{"265436":{"Description":"If Wartune Herald hits, put it into your hero's soul. (Put this card face up under your hero card.)\nPhantasm (If Wartune Herald is defended by a non-Illusionist attack action card with 6 or more [Power], destroy Wartune Herald and close the combat chain.)","CardType":"Action","CardSubType":"Attack","Class":"Illusionist","Talent":"Light","Cost":"1","Pitch Value":"1","Power":"7","Defense Value":"3","m":{"type":"Action","class":"Illusionist","talent":"Light","subtype":"Attack","pitch":"1","cost":"1","power":"7","defense":"3"}},"258332":{"Description":"Mentor (You may only have The Librarian in your deck if your hero is young.)\nAt the start of your turn, if The Librarian is face down in your arsenal, you may turn him face up.\nOnce per Turn Effect - Whenever you create a Spectral Shield token, draw a card and put a lesson counter on The Librarian. Then if there are 3 or more lesson counters on The Librarian, banish him, search your deck a specialization card, put it face up into your arsenal, and shuffle your deck.","CardType":"Mentor","Class":"Illusionist","Defense Value":"2","m":{"type":"Mentor","class":"Illusionist","defense":"2"}},"275532":{"Description":"Whenever you defend with Rampart of the Ram's Head, you may pay [1 Resource]. If you do, it gains +1 [Defense] until end of turn.","CardType":"Equipment","Class":"Guardian","Defense Value":"0","m":{"type":"Equipment","class":"Guardian","defense":"0"}},"275548":{"Description":"Arcane Barrier 1 (If your hero would be dealt arcane damage, you may pay [1 Resource] instead. If you do, prevent 1 arcane damage that source would deal.)","CardType":"Equipment","CardSubType":"Legs","Class":"Generic","Defense Value":"0","m":{"type":"Equipment","class":"Generic","subtype":"Legs","defense":"0"}},"497996":{"Description":"Instant - Destroy Achilles Accelerator: Gain 1 action point. Activate this ability only if you have boosted this turn.\nArcane Barrier 1 (If your hero would be dealt arcane damage, you may pay [1 Resource] instead. If you do, prevent 1 arcane damage that source would deal.)","CardType":"Equipment","CardSubType":"Legs","Class":"Mechanologist","Defense Value":"0","m":{"type":"Equipment","class":"Mechanologist","subtype":"Legs","defense":"0"}},"545772":{"Description":"Instant - [1 Resource], destroy Halo of Illumination: Put a card from your hand into your hero's soul. If it's a Light card, draw a card. (Put the card face up under your hero card.)\nSpellvoid 2 (If your hero would be dealt arcane damage, you may destroy Halo of Illumination instead. If you do, prevent 2 arcane damage that source would deal.)","CardType":"Equipment","CardSubType":"Head","Talent":"Light","Defense Value":"0","m":{"type":"Equipment","talent":"Light","subtype":"Head","defense":"0"}},"476380":{"Description":"Deal 2 arcane damage to target hero.\nSurge - If this deals more than 2 damage, it gains Go again.","CardType":"Action","Class":"Wizard","Cost":"1","Pitch Value":"3","Defense Value":"3","m":{"type":"Action","class":"Wizard","pitch":"3","cost":"1","defense":"3"}},"454380":{"Description":"Legendary Arakni Specialization (You may only have 1 Regicide in your deck and only if your hero is Arakni.)\nWhen this hits a Royal hero, they lose the game.\nWhen the combat chain closes, you lose the game.\nRegicide can't be defended by cards with the same name as cards in the defending hero's banished zone.","CardType":"Action","CardSubType":"Attack","Class":"Assassin","Cost":"3","Pitch Value":"3","Power":"3","Defense Value":"3","m":{"type":"Action","class":"Assassin","subtype":"Attack","pitch":"3","cost":"3","power":"3","defense":"3"}},"495532":{"Description":"At the beginning of your end phase, destroy Inertia, then put all cards from your hand and arsenal on the bottom of your deck.","CardType":"Token","CardSubType":"Aura","Class":"Generic","Flavor Text":"\"This? A lil set-back is all it is. All it will ever be.