{"225900":{"Description":"Legendary Viserai Specialization (You may only have 1 Arknight Shard in your deck, and only if your hero is Viserai.)\nWhen you pitch Arknight Shard, create a Runechant token.","CardType":"Resource","CardSubType":"Gem","Class":"Runeblade","Pitch Value":"3","m":{"type":"Resource","class":"Runeblade","subtype":"Gem","pitch":"3"}},"225901":{"Description":"Whenever you discard a card with 6 or more [Power] during your action phase, intimidate. (Target hero banishes face down a random card from their hand. At the beginning of the end phase, return all cards banished this way to their owners hand.)","CardType":"Hero","Class":"Brute","Intellect":"4","Life":"40","m":{"type":"Hero","class":"Brute","life":"40","intellect":"4"}},"225902":{"Description":"Whenever you play an attack action card with base power 6 or more [Power], roll a 6 sided die. On;\n• 1-4 - Halve the attack's base [Power], rounded down.\n• 5-6 - Double the attack's base [Power].","CardType":"Hero","CardSubType":"Young","Class":"Brute","Intellect":"4","Life":"19","m":{"type":"Hero","class":"Brute","subtype":"Young","life":"19","intellect":"4"}},"225903":{"Description":"Once per Turn Action - [2 Resource]: Attack\nOnce per Turn Effect - When you discard a card with 6 or more [Power], Romping Club gains +1 [Power] until end of turn.","CardType":"Weapon","CardSubType":"Club (2H)","Class":"Brute","Power":"4","m":{"type":"Weapon","class":"Brute","subtype":"Club (2H)","power":"4"}},"225904":{"Description":"Once per Turn Action - [2 Resource]: Attack\nIf you have discarded a card with 6 or more [Power] this turn, Mandible Claw gains go again.","CardType":"Weapon","CardSubType":"Claw (1H)","Class":"Brute","Power":"3","m":{"type":"Weapon","class":"Brute","subtype":"Claw (1H)","power":"3"}},"225905":{"Description":"Once per Turn Action - [2 Resource]: Attack\nIf you have discarded a card with 6 or more [Power] this turn, Mandible Claw gains go again.","CardType":"Weapon","CardSubType":"Claw (1H)","Class":"Brute","Power":"3","m":{"type":"Weapon","class":"Brute","subtype":"Claw (1H)","power":"3"}},"225906":{"Description":"Action - Destroy Skullhorn: Draw a card then discard a random card. Go again\nArcane Barrier 2 (If your hero would be dealt arcane damage, you may pay [2 Resource] instead. If you do, prevent 2 arcane damage that source would deal.)","CardType":"Equipment","CardSubType":"Head","Class":"Brute","Defense Value":"0","m":{"type":"Equipment","class":"Brute","subtype":"Head","defense":"0"}},"225907":{"Description":"If Beast Within is put into a graveyard from anywhere other than the combat chain, banish the top card of your deck and lose 1[Life]. If it has 6 or more [Power], put it into your hand, otherwise repeat this process.","CardType":"Action","CardSubType":"Attack","Class":"Brute","Cost":"3","Pitch Value":"2","Power":"6","Defense Value":"3","m":{"type":"Action","class":"Brute","subtype":"Attack","pitch":"2","cost":"3","power":"6","defense":"3"}},"225908":{"Description":"If you have discarded a card with 6 or more [Power] this turn, Massacre gains +2 [Power] and intimidate.\nIf Massacre is discarded to pay the cost of a Brute attack action card, the attack gains intimidate.","CardType":"Action","CardSubType":"Attack","Class":"Brute","Cost":"3","Pitch Value":"1","Power":"6","Defense Value":"3","m":{"type":"Action","class":"Brute","subtype":"Attack","pitch":"1","cost":"3","power":"6","defense":"3"}},"225909":{"Description":"Roll a 6 sided die. Destroy up to X items, where X is half the number rolled, rounded down.\nGo again","CardType":"Action","Class":"Brute","Cost":"3","Pitch Value":"2","Defense Value":"3","m":{"type":"Action","class":"Brute","pitch":"2","cost":"3","defense":"3"}},"225910":{"Description":"As an additional cost to play Barraging Big Horn, discard a random card.\nWhile Barraging Big Horn is defended by less than 2 non-equipment cards, it has go again.","CardType":"Action","CardSubType":"Attack","Class":"Brute","Cost":"2","Pitch Value":"1","Power":"7","Defense Value":"3","Flavor Text":"\"Big Horn? Big problem!\" - Togark","m":{"type":"Action","class":"Brute","subtype":"Attack","pitch":"1","cost":"2","power":"7","defense":"3"}},"225911":{"Description":"As an additional cost to play Barraging Big Horn, discard a random card.\nWhile Barraging Big Horn is defended by less than 2 non-equipment cards, it has go again.","CardType":"Action","CardSubType":"Attack","Class":"Brute","Cost":"2","Pitch Value":"2","Power":"6","Defense Value":"3","Flavor Text":"\"Big Horn? Big problem!\" - Togark","m":{"type":"Action","class":"Brute","subtype":"Attack","pitch":"2","cost":"2","power":"6","defense":"3"}},"225912":{"Description":"As an additional cost to play Barraging Big Horn, discard a random card.\nWhile Barraging Big Horn is defended by less than 2 non-equipment cards, it has go again.","CardType":"Action","CardSubType":"Attack","Class":"Brute","Cost":"2","Pitch Value":"3","Power":"5","Defense Value":"3","Flavor Text":"\"Big Horn? Big problem!\" - Togark","m":{"type":"Action","class":"Brute","subtype":"Attack","pitch":"3","cost":"2","power":"5","defense":"3"}},"225913":{"Description":"If you have discarded a card with 6 or more [Power] this turn, Predatory Instinct gains dominate. (The defending hero can't defend Predatory Instinct with more than 1 card from their hand.)","CardType":"Action","CardSubType":"Attack","Class":"Brute","Cost":"2","Pitch Value":"1","Power":"6","Defense Value":"3","m":{"type":"Action","class":"Brute","subtype":"Attack","pitch":"1","cost":"2","power":"6","defense":"3"}},"225914":{"Description":"If you have discarded a card with 6 or more [Power] this turn, Predatory Instinct gains dominate. (The defending hero can't defend Predatory Instinct with more than 1 card from their hand.)","CardType":"Action","CardSubType":"Attack","Class":"Brute","Cost":"2","Pitch Value":"2","Power":"5","Defense Value":"3","m":{"type":"Action","class":"Brute","subtype":"Attack","pitch":"2","cost":"2","power":"5","defense":"3"}},"225915":{"Description":"If you have discarded a card with 6 or more [Power] this turn, Predatory Instinct gains dominate. (The defending hero can't defend Predatory Instinct with more than 1 card from their hand.)","CardType":"Action","CardSubType":"Attack","Class":"Brute","Cost":"2","Pitch Value":"3","Power":"4","Defense Value":"3","m":{"type":"Action","class":"Brute","subtype":"Attack","pitch":"3","cost":"2","power":"4","defense":"3"}},"225916":{"Description":"If you have discarded a card with 6 or more [Power] this turn, Riled Up gains +1 [Power].","CardType":"Action","CardSubType":"Attack","Class":"Brute","Cost":"3","Pitch Value":"1","Power":"7","Defense Value":"3","Flavor Text":"When word of war reached the Rek'vas Bloodboars, they were struck with fear... fear of missing out!","m":{"type":"Action","class":"Brute","subtype":"Attack","pitch":"1","cost":"3","power":"7","defense":"3"}},"225917":{"Description":"If you have discarded a card with 6 or more [Power] this turn, Riled Up gains +1 [Power].","CardType":"Action","CardSubType":"Attack","Class":"Brute","Cost":"3","Pitch Value":"2","Power":"6","Defense Value":"3","Flavor Text":"When word of war reached the Rek'vas Bloodboars, they were struck with fear... fear of missing out!","m":{"type":"Action","class":"Brute","subtype":"Attack","pitch":"2","cost":"3","power":"6","defense":"3"}},"225918":{"Description":"If you have discarded a card with 6 or more [Power] this turn, Riled Up gains +1 [Power].","CardType":"Action","CardSubType":"Attack","Class":"Brute","Cost":"3","Pitch Value":"3","Power":"5","Defense Value":"3","Flavor Text":"When word of war reached the Rek'vas Bloodboars, they were struck with fear... fear of missing out!","m":{"type":"Action","class":"Brute","subtype":"Attack","pitch":"3","cost":"3","power":"5","defense":"3"}},"225919":{"Description":"As an additional cost to play Swing Fist, Think Later, discard a random card.\nGo again","CardType":"Action","CardSubType":"Attack","Class":"Brute","Cost":"1","Pitch Value":"1","Power":"4","Defense Value":"3","Flavor Text":"\"Nobody says that about my Mama.\" - Thuk","m":{"type":"Action","class":"Brute","subtype":"Attack","pitch":"1","cost":"1","power":"4","defense":"3"}},"225920":{"Description":"As an additional cost to play Swing Fist, Think Later, discard a random card.\nGo again","CardType":"Action","CardSubType":"Attack","Class":"Brute","Cost":"1","Pitch Value":"2","Power":"3","Defense Value":"3","Flavor Text":"\"Nobody says that about my Mama.\" - Thuk","m":{"type":"Action","class":"Brute","subtype":"Attack","pitch":"2","cost":"1","power":"3","defense":"3"}},"225921":{"Description":"As an additional cost to play Swing Fist, Think Later, discard a random card.\nGo again","CardType":"Action","CardSubType":"Attack","Class":"Brute","Cost":"1","Pitch Value":"3","Power":"2","Defense Value":"3","Flavor Text":"\"Nobody says that about my Mama.\" - Thuk","m":{"type":"Action","class":"Brute","subtype":"Attack","pitch":"3","cost":"1","power":"2","defense":"3"}},"225922":{"Description":"Action - [2 Resource]: Until end of turn, your attack action cards with cost 3 or greater gain dominate. Go again (The defending hero can't defend the attack with more than 1 card from their hand.)","CardType":"Hero","Class":"Guardian","Intellect":"4","Life":"40","m":{"type":"Hero","class":"Guardian","life":"40","intellect":"4"}},"225923":{"Description":"Once per Turn Action - [3 Resource]: Attack\nIf you have 2 or more cards in your pitch zone with cost 3 or greater, Anothos gains +2 [Power].","CardType":"Weapon","CardSubType":"Hammer (2H)","Class":"Guardian","Power":"4","m":{"type":"Weapon","class":"Guardian","subtype":"Hammer (2H)","power":"4"}},"225924":{"Description":"Action - [4 Resource]: Attack","CardType":"Weapon","CardSubType":"Hammer (2H)","Class":"Guardian","Power":"6","Flavor Text":"\"Where Isen's Peak touches the heavens, mighty weapons fit for the Gods are forged.\" - Olde tale of Anvilheim","m":{"type":"Weapon","class":"Guardian","subtype":"Hammer (2H)","power":"6"}},"225925":{"Description":"Action - [3 Resource], destroy Crater Fist: Your attacks with crush gain +2 [Power] this turn. Go again\nTemper (If you defend with Crater Fist, put a -1 [Defense] counter on it when the combat chain closes then destroy it if it has 0 [Defense].)","CardType":"Equipment","CardSubType":"Arms","Class":"Guardian","Defense Value":"2","m":{"type":"Equipment","class":"Guardian","subtype":"Arms","defense":"2"}},"225926":{"Description":"Crush - If Mangle deals 4 or more damage to a hero, destroy target equipment they control with a -1 [Defense] counter on it.","CardType":"Action","CardSubType":"Attack","Class":"Guardian","Cost":"4","Pitch Value":"1","Power":"8","Defense Value":"3","Flavor Text":"\"There will be no peace for warmongers like you.