{"225505":{"Description":"Once per Turn Action -  [1 Resource]: Your next weapon attack this turn gains +1 [Power]. Activate this ability only if a weapon you control has hit this turn. Go again\nBattleworn (If you defend with Braveforge Bracers, put a -1 [Defense] counter on it when the combat chain closes.)","CardType":"Equipment","CardSubType":"Arms","Class":"Warrior","Defense Value":"2","m":{"type":"Equipment","class":"Warrior","subtype":"Arms","defense":"2"}},"264817":{"Description":"If Herald of Protection hits, put it into your hero's soul and create a Spectral Shield token. (It's an Illusionist aura with \"If your hero would be dealt damage, instead destroy Spectral Shield and prevent 1 damage that source would deal.\")\nPhantasm (If Herald of Protection is defended by a non-Illusionist attack action card with 6 or more [Power], destroy Herald of Protection and close the combat chain.)","CardType":"Action","CardSubType":"Attack","Class":"Illusionist","Talent":"Light","Cost":"2","Pitch Value":"1","Power":"7","Defense Value":"3","m":{"type":"Action","class":"Illusionist","talent":"Light","subtype":"Attack","pitch":"1","cost":"2","power":"7","defense":"3"}},"245409":{"Description":"(Allies can be attacked and can't be defended with [Defense]. They are destroyed when they have taken damage equal to their [Life]. At end of turn, heal all damage dealt to Blasmophet.)\nOnce per Turn Action - 0: Attack\nWhenever Blasmophet attacks, you may banish a Shadow card from your hand. If you do, you may banish a card from the defending hero's soul.","CardType":"Token","CardSubType":"Ally","Talent":"Shadow","Power":"6","Life":"6","m":{"type":"Token","talent":"Shadow","subtype":"Ally","power":"6","life":"6"}},"275537":{"Description":"Instant - [2 Resource]: The next time an attack action card you control hits a hero this turn, it deals 1 damage to them.\nSpellvoid 2 (If your hero would be dealt arcane damage, you may destroy Shock Charmers instead. If you do, prevent 2 arcane damage that source would deal.)","CardType":"Equipment","CardSubType":"Arms","Talent":"Lightning","Defense Value":"0","m":{"type":"Equipment","talent":"Lightning","subtype":"Arms","defense":"0"}},"275553":{"Description":"Whenever you draw a card from the effect an action card, create a Seismic Surge token for each card drawn this way.\nTemper (If you defend with Earthlore Bounty, put a -1 [Defense] counter on it when combat chain closes then destroy it if it has 0 [Defense])","CardType":"Equipment","CardSubType":"Chest","Class":"Guardian","Defense Value":"2","m":{"type":"Equipment","class":"Guardian","subtype":"Chest","defense":"2"}},"512721":{"Description":"Action - Destroy Coat of Frost: Create a Frostbite token under target hero's control. Go again","CardType":"Equipment","CardSubType":"Chest","Talent":"Ice","Defense Value":"0","m":{"type":"Equipment","talent":"Ice","subtype":"Chest","defense":"0"}},"498001":{"Description":"Whenever you play a card with an effect that deals arcane damage, you may pay [1 Resource]. If you do, that effect deals that much arcane damage plus 1 and at the beginning of the end phase, destroy Metacarpus Node.\nArcane Barrier 1 (If your hero would be dealt arcane damage, you may pay [1 Resource] instead. If you do, prevent 1 arcane damage that source would deal.)","CardType":"Equipment","CardSubType":"Arms","Class":"Wizard","Defense Value":"0","m":{"type":"Equipment","class":"Wizard","subtype":"Arms","defense":"0"}},"552497":{"Description":"Attack Reaction - Destroy Breaking Scales: Target attack action card with combo gains +1 [Power].\nBattleworn (If you defend with Breaking Scales, put a -1 [Defense] counter on it when the combat chain closes.)","CardType":"Equipment","CardSubType":"Arms","Class":"Ninja","Defense Value":"1","m":{"type":"Equipment","class":"Ninja","subtype":"Arms","defense":"1"}},"517121":{"Description":"Solflare - When this is charged to your hero's soul, create a Courage token.","CardType":"Action","CardSubType":"Attack","Class":"Warrior","Talent":"Light","Cost":"1","Pitch Value":"2","Power":"4","Defense Value":"3","Flavor Text":"\"Fear is bred in the Shadow. Bravery is born of the Light.