{"702350":{"Attribute":"DARK","MonsterType":"Spellcaster","Card Type":"Effect Monster","Attack":"3000","Defense":"2500","Description":"Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by shuffling 1 Spellcaster or Warrior Ritual Monster from your hand or GY into the Deck. You can only Special Summon \"Black Chaos\" once per turn this way. You can discard this card; place 1 Continuous Trap that mentions \"Light and Darkness Ritual\" from your Deck or GY, face-up on your field. While you have a Ritual Spell in your GY, this card is unaffected by your opponent's activated effects. Once per turn, during your Main Phase: You can banish 2 cards your opponent controls.","m":{"type":"Effect Monster","atk":3000,"def":2500,"level":8,"attribute":"DARK","race":"Spellcaster","archetype":"Light and Darkness Ritual"}},"703787":{"Attribute":"DARK","MonsterType":"Spellcaster","Card Type":"Effect Monster","Attack":"3000","Defense":"2500","Description":"Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by shuffling 1 Spellcaster or Warrior Ritual Monster from your hand or GY into the Deck. You can only Special Summon \"Black Chaos\" once per turn this way. You can discard this card; place 1 Continuous Trap that mentions \"Light and Darkness Ritual\" from your Deck or GY, face-up on your field. While you have a Ritual Spell in your GY, this card is unaffected by your opponent's activated effects. Once per turn, during your Main Phase: You can banish 2 cards your opponent controls.","m":{"type":"Effect Monster","atk":3000,"def":2500,"level":8,"attribute":"DARK","race":"Spellcaster","archetype":"Light and Darkness Ritual"}},"702351":{"Attribute":"DARK","MonsterType":"Fiend","Card Type":"Effect Monster","Attack":"2500","Defense":"1200","Description":"If this card is in your hand or GY: You can target 3 other cards in the GYs and/or face-up banishment, including a card that mentions \"Light and Darkness Ritual\"; place them on the bottom of the Deck in any order, and if you do, Special Summon this card. If this card is sent to the GY: You can send 1 Ritual Spell from your hand or Deck to the GY; add 1 Ritual Monster whose name is mentioned on that card from your Deck to your hand. You can only use each effect of \"Skull Archfiend of Chaos\" once per turn.","m":{"type":"Effect Monster","atk":2500,"def":1200,"level":6,"attribute":"DARK","race":"Fiend","archetype":"Light and Darkness Ritual"}},"702352":{"Attribute":"DARK","MonsterType":"Fiend","Card Type":"Effect Monster","Attack":"2500","Defense":"1200","Description":"If this card is in your hand or GY: You can target 3 other cards in the GYs and/or face-up banishment, including a card that mentions \"Light and Darkness Ritual\"; place them on the bottom of the Deck in any order, and if you do, Special Summon this card. If this card is sent to the GY: You can send 1 Ritual Spell from your hand or Deck to the GY; add 1 Ritual Monster whose name is mentioned on that card from your Deck to your hand. You can only use each effect of \"Skull Archfiend of Chaos\" once per turn.","m":{"type":"Effect Monster","atk":2500,"def":1200,"level":6,"attribute":"DARK","race":"Fiend","archetype":"Light and Darkness Ritual"}},"702353":{"Attribute":"LIGHT","MonsterType":"Warrior","Card Type":"Effect Monster","Attack":"1400","Defense":"2000","Description":"If this card is Normal or Special Summoned: You can reveal your entire hand, and if you revealed a card that mentions \"Light and Darkness Ritual\", you can draw 3 cards, then discard 2 cards, also for the rest of this turn, you can only Special Summon once from the Extra Deck. You can Tribute this card; Special Summon 1 Ritual Monster that mentions \"Light and Darkness Ritual\" from your hand. You can only use each effect of \"Celtic Mystic\" once per turn.","m":{"type":"Effect Monster","atk":1400,"def":2000,"level":4,"attribute":"LIGHT","race":"Warrior","archetype":"Light and Darkness Ritual"}},"703788":{"Attribute":"LIGHT","MonsterType":"Warrior","Card Type":"Effect Monster","Attack":"1400","Defense":"2000","Description":"If this card is Normal or Special Summoned: You can reveal your entire hand, and if you revealed a card that mentions \"Light and Darkness Ritual\", you can draw 3 cards, then discard 2 cards, also for the rest of this turn, you can only Special Summon once from the Extra Deck. You can Tribute this card; Special Summon 1 Ritual Monster that mentions \"Light and Darkness Ritual\" from your hand. You can only use each effect of \"Celtic Mystic\" once per turn.","m":{"type":"Effect Monster","atk":1400,"def":2000,"level":4,"attribute":"LIGHT","race":"Warrior","archetype":"Light and Darkness Ritual"}},"702354":{"Attribute":"DARK","MonsterType":"Fiend","Card Type":"Effect Monster","Attack":"300","Defense":"200","Description":"(Quick Effect): You can discard this card, then activate 1 of these effects;\n• The next battle or effect damage you take this turn will become 0.\n• Set 1 Quick-Play Spell or Trap that mentions \"Light and Darkness Ritual\" from your Deck. It can be activated this turn.\nYou can only use this effect of \"Griffoh\" once per turn. If you Ritual Summon exactly 1 Level 8 Ritual Monster with a card effect that requires use of monsters, this card can be used as the entire Tribute.","m":{"type":"Effect Monster","atk":300,"def":200,"level":1,"attribute":"DARK","race":"Fiend","archetype":"Light and Darkness Ritual"}},"703792":{"Attribute":"DARK","MonsterType":"Fiend","Card Type":"Effect Monster","Attack":"300","Defense":"200","Description":"(Quick Effect): You can discard this card, then activate 1 of these effects;\n• The next battle or effect damage you take this turn will become 0.\n• Set 1 Quick-Play Spell or Trap that mentions \"Light and Darkness Ritual\" from your Deck. It can be activated this turn.\nYou can only use this effect of \"Griffoh\" once per turn. If you Ritual Summon exactly 1 Level 8 Ritual Monster with a card effect that requires use of monsters, this card can be used as the entire Tribute.","m":{"type":"Effect Monster","atk":300,"def":200,"level":1,"attribute":"DARK","race":"Fiend","archetype":"Light and Darkness Ritual"}},"702355":{"Attribute":"FIRE","MonsterType":"Pyro","Card Type":"Effect Monster","Attack":"0","Defense":"0","Description":"Cannot be Normal Summoned/Set. Must be Special Summoned with the effect of a \"Sacred Beast\" card. You can reveal this card in your hand; add 1 \"Sacred Beast\" Trap from your Deck to your hand, then discard 1 card. You can only use this effect of \"Inferno of the Sacred Beasts - Uria, Lord of Searing Flames\" once per turn. Gains 1000 ATK/DEF for each Trap in the GYs. Once per turn (Quick Effect): You can target 1 Spell/Trap on the field; destroy it. Neither player can activate cards or effects in response to this effect's activation.","m":{"type":"Effect Monster","atk":0,"def":0,"level":10,"attribute":"FIRE","race":"Pyro","archetype":"Phantasm"}},"702356":{"Attribute":"FIRE","MonsterType":"Pyro","Card Type":"Effect Monster","Attack":"0","Defense":"0","Description":"Cannot be Normal Summoned/Set. Must be Special Summoned with the effect of a \"Sacred Beast\" card. You can reveal this card in your hand; add 1 \"Sacred Beast\" Trap from your Deck to your hand, then discard 1 card. You can only use this effect of \"Inferno of the Sacred Beasts - Uria, Lord of Searing Flames\" once per turn. Gains 1000 ATK/DEF for each Trap in the GYs. Once per turn (Quick Effect): You can target 1 Spell/Trap on the field; destroy it. Neither player can activate cards or effects in response to this effect's activation.","m":{"type":"Effect Monster","atk":0,"def":0,"level":10,"attribute":"FIRE","race":"Pyro","archetype":"Phantasm"}},"702357":{"Attribute":"LIGHT","MonsterType":"Thunder","Card Type":"Effect Monster","Attack":"4000","Defense":"4000","Description":"Cannot be Normal Summoned/Set. Must be Special Summoned with the effect of a \"Sacred Beast\" card. You can reveal this card in your hand; add 1 \"Sacred Beast\" Spell from your Deck to your hand, then discard 1 card. You can only use this effect of \"Calamity of the Sacred Beasts - Hamon, Lord of Striking Thunder\" once per turn. Once per turn, if a monster(s) is sent to your opponent's GY: Inflict 1000 damage to your opponent. If this card is destroyed by battle or card effect: You can activate this effect; you take no damage this turn.","m":{"type":"Effect Monster","atk":4000,"def":4000,"level":10,"attribute":"LIGHT","race":"Thunder","archetype":"Phantasm"}},"702358":{"Attribute":"LIGHT","MonsterType":"Thunder","Card Type":"Effect Monster","Attack":"4000","Defense":"4000","Description":"Cannot be Normal Summoned/Set. Must be Special Summoned with the effect of a \"Sacred Beast\" card. You can reveal this card in your hand; add 1 \"Sacred Beast\" Spell from your Deck to your hand, then discard 1 card. You can only use this effect of \"Calamity of the Sacred Beasts - Hamon, Lord of Striking Thunder\" once per turn. Once per turn, if a monster(s) is sent to your opponent's GY: Inflict 1000 damage to your opponent. If this card is destroyed by battle or card effect: You can activate this effect; you take no damage this turn.","m":{"type":"Effect Monster","atk":4000,"def":4000,"level":10,"attribute":"LIGHT","race":"Thunder","archetype":"Phantasm"}},"702359":{"Attribute":"DARK","MonsterType":"Fiend","Card Type":"Effect Monster","Attack":"4000","Defense":"4000","Description":"Cannot be Normal Summoned/Set. Must be Special Summoned with the effect of a \"Sacred Beast\" card. You can reveal this card in your hand; add 1 \"Sacred Beast\" monster from your Deck to your hand, except \"Infinity of the Sacred Beasts - Raviel, Lord of Phantasms\", then discard 1 card. You can only use this effect of \"Infinity of the Sacred Beasts - Raviel, Lord of Phantasms\" once per turn. Once per turn (Quick Effect): You can Tribute 2 other \"Sacred Beast\" monsters; destroy as many monsters your opponent controls as possible, and if you do, this card gains 1000 ATK for each card destroyed.","m":{"type":"Effect Monster","atk":4000,"def":4000,"level":10,"attribute":"DARK","race":"Fiend","archetype":"Phantasm"}},"702360":{"Attribute":"DARK","MonsterType":"Fiend","Card Type":"Effect Monster","Attack":"4000","Defense":"4000","Description":"Cannot be Normal Summoned/Set. Must be Special Summoned with the effect of a \"Sacred Beast\" card. You can reveal this card in your hand; add 1 \"Sacred Beast\" monster from your Deck to your hand, except \"Infinity of the Sacred Beasts - Raviel, Lord of Phantasms\", then discard 1 card. You can only use this effect of \"Infinity of the Sacred Beasts - Raviel, Lord of Phantasms\" once per turn. Once per turn (Quick Effect): You can Tribute 2 other \"Sacred Beast\" monsters; destroy as many monsters your opponent controls as possible, and if you do, this card gains 1000 ATK for each card destroyed.","m":{"type":"Effect Monster","atk":4000,"def":4000,"level":10,"attribute":"DARK","race":"Fiend","archetype":"Phantasm"}},"702361":{"Attribute":"LIGHT","MonsterType":"Thunder","Card Type":"Effect Monster","Attack":"2300","Defense":"3000","Description":"You can reveal this card in your hand; discard 1 card, and if you do, Special Summon 1 \"Sacred Beast\" monster from your hand in Defense Position, except a Level 8 monster. You can discard 1 card; Special Summon 1 \"Sacred Beast\" monster from your hand or GY in Defense Position, except a Level 8 monster or the discarded card. You can banish this card from your GY; Special Summon 1 \"Sacred Beast\" monster from your GY in Defense Position, except