{"223096":{"OracleText":"• 2 Players • 2 Packs • 10 minutes\nObjective:\nUnlike Jace, not all of us can rely on telepathy to solve a mystery. Using other cards as clues, discover all the facts about your opponent's mystery card.\nGet Ready:\nRandomly determine who goes first—that player is the Secretkeeper, and their opponent is the Detective. First, the Secretkeeper opens a pack and removes any lands and cards without Magic card backs. Next, they shuffle the remaining cards and pick one at random. That card is the mystery card. Finally, the Secretkeeper gives the Detective the rest of the cards, and the game begins.\nLet's Play:\nThe Detective must correctly guess four facts about the mystery card: converted mana cost, color, card type, and the number of words in its name. To do this, they choose and reveal cards one at a time.\nWhen each card is revealed, the Secretkeeper tells the Detective how many of the four facts that card and the mystery card have in common. Then the Detective may either guess the four facts or reveal another card to get more clues.\nThe Detective only gets one guess, and they must guess all four facts correctly to win. Once the Detective has guessed, the round ends and the players switch roles with a new pack.\nTo Win:\nDiscover all four facts using as few cards as possible. The Detective who guesses correctly using the fewest clue cards wins! If neither player guessed correctly, or if there is a tie, play another round!"},"223816":{"SubType":"Token Creature — Drake // Token Creature — Plant","P":"2/0","T":"2/1","OracleText":"Flying","m":{"type":"Token Creature — Drake // Token Creature — Plant","pt":"2/0/2/1"}},"223112":{"OracleText":"You can use this to represent a double-faced card."},"222104":{"SubType":"Creature — Mouse","P":"1","T":"2","OracleText":"Landfall — Whenever a land enters the battlefield under your control, creatures you control get +1/+1 until end of turn.","FlavorText":"\"Move, you wretched thing! You're scaring the hurdas!\"\n—Bruse Tarl, Goma Fada nomad","m":{"artist":"Antonio José Manzanedo","type":"Creature — Mouse","mana":"{2}{W}","pt":"1/2"}},"221864":{"SubType":"Creature — Kor Warrior","P":"3","T":"1","FlavorText":"“I swing a sword. It’s a simple life. A lot of adventurers just see me as some cheap muscle, but if my steel lets them return home with their lives and limbs intact, then I’ve done my job.”","m":{"artist":"Jason Rainville","type":"Creature — Kor Warrior","mana":"{1}{W}","pt":"3/1"}},"222040":{"SubType":"Instant // Land","OracleText":"Kabira Takedown deals damage equal to the number of creatures you control to target creature or planeswalker.\n//\nKabira Plateau\nKabira Plateau enters the battlefield tapped.\nT: Add W.","FlavorText":"“Down below’s where things go to die.”\n—Kreq of the Sunder Bay\n//\n“Wise adventurers—and clever beasties—stick to the higher ground.”\n—Kreq of the Sunder Bay","m":{"artist":"Randy Vargas","type":"Instant // Land","mana":"{1}{W}"}},"221928":{"SubType":"Creature — Ox","P":"4","T":"4","OracleText":"Landfall — Whenever a land enters the battlefield under your control, tap target creature an opponent controls.","FlavorText":"\"May bloodflies empty your veins and turn you into a dried leather sack, cow!\"\n—Bruse Tarl, Goma Fada nomad","m":{"artist":"Ilse Gort","type":"Creature — Ox","mana":"{4}{W}","pt":"4/4"}},"222024":{"SubType":"Sorcery // Land","OracleText":"Creatures you control get +2/+2 until end of turn.\n//\nMakindi Mesas\nMakindi Mesas enters the battlefield tapped.\nT: Add W.","FlavorText":"\"They say the wind carved out these canyon walls. But the floor was hammered flat by hooves.\"\n—Kreq of Sunder Bay\n//\n\"The ground is rumbling. Better hope it's just the Roil!