\" - Jarl Vetreioi","m":{"type":"Action","class":"Guardian","subtype":"Attack","pitch":"1","cost":"4","power":"8","defense":"3"}},"225927":{"Description":"Crush - If Righteous Cleansing deals 4 or more damage to a hero, look at the top 5 cards of their deck. Banish 1 or more cards with the same name from among them, then put the rest on top of their deck in any order.","CardType":"Action","CardSubType":"Attack","Class":"Guardian","Cost":"7","Pitch Value":"2","Power":"10","Defense Value":"3","m":{"type":"Action","class":"Guardian","subtype":"Attack","pitch":"2","cost":"7","power":"10","defense":"3"}},"225928":{"Description":"When Stamp Authority enters the arena, if you have 2 or more cards in your pitch zone with cost 3 or greater, your hero gains +1 [Intellect] until end of turn.\nWhile Stamp Authority is in the arena, attack action card effects do not trigger when they hit.\nAt the beginning of your action phase, destroy Stamp Authority.","CardType":"Action","CardSubType":"Aura","Class":"Guardian","Cost":"3","Pitch Value":"3","Defense Value":"3","m":{"type":"Action","class":"Guardian","subtype":"Aura","pitch":"3","cost":"3","defense":"3"}},"225929":{"Description":"(Aura's stay in the arena until they are destroyed.)\nAt the beginning of your action phase, destroy Towering Titan then the next Guardian attack action card you play this turn gains +10 [Power].","CardType":"Action","CardSubType":"Aura","Class":"Guardian","Cost":"9","Pitch Value":"1","Defense Value":"3","m":{"type":"Action","class":"Guardian","subtype":"Aura","pitch":"1","cost":"9","defense":"3"}},"225930":{"Description":"(Aura's stay in the arena until they are destroyed.)\nAt the beginning of your action phase, destroy Towering Titan then the next Guardian attack action card you play this turn gains +9 [Power].","CardType":"Action","CardSubType":"Aura","Class":"Guardian","Cost":"9","Pitch Value":"2","Defense Value":"3","m":{"type":"Action","class":"Guardian","subtype":"Aura","pitch":"2","cost":"9","defense":"3"}},"225931":{"Description":"(Aura's stay in the arena until they are destroyed.)\nAt the beginning of your action phase, destroy Towering Titan then the next Guardian attack action card you play this turn gains +8 [Power].","CardType":"Action","CardSubType":"Aura","Class":"Guardian","Cost":"9","Pitch Value":"3","Defense Value":"3","m":{"type":"Action","class":"Guardian","subtype":"Aura","pitch":"3","cost":"9","defense":"3"}},"225932":{"Description":"Crush - If Crush the Weak deals 4 or more damage to a hero, they can't play attack action cards with 3 or less base [Power] during their next action phase.","CardType":"Action","CardSubType":"Attack","Class":"Guardian","Cost":"3","Pitch Value":"1","Power":"7","Defense Value":"3","m":{"type":"Action","class":"Guardian","subtype":"Attack","pitch":"1","cost":"3","power":"7","defense":"3"}},"225933":{"Description":"Crush - If Crush the Weak deals 4 or more damage to a hero, they can't play attack action cards with 3 or less base [Power] during their next action phase.","CardType":"Action","CardSubType":"Attack","Class":"Guardian","Cost":"3","Pitch Value":"2","Power":"6","Defense Value":"3","m":{"type":"Action","class":"Guardian","subtype":"Attack","pitch":"2","cost":"3","power":"6","defense":"3"}},"225934":{"Description":"Crush - If Crush the Weak deals 4 or more damage to a hero, they can't play attack action cards with 3 or less base [Power] during their next action phase.","CardType":"Action","CardSubType":"Attack","Class":"Guardian","Cost":"3","Pitch Value":"3","Power":"5","Defense Value":"3","m":{"type":"Action","class":"Guardian","subtype":"Attack","pitch":"3","cost":"3","power":"5","defense":"3"}},"225935":{"Description":"Crush - If Chokeslam deals 4 or more damage to a hero, attack action cards they control can't gain [Power] during their next action phase.","CardType":"Action","CardSubType":"Attack","Class":"Guardian","Cost":"4","Pitch Value":"1","Power":"8","Defense Value":"3","m":{"type":"Action","class":"Guardian","subtype":"Attack","pitch":"1","cost":"4","power":"8","defense":"3"}},"225936":{"Description":"Crush - If Chokeslam deals 4 or more damage to a hero, attack action cards they control can't gain [Power] during their next action phase.","CardType":"Action","CardSubType":"Attack","Class":"Guardian","Cost":"4","Pitch Value":"2","Power":"7","Defense Value":"3","m":{"type":"Action","class":"Guardian","subtype":"Attack","pitch":"2","cost":"4","power":"7","defense":"3"}},"225937":{"Description":"Crush - If Chokeslam deals 4 or more damage to a hero, attack action cards they control can't gain [Power] during their next action phase.","CardType":"Action","CardSubType":"Attack","Class":"Guardian","Cost":"4","Pitch Value":"3","Power":"6","Defense Value":"3","m":{"type":"Action","class":"Guardian","subtype":"Attack","pitch":"3","cost":"4","power":"6","defense":"3"}},"225938":{"Description":"(Auras stay in the arena until they are destroyed.)\nAt the beginning of your action phase, destroy Emerging Dominance then the next Guardian attack action card you play this turn gains +3 [Power] and dominate. (The defending hero can't defend the attack with more than 1 card from their hand.)","CardType":"Action","CardSubType":"Aura","Class":"Guardian","Cost":"2","Pitch Value":"1","Defense Value":"3","m":{"type":"Action","class":"Guardian","subtype":"Aura","pitch":"1","cost":"2","defense":"3"}},"225939":{"Description":"(Auras stay in the arena until they are destroyed.)\nAt the beginning of your action phase, destroy Emerging Dominance then the next Guardian attack action card you play this turn gains +3 [Power] and dominate. (The defending hero can't defend the attack with more than 1 card from their hand.)","CardType":"Action","CardSubType":"Aura","Class":"Guardian","Cost":"2","Pitch Value":"2","Defense Value":"3","m":{"type":"Action","class":"Guardian","subtype":"Aura","pitch":"2","cost":"2","defense":"3"}},"225940":{"Description":"(Auras stay in the arena until they are destroyed.)\nAt the beginning of your action phase, destroy Emerging Dominance then the next Guardian attack action card you play this turn gains +3 [Power] and dominate. (The defending hero can't defend the attack with more than 1 card from their hand.)","CardType":"Action","CardSubType":"Aura","Class":"Guardian","Cost":"2","Pitch Value":"3","Defense Value":"3","m":{"type":"Action","class":"Guardian","subtype":"Aura","pitch":"3","cost":"2","defense":"3"}},"225941":{"Description":"The next time you would be dealt [Power] damage this turn, prevent 3 damage that source would deal.","CardType":"Instant","Class":"Guardian","Cost":"0","Pitch Value":"1","m":{"type":"Instant","class":"Guardian","pitch":"1","cost":"0"}},"225942":{"Description":"The next time you would be dealt [Power] damage this turn, prevent 3 damage that source would deal.","CardType":"Instant","Class":"Guardian","Cost":"0","Pitch Value":"2","m":{"type":"Instant","class":"Guardian","pitch":"2","cost":"0"}},"225943":{"Description":"The next time you would be dealt [Power] damage this turn, prevent 1 damage that source would deal.","CardType":"Instant","Class":"Guardian","Cost":"0","Pitch Value":"3","m":{"type":"Instant","class":"Guardian","pitch":"3","cost":"0"}},"225944":{"Description":"At the beginning of your action phase, destroy Seismic Surge then the next Guardian attack action card you play this turn costs [1 Resource] less to play.","CardType":"Token","CardSubType":"Aura","Class":"Guardian","m":{"type":"Token","class":"Guardian","subtype":"Aura"}},"225945":{"Description":"The first time an attack action card you control hits each turn, you may discard a card with cost 0. If you do, search your deck for a card with combo, banish it face up, then shuffle your deck. You may play it this turn.","CardType":"Hero","Class":"Ninja","Intellect":"4","Life":"40","m":{"type":"Hero","class":"Ninja","life":"40","intellect":"4"}},"225946":{"Description":"Your second attack each turn gains +1 [Power].","CardType":"Hero","CardSubType":"Young","Class":"Ninja","Intellect":"4","Life":"20","m":{"type":"Hero","class":"Ninja","subtype":"Young","life":"20","intellect":"4"}},"225947":{"Description":"Attack action cards you control with 2 or less [Power] can't be defended by cards from hand.\nOnce per Turn Effect - When an attack action card you control hits, your next attack this turn gains +1 [Power].","CardType":"Hero","CardSubType":"Young","Class":"Ninja","Intellect":"4","Life":"17","m":{"type":"Hero","class":"Ninja","subtype":"Young","life":"17","intellect":"4"}},"225948":{"Description":"Once per Turn Action -[1 Resource]: Attack\nIf you have a card in your pitch zone with cost 0, Harmonized Kodachi gains go again.","CardType":"Weapon","CardSubType":"Dagger (1H)","Class":"Ninja","Power":"1","m":{"type":"Weapon","class":"Ninja","subtype":"Dagger (1H)","power":"1"}},"225949":{"Description":"Once per Turn Action - [1 Resource]: Attack\nIf you have a card in your pitch zone with cost 0, Harmonized Kodachi gains go again.","CardType":"Weapon","CardSubType":"Dagger (1H)","Class":"Ninja","Power":"1","m":{"type":"Weapon","class":"Ninja","subtype":"Dagger (1H)","power":"1"}},"225950":{"Description":"Once per Turn Action - [1 Resource]: Attack. Go again","CardType":"Weapon","CardSubType":"Sword (2H)","Class":"Ninja","Power":"1","m":{"type":"Weapon","class":"Ninja","subtype":"Sword (2H)","power":"1"}},"225951":{"Description":"Once per Turn Action - [1 Resource]: Attack. Go again\nIf Zephyr Needle is defended by a card with [Defense] greater than Zephyr Needle's [Power], destroy Zephyr Needle when the combat chain closes.","CardType":"Weapon","CardSubType":"Dagger (1H)","Class":"Ninja","Power":"2","m":{"type":"Weapon","class":"Ninja","subtype":"Dagger (1H)","power":"2"}},"225952":{"Description":"Once per Turn Action - [1 Resource]: Attack. Go again\nIf Zephyr Needle is defended by a card with [Defense] greater than Zephyr Needle's [Power], destroy Zephyr Needle when the combat chain closes.","CardType":"Weapon","CardSubType":"Dagger (1H)","Class":"Ninja","Power":"2","m":{"type":"Weapon","class":"Ninja","subtype":"Dagger (1H)","power":"2"}},"225953":{"Description":"When a Ninja attack action card you control hits, you may destroy Breeze Rider Boots. If you do, attack action cards with combo gain go again this turn.