a Level 8 monster. You can only use each effect of \"Summoner of the Sacred Beasts\" once per turn.","m":{"type":"Effect Monster","atk":2300,"def":3000,"level":8,"attribute":"LIGHT","race":"Thunder","archetype":"Phantasm"}},"702362":{"Attribute":"DARK","MonsterType":"Fiend","Card Type":"Effect Monster","Attack":"0","Defense":"0","Description":"If this card is Normal or Special Summoned: You can place 1 \"Sacred Beast\" Field Spell or 1 \"Sacred Beast\" Continuous Spell/Trap from your Deck, face-up on your field. If you control another \"Sacred Beast\" monster: You can Special Summon 2 \"Martyr of the Sacred Beasts\" from your hand, Deck, and/or GY. During your opponent's End Phase, if you have this card and a Level 10 \"Sacred Beast\" monster in your GY: You can add this card to your hand. You can only use each effect of \"Martyr of the Sacred Beasts\" once per turn.","m":{"type":"Effect Monster","atk":0,"def":0,"level":1,"attribute":"DARK","race":"Fiend","archetype":"Phantasm"}},"702363":{"Attribute":"EARTH","MonsterType":"Thunder","Card Type":"Effect Monster","Attack":"3000","Defense":"2400","Description":"During the turn a card(s) was destroyed by your \"Blitzclique\" card effect (Quick Effect): You can reveal this card in your hand; Special Summon up to 3 Thunder monsters from your hand, then you can destroy up to that many cards on the field, also for the rest of this turn, you cannot Special Summon Effect Monsters, except from the hand. When a monster effect is activated, except in the hand (Quick Effect): You can return 1 other Thunder monster you control to the hand; negate the activation, and if you do, destroy that monster. You can only use each effect of \"Whisker Blitzclique\" once per turn.","m":{"type":"Effect Monster","atk":3000,"def":2400,"level":8,"attribute":"EARTH","race":"Thunder","archetype":"Blitzclique"}},"703797":{"Attribute":"EARTH","MonsterType":"Thunder","Card Type":"Effect Monster","Attack":"3000","Defense":"2400","Description":"During the turn a card(s) was destroyed by your \"Blitzclique\" card effect (Quick Effect): You can reveal this card in your hand; Special Summon up to 3 Thunder monsters from your hand, then you can destroy up to that many cards on the field, also for the rest of this turn, you cannot Special Summon Effect Monsters, except from the hand. When a monster effect is activated, except in the hand (Quick Effect): You can return 1 other Thunder monster you control to the hand; negate the activation, and if you do, destroy that monster. You can only use each effect of \"Whisker Blitzclique\" once per turn.","m":{"type":"Effect Monster","atk":3000,"def":2400,"level":8,"attribute":"EARTH","race":"Thunder","archetype":"Blitzclique"}},"702364":{"Attribute":"EARTH","MonsterType":"Thunder","Card Type":"Effect Monster","Attack":"1800","Defense":"1200","Description":"You can reveal this card in your hand, then target 1 monster on the field; destroy it, and if you do, Special Summon 1 Thunder monster from your hand, also for the rest of this turn, you cannot Special Summon Effect Monsters, except from the hand. If another card(s) is destroyed by card effect, while this card is in the Monster Zone (except during the Damage Step): You can add 1 \"Blitzclique\" monster from your Deck to your hand, except \"Surge Blitzclique\". You can only use each effect of \"Surge Blitzclique\" once per turn.","m":{"type":"Effect Monster","atk":1800,"def":1200,"level":4,"attribute":"EARTH","race":"Thunder","archetype":"Blitzclique"}},"703796":{"Attribute":"EARTH","MonsterType":"Thunder","Card Type":"Effect Monster","Attack":"1800","Defense":"1200","Description":"You can reveal this card in your hand, then target 1 monster on the field; destroy it, and if you do, Special Summon 1 Thunder monster from your hand, also for the rest of this turn, you cannot Special Summon Effect Monsters, except from the hand. If another card(s) is destroyed by card effect, while this card is in the Monster Zone (except during the Damage Step): You can add 1 \"Blitzclique\" monster from your Deck to your hand, except \"Surge Blitzclique\". You can only use each effect of \"Surge Blitzclique\" once per turn.","m":{"type":"Effect Monster","atk":1800,"def":1200,"level":4,"attribute":"EARTH","race":"Thunder","archetype":"Blitzclique"}},"702365":{"Attribute":"EARTH","MonsterType":"Thunder","Card Type":"Effect Monster","Attack":"1500","Defense":"900","Description":"During your opponent's turn, when your opponent activates a monster effect on the field (Quick Effect): You can reveal this card in your hand; destroy that monster, and if you do, Special Summon 1 Thunder monster from your hand, also for the rest of this turn, you cannot Special Summon Effect Monsters, except from the hand. If another card(s) is destroyed by card effect, while this card is in the Monster Zone (except during the Damage Step): You can send 1 \"Blitzclique\" Spell/Trap from your Deck to the GY. You can only use each effect of \"Crackle Blitzclique\" once per turn.","m":{"type":"Effect Monster","atk":1500,"def":900,"level":3,"attribute":"EARTH","race":"Thunder","archetype":"Blitzclique"}},"703790":{"Attribute":"EARTH","MonsterType":"Thunder","Card Type":"Effect Monster","Attack":"1500","Defense":"900","Description":"During your opponent's turn, when your opponent activates a monster effect on the field (Quick Effect): You can reveal this card in your hand; destroy that monster, and if you do, Special Summon 1 Thunder monster from your hand, also for the rest of this turn, you cannot Special Summon Effect Monsters, except from the hand. If another card(s) is destroyed by card effect, while this card is in the Monster Zone (except during the Damage Step): You can send 1 \"Blitzclique\" Spell/Trap from your Deck to the GY. You can only use each effect of \"Crackle Blitzclique\" once per turn.","m":{"type":"Effect Monster","atk":1500,"def":900,"level":3,"attribute":"EARTH","race":"Thunder","archetype":"Blitzclique"}},"702366":{"Attribute":"EARTH","MonsterType":"Thunder","Card Type":"Effect Monster","Attack":"1200","Defense":"600","Description":"You can reveal this card in your hand, then target 1 Spell/Trap on the field; destroy it, and if you do, Special Summon 1 Thunder monster from your hand, also for the rest of this turn, you cannot Special Summon Effect Monsters, except from the hand. If another card(s) is destroyed by card effect, while this card is in the Monster Zone (except during the Damage Step): You can add 1 \"Blitzclique\" Spell or 1 \"Hideout in the Sky, Coulomb\" from your Deck to your hand. You can only use each effect of \"Grain Blitzclique\" once per turn.","m":{"type":"Effect Monster","atk":1200,"def":600,"level":2,"attribute":"EARTH","race":"Thunder","archetype":"Blitzclique"}},"702367":{"Attribute":"EARTH","MonsterType":"Thunder","Card Type":"Effect Monster","Attack":"900","Defense":"300","Description":"If this card is added to your hand, except by drawing it: You can reveal this card, then target 1 card on the field; destroy it, and if you do, Special Summon 1 Thunder monster from your hand, also for the rest of this turn, you cannot Special Summon Effect Monsters, except from the hand. If another card(s) is destroyed by card effect, while this card is in the Monster Zone (except during the Damage Step): You can add 1 \"Blitzclique\" Trap from your Deck to your hand. You can only use each effect of \"Emi Blitzclique\" once per turn.","m":{"type":"Effect Monster","atk":900,"def":300,"level":1,"attribute":"EARTH","race":"Thunder","archetype":"Blitzclique"}},"702368":{"Attribute":"DARK","MonsterType":"Spellcaster","Card Type":"Effect Monster","Attack":"1800","Defense":"1000","Description":"If this card is in your hand: You can target 1 Spellcaster monster or 1 Fusion Monster on the field; Special Summon this card, and if you do, the targeted monster gains 1000 ATK until the end of this turn. If this card is Normal or Special Summoned, or flipped face-up: You can banish 1 \"Invoked\" monster from your Extra Deck; add 1 \"Invocation\", or 1 Spell that mentions it, from your Deck to your hand. You can only use each effect of \"Aleister the Reminiscent\" once per turn.","m":{"type":"Effect Monster","atk":1800,"def":1000,"level":4,"attribute":"DARK","race":"Spellcaster","archetype":"Aleister"}},"703783":{"Attribute":"DARK","MonsterType":"Spellcaster","Card Type":"Effect Monster","Attack":"1800","Defense":"1000","Description":"If this card is in your hand: You can target 1 Spellcaster monster or 1 Fusion Monster on the field; Special Summon this card, and if you do, the targeted monster gains 1000 ATK until the end of this turn. If this card is Normal or Special Summoned, or flipped face-up: You can banish 1 \"Invoked\" monster from your Extra Deck; add 1 \"Invocation\", or 1 Spell that mentions it, from your Deck to your hand. You can only use each effect of \"Aleister the Reminiscent\" once per turn.","m":{"type":"Effect Monster","atk":1800,"def":1000,"level":4,"attribute":"DARK","race":"Spellcaster","archetype":"Aleister"}},"702369":{"Attribute":"WIND","MonsterType":"Fiend","Card Type":"Effect Monster","Attack":"2000","Defense":"2800","Description":"You can banish this card from your hand or field; add 1 \"Aleister\" monster from your Deck to your hand, then if this effect was activated on the field, immediately after this effect resolves, you can Normal Summon 1 Spellcaster monster. If a face-up Fusion Monster(s) you control is sent to the GY, except by battle, while this card is in your GY (except during the Damage Step): You can Special Summon this card, then you can Fusion Summon 1 \"Invoked\" monster from your Extra Deck, using monsters from your hand or field. You can only use each effect of \"Aiwass, Divine Spirit of the Law\" once per turn.","m":{"type":"Effect Monster","atk":2000,"def":2800,"level":8,"attribute":"WIND","race":"Fiend"}},"702370":{"Attribute":"LIGHT","MonsterType":"Illusion","Card Type":"Effect Monster","Attack":"1000","Defense":"1000","Description":"If you have an \"Aleister\" monster in your field or GY: You can Special Summon this card from your hand. If this card is Special Summoned: You can Set 1 \"Invocation\", or 1 Spell that mentions it, from your Deck. When your opponent activates a card or effect in response to your Fusion Monster's effect activation (Quick Effect): You can banish this card you control, and if you do, negate that opponent's effect, and if you do that, banish it. You can only use each effect of \"Virakam, the Divine Spirit of Artifice\" once per turn.","m":{"type":"Effect Monster","atk":1000,"def":1000,"level":3,"attribute":"LIGHT","race":"Illusion"}},"702371":{"Attribute":"DARK","MonsterType":"Warrior","Card Type":"Effect Monster","Attack":"1000","Defense":"300","Description":"If this card is in your hand: You can reveal 1 other \"The Phantom Knights\" card in your hand; Special Summon this card. If this card is Normal or Special Summoned: You can add 1 \"The Phantom Knights\" monster from your Deck to your hand. You can banish this card from your GY, then target 1 Xyz Monster you control; this turn, you can use that face-up Xyz Monster as material for an Xyz Summon using its Rank as if it were a Level. You can only use each effect of \"The Phantom Knights of Decayed Cloak\" once per turn.","m":{"type":"Effect Monster","atk":1000,"def":300,"level":3,"attribute":"DARK","race":"Warrior","archetype":"Phantom Knights"}},"702372":{"Attribute":"DARK","MonsterType":"Warrior","Card Type":"Effect Monster","Attack":"1000","Defense":"300","Description":"If this