{"225504":{"Description":"Once per Turn Effect - When an attack action card you control is the third or higher chain link in a row to hit, draw a card.\nBlade Break (If you defend with Mask of Momentum, destroy it when the combat chain closes.)","CardType":"Equipment","CardSubType":"Head","Class":"Ninja","Defense Value":"2","m":{"type":"Equipment","class":"Ninja","subtype":"Head","defense":"2"}},"270768":{"Description":"Whenever an aura or attack action card you control is destroyed, deal 1 arcane damage to target hero. If it's a non-token Light card, put it into your hero's soul. (Put it face up under your hero card.)\nSpectra (Merfiful Retribution can be attacked. When Merfiful Retribution becomes the target of an attack, destroy it and close the combat chain. The attack does not resolve.)","CardType":"Instant","CardSubType":"Aura","Class":"Illusionist","Talent":"Light","Cost":"4","Pitch Value":"2","m":{"type":"Instant","class":"Illusionist","talent":"Light","subtype":"Aura","pitch":"2","cost":"4"}},"275536":{"Description":"Once per Turn Action - [1 Resource]: Cards and activated abilities cost opposing heroes an additional [1 Resource] this turn. Go again\nArcane Barrier 1 (If your hero would be dealt arcane damage, you may pay [1 Resource] instead. If you do, prevent 1 arcane damage that source would deal.)\nBlade Break (If you defend with Heart of Ice, destroy it when the combat chain closes.)","CardType":"Equipment","CardSubType":"Chest","Talent":"Ice","Cost":"0","Defense Value":"1","m":{"type":"Equipment","talent":"Ice","subtype":"Chest","cost":"0","defense":"1"}},"275552":{"Description":"Twice per Turn Instant - [1 Resource]: You may put an arrow card from your hand face up into an empty arsenal zone you control. If you do, choose 1;\n• It gains +1 [Power] until end of turn.\n• It gains go again until end of turn.\"","CardType":"Weapon","CardSubType":"Bow (2H)","Class":"Ranger","Talent":"Elemental","m":{"type":"Weapon","class":"Ranger","talent":"Elemental","subtype":"Bow (2H)"}},"552496":{"Description":"Once per Turn Action — RR: Attack.\nIf you control 2 or more Draconic chain links, Searing Emberblade has go again.","CardType":"Weapon","CardSubType":"Sword (2H)","Class":"Ninja","Talent":"Draconic","Power":"3","m":{"type":"Weapon","class":"Ninja","talent":"Draconic","subtype":"Sword (2H)","power":"3"}},"580608":{"Description":"Whenever you banish a Hyper Driver from boosting, put it under this.\nOnce per turn, when a Hyper Driver is put under this, if there are 3 or more Hyper Drivers under this, draw a card.\nBattleworn (When the combat chain closes, if this defended, put a -1DEFENSE counter on it.)","CardType":"Equipment","CardSubType":"Head","Class":"Mechanologist","Defense Value":"1","m":{"type":"Equipment","class":"Mechanologist","subtype":"Head","defense":"1"}},"531872":{"Description":"When this defends, clash with an attacking hero. The winner creates a Gold Token.","CardType":"Block","Class":"Generic","Pitch Value":"1","Defense Value":"4","m":{"type":"Block","class":"Generic","pitch":"1","defense":"4"}},"555728":{"Description":"When this defends alone, prevent the next 1 damage that would be dealt to you this turn.","CardType":"Action","Class":"Generic","Cost":"3","Pitch Value":"2","Power":"6","Defense Value":"2","m":{"type":"Action","class":"Generic","pitch":"2","cost":"3","power":"6","defense":"2"}},"618304":{"Description":"For each Draconic chain link you control, choose 1;\n\n• Target dagger attack gains +2POWER.\n• You may attack with target dagger an additional time this turn.\n• The next time target dagger hits a hero this turn, mark them.","CardType":"Attack Reaction","Class":"Warrior","Talent":"Draconic","Cost":"0","Pitch Value":"1","Defense Value":"3","m":{"type":"Attack Reaction","class":"Warrior","talent":"Draconic","pitch":"1","cost":"0","defense":"3"}},"637488":{"Description":"When this attacks a hero, you may banish a card from their graveyard.","CardType":"Action","Class":"Generic","Cost":"1","Pitch Value":"1","Power":"5","Defense Value":"2","m":{"type":"Action","class":"Generic","pitch":"1","cost":"1","power":"5","defense":"2"}},"710768":{"Description":"LegendarySearch your deck for a Phoenix Flame, reveal it, put it into your hand, then shuffle.