{"197107":{"Attribute":"EARTH","MonsterType":"Beast","Card Type":"Effect Monster","Attack":"0","Defense":"1800","Description":"If you control no monsters: You can Special Summon this card from your hand. During your End Phase, if this card was Special Summoned this turn: You can banish this card; Set 1 Continuous Spell directly from your Deck. You can only use each effect of \"Watch Cat\" once per turn.","m":{"type":"Effect Monster","atk":0,"def":1800,"level":1,"attribute":"EARTH","race":"Beast"}},"197123":{"Attribute":"LIGHT","MonsterType":"Fiend","Card Type":"Link/Effect Monster","Attack":"2500","Description":"2+ monsters with different names\n\nIf this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap in your GY; Set it to your field, but it cannot be activated this turn, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of \"Knightmare Gryphon\" once per turn. Special Summoned monsters on the field cannot activate their effects, unless they are linked.","LinkRating":"4","LinkArrows":"Left / Bottom / Top / Right","m":{"type":"Link Monster","atk":2500,"level":0,"attribute":"LIGHT","race":"Fiend","archetype":"Knightmare"}},"197139":{"Attribute":"TRAP","Card Type":"Normal Trap","Description":"If you have any Cyberse Link Monsters in your GY: Place 1 counter on this card for each of those monsters, and if you do, Special Summon 1 \"Code Talker\" monster from your Extra Deck, and equip it with this card. When this card leaves the field, destroy the equipped monster. Once per turn, during your End Phase: Remove 1 counter from this card. If you cannot, destroy it. You can only activate \"Limit Code\" once per Duel.","m":{"type":"Trap Card","attribute":"TRAP","race":"Normal","archetype":"Code Talker"}},"197155":{"Attribute":"LIGHT","MonsterType":"Machine","Card Type":"Synchro/Effect Monster","Attack":"0","Defense":"2000","Description":"1 Tuner + 1+ non-Tuner monsters\n\nGains ATK equal to its Level x 300. If this card attacks a Defense Position monster, inflict piercing battle damage. Each time a \"F.A.\" Spell/Trap Card or effect is activated: You can increase this card's Level by 1. Once per turn, when your opponent activates a Spell/Trap Card or effect (Quick Effect): You can reduce this card's Level by 2, and if you do, negate the activation, and if you do that, destroy that card.","m":{"type":"Synchro Monster","atk":0,"def":2000,"level":7,"attribute":"LIGHT","race":"Machine","archetype":"F.A."}},"197187":{"Attribute":"LIGHT","MonsterType":"Psychic","Card Type":"Effect Monster","Attack":"1600","Defense":"1000","Description":"You can Special Summon this card (from your hand) in Defense Position to your zone a Link Monster points to. You can only Special Summon \"Crusadia Maximus\" once per turn this way. You can target 1 \"Crusadia\" Link Monster you control; this turn, if it battles an opponent's monster, any battle damage it inflicts to your opponent is doubled, also other monsters you control cannot attack. You can only use this effect of \"Crusadia Maximus\" once per turn.","m":{"type":"Effect Monster","atk":1600,"def":1000,"level":4,"attribute":"LIGHT","race":"Psychic","archetype":"Crusadia"}},"197203":{"Attribute":"LIGHT","MonsterType":"Cyberse","Card Type":"Ritual/Effect Monster","Attack":"1900","Defense":"900","Description":"You can Ritual Summon this card with \"Cynet Ritual\". At the start of the Damage Step, if this card attacks a monster: You can return that monster to the hand. You can Tribute this card; Special Summon 1 Level 5 or higher Cyberse monster from your hand or Deck, but it cannot activate its effects this turn. You can only use each effect of \"Paladin of Storm Dragon\" once per turn.","m":{"type":"Ritual Effect Monster","atk":1900,"def":900,"level":4,"attribute":"LIGHT","race":"Cyberse"}},"197235":{"Attribute":"DARK","MonsterType":"Dragon","Card Type":"Link/Effect Monster","Attack":"1000","Description":"3 DARK Dragon monsters\n\nIf this card is Special Summoned: You can draw 1 card. You can only use this effect of \"Vorticular Drumgon\" once per turn. If this effect resolves, the unused Monster Zones this card points to cannot be used for the rest of this turn.","LinkRating":"3","LinkArrows":"Left / Bottom / Right","m":{"type":"Link Monster","atk":1000,"level":0,"attribute":"DARK","race":"Dragon"}},"197251":{"Attribute":"SPELL","Card Type":"Quick-Play Spell","Description":"Target 1 \"Crusadia\" monster you control; that \"Crusadia\" monster is unaffected by card effects this turn, except its own. You can only activate 1 \"Crusadia Power\" per turn.","m":{"type":"Spell Card","attribute":"SPELL","race":"Quick-Play","archetype":"Crusadia"}},"197267":{"Attribute":"TRAP","Card Type":"Continuous Trap","Description":"You can activate 1 of these effects, but you cannot Special Summon monsters for the rest of this turn, except \"Dragunity\" monsters.\n\n• Target 1 \"Dragunity\" Monster Card in your Spell & Trap Zone; Special Summon it in Defense Position.\n\n• Target 1 \"Dragunity\" monster you control; equip that target with 1 \"Dragunity\" monster from your GY.\n\nYou can only use this effect of \"Dragunity Legion\" once per turn.","m":{"type":"Trap Card","attribute":"TRAP","race":"Normal","archetype":"Dragunity"}},"197283":{"Attribute":"LIGHT","MonsterType":"Warrior","Card Type":"Effect Monster","Attack":"1000","Defense":"2000","Description":"If you control a \"Noble Arms\" Equip Spell, you can Special Summon this card (from your hand). You can only Special Summon \"Noble Knight Custennin\" once per turn this way. A \"Noble Knight\" monster that was Synchro, Xyz or Link Summoned using this card on the field as material gains this effect.