\nBattlworn (If you defend with Breeze Rider Boots, put a -1 [Defense] counter on it when the combat chain closes.)","CardType":"Equipment","CardSubType":"Legs","Class":"Ninja","Defense Value":"1","m":{"type":"Equipment","class":"Ninja","subtype":"Legs","defense":"1"}},"225954":{"Description":"Combo - If Crane Dance was the last attack this combat chain, Find Center can't be defended by cards with [1 Resource] cost less than the number of chain links you control, and it gains \"If this hits, create a Zen State token.\"","CardType":"Action","CardSubType":"Attack","Class":"Ninja","Cost":"0","Pitch Value":"3","Power":"2","Defense Value":"3","Flavor Text":"From your home, draw strength. From your family, take heart. From the mists, find peace.","m":{"type":"Action","class":"Ninja","subtype":"Attack","pitch":"3","cost":"0","power":"2","defense":"3"}},"225955":{"Description":"Combo - If Rushing River or Flood of Force was the last attack this combat chain, reveal the top card of your deck. If it's a card with combo, put it into your hand, Flood of Force gets +3 Power and go again.","CardType":"Action","CardSubType":"Attack","Class":"Ninja","Cost":"0","Pitch Value":"2","Power":"1","Defense Value":"3","Flavor Text":"Every thunderstorm begins with a single drop of rain.","m":{"type":"Action","class":"Ninja","subtype":"Attack","pitch":"2","cost":"0","power":"1","defense":"3"}},"225956":{"Description":"Combo - If Crane Dance was the last attack this combat chain, Heron's Flight gains +2 [Power] and you choose attack action or 'non-attack' action. Heron's Flight can only be defended by cards of the chosen type.","CardType":"Action","CardSubType":"Attack","Class":"Ninja","Cost":"0","Pitch Value":"1","Power":"3","Defense Value":"3","m":{"type":"Action","class":"Ninja","subtype":"Attack","pitch":"1","cost":"0","power":"3","defense":"3"}},"225957":{"Description":"Combo - If Soulbead Strike was the last attack this combat chain, Crane Dance gains +1 [Power], go again, and it can't be defended by attack action cards with base [Power] greater than the number of chain links you control.","CardType":"Action","CardSubType":"Attack","Class":"Ninja","Cost":"0","Pitch Value":"1","Power":"3","Defense Value":"3","m":{"type":"Action","class":"Ninja","subtype":"Attack","pitch":"1","cost":"0","power":"3","defense":"3"}},"225958":{"Description":"Combo - If Soulbead Strike was the last attack this combat chain, Crane Dance gains +1 [Power], go again, and it can't be defended by attack action cards with base [Power] greater than the number of chain links you control.","CardType":"Action","CardSubType":"Attack","Class":"Ninja","Cost":"0","Pitch Value":"2","Power":"2","Defense Value":"3","m":{"type":"Action","class":"Ninja","subtype":"Attack","pitch":"2","cost":"0","power":"2","defense":"3"}},"225959":{"Description":"Combo - If Soulbead Strike was the last attack this combat chain, Crane Dance gains +1 [Power], go again, and it can't be defended by attack action cards with base [Power] greater than the number of chain links you control.","CardType":"Action","CardSubType":"Attack","Class":"Ninja","Cost":"0","Pitch Value":"3","Power":"1","Defense Value":"3","m":{"type":"Action","class":"Ninja","subtype":"Attack","pitch":"3","cost":"0","power":"1","defense":"3"}},"225960":{"Description":"Combo - If Torrent of Tempo was the last attack this combat chain, Rushing River gains +1 [Power], go again, and \"If Rushing River hits, draw X cards then put X cards from your hand on top of your deck in any order, where X is the number of attacks that have hit this combat chain.\"","CardType":"Action","CardSubType":"Attack","Class":"Ninja","Cost":"0","Pitch Value":"1","Power":"3","Defense Value":"3","m":{"type":"Action","class":"Ninja","subtype":"Attack","pitch":"1","cost":"0","power":"3","defense":"3"}},"225961":{"Description":"Combo - If Torrent of Tempo was the last attack this combat chain, Rushing River gains +1 [Power], go again, and \"If Rushing River hits, draw X cards then put X cards from your hand on top of your deck in any order, where X is the number of attacks that have hit this combat chain.\"","CardType":"Action","CardSubType":"Attack","Class":"Ninja","Cost":"0","Pitch Value":"2","Power":"2","Defense Value":"3","m":{"type":"Action","class":"Ninja","subtype":"Attack","pitch":"2","cost":"0","power":"2","defense":"3"}},"225962":{"Description":"Combo - If Torrent of Tempo was the last attack this combat chain, Rushing River gains +1 [Power], go again, and \"If Rushing River hits, draw X cards then put X cards from your hand on top of your deck in any order, where X is the number of attacks that have hit this combat chain.\"","CardType":"Action","CardSubType":"Attack","Class":"Ninja","Cost":"0","Pitch Value":"3","Power":"1","Defense Value":"3","m":{"type":"Action","class":"Ninja","subtype":"Attack","pitch":"3","cost":"0","power":"1","defense":"3"}},"225963":{"Description":"If Flying Kick is played as chain link 3 or higher, it gains +2 [Power].","CardType":"Action","CardSubType":"Attack","Class":"Ninja","Cost":"2","Pitch Value":"1","Power":"5","Defense Value":"3","m":{"type":"Action","class":"Ninja","subtype":"Attack","pitch":"1","cost":"2","power":"5","defense":"3"}},"225964":{"Description":"If Flying Kick is played as chain link 3 or higher, it gains +2 [Power].","CardType":"Action","CardSubType":"Attack","Class":"Ninja","Cost":"2","Pitch Value":"2","Power":"4","Defense Value":"3","m":{"type":"Action","class":"Ninja","subtype":"Attack","pitch":"2","cost":"2","power":"4","defense":"3"}},"225965":{"Description":"If Flying Kick is played as chain link 3 or higher, it gains +2 [Power].","CardType":"Action","CardSubType":"Attack","Class":"Ninja","Cost":"2","Pitch Value":"3","Power":"3","Defense Value":"3","m":{"type":"Action","class":"Ninja","subtype":"Attack","pitch":"3","cost":"2","power":"3","defense":"3"}},"225966":{"Description":"If Soulbead Strike hits, it gains go again.","CardType":"Action","CardSubType":"Attack","Class":"Ninja","Cost":"0","Pitch Value":"1","Power":"4","Defense Value":"3","m":{"type":"Action","class":"Ninja","subtype":"Attack","pitch":"1","cost":"0","power":"4","defense":"3"}},"225967":{"Description":"If Soulbead Strike hits, it gains go again.","CardType":"Action","CardSubType":"Attack","Class":"Ninja","Cost":"0","Pitch Value":"2","Power":"3","Defense Value":"3","m":{"type":"Action","class":"Ninja","subtype":"Attack","pitch":"2","cost":"0","power":"3","defense":"3"}},"225968":{"Description":"If Soulbead Strike hits, it gains go again.","CardType":"Action","CardSubType":"Attack","Class":"Ninja","Cost":"0","Pitch Value":"3","Power":"2","Defense Value":"3","m":{"type":"Action","class":"Ninja","subtype":"Attack","pitch":"3","cost":"0","power":"2","defense":"3"}},"225970":{"Description":"If Torrent of Tempo hits, it gains go again.","CardType":"Action","CardSubType":"Attack","Class":"Ninja","Cost":"1","Pitch Value":"1","Power":"5","Defense Value":"3","m":{"type":"Action","class":"Ninja","subtype":"Attack","pitch":"1","cost":"1","power":"5","defense":"3"}},"225971":{"Description":"If Torrent of Tempo hits, it gains go again.","CardType":"Action","CardSubType":"Attack","Class":"Ninja","Cost":"1","Pitch Value":"2","Power":"4","Defense Value":"3","m":{"type":"Action","class":"Ninja","subtype":"Attack","pitch":"2","cost":"1","power":"4","defense":"3"}},"225972":{"Description":"If Torrent of Tempo hits, it gains go again.","CardType":"Action","CardSubType":"Attack","Class":"Ninja","Cost":"1","Pitch Value":"3","Power":"3","Defense Value":"3","m":{"type":"Action","class":"Ninja","subtype":"Attack","pitch":"3","cost":"1","power":"3","defense":"3"}},"225969":{"Description":"If Bittering Thorns hits, your next attack this turn gains +1 [Power].\nGo again","CardType":"Action","CardSubType":"Attack","Class":"Ninja","Cost":"1","Pitch Value":"2","Power":"5","Defense Value":"3","m":{"type":"Action","class":"Ninja","subtype":"Attack","pitch":"2","cost":"1","power":"5","defense":"3"}},"225973":{"Description":"Salt the Wound gains +1 [Power] for each attack that has hit this combat chain.","CardType":"Action","CardSubType":"Attack","Class":"Ninja","Cost":"0","Pitch Value":"2","Power":"2","Defense Value":"3","m":{"type":"Action","class":"Ninja","subtype":"Attack","pitch":"2","cost":"0","power":"2","defense":"3"}},"225974":{"Description":"Ira Specialization (You may only have Whirling Mist Blossom in your deck if your hero is Ira.)\nIf Whirling Mist Blossom hits, and it's the second or higher chain link in a row to hit, draw 2 cards.\nGo again","CardType":"Action","CardSubType":"Attack","Class":"Ninja","Cost":"1","Pitch Value":"2","Power":"2","Defense Value":"2","m":{"type":"Action","class":"Ninja","subtype":"Attack","pitch":"2","cost":"1","power":"2","defense":"2"}},"225975":{"Description":"Zen State enters the arena with 1 balance counter on it. At the beginning of your action phase, destroy Zen State unless you remove a balance counter from it.\nWhenever your hero would be dealt damage, prevent 1 damage that source would deal.","CardType":"Token","CardSubType":"Aura","Class":"Ninja","m":{"type":"Token","class":"Ninja","subtype":"Aura"}},"225976":{"Description":"Once per Turn Effect - When your weapon attack hits, you may attack an additional time with that weapon this turn. (You must have an action point to attack an additional time.)","CardType":"Hero","Class":"Warrior","Intellect":"4","Life":"40","m":{"type":"Hero","class":"Warrior","life":"40","intellect":"4"}},"225977":{"Description":"Your second sword attack each turn costs [1 Resource] less.\nAt the beginning of your end phase, if you have attacked 2 or more times with weapons this turn, create a Copper token for each weapon attack that hit. (It's an item with \"Action - [4 Resource], destroy Copper: Draw a card. Go again\")","CardType":"Hero","CardSubType":"Young","Class":"Warrior","Intellect":"4","Life":"20","m":{"type":"Hero","class":"Warrior","subtype":"Young","life":"20","intellect":"4"}},"225978":{"Description":"Once per Turn Action [1 Resource]: Attack\nIf Dawnblade hits, and it's the second time it has hit this turn, put a +1 [Power] counter on Dawnblade.