\" - Boltyn","m":{"type":"Action","class":"Warrior","talent":"Light","subtype":"Attack","pitch":"2","cost":"1","power":"4","defense":"3"}},"516945":{"Description":"Once per Turn Instant — [Source 2]: Target angel attack or attack action card with Herald in its name gets go again.","CardType":"Weapon","CardSubType":"Scepter (2H)","Class":"Illusionist","Talent":"Light","m":{"type":"Weapon","class":"Illusionist","talent":"Light","subtype":"Scepter (2H)"}},"580609":{"Description":"When this defends together with a card with 6 or more POWER, create a Might token.\nTemper (When the combat chain closes, if this defended, put a -1DEFENSE counter on it, then if it has 0DEFENSE, destroy it.)","CardType":"Equipment","CardSubType":"Arms","Class":"Brute","Defense Value":"2","m":{"type":"Equipment","class":"Brute","subtype":"Arms","defense":"2"}},"618753":{"Description":"Once per Turn Attack Reaction — [3 Chi]: Target defending hero banishes a card from their hand.\nBlade Break (When the combat chain closes, if this defended, destroy it.)","CardType":"Equipment","CardSubType":"Head","Class":"Assassin","Talent":"Mystic","Defense Value":"2","m":{"type":"Equipment","class":"Assassin","talent":"Mystic","subtype":"Head","defense":"2"}},"556401":{"Description":"If the next card you defend with this turn is a card with combo, it gains +2 [Defense].","CardType":"Defense Reaction","Class":"Ninja","Cost":"0","Pitch Value":"1","Defense Value":"4","m":{"type":"Defense Reaction","class":"Ninja","pitch":"1","cost":"0","defense":"4"}},"557713":{"Description":"Combo - If Surging Strike was the last attack this combat chain, Whelming Gustwave gains +1 [Power], go again, and \"If this hits, draw a card.\"","CardType":"Action","CardSubType":"Attack","Class":"Ninja","Cost":"0","Pitch Value":"1","Power":"3","Defense Value":"3","m":{"type":"Action","class":"Ninja","subtype":"Attack","pitch":"1","cost":"0","power":"3","defense":"3"}},"577569":{"Description":"When you attack or defend with Fyendal's Fighting Spirit, if you have less [Life] than an opposing hero, gain 1[Life].","CardType":"Action","CardSubType":"Attack","Class":"Generic","Cost":"3","Pitch Value":"1","Power":"7","Defense Value":"2","m":{"type":"Action","class":"Generic","subtype":"Attack","pitch":"1","cost":"3","power":"7","defense":"2"}},"584721":{"Description":"Defense reactions can't be played this chain link.\n\nWhen this hits a hero, destroy all cards in their arsenal.","CardType":"Action","CardSubType":"Attack","Class":"Generic","Cost":"2","Pitch Value":"1","Power":"6","Defense Value":"3","m":{"type":"Action","class":"Generic","subtype":"Attack","pitch":"1","cost":"2","power":"6","defense":"3"}},"581073":{"Description":"When you play an attack action card or activate a weapon attack, destroy this and deal 1 arcane damage to target opposing hero.","CardType":"Token","CardSubType":"Aura","Class":"Runeblade","m":{"type":"Token","class":"Runeblade","subtype":"Aura"}},"619713":{"Description":"Ward 1(If you would be dealt damage, destroy this to prevent 1 of that damage.)","CardType":"Token","CardSubType":"Aura","Class":"Illusionist","m":{"type":"Token","class":"Illusionist","subtype":"Aura"}},"662257":{"Description":"Once per Turn Action -- {2 - Resource}: Attack. Go again\npiercing 1 (if this is defended by an equipment, it has +1 Power.)\nWhen this hits a hero, the next time they defend with 1 or more attack action cards this turn, those cards have -1[Defense] Armor while defending.","CardType":"Weapon","CardSubType":"Dagger (1H)","Class":"Assassin","Pitch Value":"1","m":{"type":"Weapon","class":"Assassin","subtype":"Dagger (1H)","pitch":"1"}},"618305":{"Description":"Target weapon attack gets +3POWER and \"Damage this would deal can't be prevented.