card is in your hand: You can reveal 1 other \"The Phantom Knights\" card in your hand; Special Summon this card. If this card is Normal or Special Summoned: You can add 1 \"The Phantom Knights\" monster from your Deck to your hand. You can banish this card from your GY, then target 1 Xyz Monster you control; this turn, you can use that face-up Xyz Monster as material for an Xyz Summon using its Rank as if it were a Level. You can only use each effect of \"The Phantom Knights of Decayed Cloak\" once per turn.","m":{"type":"Effect Monster","atk":1000,"def":300,"level":3,"attribute":"DARK","race":"Warrior","archetype":"Phantom Knights"}},"702373":{"Attribute":"DARK","MonsterType":"Warrior","Card Type":"Effect Monster","Attack":"400","Defense":"1400","Description":"If you control no monsters, you can Special Summon this card (from your hand). You can only Special Summon \"The Phantom Knights of Doomed Soleret\" once per turn this way. You can only use each of the following effects of \"The Phantom Knights of Doomed Soleret\" once per turn. If this card is Normal or Special Summoned: You can Set 1 \"The Phantom Knights\" Spell/Trap from your Deck. You can banish this card from your GY, then target up to 2 Level/Rank 3 DARK monsters you control; increase their Levels/Ranks by 1.","m":{"type":"Effect Monster","atk":400,"def":1400,"level":3,"attribute":"DARK","race":"Warrior","archetype":"Phantom Knights"}},"702374":{"Attribute":"LIGHT","MonsterType":"Warrior","Card Type":"Effect Monster","Attack":"1600","Defense":"0","Description":"If this card is Normal or Special Summoned: You can add 1 \"S-Force\" monster from your Deck to your hand, except \"S-Force Signify\", then if your opponent controls a monster in this card's column, you can draw 1 card. If your opponent activates a monster effect in the same column as a monster you control (except during the Damage Step): You can make all \"S-Force\" monsters you control gain 1000 ATK. You can only use each effect of \"S-Force Signify\" once per turn.","m":{"type":"Effect Monster","atk":1600,"def":0,"level":3,"attribute":"LIGHT","race":"Warrior","archetype":"S-Force"}},"702375":{"Attribute":"EARTH","MonsterType":"Beast","Card Type":"Tuner/Effect Monster","Attack":"300","Defense":"100","Description":"If your opponent Normal or Special Summons a monster(s) (except during the Damage Step): You can Special Summon this card from your hand, then you can Fusion Summon 1 \"Melffy\" Fusion Monster from your Extra Deck, using monsters from your hand or field. If this card is Normal or Special Summoned: You can add 1 \"Melffy\" monster from your Deck to your hand, then if you added a Normal Monster, you can Special Summon any number of Beast monsters from your hand. You can only use 1 \"Melffy Rabbys\" effect per turn, and only once that turn.","m":{"type":"Tuner Monster","atk":300,"def":100,"level":2,"attribute":"EARTH","race":"Beast","archetype":"Melffy"}},"702376":{"Attribute":"DARK","MonsterType":"Spellcaster","Card Type":"Effect Monster","Attack":"2800","Defense":"2800","Description":"You can reveal this card and 1 Spell/Trap in your hand; until the end of the next turn, neither player can activate cards or effects in response to the activation of cards, or effects of cards, with the revealed Spell/Trap's name. If this card is sent from the hand or field to the GY by a Spell/Trap effect: You can Special Summon this card. If this card is Special Summoned from the GY: You can take control of 1 monster your opponent controls with the highest ATK (your choice, if tied). You can only use each effect of \"Phara the Primordial Goddess\" once per turn.","m":{"type":"Effect Monster","atk":2800,"def":2800,"level":8,"attribute":"DARK","race":"Spellcaster"}},"702377":{"Attribute":"DARK","MonsterType":"Spellcaster","Card Type":"Effect Monster","Attack":"2800","Defense":"2800","Description":"You can reveal this card and 1 Spell/Trap in your hand; until the end of the next turn, neither player can activate cards or effects in response to the activation of cards, or effects of cards, with the revealed Spell/Trap's name. If this card is sent from the hand or field to the GY by a Spell/Trap effect: You can Special Summon this card. If this card is Special Summoned from the GY: You can take control of 1 monster your opponent controls with the highest ATK (your choice, if tied). You can only use each effect of \"Phara the Primordial Goddess\" once per turn.","m":{"type":"Effect Monster","atk":2800,"def":2800,"level":8,"attribute":"DARK","race":"Spellcaster"}},"702378":{"Attribute":"DARK","MonsterType":"Spellcaster","Card Type":"Effect Monster","Attack":"2800","Defense":"2800","Description":"You can reveal this card and 1 Spell/Trap in your hand; until the end of the next turn, neither player can activate cards or effects in response to the activation of cards, or effects of cards, with the revealed Spell/Trap's name. If this card is sent from the hand or field to the GY by a Spell/Trap effect: You can Special Summon this card. If this card is Special Summoned from the GY: You can take control of 1 monster your opponent controls with the highest ATK (your choice, if tied). You can only use each effect of \"Phara the Primordial Goddess\" once per turn.","m":{"type":"Effect Monster","atk":2800,"def":2800,"level":8,"attribute":"DARK","race":"Spellcaster"}},"702379":{"Attribute":"LIGHT","MonsterType":"Thunder","Card Type":"Effect Monster","Attack":"2400","Defense":"1000","Description":"You can Special Summon this card (from your hand) by returning 1 or 2 monsters you control to the hand. You can only Special Summon \"Astrazma Urania\" once per turn this way. You can only use each of the following effects of \"Astrazma Urania\" once per turn. If this card is Special Summoned: You can reveal any number of monsters in your hand with different Levels, then target that many face-up cards your opponent controls; negate their effects. If this card on the field is destroyed by card effect and sent to the GY: You can add this card to your hand.","m":{"type":"Effect Monster","atk":2400,"def":1000,"level":7,"attribute":"LIGHT","race":"Thunder"}},"703785":{"Attribute":"LIGHT","MonsterType":"Thunder","Card Type":"Effect Monster","Attack":"2400","Defense":"1000","Description":"You can Special Summon this card (from your hand) by returning 1 or 2 monsters you control to the hand. You can only Special Summon \"Astrazma Urania\" once per turn this way. You can only use each of the following effects of \"Astrazma Urania\" once per turn. If this card is Special Summoned: You can reveal any number of monsters in your hand with different Levels, then target that many face-up cards your opponent controls; negate their effects. If this card on the field is destroyed by card effect and sent to the GY: You can add this card to your hand.","m":{"type":"Effect Monster","atk":2400,"def":1000,"level":7,"attribute":"LIGHT","race":"Thunder"}},"702380":{"Attribute":"WATER","MonsterType":"Spellcaster","Card Type":"Effect Monster","Attack":"500","Defense":"1100","Description":"If this card is in your hand: You can reveal 1 Fusion Monster in your Extra Deck and banish 1 material whose name is mentioned on it from your Deck, then Special Summon this card, and if you do, this card's name can be treated as the banished monster's, if used as Fusion Material this turn. You can only use this effect of \"Sorcerer of the Swamp\" once per turn.","m":{"type":"Effect Monster","atk":500,"def":1100,"level":3,"attribute":"WATER","race":"Spellcaster","archetype":"Swamp"}},"702381":{"Attribute":"LIGHT","MonsterType":"Dragon","Card Type":"Pendulum/Effect Monster","Attack":"1000","Defense":"1500","Description":"Pendulum Effect\n\nIf a Pendulum Monster(s) you control would be destroyed by an opponent's card effect, you can destroy this card instead of 1 of those Pendulum Monsters. You can only use this effect of \"Twilight Specter Rayrage\" once per turn.\n\nMonster Effect\n\nIf this card is in your hand: You can target 1 Pendulum Monster you control; place that Pendulum Monster in your Pendulum Zone (neither player can activate its Pendulum Effects this turn), and if you do, Special Summon this card. (Quick Effect): You can Tribute this card, then target 1 card in your Pendulum Zone; it cannot be destroyed by your opponent's card effects this turn. You can only use each effect of \"Twilight Specter Rayrage\" once per turn.","m":{"type":"Pendulum Effect Monster","atk":1000,"def":1500,"level":3,"attribute":"LIGHT","race":"Dragon"}},"702382":{"Attribute":"LIGHT","MonsterType":"Machine","Card Type":"Effect Monster","Attack":"1200","Defense":"1000","Description":"You can Tribute this card, then reveal 1 Machine monster in your hand; add 1 Machine monster with a different Attribute from your Deck to your hand, then if you added a monster with 1200 or less ATK, you can Special Summon 1 Machine monster from your hand. If a monster(s) in your possession is destroyed by card effect, while this card is in your GY (except during the Damage Step): You can banish this card; destroy 1 card on the field. You can only use each effect of \"Gray Layer\" once per turn.","m":{"type":"Effect Monster","atk":1200,"def":1000,"level":4,"attribute":"LIGHT","race":"Machine","archetype":"Konami Arcade Games"}},"702383":{"Attribute":"DARK","MonsterType":"Spellcaster","Card Type":"Ritual/Effect Monster","Attack":"2800","Defense":"2600","Description":"You can Ritual Summon this card with \"Light and Darkness Ritual\". Unaffected by your opponent's activated effects, unless they target this card, also Spells/Traps you control cannot be destroyed, or banished, by your opponent's card effects. You can only use each of the following effects of \"Magician of Dark Chaos - Black Chaos\" once per turn. If this card is Special Summoned: You can add 1 Spell from your GY to your hand. You can target 1 card your opponent controls; banish it face-down.","m":{"type":"Ritual Effect Monster","atk":2800,"def":2600,"level":8,"attribute":"DARK","race":"Spellcaster","archetype":"Light and Darkness Ritual"}},"702384":{"Attribute":"DARK","MonsterType":"Spellcaster","Card Type":"Ritual/Effect Monster","Attack":"2800","Defense":"2600","Description":"You can Ritual Summon this card with \"Light and Darkness Ritual\". Unaffected by your opponent's activated effects, unless they target this card, also Spells/Traps you control cannot be destroyed, or banished, by your opponent's card effects. You can only use each of the following effects of \"Magician of Dark Chaos - Black Chaos\" once per turn. If this card is Special Summoned: You can add 1 Spell from your GY to your hand. You can target 1 card your opponent controls; banish it face-down.","m":{"type":"Ritual Effect Monster","atk":2800,"def":2600,"level":8,"attribute":"DARK","race":"Spellcaster","archetype":"Light and Darkness Ritual"}},"702385":{"Attribute":"DARK","MonsterType":"Spellcaster","Card Type":"Ritual/Effect Monster","Attack":"2800","Defense":"2600","Description":"You can Ritual Summon this card with \"Light and Darkness Ritual\". Unaffected by your opponent's activated effects, unless they target this card, also Spells/Traps you control cannot be destroyed, or banished, by your opponent's card effects. You can only use each of the following effects of \"Magician of Dark Chaos - Black Chaos\" once per turn. If this card is Special Summoned: You can add 1 Spell from your GY to your hand. You can target 1 card your opponent controls; banish it face-down.","m":{"type":"Ritual Effect