\"-Dr. Mortimer","m":{"type":"Token","class":"Generic","subtype":"Aura"}},"662124":{"Description":"When this defends an attack with POWER greater than its base, opposing attacks get -1POWER this combat chain.\nBlade Break (When the combat chain closes, if this defended, destroy it.)","CardType":"Equipment","CardSubType":"Arms","Class":"Generic","Defense Value":"1","m":{"type":"Equipment","class":"Generic","subtype":"Arms","defense":"1"}},"554172":{"Description":"Legendary (You may only have 1Sacred Art: Immortal Lunar Shrine in a constructed deck.)\nIf you've played another blue card this turn, choose 3. Otherwise, choose 1;\nCreate 2 Spectral Shield tokens.\nPut a +1POWER counter on each aura with ward you control.\nTranscend","CardType":"Instant","Class":"Illusionist","Talent":"Mystic","Cost":"3","Pitch Value":"3","m":{"type":"Instant","class":"Illusionist","talent":"Mystic","pitch":"3","cost":"3"}},"555756":{"Description":"Target attack gets +1POWER for each blue card you've pitched this turn.","CardType":"Attack Reaction","Talent":"Mystic","Cost":"0","Pitch Value":"3","Defense Value":"2","m":{"type":"Attack Reaction","talent":"Mystic","pitch":"3","cost":"0","defense":"2"}},"580620":{"Description":"Zen State enters the arena with 1 balance counter on it. At the beginning of your action phase, destroy Zen State unless you remove a balance counter from it.\nWhenever your hero would be dealt damage, prevent 1 damage that source would deal.","CardType":"Token","CardSubType":"Aura","Class":"Ninja","m":{"type":"Token","class":"Ninja","subtype":"Aura"}},"584732":{"Description":"<strength>Instant -- Destroy this: Until end of turn, whenever an aura permanent you control with Sigil in its name leaves the arena, amp 1. (The next time you would deal arcane damage this turn, instead deal that much plus 1.)\n\n<strength>Battleworn (When the combat chain closes, if this defended, put a -1[Defense] counter on it.)","CardType":"Equipment","CardSubType":"Arms","Class":"Wizard","Defense Value":"1","m":{"type":"Equipment","class":"Wizard","subtype":"Arms","defense":"1"}},"578092":{"Description":"The first time you deal damage to an opposing hero each turn, draw a card.\nChannel Lightning - At the beginning of your end phase, put a flow counter on this, then destroy it unless you put a Lightning card from your pitch zone on the bottom of your deck for each flow counter on it.","CardType":"Instant","CardSubType":"Aura","Talent":"Lightning","Cost":"0","Pitch Value":"2","m":{"type":"Instant","talent":"Lightning","subtype":"Aura","pitch":"2","cost":"0"}},"638140":{"Description":"This can only defend an attack with 3 or less base POWER.","CardType":"Defense Reaction","Class":"Generic","Cost":"0","Pitch Value":"3","Defense Value":"3","m":{"type":"Defense Reaction","class":"Generic","pitch":"3","cost":"0","defense":"3"}},"648076":{"Description":"When this attacks a hero, they draw a card.\nCrush - When this deals 4 or more damage to a hero, they discard a card.","CardType":"Action","CardSubType":"Attack","Class":"Guardian","Cost":"3","Pitch Value":"1","Power":"8","Defense Value":"3","m":{"type":"Action","class":"Guardian","subtype":"Attack","pitch":"1","cost":"3","power":"8","defense":"3"}},"660140":{"Description":"When an attack you control hits a hero, you may destroy this. If you do, deal 1 arcane damage to them.","CardType":"Equipment","CardSubType":"Arms","Class":"Runeblade","Defense Value":"0","m":{"type":"Equipment","class":"Runeblade","subtype":"Arms","defense":"0"}},"662252":{"Description":"Action — TAP: Your next Pirate attack this turn gets \"When this hits a hero, steal a Gold token they control, otherwise create a Gold token.