\"","CardType":"Attack Reaction","Class":"Warrior","Cost":"1","Pitch Value":"1","Defense Value":"3","m":{"type":"Attack Reaction","class":"Warrior","pitch":"1","cost":"1","defense":"3"}},"649249":{"Description":"When you play an attack action card, you may destroy this. If you do, the attack gets +1POWER.","CardType":"Equipment","CardSubType":"Arms","Class":"Generic","Defense Value":"0","m":{"type":"Equipment","class":"Generic","subtype":"Arms","defense":"0"}},"637489":{"Description":"As an additional cost to play Looking for a Scrap, you may banish a card with 1 [Power] from your graveyard. When you do, this gains +1 [Power] and go again.","CardType":"Action","CardSubType":"Attack","Class":"Generic","Cost":"1","Pitch Value":"1","Power":"4","Defense Value":"2","m":{"type":"Action","class":"Generic","subtype":"Attack","pitch":"1","cost":"1","power":"4","defense":"2"}},"657473":{"Description":"When this attacks a hero, if you have less LIFE than them, the crowd cheers you. If you've been cheered this turn, this gets +1POWER.","CardType":"Action","CardSubType":"Attack","Talent":"Revered","Cost":"3","Pitch Value":"3","Power":"5","Defense Value":"3","m":{"type":"Action","talent":"Revered","subtype":"Attack","pitch":"3","cost":"3","power":"5","defense":"3"}},"693169":{"Description":"Your next attack with 3 or less base POWER this turn gets Go again.\nGo again","CardType":"Action","Class":"Generic","Cost":"0","Pitch Value":"3","Defense Value":"3","m":{"type":"Action","class":"Generic","pitch":"3","cost":"0","defense":"3"}},"710769":{"Description":"LegendarySearch your deck for a Phoenix Flame, reveal it, put it into your hand, then shuffle.\nCreate a Vigor token.Go again","CardType":"Action","Talent":"Draconic","Pitch Value":"1","Defense Value":"3","m":{"type":"Action","talent":"Draconic","pitch":"1","defense":"3"}},"705057":{"Description":"Instant — [Resource], discard this: Deal 1 arcane damage to target hero. Create a Lightning Flow token.\nFragment (Whenever a card with 2 or more DEFENSE defends this, this gets -2POWER.)","CardType":"Action","CardSubType":"Attack","Class":"Illusionist","Talent":"Lightning","Cost":"2","Pitch Value":"1","Power":"7","Defense Value":"3","m":{"type":"Action","class":"Illusionist","talent":"Lightning","subtype":"Attack","pitch":"1","cost":"2","power":"7","defense":"3"}},"701601":{"Description":"Usurp (As an additional cost to play this, destroy a Runechant if able. If you do, this gets +2POWER.)\nInstant – Discard this: Create a Runechant token.","CardType":"Action","CardSubType":"Attack","Class":"Runeblade","Cost":"0","Pitch Value":"1","Power":"4","Defense Value":"2","m":{"type":"Action","class":"Runeblade","subtype":"Attack","pitch":"1","cost":"0","power":"4","defense":"2"}},"715713":{"Description":"You may destroy a Lightning Flow you control rather than pay this card's [1 - Resource] cost.\nTarget Lightning attack gets -3POWER.","CardType":"Instant","Talent":"Lightning","Cost":"1","Pitch Value":"2","m":{"type":"Instant","talent":"Lightning","pitch":"2","cost":"1"}},"722625":{"Description":"Incarnate (This can't start in your deck. If this would die, instead it ceases to exist.)\nThis card's attacks get go again.\nBlood Debt","CardType":"Action","CardSubType":"Ally;Zombie","Class":"Necromancer","Talent":"Shadow","Cost":"2","Power":"3","Life":"3","m":{"type":"Action","class":"Necromancer","talent":"Shadow","subtype":"Ally / Zombie","cost":"2","power":"3","life":"3"}},"225521":{"Description":"Action - [2 Resource]: Until end of turn, your attack action cards with cost [3 Resource] or greater gain dominate. Go again","CardType":"Hero","CardSubType":"Young","Class":"Guardian","Intellect":"4","Life":"20","m":{"type":"Hero","class":"Guardian","subtype":"Young","life":"20","intellect":"4"}},"242129":{"Description":"Once per Turn Action - Create a Soul Shackle token: Your next Runeblade or Shadow action this turn gains go again. Go again (It's an aura with \"\"At the beginning of your action phase, banish the top card of your deck.