Monster","atk":2800,"def":2600,"level":8,"attribute":"DARK","race":"Spellcaster","archetype":"Light and Darkness Ritual"}},"702386":{"Attribute":"EARTH","MonsterType":"Warrior","Card Type":"Ritual/Effect Monster","Attack":"3000","Defense":"2500","Description":"You can Ritual Summon this card with \"Light and Darkness Ritual\". Unaffected by your opponent's activated effects, unless they target this card, also cannot be destroyed by battle. You can only use each of the following effects of \"Black Luster Soldier - Soldier of Light and Darkness\" once per turn. If this card is Special Summoned: You can target 1 card your opponent controls; banish it. When this card destroys an opponent's monster by battle: You can make this card gain 1500 ATK, and if you do, it can make a second attack in a row.","m":{"type":"Ritual Effect Monster","atk":3000,"def":2500,"level":8,"attribute":"EARTH","race":"Warrior","archetype":"Light and Darkness Ritual"}},"702387":{"Attribute":"EARTH","MonsterType":"Warrior","Card Type":"Ritual/Effect Monster","Attack":"3000","Defense":"2500","Description":"You can Ritual Summon this card with \"Light and Darkness Ritual\". Unaffected by your opponent's activated effects, unless they target this card, also cannot be destroyed by battle. You can only use each of the following effects of \"Black Luster Soldier - Soldier of Light and Darkness\" once per turn. If this card is Special Summoned: You can target 1 card your opponent controls; banish it. When this card destroys an opponent's monster by battle: You can make this card gain 1500 ATK, and if you do, it can make a second attack in a row.","m":{"type":"Ritual Effect Monster","atk":3000,"def":2500,"level":8,"attribute":"EARTH","race":"Warrior","archetype":"Light and Darkness Ritual"}},"702388":{"Attribute":"EARTH","MonsterType":"Warrior","Card Type":"Ritual/Effect Monster","Attack":"3000","Defense":"2500","Description":"You can Ritual Summon this card with \"Light and Darkness Ritual\". Unaffected by your opponent's activated effects, unless they target this card, also cannot be destroyed by battle. You can only use each of the following effects of \"Black Luster Soldier - Soldier of Light and Darkness\" once per turn. If this card is Special Summoned: You can target 1 card your opponent controls; banish it. When this card destroys an opponent's monster by battle: You can make this card gain 1500 ATK, and if you do, it can make a second attack in a row.","m":{"type":"Ritual Effect Monster","atk":3000,"def":2500,"level":8,"attribute":"EARTH","race":"Warrior","archetype":"Light and Darkness Ritual"}},"702389":{"Attribute":"DARK","MonsterType":"Fiend","Card Type":"Fusion/Effect Monster","Attack":"5000","Defense":"5000","Description":"3 Level 10 monsters that cannot be Normal Summoned/Set\nMust be either Fusion Summoned, or Special Summoned (from your Extra Deck) by sending the above cards you control to the GY. You can only Special Summon \"The Chaotic Phantasmal Sacred Beasts\" once per turn this way, no matter which method you use. The first two times this card on the field would be destroyed by card effect each turn, it is not destroyed. Once per Chain, up to thrice per turn (Quick Effect): You can target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then you can gain LP equal to half that monster's ATK.","m":{"type":"Fusion Monster","atk":5000,"def":5000,"level":10,"attribute":"DARK","race":"Fiend","archetype":"Phantasm"}},"702390":{"Attribute":"DARK","MonsterType":"Fiend","Card Type":"Fusion/Effect Monster","Attack":"5000","Defense":"5000","Description":"3 Level 10 monsters that cannot be Normal Summoned/Set\nMust be either Fusion Summoned, or Special Summoned (from your Extra Deck) by sending the above cards you control to the GY. You can only Special Summon \"The Chaotic Phantasmal Sacred Beasts\" once per turn this way, no matter which method you use. The first two times this card on the field would be destroyed by card effect each turn, it is not destroyed. Once per Chain, up to thrice per turn (Quick Effect): You can target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then you can gain LP equal to half that monster's ATK.","m":{"type":"Fusion Monster","atk":5000,"def":5000,"level":10,"attribute":"DARK","race":"Fiend","archetype":"Phantasm"}},"702391":{"Attribute":"DARK","MonsterType":"Fiend","Card Type":"Fusion/Effect Monster","Attack":"5000","Defense":"5000","Description":"3 Level 10 monsters that cannot be Normal Summoned/Set\nMust be either Fusion Summoned, or Special Summoned (from your Extra Deck) by sending the above cards you control to the GY. You can only Special Summon \"The Chaotic Phantasmal Sacred Beasts\" once per turn this way, no matter which method you use. The first two times this card on the field would be destroyed by card effect each turn, it is not destroyed. Once per Chain, up to thrice per turn (Quick Effect): You can target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then you can gain LP equal to half that monster's ATK.","m":{"type":"Fusion Monster","atk":5000,"def":5000,"level":10,"attribute":"DARK","race":"Fiend","archetype":"Phantasm"}},"702392":{"Attribute":"LIGHT","MonsterType":"Pyro","Card Type":"Fusion/Effect Monster","Attack":"1600","Defense":"2600","Description":"1 \"Aleister\" monster + 1 FIRE or WIND monster\nDuring the Main Phase (Quick Effect): You can target 1 Level 6 or lower monster in either GY; Special Summon it to your field in Defense Position, but negate its effects. If this card is in your GY: You can Fusion Summon 1 \"Invoked\" Fusion Monster from your Extra Deck, by banishing this card from your GY and monsters from your field or GY as material. You can only use each effect of \"Invoked Sorath\" once per turn.","m":{"type":"Fusion Monster","atk":1600,"def":2600,"level":6,"attribute":"LIGHT","race":"Pyro","archetype":"Invoked"}},"702393":{"Attribute":"FIRE","MonsterType":"Illusion","Card Type":"Fusion/Effect Monster","Attack":"2450","Defense":"2450","Description":"1 \"Aleister\" monster + 1 LIGHT or EARTH monster\nIf this card is Special Summoned: You can add 1 \"Virakam, the Divine Spirit of Artifice\" or 1 \"Gamma Summon\" from your Deck to your hand, then you can banish 1 monster from either GY. You can banish this card from your GY, then target 1 Fusion Monster you control; monsters your opponent currently controls lose ATK equal to the targeted monster's ATK, until the end of this turn. You can only use each effect of \"Invoked Baybarron\" once per turn.","m":{"type":"Fusion Monster","atk":2450,"def":2450,"level":7,"attribute":"FIRE","race":"Illusion","archetype":"Invoked"}},"702394":{"Attribute":"EARTH","MonsterType":"Sea Serpent","Card Type":"Fusion/Effect Monster","Attack":"3000","Defense":"3000","Description":"1 \"Aleister\" monster + 1 DARK or WATER monster\nWhile this card is in the Main Monster Zone, your opponent's monsters cannot target monsters for attacks, except this one. While this card is in the Extra Monster Zone, any monster sent to your opponent's GY is banished instead. You can banish this card from your GY, then target 1 Fusion Monster you control; it can attack directly this turn. You can only use this effect of \"Invoked Oceanus\" once per turn.","m":{"type":"Fusion Monster","atk":3000,"def":3000,"level":9,"attribute":"EARTH","race":"Sea Serpent","archetype":"Invoked"}},"702395":{"Attribute":"DARK","MonsterType":"Fiend","Card Type":"Fusion/Effect Monster","Attack":"3800","Defense":"3200","Description":"2+ Fusion Monsters with different Attributes\nIf this card is Fusion Summoned: You can banish cards from the field and/or GYs, up to the number of monsters used as material, then if you used 3 or more materials, you can look at your opponent's Extra Deck and banish up to 3 cards from it. (Quick Effect): You can declare 1 Attribute; all other monsters on the field become that Attribute until the end of this turn. You can only use 1 \"Hyperinvoked Aeon\" effect per turn, and only once that turn.","m":{"type":"Fusion Monster","atk":3800,"def":3200,"level":10,"attribute":"DARK","race":"Fiend","archetype":"Invoked"}},"703188":{"Attribute":"DARK","MonsterType":"Fiend","Card Type":"Fusion/Effect Monster","Attack":"3800","Defense":"3200","Description":"2+ Fusion Monsters with different Attributes\nIf this card is Fusion Summoned: You can banish cards from the field and/or GYs, up to the number of monsters used as material, then if you used 3 or more materials, you can look at your opponent's Extra Deck and banish up to 3 cards from it. (Quick Effect): You can declare 1 Attribute; all other monsters on the field become that Attribute until the end of this turn. You can only use 1 \"Hyperinvoked Aeon\" effect per turn, and only once that turn.","m":{"type":"Fusion Monster","atk":3800,"def":3200,"level":10,"attribute":"DARK","race":"Fiend","archetype":"Invoked"}},"702396":{"Attribute":"EARTH","MonsterType":"Beast","Card Type":"Fusion/Effect Monster","Attack":"0","Defense":"2500","Description":"1 \"Melffy\" monster + 1 Beast monster\nIf this card is Fusion Summoned: You can target an equal number of \"Melffy\" cards you control and cards your opponent controls; return them to the hand. If your opponent Normal or Special Summons a monster(s) (except during the Damage Step), or if an opponent's monster targets this card for an attack: You can target 1 Beast monster in your GY; reduce this card's Level by exactly 2, and if you do, Special Summon that target. You can only use each effect of \"Melffys' Joyful Surprise\" once per turn.","m":{"type":"Fusion Monster","atk":0,"def":2500,"level":4,"attribute":"EARTH","race":"Beast","archetype":"Melffy"}},"702397":{"Attribute":"LIGHT","MonsterType":"Spellcaster","Card Type":"Synchro/Effect Monster","Attack":"3100","Defense":"1800","Description":"1 Tuner + 1 non-Tuner Spellcaster monster\nWhile this card is in the center Main Monster Zone, neither player can declare attacks, except with monsters in their center Main Monster Zones. During the Main Phase, if this card is in the center Main Monster Zone (Quick Effect): You can return this card to the Extra Deck, and if you do, Special Summon up to 1 \"Elfnote\" monster each from your hand, Deck, and GY. You can only use this effect of \"Elfnote June Pride\" once per turn.","m":{"type":"Synchro Monster","atk":3100,"def":1800,"level":10,"attribute":"LIGHT","race":"Spellcaster","archetype":"Elfnote"}},"703791":{"Attribute":"LIGHT","MonsterType":"Spellcaster","Card Type":"Synchro/Effect Monster","Attack":"3100","Defense":"1800","Description":"1 Tuner + 1 non-Tuner Spellcaster monster\nWhile this card is in the center Main Monster Zone, neither player can declare attacks, except with monsters in their center Main Monster Zones. During the Main Phase, if this card is in the center Main Monster Zone (Quick Effect): You can return this card to the Extra Deck, and if you do, Special Summon up to 1 \"Elfnote\" monster each from your hand, Deck, and GY. You can only use this effect of \"Elfnote June Pride\" once per turn.","m":{"type":"Synchro Monster","atk":3100,"def":1800,"level":10,"attribute":"LIGHT","race":"Spellcaster","archetype":"Elfnote"}},"702398":{"Attribute":"DARK","MonsterType":"Psychic","Card Type":"Synchro/Effect Monster","Attack":"0","Defense":"2000","Description":"1 Tuner + 1+ non-Tuners\nIf this card is Synchro Summoned: You can add 1 Level 8 or higher monster with 0 ATK from your Deck to your hand. You can target 1 monster with 0 ATK in your GY; Special Summon it, but negate its effects, also it cannot be used as material for a Fusion, Synchro, Xyz, or Link Summon. You can