\" At the beginning of your end phase, if you haven't created or stolen a Gold this turn, destroy this. Go again\nBattleworn (When the combat chain closes, if this defended, put a -1DEFENSE counter on it.)","CardType":"Equipment","CardSubType":"Arms","Class":"Pirate","Defense Value":"1","m":{"type":"Equipment","class":"Pirate","subtype":"Arms","defense":"1"}},"637484":{"Description":"Look at the top 2 cards of your deck. You may pitch a blue card from among them. Put the rest into your graveyard.\nCreate a Gold token for each yellow card put into your graveyard this way.\nGo again","CardType":"Action","Class":"Necromancer;Pirate","Cost":"0","Pitch Value":"3","Defense Value":"3","m":{"type":"Action","class":"Necromancer / Pirate","pitch":"3","cost":"0","defense":"3"}},"657468":{"Description":"When this defends, you may pay up to [3 Resources]. Create that many Toughness tokens.","CardType":"Action","CardSubType":"Attack","Talent":"Revered","Cost":"3","Pitch Value":"1","Power":"7","Defense Value":"3","m":{"type":"Action","talent":"Revered","subtype":"Attack","pitch":"1","cost":"3","power":"7","defense":"3"}},"664540":{"Description":"Once per Turn Action - [2 Resource]: Attack\nOnce per Turn Effect - When you discard a card with 6 or more [Power], Romping Club gains +1 [Power] until end of turn.","CardType":"Weapon","CardSubType":"Club (2H)","Class":"Brute","Power":"4","m":{"type":"Weapon","class":"Brute","subtype":"Club (2H)","power":"4"}},"683212":{"Description":"While this is face-up in any zone, it's Earth, Ice, and Lightning.","CardType":"Action","CardSubType":"Attack","Talent":"Elemental","Cost":"3","Pitch Value":"1","Power":"7","Defense Value":"3","m":{"type":"Action","talent":"Elemental","subtype":"Attack","pitch":"1","cost":"3","power":"7","defense":"3"}},"706924":{"Description":"If you are marked, you can't play this. If the attacking hero is marked, their next attack this turn gets -1POWER.","CardType":"Defense Reaction","Class":"Generic","Cost":"0","Pitch Value":"2","Defense Value":"3","m":{"type":"Defense Reaction","class":"Generic","pitch":"2","cost":"0","defense":"3"}},"722620":{"Description":"Incarnate (This can't start in your deck. If this would die, instead it ceases to exist.)\nThis card's attacks get go again.\nBlood Debt","CardType":"Action","CardSubType":"Ally;Zombie","Class":"Necromancer","Talent":"Shadow","Cost":"2","Power":"3","Life":"3","m":{"type":"Action","class":"Necromancer","talent":"Shadow","subtype":"Ally / Zombie","cost":"2","power":"3","life":"3"}},"225516":{"Description":"When you discard a card with 6 or more [Power] during your action phase, intimidate.","CardType":"Hero","Class":"Brute","Intellect":"4","Life":"40","m":{"type":"Hero","class":"Brute","life":"40","intellect":"4"}},"225532":{"Description":"Whenever you play a Runeblade card, if you have played another 'non-attack' action card this turn, create a Runechant token.","CardType":"Hero","CardSubType":"Young","Class":"Runeblade","Intellect":"4","Life":"20","m":{"type":"Hero","class":"Runeblade","subtype":"Young","life":"20","intellect":"4"}},"267836":{"Description":"Once per Turn Action - Create a Soul Shackle token: Your next Runeblade or Shadow action this turn gains go again. Go again","CardType":"Hero","CardSubType":"Young","Class":"Runeblade","Talent":"Shadow","Intellect":"4","Life":"20","m":{"type":"Hero","class":"Runeblade","talent":"Shadow","subtype":"Young","life":"20","intellect":"4"}},"278636":{"Description":"Dromai, Ash Artist // Dromai\nWhenever you pitch a red card, create an Ash token. (A red card is a card with a red color strip.)