\")","CardType":"Hero","Class":"Runeblade","Talent":"Shadow","Intellect":"4","Life":"40","m":{"type":"Hero","class":"Runeblade","talent":"Shadow","life":"40","intellect":"4"}},"526145":{"Description":"Once per Turn Action -- [2 Resources]: Create a Hyper Driver token with 2 steam counters. Activate this ability only if you've boosted this turn.\nHyper Drivers you control get crank. (As it enters the arena, you may remove a steam counter from it. If you do, gain an action point.)","CardType":"Hero","Class":"Mechanologist","Intellect":"4","Life":"40","m":{"type":"Hero","class":"Mechanologist","life":"40","intellect":"4"}},"645201":{"Description":"The first time each turn you create a Gold Token from an effect you control, draw 1 card.\nThe first time each turn your would fail to win a clash, instead you may destroy a Gold you control. If you do, put 1 of the revealed cards on the bottom of its owner's deck, then clash again.","CardType":"Hero","Class":"Guardian","Intellect":"4","Life":"40","m":{"type":"Hero","class":"Guardian","life":"40","intellect":"4"}},"524401":{"Description":"Opt 1 (Look at the top card of your deck. You may put it on the bottom.)","CardType":"Defense Reaction","Class":"Generic","Cost":"0","Pitch Value":"1","Defense Value":"4","m":{"type":"Defense Reaction","class":"Generic","pitch":"1","cost":"0","defense":"4"}},"648465":{"Description":"Action — Destroy this: Banish the top 2 cards of your deck. Gain 1 action point for each Mechanologist card banished this way.\nBattleworn (When the combat chain closes, if this defended, put a -1[Defense] counter on it.)","CardType":"Equipment","CardSubType":"Legs","Class":"Mechanologist","Defense Value":"1","m":{"type":"Equipment","class":"Mechanologist","subtype":"Legs","defense":"1"}},"656465":{"Description":"Whenever you banish a Hyper Driver from boosting, remove a -1DEFENSE counter from this.\nBattleworn (When the combat chain closes, if this defended, put a -1DEFENSE counter on it.)","CardType":"Equipment","CardSubType":"Legs","Class":"Mechanologist","Defense Value":"1","m":{"type":"Equipment","class":"Mechanologist","subtype":"Legs","defense":"1"}},"701473":{"Description":"This product is a token"},"700737":{"Description":"Instant -- [1 - Resource], destroy this: Create an Embodiment of Lightning token. Activate this only if you've played an instant card this turn.\nArcane Barrier 1 (If you would be dealt arcane damage, you may pay [1 - Resource] to prevent 1 of that damage.)","CardType":"Equipment","CardSubType":"Legs","Talent":"Lightning","m":{"type":"Equipment","talent":"Lightning","subtype":"Legs"}},"719649":{"Description":"You may put a card from your banished zone into your graveyard. If it's a zombie, your next attack this turn gets +3POWER.\nGo again","CardType":"Action","Class":"Necromancer","Talent":"Shadow","Cost":"0","Pitch Value":"1","Defense Value":"3","m":{"type":"Action","class":"Necromancer","talent":"Shadow","pitch":"1","cost":"0","defense":"3"}},"225585":{"Description":"Once per Turn Action - [3 Resource]: Attack\nIf you have 2 or more cards in your pitch zone with cost [3 Resource] or greater, Anathos gains +2 [Power].","CardType":"Weapon","CardSubType":"Hammer (2H)","Class":"Guardian","Power":"4","m":{"type":"Weapon","class":"Guardian","subtype":"Hammer (2H)","power":"4"}},"225617":{"Description":"If Over Loop hits, put it on the bottom of your deck.\nBoost","CardType":"Action","CardSubType":"Attack","Class":"Mechanologist","Cost":"2","Pitch Value":"1","Power":"5","Defense Value":"3","m":{"type":"Action","class":"Mechanologist","subtype":"Attack","pitch":"1","cost":"2","power":"5","defense":"3"}},"238417":{"Description":"Reduce to Runechant costs [1 Resource] less to play for each Runechant you control.