\nAt the beginning of your end phase, if Dawnblade has not hit this turn, remove all +1 [Power] counters from Dawnblade.","CardType":"Weapon","CardSubType":"Sword (2H)","Class":"Warrior","Power":"3","m":{"type":"Weapon","class":"Warrior","subtype":"Sword (2H)","power":"3"}},"225979":{"Description":"Once per Turn Action - [1 Resource]: Attack\nIf Cintari Saber is defended by an attack action card, it gains +1 [Power] until end of turn.","CardType":"Weapon","CardSubType":"Sword (1H)","Class":"Warrior","Power":"2","m":{"type":"Weapon","class":"Warrior","subtype":"Sword (1H)","power":"2"}},"225980":{"Description":"Once per Turn Action - [1 Resource]: Attack\nIf Cintari Saber is defended by an attack action card, it gains +1 [Power] until end of turn.","CardType":"Weapon","CardSubType":"Sword (1H)","Class":"Warrior","Power":"2","m":{"type":"Weapon","class":"Warrior","subtype":"Sword (1H)","power":"2"}},"225981":{"Description":"Action - Destroy Courage of Bladehold: Your sword attacks cost [1 Resource] less this turn. Go again\nTemper (If you defend with Courage of Bladehold, put a -1 [Defense] counter on it when the combat chain closes then destroy it if it has 0 [Defense].)","CardType":"Equipment","CardSubType":"Chest","Class":"Warrior","Defense Value":"2","m":{"type":"Equipment","class":"Warrior","subtype":"Chest","defense":"2"}},"225982":{"Description":"You may attack an additional time with target sword this turn. (You must have an action point to attack an additional time.)","CardType":"Attack Reaction","Class":"Warrior","Cost":"0","Pitch Value":"2","Defense Value":"3","m":{"type":"Attack Reaction","class":"Warrior","pitch":"2","cost":"0","defense":"3"}},"225983":{"Description":"You may attack an additional time with target sword this turn.","CardType":"Attack Reaction","Class":"Warrior","Cost":"0","Pitch Value":"2","Defense Value":"3","m":{"type":"Attack Reaction","class":"Warrior","pitch":"2","cost":"0","defense":"3"}},"225984":{"Description":"Target weapon attack gains +3 [Power].\nReprise -  - If the defending hero has defended with a card from their hand this chain link, look at the top card of your deck. If it's an attack reaction card, you may banish it. If you do, you may play it this combat chain.","CardType":"Attack Reaction","Class":"Warrior","Cost":"2","Pitch Value":"2","Defense Value":"3","Flavor Text":"\"In unity, we will overcome.\" - Hala Goldenhelm","m":{"type":"Attack Reaction","class":"Warrior","pitch":"2","cost":"2","defense":"3"}},"225985":{"Description":"Your next weapon attack this turn gains +2 [Power] and go again.\nWhenever a weapon you control hits this turn, create 2 Copper tokens.\nGo again","CardType":"Action","Class":"Warrior","Cost":"1","Pitch Value":"1","Defense Value":"3","m":{"type":"Action","class":"Warrior","pitch":"1","cost":"1","defense":"3"}},"225986":{"Description":"Your next weapon attack this turn gains +3 [Power].\nThe next defense reaction card the defending hero plays this turn costs an additional [1 Resource] to play.\nGo again","CardType":"Action","Class":"Warrior","Cost":"1","Pitch Value":"1","Defense Value":"3","m":{"type":"Action","class":"Warrior","pitch":"1","cost":"1","defense":"3"}},"225987":{"Description":"Your next weapon attack this turn gains +2 [Power].\nThe next defense reaction card the defending hero plays this turn costs an additional [1 Resource] to play.\nGo again","CardType":"Action","Class":"Warrior","Cost":"1","Pitch Value":"2","Defense Value":"3","m":{"type":"Action","class":"Warrior","pitch":"2","cost":"1","defense":"3"}},"225988":{"Description":"Your next weapon attack this turn gains +1 [Power].\nThe next defense reaction card the defending hero plays this turn costs an additional [1 Resource] to play.\nGo again","CardType":"Action","Class":"Warrior","Cost":"1","Pitch Value":"3","Defense Value":"3","m":{"type":"Action","class":"Warrior","pitch":"3","cost":"1","defense":"3"}},"225989":{"Description":"Target weapon attack gains +3 [Power].\nReprise -  - If the defending hero has defended with a card from their hand this chain link, your next attack this turn gains +1 [Power].","CardType":"Attack Reaction","Class":"Warrior","Cost":"1","Pitch Value":"1","Defense Value":"3","m":{"type":"Attack Reaction","class":"Warrior","pitch":"1","cost":"1","defense":"3"}},"225990":{"Description":"Target weapon attack gains +2 [Power].\nReprise -  - If the defending hero has defended with a card from their hand this chain link, your next attack this turn gains +1 [Power].","CardType":"Attack Reaction","Class":"Warrior","Cost":"1","Pitch Value":"2","Defense Value":"3","m":{"type":"Attack Reaction","class":"Warrior","pitch":"2","cost":"1","defense":"3"}},"225991":{"Description":"Target weapon attack gains +1 [Power].\nReprise -  - If the defending hero has defended with a card from their hand this chain link, your next attack this turn gains +1 [Power].","CardType":"Attack Reaction","Class":"Warrior","Cost":"1","Pitch Value":"3","Defense Value":"3","m":{"type":"Attack Reaction","class":"Warrior","pitch":"3","cost":"1","defense":"3"}},"225992":{"Description":"Your next weapon attack this turn gains go again.\nIf you have attacked with a weapon this turn, your next attack this turn gains +3 [Power].\nGo again","CardType":"Action","Class":"Warrior","Cost":"0","Pitch Value":"1","Defense Value":"3","m":{"type":"Action","class":"Warrior","pitch":"1","cost":"0","defense":"3"}},"225993":{"Description":"Your next weapon attack this turn gains go again.\nIf you have attacked with a weapon this turn, your next attack this turn gains +2 [Power].\nGo again","CardType":"Action","Class":"Warrior","Cost":"0","Pitch Value":"2","Defense Value":"3","m":{"type":"Action","class":"Warrior","pitch":"2","cost":"0","defense":"3"}},"225994":{"Description":"Your next weapon attack this turn gains go again.\nIf you have attacked with a weapon this turn, your next attack this turn gains +1 [Power].\nGo again","CardType":"Action","Class":"Warrior","Cost":"0","Pitch Value":"3","Defense Value":"3","m":{"type":"Action","class":"Warrior","pitch":"3","cost":"0","defense":"3"}},"225995":{"Description":"Your next weapon attack this turn gains +3 [Power].\nIf you have attacked with a weapon this turn, your next attack this turn gains dominate. (The defending hero can't defend the attack with more than 1 card from their hand.)\nGo again","CardType":"Action","Class":"Warrior","Cost":"1","Pitch Value":"1","Defense Value":"3","m":{"type":"Action","class":"Warrior","pitch":"1","cost":"1","defense":"3"}},"225996":{"Description":"Your next weapon attack this turn gains +2 [Power].\nIf you have attacked with a weapon this turn, your next attack this turn gains dominate. (The defending hero can't defend the attack with more than 1 card from their hand.)\nGo again","CardType":"Action","Class":"Warrior","Cost":"1","Pitch Value":"2","Defense Value":"3","m":{"type":"Action","class":"Warrior","pitch":"2","cost":"1","defense":"3"}},"225997":{"Description":"Your next weapon attack this turn gains +1 [Power].\nIf you have attacked with a weapon this turn, your next attack this turn gains dominate. (The defending hero can't defend the attack with more than 1 card from their hand.)\nGo again","CardType":"Action","Class":"Warrior","Cost":"1","Pitch Value":"3","Defense Value":"3","m":{"type":"Action","class":"Warrior","pitch":"3","cost":"1","defense":"3"}},"225998":{"Description":"You may have specialization cards of any hero in your deck.\nAt the beginning of your action phase, Shiyana becomes a copy of target hero until the start of your next turn, and gains \"Cards you own are the class of your hero in addition to their other class types.\"","CardType":"Hero","CardSubType":"Young","Class":"Shapeshifter","Intellect":"4","Life":"20","m":{"type":"Hero","class":"Shapeshifter","subtype":"Young","life":"20","intellect":"4"}},"225999":{"Description":"You may start the game with a Mechanologist item with cost 2 or less in the arena. (It is considered to have entered the arena.)","CardType":"Hero","Class":"Mechanologist","Intellect":"4","Life":"40","m":{"type":"Hero","class":"Mechanologist","life":"40","intellect":"4"}},"226000":{"Description":"Whenever a Mechanologist item with cost 2 or less is put into your banished zone from your deck, put it into the arena.","CardType":"Hero","CardSubType":"Young","Class":"Mechanologist","Intellect":"3","Life":"20","m":{"type":"Hero","class":"Mechanologist","subtype":"Young","life":"20","intellect":"3"}},"226001":{"Description":"Action - Remove a steam counter from Teklo Plasma Pistol: Attack\nAction - [1 Resource]:  If there are no steam counters on Teklo Plasma Pistol, put a steam counter on it. Go again","CardType":"Weapon","CardSubType":"Pistol (2H)","Class":"Mechanologist","Power":"2","m":{"type":"Weapon","class":"Mechanologist","subtype":"Pistol (2H)","power":"2"}},"226002":{"Description":"Once per Turn Action - Remove a steam counter from Plasma Barrel Shot: Attack\nAction - [2 Resource]: If there are no steam counters on Plasma Barrel Shot, put a steam counter on it. Go again\nPlasma Barrel Shot [Power] is equal to 1 plus the number of times you have boosted this combat chain.","CardType":"Weapon","CardSubType":"Gun (2H)","Class":"Mechanologist","Power":"X","m":{"type":"Weapon","class":"Mechanologist","subtype":"Gun (2H)","power":"X"}},"226003":{"Description":"Action - Destroy Vizertronic Model i: Whenever you boost this turn, draw a card then put a card from your hand on top of your deck. Go again\nArcane Barrier 2 (If your hero would be dealt arcane damage, you may pay [2 Resource] instead. If you do, prevent 2 arcane damage that source would deal.)","CardType":"Equipment","CardSubType":"Head","Class":"Mechanologist","Defense Value":"0","m":{"type":"Equipment","class":"Mechanologist","subtype":"Head","defense":"0"}},"226004":{"Description":"The defending hero must defend Meganetic Shockwave with X equipment they control, where X is the number of times you have boosted this combat chain.","CardType":"Action","CardSubType":"Attack","Class":"Mechanologist","Cost":"2","Pitch Value":"3","Power":"4","Defense Value":"3","m":{"type":"Action","class":"Mechanologist","subtype":"Attack","pitch":"3","cost":"2","power":"4","defense":"3"}},"226005":{"Description":"Absorbtion Dome enters the arena with steam counters on it equal to the number of times you have boosted this turn.\nIf you would be dealt damage, remove that many steam counters from Absorbtion Dome instead, then prevent damage equal to the number of steam counters removed this way.