\"\n—Kreq of Sunder Bay","m":{"artist":"Tomasz Jedruszek","type":"Sorcery // Land","mana":"{3}{W}{W}"}},"221800":{"SubType":"Legendary Creature — Human Warrior","P":"4","T":"6","OracleText":"This spell costs 1 less to cast for each creature in your party.\n(2/U)(2/B)(2/R)(2/G): Look at the top six cards of your library. You may reveal up to two Cleric, Rogue, Warrior, Wizard and/or Ally cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order.","m":{"artist":"Chris Rahn","type":"Legendary Creature — Human Warrior","mana":"{4}{W}","pt":"4/6"}},"221784":{"SubType":"Creature — Merfolk Wizard","P":"3","T":"2","OracleText":"Flying\nAs long as you control another Wizard, Expedition Diviner has \"When this creature dies, draw a card.\"","FlavorText":"Wizards' spells twist the fabric of reality to channel elemental energies, peer into the future, and even calm the Roil.","m":{"artist":"Heonhwa","type":"Creature — Merfolk Wizard","mana":"{3}{U}","pt":"3/2"}},"222136":{"SubType":"Creature — Zombie Bat","P":"1","T":"1","OracleText":"Kicker 3B (You may pay an additional 3B as you cast this spell.)\nFlying, lifelink\nIf Ghastly Gloomhunter was kicked, it enters the battlefield with two +1/+1 counters on it.","FlavorText":"Stinking, silent death.","m":{"artist":"Zezhou Chen","type":"Creature — Zombie Bat","mana":"{1}{B}","pt":"1/1"}},"222184":{"SubType":"Creature — Vampire Cleric","P":"3","T":"2","OracleText":"Whenever you gain life, each opponent loses 1 life.","FlavorText":"\"The vampires never had gods. We followed our bloodchiefs. Now they are gone. What is left? Destruction and death, my friends. That is enough.\"","m":{"artist":"Caio Monteiro","type":"Creature — Vampire Cleric","mana":"{2}{B}","pt":"3/2"}},"221912":{"SubType":"Artifact — Equipment","OracleText":"When Mind Carver enters the battlefield, attach it to target creature you control.\nEquipped creature gets +1/+0. It gets +3/+1 instead as long as an opponent has eight or more cards in their graveyard.\nEquip 2B","m":{"artist":"Scott Murphy","type":"Artifact — Equipment","mana":"{B}"}},"221880":{"SubType":"Creature — Elemental Dog","P":"0","T":"1","OracleText":"Landfall — Whenever a land enters the battlefield under your control, Akoum Hellhound gets +2/+2 until end of turn.","FlavorText":"Hellhound packs roam the Spikefields, basking in the harsh sunlight and lighting the night with their flames.","m":{"artist":"Jason Kang","type":"Creature — Elemental Dog","mana":"{R}","pt":"0/1"}},"221976":{"SubType":"Instant","OracleText":"Destroy target artifact, enchantment, or creature with flying.","FlavorText":"Getting airborne with a kitesail is easy. It's everything afterward that takes focus, skill, and luck.","m":{"artist":"Ekaterina Burmak","type":"Instant","mana":"{2}{G}"}},"221848":{"SubType":"Creature — Elf Rogue","P":"1","T":"1","OracleText":"Deathtouch","FlavorText":"Ora Ondar, the Khalni Garden, is a lush tangle of growth in the harsh lands of Akoum. Its plant growth is marvelously diverse: a brilliant spectrum of vibrant life . . .  and speedy death.","m":{"artist":"Dmitry Burmak","type":"Creature — Elf Rogue","mana":"{G}","pt":"1/1"}},"222152":{"SubType":"Creature — Cat","P":"2","T":"1","OracleText":"Trample\nLandfall — Whenever a land enters the battlefield under your control, put a +1/+1 counter on Territorial Scythecat.","FlavorText":"Standing between a scythecat and its prey makes you the appetizer.","m":{"artist":"Wisnu Tan","type":"Creature — Cat","mana":"{2}{G}","pt":"2/1"}},"221944":{"SubType":"Creature — Elemental","P":"1","T":"1","OracleText":"Haste\nBrushfire Elemental can't be blocked by creatures with power 2 or less.