\nCreate a Runechant token.","CardType":"Defense Reaction","Class":"Runeblade","Cost":"1","Pitch Value":"1","Defense Value":"4","m":{"type":"Defense Reaction","class":"Runeblade","pitch":"1","cost":"1","defense":"4"}},"247601":{"Description":"Once per Turn Action - [1 Resource]: Attack\nWhenever you attack with Hatchet of Body, if Hatchet of Mind was the last attack this turn, Hatchet of Body gains +1 [Power] until end of turn.","CardType":"Weapon","Class":"Warrior","Power":"2","m":{"type":"Weapon","class":"Warrior","power":"2"}},"252657":{"Description":"Draw a card then discard a random card. If a card with 6 or more [Power] is discarded this way, Pulping gains dominate. (The defending hero can't defend Pulping with more than 1 card from their hand.)\nWhile Pulping is defended by less than 2 non-equipment cards, it has go again.","CardType":"Action","CardSubType":"Attack","Class":"Brute","Cost":"2","Pitch Value":"2","Power":"5","m":{"type":"Action","class":"Brute","subtype":"Attack","pitch":"2","cost":"2","power":"5"}},"262961":{"Description":"Dominate (The defending hero can't defend Macho Grande with more than 1 card from their hand.)","CardType":"Action","CardSubType":"Attack","Class":"Guardian","Cost":"7","Pitch Value":"1","Power":"10","Defense Value":"3","Flavor Text":"The \"Strongest Man in Rathe\" performance is always a mainstay and fan favorite, wherever the Everfest Carnival roams.","m":{"type":"Action","class":"Guardian","subtype":"Attack","pitch":"1","cost":"7","power":"10","defense":"3"}},"268465":{"Description":"Your first Illusionist attack each turn loses and can't gain phantasm.\nSpectra (Phantasmal Force can be attacked. When Phantasmal Force becomes the target of an attack, destroy it and close the combat chain. The attack does not resolve.)","CardType":"Action","CardSubType":"Aura","Class":"Illusionist","Cost":"0","Pitch Value":"3","Power":"0","Defense Value":"2","m":{"type":"Action","class":"Illusionist","subtype":"Aura","pitch":"3","cost":"0","power":"0","defense":"2"}},"482369":{"Description":"Once per Turn Action -- {2 - Resource}: Attack. Go again\npiercing 1 (if this is defended by an equipment, it has +1 Power.)\nWhen this hits a hero, the next time they defend with 1 or more Attack action cards this turn, those cards have -1 Armor while defending.","CardType":"Weapon","CardSubType":"Dagger (1H)","Class":"Assassin","Pitch Value":"1","m":{"type":"Weapon","class":"Assassin","subtype":"Dagger (1H)","pitch":"1"}},"481569":{"Description":"Target Assassin attack action card with contract gains +2 Power.\nLook at the top card of the defending hero's deck. You may put it on the bottom.","CardType":"Attack Reaction","Class":"Assassin","Cost":"0","Pitch Value":"2","Defense Value":"3","m":{"type":"Attack Reaction","class":"Assassin","pitch":"2","cost":"0","defense":"3"}},"500721":{"Description":"(Traps can only be played from arsenal.)\nHit effects don't trigger this chain link unless the attacking hero pays [1 Resource]. (The attacking hero chooses whether to pay [1 Resource] as Pitfall Trap resolves.)","CardType":"Defense Reaction","CardSubType":"Trap","Class":"Ranger","Cost":"0","Pitch Value":"1","Defense Value":"4","m":{"type":"Defense Reaction","class":"Ranger","subtype":"Trap","pitch":"1","cost":"0","defense":"4"}},"514113":{"Description":"If an opposing hero has 1 or more cards in their soul, you may play this from your banished zone.\nWhen this hits a hero, banish a card from their soul.\nblood debt (While this is in your banished zone, at the beginning of your end phase, lose 1LIFE.)","CardType":"Action","CardSubType":"Attack","Talent":"Shadow","Cost":"2","Pitch Value":"2","Power":"5","Defense Value":"3","m":{"type":"Action","talent":"Shadow","subtype":"Attack","pitch":"2","cost":"2","power":"5","defense":"3"}},"518465":{"Description":"The next time a Shadow source would deal damage this turn, prevent 2 of that damage.","CardType":"Instant","Talent":"Light","Cost":"0","Pitch Value":"3","Flavor Text":"\"Each and every soldier, a ray of light that completes the dawn.