\nIf you've played a red card this turn, dragons you control have go again while attacking. (If an attacking dragon dies before chain link resolution, you don't go again.)","CardType":"Hero","Class":"Illusionist","Talent":"Draconic","Intellect":"4","Life":"40","m":{"type":"Hero","class":"Illusionist","talent":"Draconic","life":"40","intellect":"4"}},"450668":{"Description":"Instant - [3 Resource]: Look at the top card of your deck. If it's a 'non-attack' action card, you may banish it. If you do, you may play it this turn as though it were an instant.","CardType":"Hero","CardSubType":"Young","Class":"Wizard","Intellect":"4","Life":"15","m":{"type":"Hero","class":"Wizard","subtype":"Young","life":"15","intellect":"4"}},"489996":{"Description":"Once per Turn Attack Reaction — Banish a card from your hand face down: Turn the card banished this way face up. If it's an attack action card with cost 2 or less, put target attacking card with stealth from the active chain link on the bottom of its owner's deck, then put the banished card onto the active chain link as the attacking card.","CardType":"Hero","CardSubType":"Young","Class":"Assassin","Intellect":"4","Life":"20","m":{"type":"Hero","class":"Assassin","subtype":"Young","life":"20","intellect":"4"}},"532124":{"Description":"Whenever you play a song, create Copper tokens equal to the number of other heroes in the game.","CardType":"Hero","CardSubType":"Young","Class":"Bard","Intellect":"4","Life":"20","m":{"type":"Hero","class":"Bard","subtype":"Young","life":"20","intellect":"4"}},"545004":{"Description":"Whenever you discard a card with 6 or more POWER during your action phase, intimidate.","CardType":"Hero","Class":"Brute","Intellect":"4","Life":"40","m":{"type":"Hero","class":"Brute","life":"40","intellect":"4"}},"556972":{"Description":"Whenever an attack you control wagers, you may pay [2 - Resource]. If you do, the attack gets +1POWER and overpower. (It can't be defended by more than 1 action card.)","CardType":"Hero","Class":"Guardian","Intellect":"4","Life":"40","m":{"type":"Hero","class":"Guardian","life":"40","intellect":"4"}},"555132":{"Description":"Whenever you opt, put energy counters on Blaze equal to the number of cards looked at this way.\nOnce per Turn Instant — Remove X energy counters from Blaze: Banish a Wizard non-attack action card from your hand with an effect that deals arcane damage equal to X. You may play it this turn as though it were an instant.","CardType":"Hero","CardSubType":"Young","Class":"Wizard","Intellect":"4","Life":"17","m":{"type":"Hero","class":"Wizard","subtype":"Young","life":"17","intellect":"4"}},"705724":{"Description":"The first time Dawnblade, Resplendent gains go again each turn, you may attack an additional time with it this turn.","CardType":"Hero","CardSubType":"Young","Class":"Warrior","Intellect":"4","Life":"20","m":{"type":"Hero","class":"Warrior","subtype":"Young","life":"20","intellect":"4"}},"538444":{"Description":"You may put a card from your hand on the bottom of your deck. If you do, draw a card.","CardType":"Defense Reaction","Class":"Generic","Cost":"0","Pitch Value":"1","Defense Value":"4","Flavor Text":"Those blessed with Aether have an incredible gift - the power to shape the fabric of reality.","m":{"type":"Defense Reaction","class":"Generic","pitch":"1","cost":"0","defense":"4"}},"538460":{"Description":"Action — Destroy this: Until the start of your next turn, the only actions heroes may play or activate are weapon and attack actions.","CardType":"Equipment","CardSubType":"Off-Hand","Class":"Adjudicator","m":{"type":"Equipment","class":"Adjudicator","subtype":"Off-Hand"}},"617820":{"Description":"Zen State enters the arena with 1 balance counter on it. At the beginning of your action phase, destroy Zen State unless you remove a balance counter from it.