\nCreate a Ponder token.Go again","CardType":"Action","Talent":"Draconic","Pitch Value":"1","Defense Value":"3","m":{"type":"Action","talent":"Draconic","pitch":"1","defense":"3"}},"705056":{"Description":"Each hero starts the game with a Lightning Flow token.\nLightning Flow tokens get spellvoid 1. (If you would be dealt arcane damage, you may destroy the token to prevent 1 of that damage.)"},"722624":{"Description":"Incarnate (This can't start in your deck. If this would die, instead it ceases to exist.)\nThis card's attacks get go again.\nBlood Debt","CardType":"Action","CardSubType":"Ally;Zombie","Class":"Necromancer","Talent":"Shadow","Cost":"2","Power":"3","Life":"3","m":{"type":"Action","class":"Necromancer","talent":"Shadow","subtype":"Ally / Zombie","cost":"2","power":"3","life":"3"}},"225520":{"Description":"When you discard a card with 6 or more [Power] during your action phase, intimidate.","CardType":"Hero","CardSubType":"Young","Class":"Brute","Intellect":"4","Life":"20","m":{"type":"Hero","class":"Brute","subtype":"Young","life":"20","intellect":"4"}},"225552":{"Description":"Instant - [3 Resource]: Look at the top card of your deck. If it's a 'non-attack' action card, you may banish it. If you do, you may play it this turn as though it were an instant.","CardType":"Hero","Class":"Wizard","Intellect":"4","Life":"30","m":{"type":"Hero","class":"Wizard","life":"30","intellect":"4"}},"262960":{"Description":"Essence of Ice (You may have Ice cards in your deck.)\nIf it's not your turn, you may play a 'non-attack' action cards with blue color strips from your arsenal as though they were an instant.\nWhenever you play an Ice card during an opponents turn, create a Frostbite token under their control.","CardType":"Hero","CardSubType":"Young","Class":"Wizard","Talent":"Elemental","Intellect":"4","Life":"18","m":{"type":"Hero","class":"Wizard","talent":"Elemental","subtype":"Young","life":"18","intellect":"4"}},"495536":{"Description":"Your first attack with stealth each turn has go again.","CardType":"Hero","CardSubType":"Young","Class":"Assassin","Intellect":"4","Life":"19","m":{"type":"Hero","class":"Assassin","subtype":"Young","life":"19","intellect":"4"}},"503312":{"Description":"Whenever a card with Herald in its name is put into Prism's soul during an action phase, you may search your deck for a figment, put it into the arena, then shuffle.\nOnce per Turn Instant -- (2 - Resource), banish a card from Prism's soul: Awaken target figment you control. (Flip it.)","CardType":"Hero","CardSubType":"Young","Class":"Illusionist","Talent":"Light","Intellect":"4","Life":"16","m":{"type":"Hero","class":"Illusionist","talent":"Light","subtype":"Young","life":"16","intellect":"4"}},"526144":{"Description":"You may look at the top card of your deck at any time.\nOnce per turn, you may play a Mechanologist item with cost 0 or 1 from the top of your deck as though it were an instant. It costs an additional [1 Resource] to play.","CardType":"Hero","Class":"Mechanologist","Intellect":"4","Life":"36","m":{"type":"Hero","class":"Mechanologist","life":"36","intellect":"4"}},"532016":{"Description":"You may play Evos from your banished zone.\nOnce per Turn Instant — (3 - Resource): You may play your next Evo this turn as though it were an instant. When you do, draw a card.","CardType":"Hero","Class":"Mechanologist","Intellect":"4","Life":"40","m":{"type":"Hero","class":"Mechanologist","life":"40","intellect":"4"}},"665040":{"Description":"Action — TAP, destroy a Gold you control: Create a Goldkiss Rum token. Go again\nWhenever you activate a Goldkiss Rum, gain [1 Resource].","CardType":"Hero","CardSubType":"Young","Class":"Pirate;Thief","Intellect":"4","Life":"20","m":{"type":"Hero","class":"Pirate / Thief","subtype":"Young","life":"20","intellect":"4"}},"645200":{"Description":"Whenever you hit a marked hero, create a Fealty token.