\nWhen Absorbtion Dome has no steam counters on it, destroy it.","CardType":"Action","CardSubType":"Item","Class":"Mechanologist","Cost":"0","Pitch Value":"2","m":{"type":"Action","class":"Mechanologist","subtype":"Item","pitch":"2","cost":"0"}},"226006":{"Description":"Action - [1 Resource]: If there are no steam counters on Plasma Purifier, put a steam counter on it. Go again\nOnce per Turn Action - Remove a steam counter from Plasma Purifier: Target Mechanologist pistol you control gains +1 [Power] until end of turn. Go again","CardType":"Action","CardSubType":"Item","Class":"Mechanologist","Cost":"2","Pitch Value":"1","m":{"type":"Action","class":"Mechanologist","subtype":"Item","pitch":"1","cost":"2"}},"226007":{"Description":"If High Speed Impact hits, the next attack you boost this combat chain gains dominate. (The defending hero can't defend the attack with more than 1 card from their hand.)\nBoost (As an additional cost to play High Speed Impact, you may banish the top card of your deck. If it's a Mechanologist card, High Speed Impact gains go again.)","CardType":"Action","CardSubType":"Attack","Class":"Mechanologist","Cost":"1","Pitch Value":"1","Power":"4","Defense Value":"3","m":{"type":"Action","class":"Mechanologist","subtype":"Attack","pitch":"1","cost":"1","power":"4","defense":"3"}},"226008":{"Description":"If High Speed Impact hits, the next attack you boost this combat chain gains dominate. (The defending hero can't defend the attack with more than 1 card from their hand.)\nBoost (As an additional cost to play High Speed Impact, you may banish the top card of your deck. If it's a Mechanologist card, High Speed Impact gains go again.)","CardType":"Action","CardSubType":"Attack","Class":"Mechanologist","Cost":"1","Pitch Value":"2","Power":"3","Defense Value":"3","m":{"type":"Action","class":"Mechanologist","subtype":"Attack","pitch":"2","cost":"1","power":"3","defense":"3"}},"226009":{"Description":"If High Speed Impact hits, the next attack you boost this combat chain gains dominate. (The defending hero can't defend the attack with more than 1 card from their hand.)\nBoost (As an additional cost to play High Speed Impact, you may banish the top card of your deck. If it's a Mechanologist card, High Speed Impact gains go again.)","CardType":"Action","CardSubType":"Attack","Class":"Mechanologist","Cost":"1","Pitch Value":"3","Power":"2","Defense Value":"3","m":{"type":"Action","class":"Mechanologist","subtype":"Attack","pitch":"3","cost":"1","power":"2","defense":"3"}},"226010":{"Description":"If Combustible Courier hits, the next attack you boost this combat chain gains +3 [Power].\nBoost (As an additional cost to play Combustible Courier, you may banish the top card of your deck. If it's a Mechanologist card, Combustible Courier gains go again.)","CardType":"Action","CardSubType":"Attack","Class":"Mechanologist","Cost":"2","Pitch Value":"1","Power":"4","Defense Value":"3","m":{"type":"Action","class":"Mechanologist","subtype":"Attack","pitch":"1","cost":"2","power":"4","defense":"3"}},"226011":{"Description":"If Combustible Courier hits, the next attack you boost this combat chain gains +3 [Power].\nBoost (As an additional cost to play Combustible Courier, you may banish the top card of your deck. If it's a Mechanologist card, Combustible Courier gains go again.)","CardType":"Action","CardSubType":"Attack","Class":"Mechanologist","Cost":"2","Pitch Value":"2","Power":"3","Defense Value":"3","m":{"type":"Action","class":"Mechanologist","subtype":"Attack","pitch":"2","cost":"2","power":"3","defense":"3"}},"226012":{"Description":"If Combustible Courier hits, the next attack you boost this combat chain gains +3 [Power].\nBoost (As an additional cost to play Combustible Courier, you may banish the top card of your deck. If it's a Mechanologist card, Combustible Courier gains go again.)","CardType":"Action","CardSubType":"Attack","Class":"Mechanologist","Cost":"2","Pitch Value":"3","Power":"2","Defense Value":"3","m":{"type":"Action","class":"Mechanologist","subtype":"Attack","pitch":"3","cost":"2","power":"2","defense":"3"}},"226013":{"Description":"Overblast gains +X[Power], where X is the number of times you have boosted this combat chain.","CardType":"Action","CardSubType":"Attack","Class":"Mechanologist","Cost":"2","Pitch Value":"1","Power":"5","Defense Value":"3","m":{"type":"Action","class":"Mechanologist","subtype":"Attack","pitch":"1","cost":"2","power":"5","defense":"3"}},"226014":{"Description":"Overblast gains +X[Power], where X is the number of times you have boosted this combat chain.","CardType":"Action","CardSubType":"Attack","Class":"Mechanologist","Cost":"2","Pitch Value":"2","Power":"4","Defense Value":"3","m":{"type":"Action","class":"Mechanologist","subtype":"Attack","pitch":"2","cost":"2","power":"4","defense":"3"}},"226015":{"Description":"Overblast gains +X[Power], where X is the number of times you have boosted this combat chain.","CardType":"Action","CardSubType":"Attack","Class":"Mechanologist","Cost":"2","Pitch Value":"3","Power":"3","Defense Value":"3","m":{"type":"Action","class":"Mechanologist","subtype":"Attack","pitch":"3","cost":"2","power":"3","defense":"3"}},"226016":{"Description":"Opt X, where X is the number of times you have boosted this turn. (Look at the top X cards of your deck. You may put them on the top and/or bottom in any order.)\nReveal the top card of your deck. If it's a Mechanologist item card with cost 2 or less, put it into the arena.","CardType":"Action","Class":"Mechanologist","Cost":"0","Pitch Value":"1","Defense Value":"3","m":{"type":"Action","class":"Mechanologist","pitch":"1","cost":"0","defense":"3"}},"226017":{"Description":"Opt X, where X is the number of times you have boosted this turn. (Look at the top X cards of your deck. You may put them on the top and/or bottom in any order.)\nReveal the top card of your deck. If it's a Mechanologist item card with cost 1 or less, put it into the arena.","CardType":"Action","Class":"Mechanologist","Cost":"0","Pitch Value":"2","Defense Value":"3","m":{"type":"Action","class":"Mechanologist","pitch":"2","cost":"0","defense":"3"}},"226018":{"Description":"Opt X, where X is the number of times you have boosted this turn. (Look at the top X cards of your deck. You may put them on the top and/or bottom in any order.)\nReveal the top card of your deck. If it's a Mechanologist item card with cost 0, put it into the arena.","CardType":"Action","Class":"Mechanologist","Cost":"0","Pitch Value":"3","Defense Value":"3","m":{"type":"Action","class":"Mechanologist","pitch":"3","cost":"0","defense":"3"}},"226019":{"Description":"Once per Turn Action - [3 Resource]: If a hero has more [Life] than any other hero, they lose 1[Life] and create a Copper token. Then if a hero has less [Life] than any other hero, they gain 1[Life]. Go again (It's an item with \"Action - [4 Resource], destroy Copper: Draw a card. Go again\".)","CardType":"Hero","CardSubType":"Young","Class":"Merchant","Intellect":"4","Life":"20","m":{"type":"Hero","class":"Merchant","subtype":"Young","life":"20","intellect":"4"}},"226020":{"Description":"Once per Turn Action - 0: Put a card from your arsenal on the bottom of your deck. If you do, put the top card of your deck face up into your arsenal. If it's an arrow card, it gains dominate until end of turn. Go again (The defending hero can't defend the attack with more than 1 card from their hand.)","CardType":"Hero","Class":"Ranger","Intellect":"4","Life":"40","m":{"type":"Hero","class":"Ranger","life":"40","intellect":"4"}},"226021":{"Description":"Once per Turn Action - [1 Resource]: If you have no cards in your arsenal, put an arrow card from your hand face up into your arsenal. If you do, draw a card. Go again","CardType":"Weapon","CardSubType":"Bow (2H)","Class":"Ranger","m":{"type":"Weapon","class":"Ranger","subtype":"Bow (2H)"}},"226022":{"Description":"Once per Turn Action - 0: If you have no cards in your arsenal, put an arrow card from your hand face up into your arsenal. Go again","CardType":"Weapon","CardSubType":"Bow (2H)","Class":"Ranger","m":{"type":"Weapon","class":"Ranger","subtype":"Bow (2H)"}},"226023":{"Description":"Action - [2 Resource], destroy Perch Grapplers: Until end of turn, face up arrow cards played from arsenal gain go again. Go again\nBlade Break (If you defend with Perch Grapplers, destroy it when the combat chain closes.)","CardType":"Equipment","CardSubType":"Legs","Class":"Ranger","Defense Value":"2","m":{"type":"Equipment","class":"Ranger","subtype":"Legs","defense":"2"}},"226024":{"Description":"(Arrows can only be played from arsenal and only if you control a bow.)\nIf Remorseless is put into your arsenal face up, until end of turn it gains \"Defense reaction cards can't be played from arsenal to Remoreseless's chain link.\"\nIf Remorseless hits a hero, until the end of their next turn, whenever they play an action card, they lose 1[Life].","CardType":"Action","CardSubType":"Arrow Attack","Class":"Ranger","Cost":"1","Pitch Value":"1","Power":"5","Defense Value":"3","m":{"type":"Action","class":"Ranger","subtype":"Arrow Attack","pitch":"1","cost":"1","power":"5","defense":"3"}},"226025":{"Description":"Until end of turn, arrows you control gain \"If this hits a hero, they discard a card.\"\nReload (If you have no cards in your arsenal, you may put a card from your hand face down into your arsenal.)\nGo again","CardType":"Action","Class":"Ranger","Cost":"0","Pitch Value":"2","Defense Value":"2","m":{"type":"Action","class":"Ranger","pitch":"2","cost":"0","defense":"2"}},"226026":{"Description":"Play Feign Death only if you have been dealt damage this turn.\nThe next time you would be dealt damage this turn, prevent it.","CardType":"Instant","Class":"Ranger","Cost":"1","Pitch Value":"2","m":{"type":"Instant","class":"Ranger","pitch":"2","cost":"1"}},"226027":{"Description":"(Traps can only be played from arsenal.)\nHit effects don't trigger this chain link unless the attacking hero pays [1 Resource]. (The attacking hero chooses whether to pay [1 Resource] as Pitfall Trap resolves.)","CardType":"Defense Reaction","CardSubType":"Trap","Class":"Ranger","Cost":"0","Pitch Value":"1","Defense Value":"4","m":{"type":"Defense Reaction","class":"Ranger","subtype":"Trap","pitch":"1","cost":"0","defense":"4"}},"226028":{"Description":"(Traps can only be played from arsenal.)\nDeal 2 damage to the attacking hero unless they pay [1 Resource].","CardType":"Defense Reaction","CardSubType":"Trap","Class":"Ranger","Cost":"0","Pitch Value":"2","Defense Value":"3","Flavor Text":"\"Ain't a dreg, an' it ain't human. The hell am I s'posed to do against it?\" - Jackdaw","m":{"type":"Defense Reaction","class":"Ranger","subtype":"Trap","pitch":"2","cost":"0","defense":"3"}},"226029":{"Description":"(Traps can only be played from arsenal.)