\nWhenever your hero would be dealt damage, prevent 1 damage that source would deal.","CardType":"Token","CardSubType":"Aura","Class":"Ninja","m":{"type":"Token","class":"Ninja","subtype":"Aura"}},"710780":{"Description":"Your next Runeblade or Shadow attack this turn gets +3POWER.\nCreate a Runechant token.\nGo again","CardType":"Action","CardSubType":"Attack","Class":"Brute","Talent":"Shadow","Cost":"1","Pitch Value":"1","Defense Value":"2","m":{"type":"Action","class":"Brute","talent":"Shadow","subtype":"Attack","pitch":"1","cost":"1","defense":"2"}},"225612":{"Description":"Once per Turn Action - Attack\nIf Nebula Blade hits, create a Runechant token.\nIf you have played a ‘non-attack’ action card this turn, Nebula Blade gains +3 Attack until end of turn.","CardType":"Weapon","CardSubType":"Sword (2H)","Class":"Runeblade","Power":"1","m":{"type":"Weapon","class":"Runeblade","subtype":"Sword (2H)","power":"1"}},"238380":{"Description":"As an additional cost to play Wrecker Romp, discard a random card from your hand.","CardType":"Action","CardSubType":"Attack","Class":"Brute","Cost":"2","Pitch Value":"3","Power":"6","Defense Value":"3","m":{"type":"Action","class":"Brute","subtype":"Attack","pitch":"3","cost":"2","power":"6","defense":"3"}},"238396":{"Description":"Combo - If Surging Strike was the last attack this combat chain, Whelming Gustwave gains +1 [Power], go again, and \"If this hits, draw a card.\"","CardType":"Action","CardSubType":"Attack","Class":"Ninja","Cost":"0","Pitch Value":"3","Power":"1","Defense Value":"3","m":{"type":"Action","class":"Ninja","subtype":"Attack","pitch":"3","cost":"0","power":"1","defense":"3"}},"229756":{"Description":"(Arrows can only be played from arsenal and only if you control a bow.)\nGo again","CardType":"Action","CardSubType":"Attack","Class":"Ranger","Cost":"1","Pitch Value":"1","Power":"4","Defense Value":"3","m":{"type":"Action","class":"Ranger","subtype":"Attack","pitch":"1","cost":"1","power":"4","defense":"3"}},"250028":{"Description":"Go again\nInstant - Destroy Amulet of Earth: Attack action cards you control gain +1 [Power] and +1 [Defense] this turn. Activate this ability only if you have Earth fused this turn.","CardType":"Action","CardSubType":"Item","Talent":"Earth","Cost":"0","Pitch Value":"3","m":{"type":"Action","talent":"Earth","subtype":"Item","pitch":"3","cost":"0"}},"253020":{"Description":"Target opposing hero may pay [2 Resource]. If they don't, your next attack this turn gains dominate. (The defending hero can't defend the attack with more than 1 card from their hand.)\nIf Polar Blast is played from arsenal, draw a card.\nGo again","CardType":"Action","Talent":"Ice","Cost":"2","Pitch Value":"2","Power":"0","Defense Value":"2","m":{"type":"Action","talent":"Ice","pitch":"2","cost":"2","power":"0","defense":"2"}},"257804":{"Description":"(Cracked Bauble exists to support Booster Draft and Sealed Deck formats. A player may add any number of Cracked Baubles to their deck. Typically, a player would only do this if they did not have enough legally playable cards to make a 30 card minimum deck.)","CardType":"Resource","Class":"Generic","Pitch Value":"2","Flavor Text":"Wishing you a wonderful festive season.","m":{"type":"Resource","class":"Generic","pitch":"2"}},"265452":{"Description":"Deal 