only use each effect of \"Glitch Clutch Nullgainer\" once per turn.","m":{"type":"Synchro Monster","atk":0,"def":2000,"level":8,"attribute":"DARK","race":"Psychic"}},"702399":{"Attribute":"DARK","MonsterType":"Warrior","Card Type":"Xyz/Effect Monster","Attack":"1900","Defense":"0","Description":"2 Level 3 DARK monsters\nYou can detach 1 material from this card; Special Summon 1 \"The Phantom Knights\" monster from your Deck. If you Xyz Summon an \"Xyz Dragon\" monster, while this card is in your Monster Zone (except during the Damage Step): You can add 1 \"Rank-Up-Magic\" Spell from your Deck to your hand. If this card is destroyed: You can add 1 of your banished \"The Phantom Knights\" cards to your hand, except Xyz Monsters. You can only use each effect of \"The Phantom Knights of Malevolent Scythe\" once per turn.","m":{"type":"XYZ Monster","atk":1900,"def":0,"level":3,"attribute":"DARK","race":"Warrior","archetype":"Phantom Knights"}},"702400":{"Attribute":"EARTH","MonsterType":"Beast","Card Type":"Xyz/Effect Monster","Attack":"0","Defense":"2000","Description":"3+ Level 2 Beast monsters\nOnce per turn, you can also Xyz Summon \"Melffy Godmommy\" by using \"Melffy Mommy\" you control (transfer its materials). If this card is Special Summoned: You can add 1 \"Melffy\" Spell/Trap from your Deck or GY to your hand. Gains ATK equal to the combined ATK and DEF of \"Melffy\" monsters attached to it. You can detach 5 materials from this card; return all cards your opponent controls to the hand.","m":{"type":"XYZ Monster","atk":0,"def":2000,"level":2,"attribute":"EARTH","race":"Beast","archetype":"Melffy"}},"702401":{"Attribute":"DARK","MonsterType":"Fairy","Card Type":"Link/Effect Monster","Attack":"300","Description":"2 non-Link Monsters\nIf this card is Link Summoned, and you have a \"Power Patron\" monster in your GY: You can add 1 \"Theorealize\" card from your Deck to your hand. During the Main Phase, if you control another DARK Fairy monster, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use each effect of \"Purification Power Patron\" once per turn.","LinkRating":"2","LinkArrows":"Bottom / Top","m":{"type":"Link Monster","atk":300,"attribute":"DARK","race":"Fairy","archetype":"Power Patron"}},"702402":{"Attribute":"DARK","MonsterType":"Cyberse","Card Type":"Link/Effect Monster","Attack":"1700","Description":"2 monsters, including an \"S-Force\" monster\nIf this card is Special Summoned: You can add 1 \"S-Force\" Spell/Trap from your Deck to your hand. (Quick Effect): You can banish this card you control and 1 \"S-Force\" card in your hand; Special Summon 1 \"S-Force\" monster from your Deck/Extra Deck, except \"S-Force Nightcatcher\". You can only use each effect of \"S-Force Nightcatcher\" once per turn.","LinkRating":"2","LinkArrows":"Left / Right","m":{"type":"Link Monster","atk":1700,"attribute":"DARK","race":"Cyberse","archetype":"S-Force"}},"702403":{"Attribute":"LIGHT","MonsterType":"Cyberse","Card Type":"Link/Effect Monster","Attack":"2700","Description":"2+ monsters, including an \"S-Force\" monster\nWhile your opponent controls a monster in this card's column, they cannot target this card with card effects, nor Special Summon by an activated monster effect. (Quick Effect): You can target 1 monster on the field; move it to another Main Monster Zone on its controller's field. You can only use this effect of \"S-Force Mystify\" once per turn.","LinkRating":"3","LinkArrows":"Left / Bottom / Right","m":{"type":"Link Monster","atk":2700,"attribute":"LIGHT","race":"Cyberse","archetype":"S-Force"}},"702404":{"Attribute":"LIGHT","MonsterType":"Beast-Warrior","Card Type":"Link/Effect Monster","Attack":"1000","Description":"2 Ritual, Fusion, Synchro, Xyz, and/or Pendulum Monsters\nYour Tribute Summoned monsters can make a second attack during each Battle Phase. If this card is Tributed: You can activate 1 of these effects (but you can only use each effect of \"Clown Crew Dristy\" once per turn);\n• Return all Link Monsters from the field and the GYs to the Extra Deck.\n• Each player with a hand shuffles their entire hand into the Deck, then draws the same number of cards they shuffled into the Deck.","LinkRating":"2","LinkArrows":"Left / Bottom","m":{"type":"Link Monster","atk":1000,"attribute":"LIGHT","race":"Beast-Warrior","archetype":"Clown Crew"}},"702405":{"Attribute":"DARK","MonsterType":"Machine","Card Type":"Link/Effect Monster","Attack":"0","Description":"2+ Effect Monsters\nYou can also use 1 monster in your hand as material to Link Summon this card. You can only use each of the following effects of \"Zenna's Deceiving Doll Maidens\" once per turn. If this card is Link Summoned: You can send 1 monster from your Deck to the GY, or if all materials used for its Link Summon were monsters you controlled, you can send 1 monster from your Extra Deck instead. During your next Standby Phase after this card was sent from the field to the GY: You can add 1 monster from your GY to your hand.","LinkRating":"5","LinkArrows":"Bottom-Right / Left / Bottom / Bottom-Left / Right","m":{"type":"Link Monster","atk":0,"attribute":"DARK","race":"Machine"}},"703798":{"Attribute":"DARK","MonsterType":"Machine","Card Type":"Link/Effect Monster","Attack":"0","Description":"2+ Effect Monsters\nYou can also use 1 monster in your hand as material to Link Summon this card. You can only use each of the following effects of \"Zenna's Deceiving Doll Maidens\" once per turn. If this card is Link Summoned: You can send 1 monster from your Deck to the GY, or if all materials used for its Link Summon were monsters you controlled, you can send 1 monster from your Extra Deck instead. During your next Standby Phase after this card was sent from the field to the GY: You can add 1 monster from your GY to your hand.","LinkRating":"5","LinkArrows":"Bottom-Right / Left / Bottom / Bottom-Left / Right","m":{"type":"Link Monster","atk":0,"attribute":"DARK","race":"Machine"}},"702406":{"Attribute":"SPELL","Card Type":"Ritual Spell","Description":"This card can be used to Ritual Summon \"Magician of Dark Chaos - Black Chaos\" or \"Black Luster Soldier - Soldier of Light and Darkness\". You must also Tribute monsters from your hand or field, and/or banish monsters from your GY, whose total Levels equal or exceed its Level. If this card is in your GY: You can add this card and 1 card that mentions \"Light and Darkness Ritual\" from your GY to your hand. You can only use this effect of \"Light and Darkness Ritual\" once per turn.","m":{"type":"Spell Card","attribute":"SPELL","race":"Ritual","archetype":"Light and Darkness Ritual"}},"702407":{"Attribute":"SPELL","Card Type":"Quick-Play Spell","Description":"When your opponent activates a card or effect that targets another card(s) you control: Return 1 of your targeted cards to the hand (if face-down, reveal it), and if you do, destroy 1 card on the field, then you can Special Summon 1 monster from your hand that mentions \"Light and Darkness Ritual\" with a different name than the card returned to the hand, ignoring its Summoning conditions. If this card in its owner's possession is destroyed by an opponent's card: You can Special Summon 1 Ritual Monster that mentions \"Light and Darkness Ritual\" from your hand or Deck.","m":{"type":"Spell Card","attribute":"SPELL","race":"Quick-Play","archetype":"Light and Darkness Ritual"}},"702408":{"Attribute":"SPELL","Card Type":"Quick-Play Spell","Description":"When your opponent activates a monster effect, or a Normal Spell/Trap Card: Choose 3 Spells/Traps with different names from your Deck and 1 monster in your Main Monster Zone that mentions \"Light and Darkness Ritual\". Special Summon the Spells/Traps as Normal Monsters (Spellcaster/DARK/Level 8/ATK 0/DEF 0) in face-down Defense Position (their names become \"Chaos Magical Hats\" even while face-down), Set the chosen monster if it is face-up, and shuffle them on the field. Then your opponent's activated effect becomes \"Destroy 1 monster your opponent controls in face-down Defense Position\".","m":{"type":"Spell Card","attribute":"SPELL","race":"Quick-Play","archetype":"Light and Darkness Ritual"}},"702409":{"Attribute":"SPELL","Card Type":"Quick-Play Spell","Description":"When your opponent activates a monster effect, or a Normal Spell/Trap Card: Choose 3 Spells/Traps with different names from your Deck and 1 monster in your Main Monster Zone that mentions \"Light and Darkness Ritual\". Special Summon the Spells/Traps as Normal Monsters (Spellcaster/DARK/Level 8/ATK 0/DEF 0) in face-down Defense Position (their names become \"Chaos Magical Hats\" even while face-down), Set the chosen monster if it is face-up, and shuffle them on the field. Then your opponent's activated effect becomes \"Destroy 1 monster your opponent controls in face-down Defense Position\".","m":{"type":"Spell Card","attribute":"SPELL","race":"Quick-Play","archetype":"Light and Darkness Ritual"}},"702410":{"Attribute":"SPELL","Card Type":"Normal Spell","Description":"Add 3 \"Sacred Beast\" monsters with different names from your Deck to your hand, then discard 2 cards. If this card is in your GY, except the turn it was sent there: You can banish it; add 1 Level 10 Pyro, Thunder, or Fiend monster that cannot be Normal Summoned/Set, from your Deck to your hand. You can only use each effect of \"Sacred Beasts Released\" once per turn.","m":{"type":"Spell Card","attribute":"SPELL","race":"Normal","archetype":"Phantasm"}},"702411":{"Attribute":"SPELL","Card Type":"Field Spell","Description":"Up to thrice per turn, during your Main Phase: You can send 3 other cards of the same type (Monster, Spell, or Trap) from your hand and/or face-up field to the GY, then you can Special Summon 1 \"Sacred Beast\" monster from your hand, Deck, GY, or banishment, and if you do, it is unaffected by your opponent's activated Spell/Trap effects. If you control a \"Sacred Beast\" monster whose original Level is 10: You can draw 2 cards. You can only use this effect of \"Fallen Paradise of the Sacred Beasts\" once per turn.","m":{"type":"Spell Card","attribute":"SPELL","race":"Field","archetype":"Phantasm"}},"702412":{"Attribute":"SPELL","Card Type":"Continuous Spell","Description":"During your Main Phase: You can place 2 \"Sacred Beasts Thunderclap\" from your hand, Deck, and/or GY, face-up on your field, then you can reveal 1 Level 10 \"Sacred Beast\" monster in your hand, then place 1 \"Fallen Paradise of the Sacred Beasts\" from your Deck, face-up in your Field Zone. During your opponent's End Phase, if this card is in your GY: You can add this card to your hand. You can only use each effect of \"Sacred Beasts Thunderclap\" once per turn.","m":{"type":"Spell Card","attribute":"SPELL","race":"Continuous","archetype":"Phantasm"}},"702413":{"Attribute":"SPELL","Card Type":"Field Spell","Description":"Monsters you control that were Normal or Special Summoned from the hand gain 500 ATK/DEF. You can only use each of the following effects of \"Hideout in the Sky, Coulomb\" once per turn. During your Main Phase: You can Special Summon 1 \"Mech Beast Token\" (Machine/EARTH/Level 6/ATK 2000/DEF 2000) to your opponent's field, and if you do, add 1 \"Blitzclique\" monster from your Deck to your hand. If a card(s) is destroyed by your \"Blitzclique\" card's effect, while this card is in your GY (except during the Damage Step): You can add this card to your hand.","m":{"type":"Spell Card","attribute":"SPELL","race":"Field"}},"703794":{"Attribute":"SPELL","Card Type":"Field Spell","Description":"Monsters you control that were Normal or Special Summoned from the hand gain 500 ATK/DEF. You can only use each of the following effects of \"Hideout in the Sky, Coulomb\" once per turn. During your Main Phase: You can Special Summon 1 \"Mech Beast Token\" (Machine/EARTH/Level 6/ATK 2000/DEF 2000) to your opponent's field, and if you do, add 1 \"Blitzclique\" monster from your Deck to your hand. If a card(s) is destroyed by your \"Blitzclique\" card's effect, while this card is in your GY (except during the Damage Step): You can add this card to your hand.","m":{"type":"Spell Card","attribute":"SPELL","race":"Field"}},"702414":{"Attribute":"SPELL","Card Type":"Quick-Play Spell","Description":"Activate 1 of these effects;\n• Place 1 \"Blitzclique\" Continuous Trap from your Deck, face-up on your field.