\nLandfall — Whenever a land enters the battlefield under your control, Brushfire Elemental gets +2/+2 until end of turn.","m":{"artist":"Campbell White","type":"Creature — Elemental","mana":"{R}{G}","pt":"1/1"}},"222088":{"SubType":"Creature — Plant Skeleton","P":"2","T":"2","OracleText":"Kicker 3 (You may pay an additional 3 as you cast this spell.)\nIf Moss-Pit Skeleton was kicked, it enters the battlefield with three +1/+1 counters on it.\nWhenever one or more +1/+1 counters are put on a creature you control, if Moss-Pit Skeleton is in your graveyard, you may put Moss-Pit Skeleton on top of your library.","m":{"artist":"Bryan Sola","type":"Creature — Plant Skeleton","mana":"{B}{G}","pt":"2/2"}},"221832":{"SubType":"Land","OracleText":"T: Add U.\n//\nMurkwater Pathway\nT: Add B.","m":{"artist":"Johannes Voss","type":"Land // Land"}},"222056":{"SubType":"Creature — Human Cleric","P":"1","T":"1","OracleText":"At the beginning of combat on your turn, put a +1/+1 counter on target creature you control.","m":{"artist":"Mads Ahm","type":"Creature — Human Cleric","mana":"{1}{W}","pt":"1/1"}},"222200":{"SubType":"Legendary Creature — Leviathan Crab","P":"0","T":"17","OracleText":"Spells your opponents cast that target Charix, the Raging Isle cost 2 more to cast.\n3: Charix gets +X/-X until end of turn, where X is the number of Islands you control.","m":{"artist":"Viktor Titov","type":"Legendary Creature — Leviathan Crab","mana":"{2}{U}{U}","pt":"0/17"}},"222120":{"SubType":"Creature — Merfolk Rogue","P":"2","T":"1","OracleText":"Kicker X. X can't be 0.\nFlying\nWhen Thieving Skydiver enters the battlefield, if it was kicked, gain control of target artifact with converted mana cost X or less. If that artifact is an Equipment, attach it to Thieving Skydiver.","m":{"artist":"Kieran Yanner","type":"Creature — Merfolk Rogue","mana":"{1}{U}","pt":"2/1"}},"221896":{"SubType":"Creature — Vampire Rogue","P":"1+*","T":"3","OracleText":"Flying, deathtouch, lifelink\nNighthawk Scavenger's power is equal to 1 plus the number of card types among cards in your opponent's graveyards.","m":{"artist":"Heonhwa","type":"Creature — Vampire Rogue","mana":"{1}{B}{B}","pt":"1+*/3"}},"222168":{"SubType":"Creature — Elemental","P":"5","T":"7","OracleText":"Reach\nYou may play lands from your graveyard.\nIf a land entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.","m":{"artist":"Grzegorz Rutkowski","type":"Creature — Elemental","mana":"{4}{G}{G}","pt":"5/7"}},"221960":{"SubType":"Land","OracleText":"T: Add C.\n4: Put two +1/+1 counters on Crawling Barrens. Then you may have it become a 0/0 Elemental creature until end of turn. It’s still a land.","m":{"artist":"Jonas De Ro","type":"Land"}},"222008":{"OracleText":"35-Card Boosterr Packs. Theme Boosters are 35-card booster packs full of cards based on a single theme. There's a different pack for each color, and one based on the \"party\" mechanic.\nThe best booster for deckbuilding. Theme Boosters let you pick which color cards you want. Building a mono-red aggro deck? Get the red booster. Need beasts for your green deck? Go with green.\nIntorducing \"Party.\" Assemble a party from four adventuring classes (Cleric, Rogue, Warrior, Wizard) and become stronger together with rewards for each class joining you on the battlefield.\nExplore Zendikar. On Zendikar, danger is the norm: wild terrain, cunning predators, and \"the Roil\"—violent ripples of change—all make life precarious and full of adventure.\nContents:\nOne of each Theme Booster from Zendikar Rising\nEach Theme Booster contains 35 Zendikar Rising cards, each based on a single theme (33-34 commons/uncommons; 1–2 rares or mythic rares). There's 1 Theme Booster for each of Magic's 5 colors, and 1 based on the \"party\" mechanic."}}