\nTarget attack gets -2 [Power] unless the attacking hero pays [1 Resource]. (The attacking hero chooses whether to pay [1 Resource] as Rock Slide Trap resolves.)","CardType":"Defense Reaction","CardSubType":"Trap","Class":"Ranger","Cost":"0","Pitch Value":"3","Defense Value":"2","m":{"type":"Defense Reaction","class":"Ranger","subtype":"Trap","pitch":"3","cost":"0","defense":"2"}},"226030":{"Description":"(Arrows can only be played from arsenal and only if you control a bow.)\nIf Pathing Helix hits and you have no cards in your arsenal, you may put a card from your hand face down into your arsenal.","CardType":"Action","CardSubType":"Arrow Attack","Class":"Ranger","Cost":"0","Pitch Value":"1","Power":"4","Defense Value":"3","m":{"type":"Action","class":"Ranger","subtype":"Arrow Attack","pitch":"1","cost":"0","power":"4","defense":"3"}},"226031":{"Description":"(Arrows can only be played from arsenal and only if you control a bow.)\nIf Pathing Helix hits and you have no cards in your arsenal, you may put a card from your hand face down into your arsenal.","CardType":"Action","CardSubType":"Arrow Attack","Class":"Ranger","Cost":"0","Pitch Value":"2","Power":"3","Defense Value":"3","m":{"type":"Action","class":"Ranger","subtype":"Arrow Attack","pitch":"2","cost":"0","power":"3","defense":"3"}},"226032":{"Description":"(Arrows can only be played from arsenal and only if you control a bow.)\nIf Pathing Helix hits and you have no cards in your arsenal, you may put a card from your hand face down into your arsenal.","CardType":"Action","CardSubType":"Arrow Attack","Class":"Ranger","Cost":"0","Pitch Value":"3","Power":"2","Defense Value":"3","m":{"type":"Action","class":"Ranger","subtype":"Arrow Attack","pitch":"3","cost":"0","power":"2","defense":"3"}},"226033":{"Description":"(Arrows can only be played from arsenal and only if you control a bow.)\nIf Sleep Dart hits a hero, they lose all hero card effects and activated abilities until the end of their next turn.","CardType":"Action","CardSubType":"Arrow Attack","Class":"Ranger","Cost":"1","Pitch Value":"1","Power":"5","Defense Value":"3","m":{"type":"Action","class":"Ranger","subtype":"Arrow Attack","pitch":"1","cost":"1","power":"5","defense":"3"}},"226034":{"Description":"(Arrows can only be played from arsenal and only if you control a bow.)\nIf Sleep Dart hits a hero, they lose all hero card effects and activated abilities until the end of their next turn.","CardType":"Action","CardSubType":"Arrow Attack","Class":"Ranger","Cost":"1","Pitch Value":"2","Power":"4","Defense Value":"3","m":{"type":"Action","class":"Ranger","subtype":"Arrow Attack","pitch":"2","cost":"1","power":"4","defense":"3"}},"226035":{"Description":"(Arrows can only be played from arsenal and only if you control a bow.)\nIf Sleep Dart hits a hero, they lose all hero card effects and activated abilities until the end of their next turn.","CardType":"Action","CardSubType":"Arrow Attack","Class":"Ranger","Cost":"1","Pitch Value":"3","Power":"3","Defense Value":"3","m":{"type":"Action","class":"Ranger","subtype":"Arrow Attack","pitch":"3","cost":"1","power":"3","defense":"3"}},"226036":{"Description":"Your next arrow attack this turn gains +3 [Power] and \"Defense reactions can't be played from hand this chain link.\"\nGo again","CardType":"Action","Class":"Ranger","Cost":"1","Pitch Value":"1","Defense Value":"2","m":{"type":"Action","class":"Ranger","pitch":"1","cost":"1","defense":"2"}},"226037":{"Description":"Your next arrow attack this turn gains +2 [Power] and \"Defense reactions can't be played from hand this chain link.\"\nGo again","CardType":"Action","Class":"Ranger","Cost":"1","Pitch Value":"2","Defense Value":"2","m":{"type":"Action","class":"Ranger","pitch":"2","cost":"1","defense":"2"}},"226038":{"Description":"Your next arrow attack this turn gains +1 [Power] and \"Defense reactions can't be played from hand this chain link.\"\nGo again","CardType":"Action","Class":"Ranger","Cost":"1","Pitch Value":"3","Defense Value":"2","m":{"type":"Action","class":"Ranger","pitch":"3","cost":"1","defense":"2"}},"226039":{"Description":"Whenever you play a Runeblade card, if you have played another 'non-attack' action card this turn, create a Runechant token. (It's an aura with \"When you play an attack action card or attack with a weapon, destroy Runechant and deal 1 arcane damage to target opposing hero.\")","CardType":"Hero","Class":"Runeblade","Intellect":"4","Life":"40","m":{"type":"Hero","class":"Runeblade","life":"40","intellect":"4"}},"226040":{"Description":"Once per Turn Action - [2 Resource]: Attack\nIf Nebula Blade hits, create a Runechant token.\nIf you have played a 'non-attack' action card this turn, Nebula Blade gains +3 [Power] until end of turn.","CardType":"Weapon","CardSubType":"Sword (2H)","Class":"Runeblade","Power":"1","m":{"type":"Weapon","class":"Runeblade","subtype":"Sword (2H)","power":"1"}},"226042":{"Description":"Once per Turn Action - [1 Resource]: Attack\nIf a hero has more [Life] than any other hero, they can't gain [Life].","CardType":"Weapon","CardSubType":"Sword (2H)","Class":"Runeblade","Power":"3","m":{"type":"Weapon","class":"Runeblade","subtype":"Sword (2H)","power":"3"}},"226043":{"Description":"Instant - Destroy Bloodsheath Skeleta: The next attack action card and 'non-attack' action card you play this turn gain \"This card costs [1 Resource] less to play for each Runechant you control.\"\nTemper (If you defend with Bloodsheath Skeleta, put a -1 [Defense] counter on it when the combat chain closes then destroy it if it has 0 [Defense].)","CardType":"Equipment","CardSubType":"Chest","Class":"Runeblade","Defense Value":"2","m":{"type":"Equipment","class":"Runeblade","subtype":"Chest","defense":"2"}},"226045":{"Description":"If you've played a 'non-attack' action card this turn, create a Runechant token.\nIf you've dealt arcane damage this turn, create a Runechant token.\nIf Dread Triptych hits, create a Runechant token.","CardType":"Action","CardSubType":"Attack","Class":"Runeblade","Cost":"3","Pitch Value":"3","Power":"4","Defense Value":"3","m":{"type":"Action","class":"Runeblade","subtype":"Attack","pitch":"3","cost":"3","power":"4","defense":"3"}},"226049":{"Description":"Banish target Runeblade attack action card from your graveyard. You may play it this turn.\nIf you have dealt arcane damage to an opposing hero this turn, you may play Rattle Bones as though it were an instant.\nGo again","CardType":"Action","Class":"Runeblade","Cost":"2","Pitch Value":"1","Defense Value":"3","m":{"type":"Action","class":"Runeblade","pitch":"1","cost":"2","defense":"3"}},"226050":{"Description":"Create 4 Runechant tokens.\nIf your hero would be dealt damage, instead destroy that many Runechant tokens you control and prevent 1 damage that source would deal for each Runechant token destroyed this way.\nAt the beginning of your action phase, destroy Runeblood Barrier.","CardType":"Action","CardSubType":"Aura","Class":"Runeblade","Cost":"3","Pitch Value":"2","Defense Value":"2","m":{"type":"Action","class":"Runeblade","subtype":"Aura","pitch":"2","cost":"3","defense":"2"}},"226053":{"Description":"The next Runeblade attack action card you play this turn gains go again and \"If this hits, create 3 Runechant tokens.\" (They're auras with \"When you play an attack action card or attack with a weapon, destroy Runechant and deal 1 arcane damage to target opposing hero.\")\nGo again","CardType":"Action","Class":"Runeblade","Cost":"0","Pitch Value":"1","Defense Value":"2","m":{"type":"Action","class":"Runeblade","pitch":"1","cost":"0","defense":"2"}},"226055":{"Description":"The next Runeblade attack action card you play this turn gains go again and \"If this hits, create 2 Runechant tokens.\" (They're auras with \"When you play an attack action card or attack with a weapon, destroy Runechant and deal 1 arcane damage to target opposing hero.\")\nGo again","CardType":"Action","Class":"Runeblade","Cost":"0","Pitch Value":"2","Defense Value":"2","m":{"type":"Action","class":"Runeblade","pitch":"2","cost":"0","defense":"2"}},"226056":{"Description":"The next Runeblade attack action card you play this turn gains go again and \"If this hits, create a Runechant tokens.\" (It's an aura with \"When you play an attack action card or attack with a weapon, destroy Runechant and deal 1 arcane damage to target opposing hero.\")\nGo again","CardType":"Action","Class":"Runeblade","Cost":"0","Pitch Value":"3","Defense Value":"2","m":{"type":"Action","class":"Runeblade","pitch":"3","cost":"0","defense":"2"}},"226059":{"Description":"If you have dealt arcane damage this turn, Consuming Volition gains \"If this hits a hero, they discard a card.\"","CardType":"Action","CardSubType":"Attack","Class":"Runeblade","Cost":"1","Pitch Value":"1","Power":"4","Defense Value":"3","Flavor Text":"The tongue is the only weapon that grows sharper with use.","m":{"type":"Action","class":"Runeblade","subtype":"Attack","pitch":"1","cost":"1","power":"4","defense":"3"}},"226060":{"Description":"If you have dealt arcane damage this turn, Consuming Volition gains \"If this hits a hero, they discard a card.\"","CardType":"Action","CardSubType":"Attack","Class":"Runeblade","Cost":"1","Pitch Value":"2","Power":"3","Defense Value":"3","Flavor Text":"The tongue is the only weapon that grows sharper with use.","m":{"type":"Action","class":"Runeblade","subtype":"Attack","pitch":"2","cost":"1","power":"3","defense":"3"}},"226062":{"Description":"If you have dealt arcane damage this turn, Consuming Volition gains \"If this hits a hero, they discard a card.\"","CardType":"Action","CardSubType":"Attack","Class":"Runeblade","Cost":"1","Pitch Value":"3","Power":"2","Defense Value":"3","Flavor Text":"The tongue is the only weapon that grows sharper with use.","m":{"type":"Action","class":"Runeblade","subtype":"Attack","pitch":"3","cost":"1","power":"2","defense":"3"}},"226063":{"Description":"If Meat and Greet hits, create a Runechant token. (It's an aura with \"When you play an attack action card or attack with a weapon, destroy Runechant and deal 1 arcane damage to target opposing hero.\")\nIf you have dealt or deal arcane damage to an opposing hero this turn, Meat and Greet gains go again.","CardType":"Action","CardSubType":"Attack","Class":"Runeblade","Cost":"1","Pitch Value":"1","Power":"4","Defense Value":"3","m":{"type":"Action","class":"Runeblade","subtype":"Attack","pitch":"1","cost":"1","power":"4","defense":"3"}},"226066":{"Description":"If Meat and Greet hits, create a Runechant token. (It's an aura with \"When you play an attack action card or attack with a weapon, destroy Runechant and deal 1 arcane damage to target opposing hero.