2 arcane damage to target hero. If Emeritus Scolding is played during an opponents turn, instead deal 4 arcane damage to target hero.","CardType":"Action","Class":"Wizard","Cost":"2","Pitch Value":"3","Power":"0","Defense Value":"3","m":{"type":"Action","class":"Wizard","pitch":"3","cost":"2","power":"0","defense":"3"}},"286940":{"Description":"Once per Turn Instant — [2 - Resource]: Deal 2 arcane damage to target hero. If it's not your turn, instead deal 3 arcane damage to them. Activate this ability only if you've played a 'non-attack' action card this turn.","CardType":"Weapon","CardSubType":"Staff (2H);Young","Class":"Wizard","m":{"type":"Weapon","class":"Wizard","subtype":"Staff (2H) / Young"}},"488796":{"Description":"Once per Turn Instant — [1 Resource]: You may put an arrow card from your hand face up into your arsenal.\nOnce per Turn Instant — [1 Resource]: You may turn a face down arrow in your arsenal face up. If you do, put an aim counter on it.","CardType":"Weapon","CardSubType":"Bow (2H)","Class":"Ranger","m":{"type":"Weapon","class":"Ranger","subtype":"Bow (2H)"}},"500844":{"Description":"Rune Gate (If you control Runechants equal to or greater than Vantom Banshee's [Source] cost, you may play it from your banished zone without paying its [Source] cost.)\nBlood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1 [Life].)","CardType":"Action","CardSubType":"Attack","Class":"Runeblade","Talent":"Shadow","Cost":"1","Pitch Value":"1","Power":"7","Defense Value":"3","m":{"type":"Action","class":"Runeblade","talent":"Shadow","subtype":"Attack","pitch":"1","cost":"1","power":"7","defense":"3"}},"512844":{"Description":"Once per Turn Action -- (2 - Resource): Attack\nWhen the combat chain closes, if this Attacked, banish it.\nblood debt (While this is in your banished zone, at the beginning of your end phase, lose 1LIFE.)","CardType":"Weapon","CardSubType":"Hammer (2H)","Class":"Brute","Talent":"Shadow","Power":"6","m":{"type":"Weapon","class":"Brute","talent":"Shadow","subtype":"Hammer (2H)","power":"6"}},"514108":{"Description":"Dominate (The defending hero can't defend Herald of Tenacity with more than 1 card from their hand.)\n\nIf Herald of Tenacity hits, put it into your hero's soul. (Put this card face up under your hero card.)\n\nPhantasm (If Herald of Tenacity is defended by a non-Illusionist attack action card with 6 or more [Power], destroy Herald of Tenacity and close the combat chain.)","CardType":"Action","CardSubType":"Attack","Class":"Illusionist","Talent":"Light","Cost":"2","Pitch Value":"3","Power":"4","Defense Value":"3","m":{"type":"Action","class":"Illusionist","talent":"Light","subtype":"Attack","pitch":"3","cost":"2","power":"4","defense":"3"}},"518476":{"Description":"Create a Vigor token under each other hero's control.","CardType":"Action","CardSubType":"Song","Class":"Bard","Cost":"0","Pitch Value":"3","Defense Value":"3","m":{"type":"Action","class":"Bard","subtype":"Song","pitch":"3","cost":"0","defense":"3"}},"528300":{"Description":"Evo Upgrade - This gets +XPOWER, where X is the number of Evos you have equipped.","CardType":"Action","CardSubType":"Attack","Class":"Mechanologist","Cost":"3","Pitch Value":"3","Power":"3","Defense Value":"3","Flavor Text":"\"We are the apex predators here. It is not the law of nature that we should devour the weak?\" -Executive Smyte, Centennial Consumables.","m":{"type":"Action","class":"Mechanologist","subtype":"Attack","pitch":"3","cost":"3","power":"3","defense":"3"}},"542284":{"Description":"Create an Agility and a Might token.