\" - Magister of Defense","m":{"type":"Instant","talent":"Light","pitch":"3","cost":"0"}},"519489":{"Description":"Blade Break (When the combat chain closes, if this defended, destroy it.)","CardType":"Equipment","CardSubType":"Legs;Base","Class":"Mechanologist","Defense Value":"1","m":{"type":"Equipment","class":"Mechanologist","subtype":"Legs / Base","defense":"1"}},"532017":{"Description":"Evo Upgrade - This costs [1 Resource] less to play for each Evo you have equipped.","CardType":"Action","CardSubType":"Attack","Class":"Mechanologist","Cost":"4","Pitch Value":"3","Power":"4","Defense Value":"3","m":{"type":"Action","class":"Mechanologist","subtype":"Attack","pitch":"3","cost":"4","power":"4","defense":"3"}},"518481":{"Description":"Each other hero draws a card.","CardType":"Action","CardSubType":"Song","Class":"Bard","Cost":"0","Pitch Value":"3","Defense Value":"3","m":{"type":"Action","class":"Bard","subtype":"Song","pitch":"3","cost":"0","defense":"3"}},"529297":{"Description":"(Cracked Bauble exists to support Booster Draft and Sealed Deck formats. A player may add any number of Cracked Baubles to their deck. Typically, a player would only do this if they did not have enough legally playable cards to make a 30 card minimum deck.)","CardType":"Resource","Class":"Generic","Pitch Value":"2","Flavor Text":"Wishing you a wonderful festive season.","m":{"type":"Resource","class":"Generic","pitch":"2"}},"542193":{"Description":"Victor Specialization (You may only have this in your deck if your hero is Victor.)\nWhen this defends together with 2 or more yellow cards, create a Gold token.\nBlade Break (When the combat chain closes, if this defended, destroy it.)","CardType":"Equipment","CardSubType":"Head","Class":"Guardian","Defense Value":"2","m":{"type":"Equipment","class":"Guardian","subtype":"Head","defense":"2"}},"542273":{"Description":"Once per Turn Action — [3 - Resources]: Attack\nWhen this hits a hero, clash with them. If you win, destroy the top card of their deck. If they win, put a -1 POWER counter on this. (Clashing heroes reveal the top card of their deck. The hero that reveals the card with the greates POWER wins.)","CardType":"Weapon","CardSubType":"Hammer (1H)","Class":"Guardian","Power":"4","m":{"type":"Weapon","class":"Guardian","subtype":"Hammer (1H)","power":"4"}},"554177":{"Description":"Cloaked (Equip this face-down.)\nInstant — [1 Resources], turn this face-up: Put an aura from your graveyard on the bottom of your deck.\nWard 1 (If you would be dealt damage, destroy this to prevent 1 of that damage.)","CardType":"Equipment","CardSubType":"Head","Class":"Illusionist","Talent":"Mystic","Pitch Value":"-","m":{"type":"Equipment","class":"Illusionist","talent":"Mystic","subtype":"Head","pitch":"-"}},"555745":{"Description":"Legendary (You may only have 1Stir the Pot in a constructed deck.)\nShuffle.\nIf you've played another blue card this turn, Transcend. (Put this into its owner's hand flipped.)","CardType":"Instant","Talent":"Mystic","Cost":"0","Pitch Value":"3","m":{"type":"Instant","talent":"Mystic","pitch":"3","cost":"0"}},"563313":{"Description":"If you've transcended this turn, this gets go again.","CardType":"Action","CardSubType":"Attack","Talent":"Mystic","Cost":"3","Pitch Value":"3","Power":"5","Defense Value":"3","m":{"type":"Action","talent":"Mystic","subtype":"Attack","pitch":"3","cost":"3","power":"5","defense":"3"}},"585025":{"Description":"When this hits, create an Embodiment of Lightning token.","CardType":"Action","CardSubType":"Attack","Talent":"Lightning","Cost":"1","Pitch Value":"1","Power":"5","Defense Value":"2","m":{"type":"Action","talent":"Lightning","subtype":"Attack","pitch":"1","cost":"1","power":"5","defense":"2"}},"584737":{"Description":"If there are 4 or more Earth cards in your banished zone, this gets +1[Defense].