\nOnce per Turn Instant - [3 Resources]: Equip up to 2 Draconic daggers from your graveyard. This costs [1 Resource] less to activate for each Draconic chain link you control.","CardType":"Hero","Class":"Ninja","Talent":"Draconic;Royal","Intellect":"4","Life":"40","m":{"type":"Hero","class":"Ninja","talent":"Draconic / Royal","life":"40","intellect":"4"}},"278640":{"Description":"The first time each turn another hero becomes the target of a source that would deal lethal damage, you may discard a red card. If you do, choose new targets for that source.","CardType":"Hero","Talent":"Draconic","Intellect":"4","Life":"20","m":{"type":"Hero","talent":"Draconic","life":"20","intellect":"4"}},"479360":{"Description":"Action — Discard a red card, destroy Proclamation of Requisition: Each opponent chooses an item or landmark they control. Gain control of the chosen permanents.","CardType":"Equipment","CardSubType":"Off-Hand","Class":"Adjudicator","m":{"type":"Equipment","class":"Adjudicator","subtype":"Off-Hand"}},"524400":{"Description":"Action — [3 Resources], destroy Proclamation of Abundance: Each hero draws up to their [I].","CardType":"Equipment","CardSubType":"Off-Hand","Class":"Adjudicator","m":{"type":"Equipment","class":"Adjudicator","subtype":"Off-Hand"}},"538448":{"Description":"If Drone of Brutality would be put into your graveyard from anywhere, instead put it on the bottom of your deck.","CardType":"Action","CardSubType":"Attack","Class":"Generic","Cost":"2","Pitch Value":"1","Power":"6","Defense Value":"2","m":{"type":"Action","class":"Generic","subtype":"Attack","pitch":"1","cost":"2","power":"6","defense":"2"}},"648464":{"Description":"This enters the arena with 3 steam counters. When it has none, destroy it.\nOnce per turn, when you boost a card, remove a steam counter from this and gain RESOURCE.","CardType":"Token","CardSubType":"Item","Class":"Mechanologist","m":{"type":"Token","class":"Mechanologist","subtype":"Item"}},"656464":{"Description":"If you have a wrench weapon equipped, transform it and 3 Hyper Drivers you control into Bank Breaker, then equip Bank Breaker. (Flip this and put the transformed cards under it.)\nGo again","CardType":"Action","Class":"Mechanologist","Cost":"0","Pitch Value":"2","Defense Value":"3","m":{"type":"Action","class":"Mechanologist","pitch":"2","cost":"0","defense":"3"}},"719648":{"Description":"Instant – Destroy this: Until end of turn, whenever a zombie is put into your graveyard, gain [1 - Resource].\nArcane Barrier 1 (If you would be dealt arcane damage, you may pay [1 - Resource] to prevent 1 of that damage.)","CardType":"Equipment","CardSubType":"Chest","Class":"Necromancer","Talent":"Shadow","Defense Value":"0","m":{"type":"Equipment","class":"Necromancer","talent":"Shadow","subtype":"Chest","defense":"0"}},"225616":{"Description":"Once per Turn Instant - [1 Resource]: The next card you play this turn with an effect that deals arcane damage, instead deals that much arcane damage plus 1.","CardType":"Weapon","CardSubType":"Staff (2H)","Class":"Wizard","m":{"type":"Weapon","class":"Wizard","subtype":"Staff (2H)"}},"238384":{"Description":"Go again\nWhen Blessing of Deliverance enters the arena, if you have a card in your pitch zone with cost [3 Resource] or greater, draw a card.\nAt the beginning of your action phase, destroy Blessing of Deliverance then reveal the top 3 cards of your deck. Gain 1 [Life] for each card with cost [3 Resource] or greater revealed this way.","CardType":"Action","CardSubType":"Aura","Class":"Guardian","Cost":"2","Pitch Value":"2","Defense Value":"3","m":{"type":"Action","class":"Guardian","subtype":"Aura","pitch":"2","cost":"2","defense":"3"}},"238416":{"Description":"(Arrows can only be played from arsenal and only if you control a bow.)\nGo again","CardType":"Action","CardSubType":"Arrow Attack","Class":"Ranger","Cost":"1","Pitch Value":"3","Power":"2","Defense Value":"3","m":{"type":"Action","class":"Ranger","subtype":"Arrow Attack","pitch":"3","cost":"1","power":"2","defense":"3"}},"238464":{"Description":"Whenever an attack you control hits a Light hero this turn, you may banish a card from their soul. If you do, they lose 1 [Life].