\nGo again","CardType":"Action","Class":"Brute","Cost":"0","Pitch Value":"3","Defense Value":"2","m":{"type":"Action","class":"Brute","pitch":"3","cost":"0","defense":"2"}},"542300":{"Description":"When this defends, if you control a Vigor token, gain 1LIFE.","CardType":"Block","Class":"Guardian;Warrior","Cost":"99","Pitch Value":"1","Defense Value":"3","m":{"type":"Block","class":"Guardian / Warrior","pitch":"1","cost":"99","defense":"3"}},"559708":{"Description":"When this defends, clash with the attacking hero. The winner creates a Vigor token. (Clashing heroes reveal the top card of their deck. The hero that reveals the card with greatest POWER wins.)","CardType":"Block","Class":"Guardian;Warrior","Cost":"0","Pitch Value":"1","Defense Value":"4","m":{"type":"Block","class":"Guardian / Warrior","pitch":"1","cost":"0","defense":"4"}},"555740":{"Description":"Legendary (You may only have 1Path Well Traveled in a constructed deck.)\nTarget attack gets Go again.\nIf you've played another blue card this turn, Transcend. (Put this into its owner's hand flipped.)","CardType":"Instant","Talent":"Mystic","Cost":"0","Pitch Value":"3","m":{"type":"Instant","talent":"Mystic","pitch":"3","cost":"0"}},"557724":{"Description":"Once per Turn Action — [2 Resource]: Attack. Go again\nWhen this hits, your next blue attack this turn gets +1POWER and go again.","CardType":"Weapon","CardSubType":"Dagger (1H)","Class":"Assassin","Talent":"Mystic","Power":"1","m":{"type":"Weapon","class":"Assassin","talent":"Mystic","subtype":"Dagger (1H)","power":"1"}},"563708":{"Description":"Once per Turn Action — [2 Resource]: Attack. Go again\nWhen this attacks, the next Crouching Tiger you play this combat chain gets +1POWER.","CardType":"Weapon","CardSubType":"Staff (2H)","Class":"Ninja","Power":"2","m":{"type":"Weapon","class":"Ninja","subtype":"Staff (2H)","power":"2"}},"578828":{"Description":"When you play an attack action card or activate a weapon attack, destroy this and deal 1 arcane damage to target opposing hero.","CardType":"Token","CardSubType":"Aura","Class":"Runeblade","m":{"type":"Token","class":"Runeblade","subtype":"Aura"}},"584700":{"Description":"If you control an aura permanent with Sigil in its name, this costs [1 Resource] less to activate.\n\n<strength>Once per Turn Instant -- [1 Resource]: Amp X, where X is the number of Lightning cards you've played this turn. (The next time you would deal arcane damage this turn, instead deal that much plus X.)","CardType":"Weapon","CardSubType":"Staff (2H)","Talent":"Lightning","m":{"type":"Weapon","talent":"Lightning","subtype":"Staff (2H)"}},"584684":{"Description":"The next attack action card you play this turn with cost 1 or less gets +2[Power].","CardType":"Instant","Talent":"Lightning","Cost":"0","Pitch Value":"2","m":{"type":"Instant","talent":"Lightning","pitch":"2","cost":"0"}},"604716":{"Description":"Gain X{g}, where X is 2 plus the number of Count Your Blessings in your graveyard.","CardType":"Instant","Class":"Generic","Cost":"2","Pitch Value":"2","m":{"type":"Instant","class":"Generic","pitch":"2","cost":"2"}},"610140":{"Description":"When this is pitched, you an target opponent randomly choose opposite ends of this and pull them until this breaks in half. Then each hero creates the token on the back of their half, and this ceases to exist.\n\n-----------------\nThe back of this cards has the tokens Gold and Bloodrot Pox","CardType":"Resource","Class":"Generic","Cost":"0","Pitch Value":"2","m":{"type":"Resource","class":"Generic","pitch":"2","cost":"0"}},"610156":{"Description":"When this is pitched, you an target opponent randomly choose opposite ends of this and pull them until this breaks in half. Then each hero creates the token on the back of their half, and this ceases to exist.