\n\n<strength>Blade Break (When the combat chain closes, if this defended, destroy it.)","CardType":"Equipment","CardSubType":"Head","Talent":"Earth","Defense Value":"1","m":{"type":"Equipment","talent":"Earth","subtype":"Head","defense":"1"}},"584705":{"Description":"At the beginning of your action phase, destroy this.\n\nWhen this leaves the arena, create a Ponder token.","CardType":"Instant","CardSubType":"Aura","Class":"Wizard","Cost":"0","Pitch Value":"3","m":{"type":"Instant","class":"Wizard","subtype":"Aura","pitch":"3","cost":"0"}},"584689":{"Description":"(Defense reactions can be played from hand or arsenal to defend.)\n\nDecompose - You may banish 2 Earth cards and an action card from your graveyard. If you do, this gets +1[Defense].","CardType":"Defense Reaction","Talent":"Earth","Cost":"0","Pitch Value":"2","Defense Value":"2","m":{"type":"Defense Reaction","talent":"Earth","pitch":"2","cost":"0","defense":"2"}},"610145":{"Description":"When this is pitched, you an target opponent randomly choose opposite ends of this and pull them until this breaks in half. Then each hero creates the token on the back of their half, and this ceases to exist.\n\n-----------------\nThe back of this cards has the tokens Quicken and Ponder","CardType":"Resource","Class":"Generic","Cost":"0","Pitch Value":"2","m":{"type":"Resource","class":"Generic","pitch":"2","cost":"0"}},"604833":{"Description":"go again","CardType":"Action","CardSubType":"Attack","Talent":"Lightning","Cost":"0","Pitch Value":"1","Power":"3","Defense Value":"0","m":{"type":"Action","talent":"Lightning","subtype":"Attack","pitch":"1","cost":"0","power":"3","defense":"0"}},"604849":{"Description":"Arcane Barrier 1 (If your hero would be dealt arcane damage, you may pay [1 Resource] instead. If you do, prevent 1 arcane damage that source would deal.)","CardType":"Equipment","CardSubType":"Chest","Class":"Generic","Defense Value":"0","m":{"type":"Equipment","class":"Generic","subtype":"Chest","defense":"0"}},"629873":{"Description":"Go again\nIf you would create 1 or more Seismic Surge tokens, instead create that many plus 1.\nAt the beginning of your action phase, destroy this, then if you control 3 or more Seismic Surge tokens, draw a card and gain 1 LIFE.","CardType":"Action","CardSubType":"Aura","Class":"Guardian","Cost":"0","Pitch Value":"3","Defense Value":"3","m":{"type":"Action","class":"Guardian","subtype":"Aura","pitch":"3","cost":"0","defense":"3"}},"636241":{"Description":"Action -- [2 Resources], TAP: Attack\nInstant -- TAP a cog you control: This card's next attack this turn gets go again.","CardType":"Weapon","CardSubType":"Gun (2H)","Class":"Mechanologist","Power":"2","m":{"type":"Weapon","class":"Mechanologist","subtype":"Gun (2H)","power":"2"}},"636257":{"Description":"Action -- [3 Resources], TAP: Attack\nInstant -- TAP: The next attack action card you defend with this turn gets +1DEFENSE.\nWatery Grave (When this is put into your graveyard from the arena, turn it face-down.)","CardType":"Action","CardSubType":"Ally","Class":"Pirate;Necromancer","Cost":"2","Pitch Value":"2","Power":"4","Life":"5","m":{"type":"Action","class":"Pirate / Necromancer","subtype":"Ally","pitch":"2","cost":"2","power":"4","life":"5"}},"657793":{"Description":"Choose any number;\n• Destroy a Confidence or Might token.\n• The crowd cheers you.\n• Pitch the top card of your deck. If it has 6 or more POWER, create a Vigor token.","CardType":"Instant","Class":"Brute","Talent":"Revered","Cost":"0","Pitch Value":"2","m":{"type":"Instant","class":"Brute","talent":"Revered","pitch":"2","cost":"0"}},"655921":{"Description":"Choose any number;\n• Steal a Confidence or Toughness token.\n• The crowd boos you.