\nIf you have more [Life] than an opposing Light hero, you may banish an action card from your graveyard.","CardType":"Instant","Talent":"Shadow","Cost":"0","Pitch Value":"3","m":{"type":"Instant","talent":"Shadow","pitch":"3","cost":"0"}},"252656":{"Description":"Draw a card then discard a random card. If a card with 6 or more [Power] is discarded this way, Pulping gains dominate. (The defending hero can't defend Pulping with more than 1 card from their hand.)\nWhile Pulping is defended by less than 2 non-equipment cards, it has go again.","CardType":"Action","CardSubType":"Attack","Class":"Brute","Cost":"2","Pitch Value":"1","Power":"6","m":{"type":"Action","class":"Brute","subtype":"Attack","pitch":"1","cost":"2","power":"6"}},"257328":{"Description":"The next attack you fuse this turn gains +2 [Power].\nGo again","CardType":"Action","Talent":"Elemental","Cost":"0","Pitch Value":"3","Defense Value":"2","Flavor Text":"When the whole is greater than the sum of its parts.","m":{"type":"Action","talent":"Elemental","pitch":"3","cost":"0","defense":"2"}},"268464":{"Description":"Once per Turn Effect - Whenever Haze Bending or another Illusionist non-token aura you control is destroyed, create a Spectral Shield token.\nSpectra (Dispersion Haze can be attacked. When Dispersion Haze becomes the target of an attack, destroy it and close the combat chain. The attack does not resolve.)","CardType":"Action","CardSubType":"Aura","Class":"Illusionist","Cost":"0","Pitch Value":"3","Power":"0","Defense Value":"2","m":{"type":"Action","class":"Illusionist","subtype":"Aura","pitch":"3","cost":"0","power":"0","defense":"2"}},"454912":{"Description":"Put a Cracked Bauble from outside the game on top of target hero's deck.","CardType":"Action","Class":"Generic","Cost":"0","Pitch Value":"2","Defense Value":"2","Flavor Text":"Socks. Again?!","m":{"type":"Action","class":"Generic","pitch":"2","cost":"0","defense":"2"}},"481568":{"Description":"Target Assassin attack action card with contract gains +3 Power.\nLook at the top card of the defending hero's deck. You may put it on the bottom.","CardType":"Attack Reaction","Class":"Assassin","Cost":"0","Pitch Value":"1","Defense Value":"3","m":{"type":"Attack Reaction","class":"Assassin","pitch":"1","cost":"0","defense":"3"}},"500688":{"Description":"Combo - If Twin Twisters or Spinning Wheel Kick was the last attack this combat chain, this has +1 Power and \"When this hits, put it on the bottom of its owner's deck.\"\nGo again","CardType":"Action","CardSubType":"Attack","Class":"Ninja","Cost":"2","Pitch Value":"2","Power":"3","Defense Value":"2","m":{"type":"Action","class":"Ninja","subtype":"Attack","pitch":"2","cost":"2","power":"3","defense":"2"}},"514112":{"Description":"If an opposing hero has 1 or more cards in their soul, you may play this from your banished zone.\nWhen this hits a hero, banish a card from their soul.\nblood debt (While this is in your banished zone, at the beginning of your end phase, lose 1LIFE.)","CardType":"Action","CardSubType":"Attack","Talent":"Shadow","Cost":"2","Pitch Value":"1","Power":"6","Defense Value":"3","m":{"type":"Action","talent":"Shadow","subtype":"Attack","pitch":"1","cost":"2","power":"6","defense":"3"}},"519488":{"Description":"Blade Break (When the combat chain closes, if this defended, destroy it.)","CardType":"Equipment","CardSubType":"Arms;Base","Class":"Mechanologist","Defense Value":"1","m":{"type":"Equipment","class":"Mechanologist","subtype":"Arms / Base","defense":"1"}},"521664":{"Description":"If you have 1 or more Evos equipped, this gets \"Once per Turn Action -- [3 Resources]: Attack,\"\n2 or more, this costs [2 Resources] less to activate,\n3 or more, this gets go again,\n4 or more, this gets +1POWER.","CardType":"Hero / Weapon","CardSubType":"Gun (2H);Young","Class":"Mechanologist","Power":"2","m":{"type":"Hero / Weapon","class":"Mechanologist","subtype":"Gun (2H) / Young","power":"2"}},"542272":{"Description":"Once per Turn Action -- [3 - Resources]: Attack\nIf you've drawn a card this turn, this gets +1POWER.","CardType":"Weapon","CardSubType":"Hammer (1H)","Class":"Guardian","Power":"3","m":{"type":"Weapon","class":"Guardian","subtype":"Hammer (1H)","power":"3"}},"554176":{"Description":"Attack Reaction — [1 Resources], destroy this: Create a Fang Strike in your hand.