\n\n-----------------\nThe back of this cards has the tokens Runechant and Copper","CardType":"Resource","Class":"Generic","Cost":"0","Pitch Value":"2","m":{"type":"Resource","class":"Generic","pitch":"2","cost":"0"}},"605068":{"Description":"Once per Turn Action [3 - Resources]: Attack\n\nIf an Earth card was pitched to attack with this, the attack gets +1POWER.","CardType":"Weapon","CardSubType":"Hammer (1H)","Class":"Guardian","Talent":"Earth","Power":"3","m":{"type":"Weapon","class":"Guardian","talent":"Earth","subtype":"Hammer (1H)","power":"3"}},"617836":{"Description":"Once per Turn Attack Reaction - Discard an Assassin card: Target Assassin attack gets +3POWER. If it has stealth, it gets go again.\nAt the beginning of your end phase, return to the brood.","CardType":"Hero","Class":"Assassin","Intellect":"4","Life":"*","m":{"type":"Hero","class":"Assassin","life":"*","intellect":"4"}},"624620":{"Description":"Create a Fealty token.","CardType":"Instant","Talent":"Draconic","Cost":"0","Pitch Value":"1","m":{"type":"Instant","talent":"Draconic","pitch":"1","cost":"0"}},"636252":{"Description":"Action -- [1 Resource], TAP: Attack\nOnce per Turn Action -- [1 Resource]: Your next ally attack this turn gets +1POWER. go again\nWatery Grave (When this is put into your graveyard from the arena, turn it face-down.)","CardType":"Action","CardSubType":"Ally","Class":"Pirate;Necromancer","Cost":"1","Pitch Value":"2","Power":"3","Life":"4","m":{"type":"Action","class":"Pirate / Necromancer","subtype":"Ally","pitch":"2","cost":"1","power":"3","life":"4"}},"723132":{"Description":"Instant  Discard this: Until end of turn, attack action cards your opponents control get -1POWER while attacking and defending.\nPhantasm","CardType":"Action","CardSubType":"Attack","Class":"Illusionist","Talent":"Light","Cost":"2","Pitch Value":"2","Power":"7","Defense Value":"3","m":{"type":"Action","class":"Illusionist","talent":"Light","subtype":"Attack","pitch":"2","cost":"2","power":"7","defense":"3"}},"601116":{"Description":"Action — Destroy this: Gain [Resource]. Go again","CardType":"Equipment","CardSubType":"Chest","Defense Value":"0","m":{"type":"Equipment","subtype":"Chest","defense":"0"}},"692572":{"Description":"Your next weapon attack this turn gets +3POWER and \"When this hits, it gets go again\"\nGo again","CardType":"Action","Class":"Warrior","Cost":"1","Pitch Value":"1","Defense Value":"3","m":{"type":"Action","class":"Warrior","pitch":"1","cost":"1","defense":"3"}},"692556":{"Description":"If the next card you defend with this turn is a card with combo, it gains +2 [Defense].","CardType":"Defense Reaction","Class":"Ninja","Cost":"0","Pitch Value":"3","Defense Value":"2","m":{"type":"Defense Reaction","class":"Ninja","pitch":"3","cost":"0","defense":"2"}},"712588":{"Description":"If you control a card on the combat chain that was boosted, the defending her must defend T-Bone with an equipment they control if able. Boost","CardType":"Action","CardSubType":"Attack","Class":"Mechanologist","Cost":"0","Pitch Value":"1","Power":"3","Defense Value":"3","m":{"type":"Action","class":"Mechanologist","subtype":"Attack","pitch":"1","cost":"0","power":"3","defense":"3"}},"714364":{"Description":"If it's not your turn, you may play Cindering Foresight as though it were an instant. The next card you play this turn with an effect that deals arcane damage, instead deals that much arcane damage plus 1.\nOpt 3","CardType":"Action","Class":"Wizard","Cost":"0","Pitch Value":"3","Defense Value":"2","m":{"type":"Action","class":"Wizard","pitch":"3","cost":"0","defense":"2"}}}