\")\nIf you have dealt or deal arcane damage to an opposing hero this turn, Meat and Greet gains go again.","CardType":"Action","CardSubType":"Attack","Class":"Runeblade","Cost":"1","Pitch Value":"2","Power":"3","Defense Value":"3","m":{"type":"Action","class":"Runeblade","subtype":"Attack","pitch":"2","cost":"1","power":"3","defense":"3"}},"226068":{"Description":"If Meat and Greet hits, create a Runechant token. (It's an aura with \"When you play an attack action card or attack with a weapon, destroy Runechant and deal 1 arcane damage to target opposing hero.\")\nIf you have dealt or deal arcane damage to an opposing hero this turn, Meat and Greet gains go again.","CardType":"Action","CardSubType":"Attack","Class":"Runeblade","Cost":"1","Pitch Value":"3","Power":"2","Defense Value":"3","m":{"type":"Action","class":"Runeblade","subtype":"Attack","pitch":"3","cost":"1","power":"2","defense":"3"}},"226073":{"Description":"Reveal the top 3 cards of your deck. Create a Runechant token for each Runeblade attack action card revealed this way, then put the cards on top of your deck in any order. (They're auras with \"When you play an attack action card or attack with a weapon, destroy Runechant and deal 1 arcane damage to target opposing hero.\")\nGo again","CardType":"Action","Class":"Runeblade","Cost":"1","Pitch Value":"1","Defense Value":"2","m":{"type":"Action","class":"Runeblade","pitch":"1","cost":"1","defense":"2"}},"226074":{"Description":"Reveal the top 2 cards of your deck. Create a Runechant token for each Runeblade attack action card revealed this way, then put the cards on top of your deck in any order. (They're auras with \"When you play an attack action card or attack with a weapon, destroy Runechant and deal 1 arcane damage to target opposing hero.\")\nGo again","CardType":"Action","Class":"Runeblade","Cost":"1","Pitch Value":"2","Defense Value":"2","m":{"type":"Action","class":"Runeblade","pitch":"2","cost":"1","defense":"2"}},"226075":{"Description":"Reveal the top card of your deck. Create a Runechant token for each Runeblade attack action card revealed this way. (It's an aura with \"When you play an attack action card or attack with a weapon, destroy Runechant and deal 1 arcane damage to target opposing hero.\")\nGo again","CardType":"Action","Class":"Runeblade","Cost":"1","Pitch Value":"3","Defense Value":"2","m":{"type":"Action","class":"Runeblade","pitch":"3","cost":"1","defense":"2"}},"226077":{"Description":"(Auras stay in the arena until they are destroyed.)\nWhen you play an attack action card or attack with a weapon, destroy Runechant and deal 1 arcane damage to target opposing hero.","CardType":"Token","CardSubType":"Aura","Class":"Runeblade","m":{"type":"Token","class":"Runeblade","subtype":"Aura"}},"226078":{"Description":"Instant - [3 Resource]: Look at the top card of your deck. If it's a 'non-attack' action card, you may banish it. If you do, you may play it this turn as though it were an instant.","CardType":"Hero","Class":"Wizard","Intellect":"4","Life":"30","m":{"type":"Hero","class":"Wizard","life":"30","intellect":"4"}},"226080":{"Description":"Once per Turn Instant - [1 Resource]: The next card you play this turn with an effect that deals arcane damage, instead deals that much arcane damage plus 1.","CardType":"Weapon","CardSubType":"Staff (2H)","Class":"Wizard","m":{"type":"Weapon","class":"Wizard","subtype":"Staff (2H)"}},"226085":{"Description":"Once per Turn Action - [2 Resource]: Deal 2 arcane damage to target hero.","CardType":"Weapon","CardSubType":"Staff (2H)","Class":"Wizard","m":{"type":"Weapon","class":"Wizard","subtype":"Staff (2H)"}},"226087":{"Description":"Whenever you play a card with an effect that deals arcane damage, you may pay [1 Resource]. If you do, that effect deals that much arcane damage plus 1 and at the beginning of the end phase, destroy Metacarpus Node.\nArcane Barrier 1 (If your hero would be dealt arcane damage, you may pay [1 Resource] instead. If you do, prevent 1 arcane damage that source would deal.)","CardType":"Equipment","CardSubType":"Arms","Class":"Wizard","Defense Value":"0","m":{"type":"Equipment","class":"Wizard","subtype":"Arms","defense":"0"}},"226089":{"Description":"You may play your next Wizard 'non-attack' action card this turn as though it were an instant.\nIf you have played another Wizard 'non-attack' action card this turn, deal 3 arcane damage to target hero.","CardType":"Action","Class":"Wizard","Cost":"1","Pitch Value":"2","Defense Value":"3","m":{"type":"Action","class":"Wizard","pitch":"2","cost":"1","defense":"3"}},"226092":{"Description":"Opt 2 (Look at the top 2 cards of your deck. You may put them on the top and/or bottom in any order.)\nIf you have played another Wizard 'non-attack' action card this turn, put Gaze the Ages into your hand as it resolves.","CardType":"Action","Class":"Wizard","Cost":"0","Pitch Value":"3","Defense Value":"3","m":{"type":"Action","class":"Wizard","pitch":"3","cost":"0","defense":"3"}},"226094":{"Description":"Negate target instant card with cost 1 or less. (The card does not resolve. Put it into its owner's graveyard.)","CardType":"Instant","Class":"Wizard","Cost":"3","Pitch Value":"3","Flavor Text":"\"I find it amusing how often mortals turn to prayer as their last line of defense.\" - Kano","m":{"type":"Instant","class":"Wizard","pitch":"3","cost":"3"}},"226095":{"Description":"If it's not your turn, you may play Cindering Foresight as though it were an instant.\nThe next card you play this turn with an effect that deals arcane damage, instead deals that much arcane damage plus 1.\nOpt 3 (Look at the top 3 cards of your deck. You may put them on the top and/or bottom in any order.)","CardType":"Action","Class":"Wizard","Cost":"0","Pitch Value":"1","Defense Value":"2","m":{"type":"Action","class":"Wizard","pitch":"1","cost":"0","defense":"2"}},"226097":{"Description":"If it's not your turn, you may play Cindering Foresight as though it were an instant.\nThe next card you play this turn with an effect that deals arcane damage, instead deals that much arcane damage plus 1.\nOpt 2 (Look at the top 2 cards of your deck. You may put them on the top and/or bottom in any order.)","CardType":"Action","Class":"Wizard","Cost":"0","Pitch Value":"2","Defense Value":"2","m":{"type":"Action","class":"Wizard","pitch":"2","cost":"0","defense":"2"}},"226098":{"Description":"If it's not your turn, you may play Cindering Foresight as though it were an instant.\nThe next card you play this turn with an effect that deals arcane damage, instead deals that much arcane damage plus 1.\nOpt 1 (Look at the top card of your deck. You may put it on the bottom.)","CardType":"Action","Class":"Wizard","Cost":"0","Pitch Value":"3","Defense Value":"2","m":{"type":"Action","class":"Wizard","pitch":"3","cost":"0","defense":"2"}},"226093":{"Description":"Deal 3 damage to target hero.\nOpt 1 (Look at the top card of your deck. You may put it on the bottom.)","CardType":"Action","Class":"Wizard","Cost":"1","Pitch Value":"1","Defense Value":"3","m":{"type":"Action","class":"Wizard","pitch":"1","cost":"1","defense":"3"}},"226091":{"Description":"Deal 2 damage to target hero.\nOpt 1 (Look at the top card of your deck. You may put it on the bottom.)","CardType":"Action","Class":"Wizard","Cost":"1","Pitch Value":"2","Defense Value":"3","m":{"type":"Action","class":"Wizard","pitch":"2","cost":"1","defense":"3"}},"226090":{"Description":"Deal 1 damage to target hero.\nOpt 1 (Look at the top card of your deck. You may put it on the bottom.)","CardType":"Action","Class":"Wizard","Cost":"1","Pitch Value":"3","Defense Value":"3","m":{"type":"Action","class":"Wizard","pitch":"3","cost":"1","defense":"3"}},"226088":{"Description":"Deal 4 arcane damage to target hero.\nThe next card you play this turn with an effect that deals arcane damage, instead deals that much arcane damage plus 1.","CardType":"Action","Class":"Wizard","Cost":"2","Pitch Value":"1","Defense Value":"3","Flavor Text":"\"Please...you could never have unlocked its true power.\" - Linnea, Mistress of Malady","m":{"type":"Action","class":"Wizard","pitch":"1","cost":"2","defense":"3"}},"226086":{"Description":"Deal 3 arcane damage to target hero.\nThe next card you play this turn with an effect that deals arcane damage, instead deals that much arcane damage plus 1.","CardType":"Action","Class":"Wizard","Cost":"2","Pitch Value":"2","Defense Value":"3","Flavor Text":"\"Please...you could never have unlocked its true power.\" - Linnea, Mistress of Malady","m":{"type":"Action","class":"Wizard","pitch":"2","cost":"2","defense":"3"}},"226084":{"Description":"Deal 2 arcane damage to target hero.\nThe next card you play this turn with an effect that deals arcane damage, instead deals that much arcane damage plus 1.","CardType":"Action","Class":"Wizard","Cost":"2","Pitch Value":"3","Defense Value":"3","Flavor Text":"\"Please...you could never have unlocked its true power.\" - Linnea, Mistress of Malady","m":{"type":"Action","class":"Wizard","pitch":"3","cost":"2","defense":"3"}},"226083":{"Description":"Deal 3 arcane damage to target hero.\nIf you have played another Wizard 'non-attack' action card this turn, you may play Snapback as though it were an instant.","CardType":"Action","Class":"Wizard","Cost":"1","Pitch Value":"1","Defense Value":"3","m":{"type":"Action","class":"Wizard","pitch":"1","cost":"1","defense":"3"}},"226082":{"Description":"Deal 2 arcane damage to target hero.\nIf you have played another Wizard 'non-attack' action card this turn, you may play Snapback as though it were an instant.","CardType":"Action","Class":"Wizard","Cost":"1","Pitch Value":"2","Defense Value":"3","m":{"type":"Action","class":"Wizard","pitch":"2","cost":"1","defense":"3"}},"226081":{"Description":"Deal 1 arcane damage to target hero.\nIf you have played another Wizard 'non-attack' action card this turn, you may play Snapback as though it were an instant.","CardType":"Action","Class":"Wizard","Cost":"1","Pitch Value":"3","Defense Value":"3","m":{"type":"Action","class":"Wizard","pitch":"3","cost":"1","defense":"3"}},"226079":{"Description":"Once per Turn Action - [2 Resource], put a rust counter on Talishar, the Lost Prince: Attack\nAt the beginning of your end phase, if Talishar, the Lost Prince has 3 or more rust counters on it, destroy it.","CardType":"Weapon","CardSubType":"Sword (2H)","Class":"Generic","Power":"4","m":{"type":"Weapon","class":"Generic","subtype":"Sword (2H)","power":"4"}},"226076":{"Description":"At the start of your turn, if Fyendal's Spring Tunic has less than 3 energy counters on it, you may put an energy counter on it.