\nBattleworn (When the combat chain closes, if this defended, put a -1DEFENSE counter on it.)","CardType":"Equipment","CardSubType":"Arms","Class":"Assassin","Talent":"Mystic","Pitch Value":"-","Defense Value":"1","m":{"type":"Equipment","class":"Assassin","talent":"Mystic","subtype":"Arms","pitch":"-","defense":"1"}},"555744":{"Description":"Legendary (You may only have 1Rising Sun, Setting Moon in a constructed deck.)\nDraw a card, then put a card from your hand on the bottom of your deck.\nIf you've played another blue card this turn, Transcend. (Put this into its owner's hand flipped.)","CardType":"Instant","Talent":"Mystic","Cost":"0","Pitch Value":"3","m":{"type":"Instant","talent":"Mystic","pitch":"3","cost":"0"}},"563312":{"Description":"Your next blue attack this turn gets go again.\nGo again","CardType":"Action","CardSubType":"Attack","Talent":"Mystic","Cost":"0","Pitch Value":"3","Defense Value":"3","m":{"type":"Action","talent":"Mystic","subtype":"Attack","pitch":"3","cost":"0","defense":"3"}},"585024":{"Description":"When this hits, create an Embodiment of Earth token.","CardType":"Action","CardSubType":"Attack","Talent":"Earth","Cost":"3","Pitch Value":"1","Power":"7","Defense Value":"2","m":{"type":"Action","talent":"Earth","subtype":"Attack","pitch":"1","cost":"3","power":"7","defense":"2"}},"584704":{"Description":"Go again\n\nAt the beginning of your action phase, destroy this.\n\nWhen this leaves the arena, create a Runechant token.","CardType":"Action","CardSubType":"Aura","Class":"Runeblade","Cost":"0","Pitch Value":"3","Defense Value":"2","m":{"type":"Action","class":"Runeblade","subtype":"Aura","pitch":"3","cost":"0","defense":"2"}},"584688":{"Description":"(Defense reactions can be played from hand or arsenal to defend.)\n\nDecompose - You may banish 2 Earth cards and an action card from your graveyard. If you do, this gets +1[Defense].","CardType":"Defense Reaction","Talent":"Earth","Cost":"0","Pitch Value":"1","Defense Value":"3","m":{"type":"Defense Reaction","talent":"Earth","pitch":"1","cost":"0","defense":"3"}},"610160":{"Description":"When this is pitched, you an target opponent randomly choose opposite ends of this and pull them until this breaks in half. Then each hero creates the token on the back of their half, and this ceases to exist.\n\n-----------------\nThe back of this cards has the tokens Agility and Silver","CardType":"Resource","Class":"Generic","Cost":"0","Pitch Value":"2","m":{"type":"Resource","class":"Generic","pitch":"2","cost":"0"}},"604736":{"Description":"Go again\n\nWhenever you play an action card, you may pay [1 Resource]. If you do, it gains go again.\n\nChannel Lightning - At the beginning of your end phase, put a flow counter on Channel Thunder Steppe then destroy it unless you put a Lightning card from your pitch zone on the bottom of your deck for each flow counter on it.","CardType":"Action","CardSubType":"Aura","Talent":"Lightning","Cost":"1","Pitch Value":"2","Power":"0","Defense Value":"3","m":{"type":"Action","talent":"Lightning","subtype":"Aura","pitch":"2","cost":"1","power":"0","defense":"3"}},"604784":{"Description":"At the beginning of your action phase, destroy this.