\n\n• If this card is Special Summoned: You can Normal Summon 1 monster during your Main Phase this turn, in addition to your Normal Summon/Set (you can only gain this effect once per turn), also, you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except \"Noble Knight\" monsters.","m":{"type":"Effect Monster","atk":1000,"def":2000,"level":4,"attribute":"LIGHT","race":"Warrior","archetype":"Noble Knight"}},"197299":{"Attribute":"FIRE","MonsterType":"Cyberse","Card Type":"Effect Monster","Attack":"1000","Defense":"1200","Description":"When this card is Normal Summoned: You can excavate the top 3 cards of your Deck, and if you do, you can add 1 excavated \"Salamangreat\" card to your hand, also shuffle the rest into the Deck. If this card is in your GY, and a face-up Spell/Trap is on the field: You can discard 1 \"Salamangreat\" card; Special Summon this card, then you can destroy 1 face-up Spell/Trap on the field. You can only use 1 \"Salamangreat Foxy\" effect per turn, and only once that turn.","m":{"type":"Effect Monster","atk":1000,"def":1200,"level":3,"attribute":"FIRE","race":"Cyberse","archetype":"Salamangreat"}},"197315":{"Attribute":"LIGHT","MonsterType":"Spellcaster","Card Type":"Effect Monster","Attack":"1500","Defense":"600","Description":"If this card is in your hand: You can target 1 \"Photon\" or \"Galaxy\" Xyz Monster you control; attach this card to it as material. If this card is Normal or Special Summoned: You can target 5 \"Photon\" and/or \"Galaxy\" cards with different names in your GY; shuffle them into the Deck, then draw 2 cards. You can only use 1 \"Galaxy Cleric\" effect per turn, and only once that turn.","m":{"type":"Effect Monster","atk":1500,"def":600,"level":4,"attribute":"LIGHT","race":"Spellcaster"}},"197475":{"Attribute":"DARK","MonsterType":"Spellcaster","Card Type":"Fusion/Effect Monster","Attack":"2000","Defense":"2000","Description":"2 \"Gravekeeper's\" monsters\n\nGains ATK/DEF equal to the combined original Levels of the materials used for its Fusion Summon x 100. While \"Necrovalley\" is on the field, this card, and any card in your Field Zone, cannot be destroyed by card effects. During your Main Phase: You can activate this effect; during the End Phase of this turn, add 1 \"Gravekeeper's\" monster or 1 \"Necrovalley\" card from your Deck to your hand. You can only use this effect of \"Gravekeeper's Supernaturalist\" once per turn.","m":{"type":"Fusion Monster","atk":2000,"def":2000,"level":7,"attribute":"DARK","race":"Spellcaster","archetype":"Gravekeeper's"}},"197491":{"Attribute":"SPELL","Card Type":"Field Spell","Description":"While you control a \"Dinowrestler\" monster, each player can attack with only 1 monster during each Battle Phase. If your \"Dinowrestler\" monster attacks an opponent's monster, it gains 200 ATK during damage calculation only. If your opponent controls more monsters than you do: You can banish this card from the GY; Special Summon 1 \"Dinowrestler\" monster from your Deck. You can only use this effect of \"World Dino Wrestling\" once per turn.","m":{"type":"Spell Card","attribute":"SPELL","race":"Field","archetype":"Dinowrestler"}},"197507":{"Attribute":"TRAP","Card Type":"Normal Trap","Description":"If you control exactly 3 non-Token monsters with the same name, and no other monsters: You can add 3 monsters with the same name as each other from your Deck to your hand. For the rest of this turn after this card resolves, you cannot Normal Summon/Set or Special Summon monsters with the added monsters' name, nor activate their monster effects. You can only activate 1 \"Subsurface Stage Divers\" per turn.","m":{"type":"Trap Card","attribute":"TRAP","race":"Normal"}},"197523":{"Attribute":"SPELL","Card Type":"Quick-Play Spell","Description":"Reveal any number of \"Predap\" cards in your hand, then target that number of face-up monsters your opponent controls; place 1 Predator Counter on each one, and if you do, any of those monsters that are Level 2 or higher become Level 1 as long as they have a Predator Counter. If your \"Predaplant\" monster would be destroyed by battle, you can banish this card from your GY instead.","m":{"type":"Spell Card","attribute":"SPELL","race":"Quick-Play","archetype":"Predaplant"}},"197539":{"Attribute":"EARTH","MonsterType":"Warrior","Card Type":"Effect Monster","Attack":"1200","Defense":"500","Description":"During your Main Phase: You can Special Summon 1 monster \"Fur Hire\" from your hand, except \"Beat, Bladesman Fur Hire\". If a monster \"Fur Hire\" is Special Summoned to your field while you control this monster (except during the Damage Step): You can add 1 monster \"Fur Hire\" from your Deck to your hand, except \"Beat, Bladesman Fur Hire\". You can only use each effect of \"Beat, Bladesman Fur Hire\" once per turn.","m":{"type":"Effect Monster","atk":1200,"def":500,"level":3,"attribute":"EARTH","race":"Warrior","archetype":"Fur Hire"}},"197555":{"Attribute":"SPELL","Card Type":"Quick-Play Spell","Description":"If you control no monsters in your Main Monster Zone: Special Summon 1 \"Sky Striker Ace Token\" (Warrior/DARK/Level 1/ATK 0/DEF 0) in Defense Position, which cannot be Tributed, and if you have 3 or more Spells in your GY when this effect resolves, the Token's ATK/DEF become 1500 instead.","m":{"type":"Spell Card","attribute":"SPELL","race":"Quick-Play","archetype":"Sky Striker"}}}