\n• Return 1 Thunder monster you control to the hand, then target 1 card on the field; destroy it.\nIf a card(s) is destroyed by your \"Blitzclique\" card's effect, while this card is in your GY (except during the Damage Step): You can add this card to your hand. You can only use each effect of \"Blitzclique - Breakaway\" once per turn.","m":{"type":"Spell Card","attribute":"SPELL","race":"Quick-Play","archetype":"Blitzclique"}},"702415":{"Attribute":"SPELL","Card Type":"Continuous Spell","Description":"If a card(s) is destroyed by your \"Blitzclique\" card's effect (except during the Damage Step): You can target 1 Thunder monster in your GY; add it to your hand. During your Main Phase: You can Special Summon 1 Thunder monster from your hand, then destroy this card. If a card(s) is destroyed by your \"Blitzclique\" card's effect, while this card is in your GY (except during the Damage Step): You can add this card to your hand. You can only use each effect of \"Blitzclique - Steppleader\" once per turn.","m":{"type":"Spell Card","attribute":"SPELL","race":"Continuous","archetype":"Blitzclique"}},"702416":{"Attribute":"SPELL","Card Type":"Quick-Play Spell","Description":"Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters you control. If Summoning an \"Invoked\" Fusion Monster this way, you can also return monsters from any banishment to the GY as material. During your Main Phase, if this card is in your GY: You can target 1 \"Aleister\" monster or \"Invocation\" in your GY; shuffle this card into the Deck, and if you do, add that target to your hand. You can only use each effect of \"Invocation - \"Sword\"\" once per turn.","m":{"type":"Spell Card","attribute":"SPELL","race":"Quick-Play"}},"702417":{"Attribute":"SPELL","Card Type":"Quick-Play Spell","Description":"Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters you control. If Summoning an \"Invoked\" Fusion Monster this way, you can also return monsters from any banishment to the GY as material. During your Main Phase, if this card is in your GY: You can target 1 \"Aleister\" monster or \"Invocation\" in your GY; shuffle this card into the Deck, and if you do, add that target to your hand. You can only use each effect of \"Invocation - \"Sword\"\" once per turn.","m":{"type":"Spell Card","attribute":"SPELL","race":"Quick-Play"}},"702418":{"Attribute":"SPELL","Card Type":"Normal Spell","Description":"Activate 1 of these effects, but you cannot declare attacks for the rest of this turn, except with Fusion Monsters;\n• Special Summon 1 \"Aiwass, Divine Spirit of the Law\" from your Deck or GY.\n• Take 1 \"Aleister\" monster from your Deck, and either send it to the GY or banish it.\n• Look at 3 random face-down cards in your opponent's Extra Deck, and if you do, banish 1 of them.\nYou can only activate 1 \"Sacred Spirit Sword Aiwass\" per turn.","m":{"type":"Spell Card","attribute":"SPELL","race":"Normal"}},"702419":{"Attribute":"SPELL","Card Type":"Quick-Play Spell","Description":"Show 1 \"Nerva the Power Patron of Creation\", 1 \"Jupiter the Power Patron of Destruction\", and 1 \"Junora the Power Patron of Tuning\" from your Extra Deck, face-up Monster Zone, and/or GY, and if you do, your opponent cannot activate cards or effects in response to the activation of your \"Power Patron\" monster effects this turn. If you would banish the top card(s) of your Deck to activate the effect of a \"Power Patron\" monster you control, you can banish this card from your GY instead. You can only use each effect of \"Prohibitive Power Patron Purview - Vilaea\" once per turn.","m":{"type":"Spell Card","attribute":"SPELL","race":"Quick-Play","archetype":"Power Patron"}},"702420":{"Attribute":"SPELL","Card Type":"Normal Spell","Description":"If you control an \"Artmage\", \"DoomZ\", or \"Elfnote\" monster: You can Special Summon 1 \"Medius the Pure\" from your hand or Deck. Your opponent cannot activate cards or effects when that monster is Special Summoned. You can banish this card from your GY, then target 1 Fusion, Synchro, or Xyz Monster in your GY; Special Summon it to your zone a Link Monster points to. You can only use 1 \"Theorealize Past Lull\" effect per turn, and only once that turn.","m":{"type":"Spell Card","attribute":"SPELL","race":"Normal","archetype":"Theorealize"}},"702421":{"Attribute":"SPELL","Card Type":"Normal Spell","Description":"Target 1 \"The Phantom Knights\" or \"Xyz Dragon\" monster in your GY or banishment; Special Summon it, but negate its effects, then apply the following effect.\n• Choose 1 DARK Xyz Monster you control, and Special Summon from your Extra Deck, 1 \"The Phantom Knights\" or \"Xyz Dragon\" Xyz Monster that is 1 Rank higher than that monster, by using it as material (this is treated as an Xyz Summon, transfer its materials).\nYou can only activate 1 \"The Phantom Knights' Rank-Up-Magic Requiem\" per turn.","m":{"type":"Spell Card","attribute":"SPELL","race":"Normal","archetype":"Phantom Knights"}},"702422":{"Attribute":"SPELL","Card Type":"Normal Spell","Description":"Special Summon 1 \"S-Force\" monster from your hand, GY, or banishment, but banish it when it leaves the field. If another card is banished, while this card is in your GY (except during the Damage Step): You can banish this card; take 2 \"S-Force\" cards from your Deck, except \"S-Force Origin\", banish 1 of them, and send the other to the GY. You can only use each effect of \"S-Force Origin\" once per turn.","m":{"type":"Spell Card","attribute":"SPELL","race":"Normal","archetype":"S-Force"}},"702423":{"Attribute":"SPELL","Card Type":"Normal Spell","Description":"Add up to 4 \"Melffy\" monsters with different names from your Deck to your hand, then it becomes the End Phase of this turn. You can banish this card from your GY, then target 2 \"Melffy\" cards in your GY, except \"Melffy Footsteps\"; add 1 of them to your hand, and if you do, place the other on the bottom of your Deck. You can only use this effect of \"Melffy Footsteps\" once per turn. You cannot Special Summon the turn you activate this card, except \"Melffy\" monsters.","m":{"type":"Spell Card","attribute":"SPELL","race":"Normal","archetype":"Melffy"}},"702424":{"Attribute":"SPELL","Card Type":"Quick-Play Spell","Description":"(This card is always treated as a \"Possessed\" card.)\nBanish any number of Spellcaster monsters and/or Spells from your GY; monsters you control gain 200 ATK x the number banished, and if they do, you gain 400 LP x the number banished. During your Main Phase: You can banish this card from your GY; Special Summon any number of Spellcaster monsters with different Attributes from your hand. You can only use 1 \"Spiritual Power Recovery Potion\" effect per turn, and only once that turn.","m":{"type":"Spell Card","attribute":"SPELL","race":"Quick-Play","archetype":"Possessed"}},"702425":{"Attribute":"SPELL","Card Type":"Normal Spell","Description":"Draw cards equal to the number of cards your opponent controls, then if you drew 2 or more cards, place cards from your hand on the bottom of the Deck in any order, equal to the number you drew -1. For the rest of this turn after this card resolves, you cannot activate \"Pot of Sloth\".","m":{"type":"Spell Card","attribute":"SPELL","race":"Normal","archetype":"Greed"}},"703795":{"Attribute":"SPELL","Card Type":"Normal Spell","Description":"Draw cards equal to the number of cards your opponent controls, then if you drew 2 or more cards, place cards from your hand on the bottom of the Deck in any order, equal to the number you drew -1. For the rest of this turn after this card resolves, you cannot activate \"Pot of Sloth\".","m":{"type":"Spell Card","attribute":"SPELL","race":"Normal","archetype":"Greed"}},"702426":{"Attribute":"SPELL","Card Type":"Normal Spell","Description":"Reveal 1 Ritual Spell from your hand or Deck, and if you do, add 1 monster from your Deck to your hand that mentions that Spell's name. If a face-up Ritual Monster(s) you control leaves the field by card effect while this card is in your GY, and you do not control any face-up monsters, other than Ritual Monsters (except during the Damage Step): You can add this card from your GY to your hand. You can only use each effect of \"Ragged Records of Rites\" once per turn.","m":{"type":"Spell Card","attribute":"SPELL","race":"Normal"}},"702427":{"Attribute":"SPELL","Card Type":"Quick-Play Spell","Description":"Activate the following effect depending on whose turn it is;\n• Yours: Place 1 Thunder or Rock monster from your Deck on top of your Deck, then if you have a Thunder or Rock monster in your field or GY, you can destroy 1 card on the field.\n• Opponent's: Add 1 Thunder or Rock monster from your field, GY or banishment to your hand, or if a monster(s) was destroyed by battle or card effect this turn, you can add 1 such monster from your Deck instead.\nYou can only activate 1 \"Superconductive Plasma Blast\" per turn.","m":{"type":"Spell Card","attribute":"SPELL","race":"Quick-Play"}},"702428":{"Attribute":"SPELL","Card Type":"Field Spell","Description":"Once per turn: You can place Season Counters on this card equal to the number of your opponent's unused Main Monster Zones. Once per turn, when your monster declares an attack: You can inflict damage to your opponent equal to the total number of Season Counters on this card and \"Spring\" in your GY x 400. Once per turn, during your opponent's End Phase: You can take 1 Field Spell from your hand or Deck that you can place a Season Counter on, and place it face-up on your field (but neither player can activate its effects this turn), and if you do, place all Season Counters on this card on that card.","m":{"type":"Spell Card","attribute":"SPELL","race":"Field"}},"702429":{"Attribute":"TRAP","Card Type":"Continuous Trap","Description":"During either player's turn: You can add 1 monster that mentions \"Light and Darkness Ritual\" from your Deck to your hand, then discard 1 card. You can only use this effect of \"Mind Shuffle\" once per turn. When your opponent activates a card or effect: You can return 1 Level 7 or higher monster you control to the hand; Special Summon 1 monster that mentions \"Light and Darkness Ritual\" from your hand, with a different name than the returned monster, ignoring its Summoning conditions. You cannot activate these effects of \"Mind Shuffle\" in the same Chain.","m":{"type":"Trap Card","attribute":"TRAP","race":"Continuous","archetype":"Light and Darkness Ritual"}},"702430":{"Attribute":"TRAP","Card Type":"Normal Trap","Description":"Special Summon 1 \"Sacred Beast\" monster from your hand or GY in Defense Position, then if you control 2 or more \"Sacred Beast\" monsters whose original Levels are 10, you can negate the effects of 1 face-up card your opponent controls, and if you do, destroy it. You