\n\nWhen this leaves the arena, deal 1 arcane damage to any target. If damage is dealt this way, amp 1. (The next time you would deal arcane damage this turn, instead deal that much plus 1.)","CardType":"Instant","CardSubType":"Aura","Class":"Wizard","Cost":"0","Pitch Value":"3","m":{"type":"Instant","class":"Wizard","subtype":"Aura","pitch":"3","cost":"0"}},"604848":{"Description":"Arcane Barrier 1 (If your hero would be dealt arcane damage, you may pay [1 Resource] instead. If you do, prevent 1 arcane damage that source would deal.)","CardType":"Equipment","CardSubType":"Head","Class":"Generic","Defense Value":"0","m":{"type":"Equipment","class":"Generic","subtype":"Head","defense":"0"}},"629872":{"Description":"Go again\nWhen this enters the arena, each hero draws a card.\nAt the beginning of your action phase, destroy this, then the next Guardian attack action card you play this turn gets +3POWER.","CardType":"Action","CardSubType":"Aura","Class":"Guardian","Cost":"2","Pitch Value":"3","Defense Value":"3","m":{"type":"Action","class":"Guardian","subtype":"Aura","pitch":"3","cost":"2","defense":"3"}},"636256":{"Description":"Action -- [3 Resources], TAP: Attack\nWhen this attacks, you may put a yellow card from a graveyard on the bottom of its owner's deck. If you do, create a Gold token.\nWatery Grave (When this is put into your graveyard from the arena, turn it face-down.)","CardType":"Action","CardSubType":"Ally","Class":"Pirate;Necromancer","Cost":"0","Pitch Value":"2","Power":"4","Life":"4","m":{"type":"Action","class":"Pirate / Necromancer","subtype":"Ally","pitch":"2","cost":"0","power":"4","life":"4"}},"655920":{"Description":"If you control a Confidence or Might token, this gets +1POWER.\nWhen this hits a hero, create a Confidence and a Might token.","CardType":"Action","CardSubType":"Attack","Class":"Guardian","Talent":"Reviled","Cost":"0","Pitch Value":"2","Power":"3","Defense Value":"3","m":{"type":"Action","class":"Guardian","talent":"Reviled","subtype":"Attack","pitch":"2","cost":"0","power":"3","defense":"3"}},"666544":{"Description":"Go again\nWhen this enters or leaves the arena, the crowd cheers you.\nAt the start of your turn, destroy this.","CardType":"Action","CardSubType":"Aura","Talent":"Revered","Cost":"0","Pitch Value":"3","Defense Value":"3","m":{"type":"Action","talent":"Revered","subtype":"Aura","pitch":"3","cost":"0","defense":"3"}},"696112":{"Description":"Instant -- TAP your hero, destroy this: Prevent the next 1 damage that would be dealt to you this turn.","CardType":"Equipment","CardSubType":"Head","Class":"Generic","m":{"type":"Equipment","class":"Generic","subtype":"Head"}},"562512":{"Description":"(Constructs resolve flipped as a permanent in the arena.)\nEquip Scabskin Leathers. If you don't, negate this.","CardType":"Action","Class":"Generic","Cost":"0","Pitch Value":"2","Defense Value":"3","m":{"type":"Action","class":"Generic","pitch":"2","cost":"0","defense":"3"}},"692576":{"Description":"When you attack with Wild Ride, draw a card then discard a random card. If a card with 6 or more [Power] is discarded this way, Wild Ride gains go again.","CardType":"Action","CardSubType":"Attack","Class":"Brute","Cost":"2","Pitch Value":"2","Power":"5","m":{"type":"Action","class":"Brute","subtype":"Attack","pitch":"2","cost":"2","power":"5"}},"692560":{"Description":"The next Runeblade attack action card you play this turn gets go again and \"When this hits, create 3 Runechant tokens.\"\nGo again","CardType":"Action","Class":"Runeblade","Cost":"0","Pitch Value":"1","Defense Value":"2","m":{"type":"Action","class":"Runeblade","pitch":"1","cost":"0","defense":"2"}},"648064":{"Description":"Behold the Legend: Flesh & Blood – Light & Shadow  2025 Convention Exclusive\n\nForged in the heart of San Diego Comic Con 2025, this sacred relic of the Flesh & Blood universe emerges as a beacon for collectors and champions alike. A limited edition masterpiece, the Light & Shadow set unveils exclusive cards that transcend mere gameplay — they summon a realm of moral reckoning and strategic brilliance.\n\nWithin this coveted release, the eternal forces of radiance and darkness collide, inviting players to navigate the razor’s edge between virtue and vengeance. Each card is a key to deeper lore, richer tactics, and unforgettable duels. Whether you seek glory in battle or prestige in collection, this is your moment."}}