\n• If you control an attack with 6 or more POWER, deal 2 damage to target hero unless they discard a card.","CardType":"Instant","Class":"Brute","Talent":"Reviled","Cost":"0","Pitch Value":"2","m":{"type":"Instant","class":"Brute","talent":"Reviled","pitch":"2","cost":"0"}},"666545":{"Description":"Suspense When this leaves the arena, your next attack this turn gets +6POWER.","CardType":"Instant","CardSubType":"Aura","Class":"Guardian","Cost":"4","Pitch Value":"1","Defense Value":"3","m":{"type":"Instant","class":"Guardian","subtype":"Aura","pitch":"1","cost":"4","defense":"3"}},"696113":{"Description":"Instant -- TAP your hero, destroy this: Prevent the next 1 damage that would be dealt to you this turn.","CardType":"Equipment","CardSubType":"Chest","Class":"Generic","m":{"type":"Equipment","class":"Generic","subtype":"Chest"}},"562481":{"Description":"You may have equipment of any class or talent in your inventory. Each equipment in your starting inventory must have a different name.\nAt the start of your turn, you may banish an equipment you control. If you do, equip a card of the same subtype from your inventory.","CardType":"Hero","CardSubType":"Young","Class":"Shapeshifter","Intellect":"4","Life":"18","m":{"type":"Hero","class":"Shapeshifter","subtype":"Young","life":"18","intellect":"4"}},"601121":{"Description":"(Constructs resolve flipped as a permanent in the arena.)\n\nEquip Hope Merchant's Hood. If you don't, negate this.","CardType":"Action / Equipment","CardSubType":"Head","Class":"Generic","Cost":"0","Pitch Value":"1","Defense Value":"2","m":{"type":"Action / Equipment","class":"Generic","subtype":"Head","pitch":"1","cost":"0","defense":"2"}},"692577":{"Description":"When you attack with Wild Ride, draw a card then discard a random card. If a card with 6 or more [Power] is discarded this way, Wild Ride gains go again.","CardType":"Action","CardSubType":"Attack","Class":"Brute","Cost":"2","Pitch Value":"3","Power":"4","m":{"type":"Action","class":"Brute","subtype":"Attack","pitch":"3","cost":"2","power":"4"}},"692561":{"Description":"The next Runeblade attack action card you play this turn gets go again and \"When this hits, create 2 Runechant tokens.\"\nGo again","CardType":"Action","Class":"Runeblade","Cost":"0","Pitch Value":"2","Defense Value":"2","m":{"type":"Action","class":"Runeblade","pitch":"2","cost":"0","defense":"2"}},"238449":{"Description":"Quicken\nOnce per Turn Effect - When an attack action card you control hits, you may discard a card with cost 0. If you do, search your deck for a card with combo, banish it face up, then shuffle your deck. You may play it this turn.\n\nHarmonized Kodachi\nOnce per Turn Action - [1 Resource]: Attack\nIf you have a card in your pitch zone with cost 0, Harmonized Kodachi gains go again.","CardType":"Token / Weapon","CardSubType":"Aura;Dagger (1H)","Class":"Generic;Ninja","Power":"1","m":{"type":"Token / Weapon","class":"Generic / Ninja","subtype":"Aura / Dagger (1H)","power":"1"}},"493521":{"Description":"Briar, Warden of Thorns\nEssence of Earth and Lightning (You may have Earth and Lightning cards in your deck.)\nWhenever an attack action card you control deals damage to an opposing hero, create an Embodiment of Earth token.\n\nBriar\nEssence of Earth and Lightning (You may have Earth and Lightning cards in your deck.)\nWhenever an attack action card you control deals damage to an opposing hero, create an Embodiment of Earth token.\nWhenever you play your second non-attack action card each turn, create an Embodiment of Lightning token.\n\nThis card's text has received errata:\nEssence of Earth and Lightning\nThe first time an attack action card you control deals damage to an opposing hero each turn, create an Embodiment of Earth token.\nThe second time you play a 'non-attack' action card each turn, create an Embodiment of Lightning token.","CardType":"Hero","CardSubType":"Young","Class":"Runeblade","Talent":"Elemental","Intellect":"4","Life":"40 // 20","m":{"type":"Hero","class":"Runeblade","talent":"Elemental","subtype":"Young","life":"40 // 20","intellect":"4"}},"578945":{"Description":"Each Judge Pack comes with 1 of 6 random cards."}}