can banish this card from your GY; Fusion Summon 1 \"Phantasm\" Fusion Monster from your Extra Deck, using monsters from your hand or field. You can only use each effect of \"Sacred Beasts Combined Assault\" once per turn.","m":{"type":"Trap Card","attribute":"TRAP","race":"Normal","archetype":"Phantasm"}},"702431":{"Attribute":"TRAP","Card Type":"Continuous Trap","Description":"You can send 3 face-up \"Abyss of the Sacred Beasts\" you control to the GY, including this card, then target 1 face-up monster your opponent controls; change it to face-down Defense Position. You can only use each of the following effects of \"Abyss of the Sacred Beasts\" once per turn. During the Main Phase: You can place 2 \"Abyss of the Sacred Beasts\" from your hand, Deck, and/or GY, face-up on your field. During your opponent's End Phase, if this card is in your GY: You can place this card on the bottom of the Deck.","m":{"type":"Trap Card","attribute":"TRAP","race":"Continuous","archetype":"Phantasm"}},"702432":{"Attribute":"TRAP","Card Type":"Continuous Trap","Description":"\"Blitzclique\" monsters you control cannot be destroyed by your opponent's card effects. You can only use each of the following effects of \"Blitzclique Return Stroke\" once per turn. When your opponent activates a Spell Card or effect: You can return 1 \"Blitzclique\" monster you control to the hand; negate that effect, and if you do, destroy that card. You can banish this card from your GY, then target 1 \"Blitzclique\" monster in your field or GY; return it to the hand.","m":{"type":"Trap Card","attribute":"TRAP","race":"Continuous","archetype":"Blitzclique"}},"702433":{"Attribute":"TRAP","Card Type":"Continuous Trap","Description":"Monsters your opponent controls lose 300 ATK/DEF for each Thunder monster you control. You can only use each of the following effects of \"Blitzclique Alternator\" once per turn. You can shuffle 1 other \"Blitzclique\" card from your hand or face-up field into the Deck; add 1 Thunder monster with a different name from your Deck to your hand. You can banish this card from your GY; add 1 \"Blitzclique\" Spell or \"Hideout in the Sky, Coulomb\" from your Deck to your hand.","m":{"type":"Trap Card","attribute":"TRAP","race":"Continuous","archetype":"Blitzclique"}},"702434":{"Attribute":"TRAP","Card Type":"Normal Trap","Description":"Banish 1 \"Aleister\" monster or 1 Fusion Monster from your GY; Special Summon 1 \"Invoked\" monster from your Extra Deck, ignoring its Summoning conditions, but banish it during the End Phase. If a monster is banished face-up, while this card is in your GY (except during the Damage Step): You can banish this card, then target 1 of your banished \"Invoked\" monsters; Special Summon it. You can only use each effect of \"Gamma Summon\" once per turn.","m":{"type":"Trap Card","attribute":"TRAP","race":"Normal"}},"702435":{"Attribute":"TRAP","Card Type":"Normal Trap","Description":"Special Summon 1 \"Power Patron\" monster from your hand, face-up Extra Deck, or GY, then you can apply these effects in sequence, based on the number of different card types (Fusion, Synchro, or Xyz) you control.\n• 1+: Banish (face-down) 3 cards from the top of your opponent's Deck.\n• 2+: Banish (face-down) 1 card your opponent controls.\n• 3: Banish (face-down) 1 random card from your opponent's hand.\nYou can only activate 1 \"Power Patron Shade of the Final Hour\" per turn.","m":{"type":"Trap Card","attribute":"TRAP","race":"Normal","archetype":"Power Patron"}},"702436":{"Attribute":"TRAP","Card Type":"Continuous Trap","Description":"The monster in your center Main Monster Zone cannot be banished by your opponent's card effects. You can send 1 other Spell/Trap from your hand or field to the GY, then declare a Level from 1 to 4; Special Summon 1 \"Elfnote Seraphim Token\" (Plant/Tuner/FIRE/ATK 0/DEF 0) with the declared Level. While that Token is in the Monster Zone, the player who Summoned it cannot Special Summon from the Extra Deck, except \"Elfnote\" monsters. You can only use this effect of \"Elfnotes: Quatrain of Succession\" once per turn.","m":{"type":"Trap Card","attribute":"TRAP","race":"Continuous","archetype":"Elfnote"}},"702437":{"Attribute":"TRAP","Card Type":"Normal Trap","Description":"If you have a \"The Phantom Knights\" monster in your field or GY, you can activate this card the turn it was Set. Special Summon this card in Defense Position as a Normal Monster (Warrior/DARK/Level 3/ATK 0/DEF 300) (this card is NOT treated as a Trap), then you can change 1 Attack Position monster your opponent controls to Defense Position. You can banish this card from your GY; immediately after this effect resolves, Xyz Summon 1 DARK Xyz Monster. You can only use each effect of \"The Phantom Knights of Umbrage Veil\" once per turn.","m":{"type":"Trap Card","attribute":"TRAP","race":"Normal","archetype":"Phantom Knights"}},"702438":{"Attribute":"TRAP","Card Type":"Continuous Trap","Description":"If an \"S-Force\" monster you control would banish a card(s) from your hand to activate its effect, you can send 1 \"S-Force\" card from your Deck to the GY instead, except \"S-Force World Sorting\". If another card(s) is banished (except during the Damage Step): You can target 1 card in your opponent's field or GY; banish it, then you can move 1 \"S-Force\" monster you control to another of your Main Monster Zones. You can only use each effect of \"S-Force World Sorting\" once per turn.","m":{"type":"Trap Card","attribute":"TRAP","race":"Continuous","archetype":"S-Force"}},"702439":{"Attribute":"TRAP","Card Type":"Normal Trap","Description":"Target 1 \"Melffy\" monster in your field or GY; return it to the hand, then you can Fusion Summon 1 Beast Fusion Monster from your Extra Deck, using monsters from your hand or field. If you control a \"Melffy\" Xyz Monster: You can banish this card from your GY; for the rest of this turn, \"Melffy\" monsters you control that are Special Summoned from the Extra Deck are unaffected by your opponent's activated effects. You can only use each effect of \"Melffy Playtime Surprise\" once per turn.","m":{"type":"Trap Card","attribute":"TRAP","race":"Normal","archetype":"Melffy"}},"702440":{"Attribute":"TRAP","Card Type":"Normal Trap","Description":"If you control a Tribute Summoned monster: Discard any number of cards, then target that many face-up cards on the field; destroy them. You can banish this card from your GY, and Tribute 1 Ritual, Fusion, Synchro, Xyz, Pendulum, or Link Monster from your hand or field; add 1 \"Clown Crew\" monster with a different original Level/Rank/Link Rating from your Deck or GY to your hand. You can only use each effect of \"Clown Crew Finale\" once per turn.","m":{"type":"Trap Card","attribute":"TRAP","race":"Normal","archetype":"Clown Crew"}},"702441":{"Attribute":"TRAP","Card Type":"Normal Trap","Description":"When a monster effect is activated on your opponent's field, during a turn your opponent has Special Summoned: Destroy the monster that activated its effect, then if your opponent controls a card(s) in its adjacent Monster Zones and/or Spell & Trap Zones, destroy them.","m":{"type":"Trap Card","attribute":"TRAP","race":"Normal","archetype":"Trap Hole"}},"702442":{"Attribute":"TRAP","Card Type":"Continuous Trap","Description":"When this card is activated: You can Special Summon 1 of your banished monsters to your rightmost Main Monster Zone. If your opponent would Normal or Special Summon a monster(s) in their Main Monster Zone, they must use their leftmost zone(s) that can be used.","m":{"type":"Trap Card","attribute":"TRAP","race":"Continuous"}},"702443":{"Attribute":"TRAP","Card Type":"Counter Trap","Description":"When your opponent activates a monster effect on the field, except monsters that were Summoned this turn: Negate that activation, then you can banish (face-down) all face-up monsters your opponent controls, except monsters Summoned this turn. If this Set card in its owner's control is destroyed by an opponent's card effect: You can Set 1 Trap from your Deck.","m":{"type":"Trap Card","attribute":"TRAP","race":"Counter"}},"702444":{"Attribute":"TRAP","Card Type":"Continuous Trap","Description":"While you control 5 cards in your Spell & Trap Zone, any battle damage a player takes is halved, also once per turn, you can activate 1 Continuous Trap Card the turn it was Set. During the Standby Phase: You can reveal 5 Continuous Traps from your Deck with different names, your opponent randomly picks 1 for you to Set, and shuffle the rest into the Deck. You can only use this effect of \"Garden of Talistones\" once per turn.","m":{"type":"Trap Card","attribute":"TRAP","race":"Continuous"}},"702445":{"Attribute":"LIGHT","MonsterType":"Machine","Card Type":"Tuner/Effect Monster","Attack":"0","Defense":"3000","Description":"If you have a Synchro Monster in your field or GY: You can Special Summon this card from your hand. If this card is Special Summoned: You can place up to 3 Synchro Monsters with different names from your Extra Deck and/or GY in your Spell & Trap Zone as face-up Continuous Spells, and Special Summon 1 \"Arc Token\" (Machine/LIGHT/ATK 0/DEF 0) with a Level equal to the number placed, also for the rest of this turn, you cannot Special Summon from the Extra Deck, except Synchro Monsters. You can only use each effect of \"Witness of the Ancient\" once per turn.","m":{"type":"Tuner Monster","atk":0,"def":3000,"level":8,"attribute":"LIGHT","race":"Machine"}},"702446":{"Attribute":"LIGHT","MonsterType":"Machine","Card Type":"Tuner/Effect Monster","Attack":"0","Defense":"3000","Description":"If you have a Synchro Monster in your field or GY: You can Special Summon this card from your hand. If this card is Special Summoned: You can place up to 3 Synchro Monsters with different names from your Extra Deck and/or GY in your Spell & Trap Zone as face-up Continuous Spells, and Special Summon 1 \"Arc Token\" (Machine/LIGHT/ATK 0/DEF 0) with a Level equal to the number placed, also for the rest of this turn, you cannot Special Summon from the Extra Deck, except Synchro Monsters. You can only use each effect of \"Witness of the Ancient\" once per turn.","m":{"type":"Tuner Monster","atk":0,"def":3000,"level":8,"attribute":"LIGHT","race":"Machine"}},"702447":{"Attribute":"LIGHT","MonsterType":"Machine","Card Type":"Tuner/Effect Monster","Attack":"0","Defense":"3000","Description":"If you have a Synchro Monster in your field or GY: You can Special Summon this card from your hand. If this card is Special Summoned: You can place up to 3 Synchro Monsters with different names from your Extra Deck and/or GY in your Spell & Trap Zone as face-up Continuous Spells, and Special Summon 1 \"Arc Token\" (Machine/LIGHT/ATK 0/DEF 0) with a Level equal to the number placed, also for the rest of this turn, you cannot Special Summon from the Extra Deck, except Synchro Monsters. You can only use each effect of \"Witness of the Ancient\" once per turn.","m":{"type":"Tuner Monster","atk":0,"def":3000,"level":8,"attribute":"LIGHT","race":"Machine"}},"702448":{"Attribute":"TRAP","Card Type":"Normal Trap","Description":"Take control of all your opponent's monsters in this card's column. If this Set card in its owner's control has left the field by an opponent's effect, and is now in the GY or banished: You can Special Summon this card as an Effect Monster (Fiend/DARK/Level 10/ATK 4000/DEF 4000) with the following effect (this card is NOT treated as a Trap).\n• Unaffected by your opponent's card effects activated in the same column.