechanologist","Power":"2","m":{"type":"Weapon","class":"Mechanologist","subtype":"Gun (2H)","power":"2"}},"636258":{"Description":"Action -- [2 Resources], TAP: Attack\nWatery Grave (When this is put into your graveyard from the arena, turn it face-down.)","CardType":"Action","CardSubType":"Ally","Class":"Pirate;Necromancer","Cost":"3","Pitch Value":"2","Power":"7","Life":"3","m":{"type":"Action","class":"Pirate / Necromancer","subtype":"Ally","pitch":"2","cost":"3","power":"7","life":"3"}},"651186":{"Description":"Crank (As this enters the arena, you may remove a steam counter from it. If you do, gain an action point.)\n\nThis enters the arena with 2 steam counters. At the start of your turn, destroy this unless you remove a steam counter from it.\n\nOnce Per Turn Action — 0: Draw a card.","CardType":"Action","CardSubType":"Item","Class":"Mechanologist","Cost":"0","Pitch Value":"3","m":{"type":"Action","class":"Mechanologist","subtype":"Item","pitch":"3","cost":"0"}},"655922":{"Description":"If you control a Might or Vigor token, this gets +1POWER.\nWhen this hits a hero, create a Might and a Vigor token.","CardType":"Action","CardSubType":"Attack","Class":"Brute","Talent":"Reviled","Cost":"0","Pitch Value":"3","Power":"2","Defense Value":"3","m":{"type":"Action","class":"Brute","talent":"Reviled","subtype":"Attack","pitch":"3","cost":"0","power":"2","defense":"3"}},"657794":{"Description":"Choose any number;\n• Destroy a Might or Vigor token.\n• The crowd cheers you.\n• Return an aura permanent you control to its owner's hand.","CardType":"Instant","Class":"Guardian","Talent":"Revered","Cost":"0","Pitch Value":"2","m":{"type":"Instant","class":"Guardian","talent":"Revered","pitch":"2","cost":"0"}},"666546":{"Description":"Suspense When this enters the arena, target defending action card gets +3DEFENSE this chain link.","CardType":"Instant","CardSubType":"Aura","Class":"Guardian","Cost":"0","Pitch Value":"1","m":{"type":"Instant","class":"Guardian","subtype":"Aura","pitch":"1","cost":"0"}},"272386":{"Description":"At the start of the game, all heroes shuffle their starting decks together. All heroes share the same deck and graveyard this game.","CardType":"Hero","CardSubType":"Young","Class":"Bard","Intellect":"4","Life":"20","Flavor Text":"A story of legend is said to be told; The dawn of a new age a sight to behold; From all corners of Rathe, heroes they came; The common language they spoke was that of great games.","m":{"type":"Hero","class":"Bard","subtype":"Young","life":"20","intellect":"4"}},"505074":{"Description":"At the start of each other hero's turn, choose 1; they draw a card, they gain [1 - Resource], they gain 1 [Life], or their next attack this turn gains +1[ATTACK].\nAt the start of your turn, destroy this. If another hero drew a card from this, you draw a card, then repeat for [1 - Resource], [1 - Life], and [1 - ATTACK].","CardType":"Action","CardSubType":"Aura","Class":"Generic","Cost":"0","Pitch Value":"2","Defense Value":"3","m":{"type":"Action","class":"Generic","subtype":"Aura","pitch":"2","cost":"0","defense":"3"}},"701474":{"Description":"Blocks you own and equipment you control with 1 or greater DEFENSE get protect.\nWhenever you protect another hero, create a Gold token.","CardType":"Hero","CardSubType":"Pit-Fighter","Class":"Guardian","Intellect":"4","Life":"21","m":{"type":"Hero","class":"Guardian","subtype":"Pit-Fighter","life":"21","intellect":"4"}},"692562":{"Description":"The next Runeblade attack action card you play this turn gets go again and \"When this hits, create a Runechant tokens.\"\nGo again","CardType":"Action","Class":"Runeblade","Cost":"0","Pitch Value":"3","Defense Value":"2","m":{"type":"Action","class":"Runeblade","pitch":"3","cost":"0","defense":"2"}},"692578":{"Description":"Boost","CardType":"Action","CardSubType":"Attack","Class":"Mechanologist","Cost":"1","Pitch Value":"1","Power":"5","Defense Value":"3","m":{"type":"Action","class":"Mechanologist","subtype":"Attack","pitch":"1","cost":"1","power":"5","defense":"3"}}}