\nInstant - Remove 3 energy counters from Fyendal's Spring Tunic: Gain [1 Resource]\nBlade Break (If you defend with Fyendal's Spring Tunic, destroy it when the combat chain closes.)","CardType":"Equipment","CardSubType":"Chest","Class":"Generic","Defense Value":"1","m":{"type":"Equipment","class":"Generic","subtype":"Chest","defense":"1"}},"226072":{"Description":"Whenever a hero rolls a 6 sided die, you may destroy Gambler's Glove. If you do, that hero rerolls the die. (You decide whether to use Gambler's Glove after seeing the result of the die roll.)","CardType":"Equipment","CardSubType":"Arms","Class":"Generic","Defense Value":"0","m":{"type":"Equipment","class":"Generic","subtype":"Arms","defense":"0"}},"226071":{"Description":"If Coax a Commotion hits, choose any number:\n• Each hero creates a Quicken token.\n• Each hero draws a card.\n• Each hero gains 1[Life].","CardType":"Action","CardSubType":"Attack","Class":"Generic","Cost":"0","Pitch Value":"1","Power":"4","Defense Value":"2","Flavor Text":"In Aria, preparing for war means making the most of the time you have left.","m":{"type":"Action","class":"Generic","subtype":"Attack","pitch":"1","cost":"0","power":"4","defense":"2"}},"226070":{"Description":"Legendary (You may only have 1 Gorganian Tome in your deck.)\nDraw X cards, where X is 1 plus the number of Gorganian Tomes in all graveyards.\nGo again","CardType":"Action","Class":"Generic","Cost":"0","m":{"type":"Action","class":"Generic","cost":"0"}},"226069":{"Description":"Attack action cards can't gain [Power] from their own effects, or the effects of attack reaction cards this turn. (This only affects [Power] that would be gained after Snag has resolved.)","CardType":"Instant","Class":"Generic","Cost":"0","Pitch Value":"3","m":{"type":"Instant","class":"Generic","pitch":"3","cost":"0"}},"226067":{"Description":"If Promise of Plenty hits, each hero who doesn't have a card in their arsenal puts the top card of their deck face down into their arsenal.\nIf Promise of Plenty is played from arsenal, it gains go again.","CardType":"Action","CardSubType":"Attack","Class":"Generic","Cost":"0","Pitch Value":"1","Power":"3","Defense Value":"2","m":{"type":"Action","class":"Generic","subtype":"Attack","pitch":"1","cost":"0","power":"3","defense":"2"}},"226065":{"Description":"If Promise of Plenty hits, each hero who doesn't have a card in their arsenal puts the top card of their deck face down into their arsenal.\nIf Promise of Plenty is played from arsenal, it gains go again.","CardType":"Action","CardSubType":"Attack","Class":"Generic","Cost":"0","Pitch Value":"2","Power":"2","Defense Value":"2","m":{"type":"Action","class":"Generic","subtype":"Attack","pitch":"2","cost":"0","power":"2","defense":"2"}},"226064":{"Description":"If Promise of Plenty hits, each hero who doesn't have a card in their arsenal puts the top card of their deck face down into their arsenal.\nIf Promise of Plenty is played from arsenal, it gains go again.","CardType":"Action","CardSubType":"Attack","Class":"Generic","Cost":"0","Pitch Value":"3","Power":"1","Defense Value":"2","m":{"type":"Action","class":"Generic","subtype":"Attack","pitch":"3","cost":"0","power":"1","defense":"2"}},"226061":{"Description":"Target attack action card gains +1 [Power].","CardType":"Attack Reaction","Class":"Generic","Cost":"0","Pitch Value":"3","Defense Value":"2","m":{"type":"Attack Reaction","class":"Generic","pitch":"3","cost":"0","defense":"2"}},"226058":{"Description":"If Springboard Somersault is played from arsenal, it gains +2 [Defense].","CardType":"Defense Reaction","Class":"Generic","Cost":"0","Pitch Value":"2","Defense Value":"2","m":{"type":"Defense Reaction","class":"Generic","pitch":"2","cost":"0","defense":"2"}},"226057":{"Description":"You may destroy 4 Coppers, 2 Silvers, or 1 Gold you control rather than pay Cash In's [1 Resource] cost.\nDraw 2 cards.\nGo again","CardType":"Action","Class":"Generic","Cost":"4","Pitch Value":"2","Defense Value":"2","m":{"type":"Action","class":"Generic","pitch":"2","cost":"4","defense":"2"}},"226054":{"Description":"Target defending attack action card gains +4 [Defense].","CardType":"Instant","Class":"Generic","Cost":"0","Pitch Value":"1","m":{"type":"Instant","class":"Generic","pitch":"1","cost":"0"}},"226052":{"Description":"Target defending attack action card gains +3 [Defense].","CardType":"Instant","Class":"Generic","Cost":"0","Pitch Value":"2","m":{"type":"Instant","class":"Generic","pitch":"2","cost":"0"}},"226051":{"Description":"Target defending attack action card gains +2 [Defense].","CardType":"Instant","Class":"Generic","Cost":"0","Pitch Value":"3","m":{"type":"Instant","class":"Generic","pitch":"3","cost":"0"}},"226046":{"CardType":"Action","CardSubType":"Attack","Class":"Generic","Cost":"2","Pitch Value":"1","Power":"6","Defense Value":"3","Flavor Text":"\"By the all-seeing eye, I spill this blood in your image, I sacrifice this foul beast unto you, that you might take- Wait. What are you doing? Don't- no!\" - Septus","m":{"type":"Action","class":"Generic","subtype":"Attack","pitch":"1","cost":"2","power":"6","defense":"3"}},"226047":{"CardType":"Action","CardSubType":"Attack","Class":"Generic","Cost":"2","Pitch Value":"2","Power":"5","Defense Value":"3","Flavor Text":"\"By the all-seeing eye, I spill this blood in your image, I sacrifice this foul beast unto you, that you might take- Wait. What are you doing? Don't- no!\" - Septus","m":{"type":"Action","class":"Generic","subtype":"Attack","pitch":"2","cost":"2","power":"5","defense":"3"}},"226048":{"CardType":"Action","CardSubType":"Attack","Class":"Generic","Cost":"2","Pitch Value":"3","Power":"4","Defense Value":"3","Flavor Text":"\"By the all-seeing eye, I spill this blood in your image, I sacrifice this foul beast unto you, that you might take- Wait. What are you doing? Don't- no!\" - Septus","m":{"type":"Action","class":"Generic","subtype":"Attack","pitch":"3","cost":"2","power":"4","defense":"3"}},"226044":{"Description":"(Cracked Bauble exists to support Booster Draft and Sealed Deck formats. A player may add any number of Cracked Baubles to their deck. Typically, a player would only do this if they did not have enough legally playable cards to make a 30 card minimum deck.)","CardType":"Resource","Class":"Generic","Pitch Value":"2","m":{"type":"Resource","class":"Generic","pitch":"2"}},"226041":{"Description":"Auras stay in the arena until they are destroyed.)\nWhen you play an attack action card or attack with a weapon, destroy Quicken and the attack gains go again.","CardType":"Token","CardSubType":"Aura","Class":"Generic","m":{"type":"Token","class":"Generic","subtype":"Aura"}},"226096":{"Description":"Action - [4 Resource], destroy Copper: Draw a card. Go again","CardType":"Token","CardSubType":"Item","Class":"Generic","m":{"type":"Token","class":"Generic","subtype":"Item"}},"224723":{"Description":"Equip Your Hero, Prepare to Fight!\nThrow open the armories and turn up the forge, and rally your allies from near and far. Bring all your skill, luck, and your damn best gear to bear; as you’re plunged headfirst into the Crucible of War.\nCrucible of War is a supplementary booster set that introduces powerful weapons and equipment, and opens up new strategies and deck building options for all your favourite classes.\nNew equipment, weapons, and allegiances will be forged in the Crucible of War!\n\nContents: • Each booster box case contains 4 booster boxes (each box containing 24 packs of 10 random cards)"},"245616":{"Description":"Equip Your Hero, Prepare to Fight!\nThrow open the armories and turn up the forge, and rally your allies from near and far. Bring all your skill, luck, and your damn best gear to bear; as you’re plunged headfirst into the Crucible of War.\nCrucible of War is a supplementary booster set that introduces powerful weapons and equipment, and opens up new strategies and deck building options for all your favourite classes.\nNew equipment, weapons, and allegiances will be forged in the Crucible of War!\n\nContents: • Each booster box case contains 4 booster boxes (each box containing 24 packs of 15 random cards)"},"224724":{"Description":"Equip Your Hero, Prepare to Fight!\nThrow open the armories and turn up the forge, and rally your allies from near and far. Bring all your skill, luck, and your damn best gear to bear; as you’re plunged headfirst into the Crucible of War.\nCrucible of War is a supplementary booster set that introduces powerful weapons and equipment, and opens up new strategies and deck building options for all your favourite classes.\nNew equipment, weapons, and allegiances will be forged in the Crucible of War!\n\nContents: • Each booster box contains 24 packs of 10 random cards"},"245615":{"Description":"Equip Your Hero, Prepare to Fight!\nThrow open the armories and turn up the forge, and rally your allies from near and far. Bring all your skill, luck, and your damn best gear to bear; as you’re plunged headfirst into the Crucible of War.\nCrucible of War is a supplementary booster set that introduces powerful weapons and equipment, and opens up new strategies and deck building options for all your favourite classes.\nNew equipment, weapons, and allegiances will be forged in the Crucible of War!\n\nContents: • Each booster box contains 24 packs of 10 random cards"},"224725":{"Description":"Equip Your Hero, Prepare to Fight!\nThrow open the armories and turn up the forge, and rally your allies from near and far. Bring all your skill, luck, and your damn best gear to bear; as you’re plunged headfirst into the Crucible of War.\nCrucible of War is a supplementary booster set that introduces powerful weapons and equipment, and opens up new strategies and deck building options for all your favourite classes.\nNew equipment, weapons, and allegiances will be forged in the Crucible of War!\n\nContents: • Each booster pack contains 10 random cards"},"245617":{"Description":"Equip Your Hero, Prepare to Fight!\nThrow open the armories and turn up the forge, and rally your allies from near and far. Bring all your skill, luck, and your damn best gear to bear; as you’re plunged headfirst into the Crucible of War.\nCrucible of War is a supplementary booster set that introduces powerful weapons and equipment, and opens up new strategies and deck building options for all your favourite classes.\nNew equipment, weapons, and allegiances will be forged in the Crucible of War!\n\nContents:\n• Each booster pack contains 10 random cards"}}