\nYou can only activate 1 \"Distrust Paranoia\" per turn.","m":{"type":"Trap Card","attribute":"TRAP","race":"Normal","archetype":"Trap Monster"}},"702449":{"Attribute":"DARK","MonsterType":"Pyro","Card Type":"Effect Monster","Attack":"3300","Defense":"0","Description":"Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by shuffling 3 cards of the same type (Monster, Spell, or Trap) from your GY into the Deck/Extra Deck. If this card is Special Summoned: You can declare 1 Monster Type; this card becomes that Type until the end of this turn. During your Main Phase: You can Fusion Summon 1 Fusion Monster from your Extra Deck using monsters on either field, including this card. You can only use each effect of \"Yomagna the Fire Phantom\" once per turn.","m":{"type":"Effect Monster","atk":3300,"def":0,"level":10,"attribute":"DARK","race":"Pyro"}},"702450":{"Attribute":"LIGHT","MonsterType":"Thunder","Card Type":"Effect Monster","Attack":"1600","Defense":"2800","Description":"Each time a non-Thunder monster(s) is Special Summoned face-up, while this card is in the Monster Zone: That monster(s) cannot attack this turn, also destroy it during the End Phase. If this card is in your GY: You can target 1 face-up card you control; destroy it, and if you do, add this card to your hand. You can only use this effect of \"Thundercrash Snarecrow\" once per turn.","m":{"type":"Effect Monster","atk":1600,"def":2800,"level":8,"attribute":"LIGHT","race":"Thunder"}},"702451":{"Attribute":"DARK","MonsterType":"Spellcaster","Card Type":"Fusion/Effect Monster","Attack":"2700","Defense":"1500","Description":"1 Spellcaster monster + 1 non-Spellcaster monster\nYou can target 1 face-up monster on the field and declare 1 Attribute; it becomes that Attribute. During your opponent's Main Phase (Quick Effect): You can Fusion Summon 1 Fusion Monster from your Extra Deck, by banishing this card you control and monsters from your field or GY as material. If this card is in your GY: You can declare 1 Attribute; this card in the GY becomes that Attribute until the end of this turn. You can only use each effect of \"Mixousia the Confounder\" once per turn.","m":{"type":"Fusion Monster","atk":2700,"def":1500,"level":8,"attribute":"DARK","race":"Spellcaster"}},"702452":{"Attribute":"DARK","MonsterType":"Warrior","Card Type":"Xyz/Effect Monster","Attack":"1700","Defense":"2400","Description":"2+ Level 3 monsters\nIf this card is Xyz Summoned, or if a Trap you own is banished: You can target 1 of your banished Traps; attach it to this card. You can detach any number of materials from this card, then target 1 DARK monster in your GY or banishment with a Level equal to the number detached; Special Summon it. You can only use each effect of \"Shamanite Shamanknight\" once per turn.","m":{"type":"XYZ Monster","atk":1700,"def":2400,"level":3,"attribute":"DARK","race":"Warrior"}},"702453":{"Attribute":"EARTH","MonsterType":"Beast","Card Type":"Effect Monster","Attack":"0","Defense":"1600","Description":"If this card is Normal or Special Summoned: You can banish (face-up) 1 Beast monster from your hand or face-up field until the End Phase; Special Summon 1 EARTH Beast monster from your Deck or GY, with an equal or lower Level than that monster's original Level, then your opponent can Special Summon 1 monster from their hand. You can only use this effect of \"Cerynemesia, Mystical Beast of the Forest\" once per turn. Your opponent's monsters that can attack must attack the monster you control with the highest ATK (their choice, if tied).","m":{"type":"Effect Monster","atk":0,"def":1600,"level":2,"attribute":"EARTH","race":"Beast","archetype":"Mystical Beast of the Forest"}},"702454":{"Attribute":"SPELL","Card Type":"Continuous Spell","Description":"When a monster effect that was activated on your opponent's field by targeting a card(s) on the field resolves, if any of those targets are in a different column than that opponent's monster, they can banish 1 card from their GY. If they did not, negate the activated effect. You can banish 1 monster from your GY; Special Summon 1 \"Imposter Token\" (Psychic/EARTH/ATK 800/DEF 800) with the same Level as that monster. You can only use this effect of \"Imposter Shift\" once per turn.","m":{"type":"Spell Card","attribute":"SPELL","race":"Continuous"}},"702455":{"Attribute":"LIGHT","MonsterType":"Winged Beast","Card Type":"Xyz/Effect Monster","Attack":"3000","Defense":"2100","Description":"2+ Level 8 monsters\nIf a monster(s) is sent to your opponent's GY (except during the Damage Step): You can target 1 of them; attach it to this card. You can only use this effect of \"Mortilux Heruvur\" once per turn. This card gains effects based on the number of materials attached to it.\n• 2+: Cannot be destroyed by battle or card effects.\n• 3+: Your opponent cannot target cards in the GYs with card effects.\n• 4+: You can detach 3 materials from this card; send 1 monster on the field to the GY.","m":{"type":"XYZ Monster","atk":3000,"def":2100,"level":8,"attribute":"LIGHT","race":"Winged Beast"}},"702456":{"Attribute":"LIGHT","MonsterType":"Fairy","Card Type":"Synchro/Effect Monster","Attack":"3000","Defense":"0","Description":"1 Tuner + 1+ non-Tuners\nYou can target 1 monster your opponent controls; banish it. If this card is placed in the Spell & Trap Zone as a Continuous Spell: You can add 1 \"Angelechy\" Trap from your Deck or GY to your hand. You can only use each of the preceding effects of \"Angelechy Shatranga\" once per turn. While this card is treated as a Continuous Spell, your opponent can only attempt to activate up to 5 monster effects per turn.","m":{"type":"Synchro Monster","atk":3000,"def":0,"level":10,"attribute":"LIGHT","race":"Fairy","archetype":"Angelechy"}},"702457":{"Attribute":"LIGHT","MonsterType":"Fairy","Card Type":"Synchro/Effect Monster","Attack":"3000","Defense":"2500","Description":"1 Tuner + 1+ non-Tuners\nYou can target 1 other card in this card's column; banish it. If this card is placed in the Spell & Trap Zone as a Continuous Spell: You can place 1 \"Angelechy Shatranga\" from your Extra Deck in your Spell & Trap Zone as a face-up Continuous Spell. You can only use each of the preceding effects of \"Angelechy Bastion\" once per turn. While this card is treated as a Continuous Spell, other \"Angelechy\" cards on the field cannot be destroyed by your opponent's card effects.","m":{"type":"Synchro Monster","atk":3000,"def":2500,"level":8,"attribute":"LIGHT","race":"Fairy","archetype":"Angelechy"}},"702458":{"Attribute":"LIGHT","MonsterType":"Fairy","Card Type":"Synchro/Effect Monster","Attack":"2500","Defense":"2000","Description":"1 Tuner + 1+ non-Tuners\nYou can target 1 monster in another column; banish it. If this card is placed in the Spell & Trap Zone as a Continuous Spell: You can add 1 \"Angelechy\" Spell from your Deck to your hand. You can only use each of the preceding effects of \"Angelechy Destrier\" once per turn. While this card is treated as a Continuous Spell, each time your opponent activates a card or effect, inflict 500 damage to your opponent when it resolves.","m":{"type":"Synchro Monster","atk":2500,"def":2000,"level":7,"attribute":"LIGHT","race":"Fairy","archetype":"Angelechy"}},"702459":{"Attribute":"LIGHT","MonsterType":"Fairy","Card Type":"Synchro/Tuner/Effect Monster","Attack":"1500","Defense":"1500","Description":"1 Tuner + 1 non-Tuner\nYou can target 1 opponent's monster in this card's adjacent column; banish it, then change control of this card by moving it to one of your opponent's Main Monster Zones in this card's adjacent columns. If the control of this face-up card changes: Return this card to the Extra Deck, then the owner of this card Special Summons 1 \"Angelechy\" monster from their Extra Deck. You can only use each effect of \"Angelechy Enlisted\" once per turn.","m":{"type":"Synchro Tuner Monster","atk":1500,"def":1500,"level":2,"attribute":"LIGHT","race":"Fairy","archetype":"Angelechy"}},"702461":{"Attribute":"SPELL","Card Type":"Field Spell","Description":"Once per turn: You can discard 1 Spell/Trap; Special Summon 1 Level 2 \"Angelechy\" monster from your Extra Deck, and if you do, place 1 \"Angelechy\" monster from your Extra Deck to your Spell & Trap Zone as a face-up Continuous Spell. If a face-up \"Angelechy\" Monster Card(s) you control is destroyed by battle or card effect: You can return 1 \"Angelechy\" Monster Card you own from your Spell & Trap Zone to the Extra Deck, then you can Special Summon it.","m":{"type":"Spell Card","attribute":"SPELL","race":"Field","archetype":"Angelechy"}},"702462":{"Attribute":"TRAP","Card Type":"Normal Trap","Description":"Give control of 1 \"Angelechy\" monster you control to your opponent (until the End Phase), then if your opponent controls a face-up card(s) in its adjacent Monster Zones and/or Spell & Trap Zones, their effects are negated. You can banish this card from your GY; add 1 \"Angelechy\" Spell/Trap from your Deck to your hand, except \"Angelechy Disturbance\". You can only use each effect of \"Angelechy Disturbance\" once per turn.","m":{"type":"Trap Card","attribute":"TRAP","race":"Normal","archetype":"Angelechy"}},"702463":{"Attribute":"TRAP","Card Type":"Normal Trap","Description":"If your opponent goes first, you can also activate this card from your hand during the Standby Phase of their first turn. Place 1 \"Angelechy\" Field Spell from your hand, Deck, or GY, face-up on your field, and if you do, Special Summon 1 Level 2 or 7 \"Angelechy\" monster from your Extra Deck to the Extra Monster Zone, and if you do that, place 1 \"Angelechy\" monster from your Extra Deck in your Spell & Trap Zone as a face-up Continuous Spell. Until the end of your next turn after this card resolves, you cannot Special Summon from the Extra Deck, except Synchro Monsters.","m":{"type":"Trap Card","attribute":"TRAP","race":"Normal","archetype":"Angelechy"}},"702464":{"Attribute":"FIRE","MonsterType":"Sea Serpent","Card Type":"Normal Monster","Attack":"2400","Defense":"1000","Description":"This draco-horse races across the sea, boiling the water's surface while keeping its own flames from going out. Its dream is to set foot one day upon its homeland.","m":{"type":"Normal Monster","atk":2400,"def":1000,"level":7,"attribute":"FIRE","race":"Sea Serpent"}},"702465":{"Attribute":"DARK","MonsterType":"Fairy","Card Type":"Normal Monster","Attack":"2700","Defense":"2700","Description":"A mysterious entity said to be an angel who brings salvation to heretical souls. After \"it\" passes through, only eternal silence remains - Ange Passe.","m":{"type":"Normal Monster","atk":2700,"def":2700,"level":8,"attribute":"DARK","race":"Fairy"}},"702466":{"Attribute":"WIND","MonsterType":"Spellcaster","Card Type":"Fusion/Effect Monster","Attack":"1850","Defense":"1500","Description":"1 Spellcaster monster + 1 WIND monster\n(This card is always treated as a \"Familiar-Possessed\" card.)\nIf this card is Fusion Summoned: You can place 1 WIND monster from your GY on the bottom of the Deck, then target 1 monster your opponent controls; take control of that monster. During your opponent's turn (Quick Effect): You can target 2 cards on the field, including a WIND monster you control; place them on the bottom of the Deck in any order. You can only use 1 \"Possessed Destiny - Wynn\" effect per turn, and only once that turn.","m":{"type":"Fusion Monster","atk":1850,"def":1500,"level":5,"attribute":"WIND","race":"Spellcaster","archetype":"Familiar-Possessed"}},"702467":{"Attribute":"LIGHT","MonsterType":"Spellcaster","Card Type":"Synchro/Effect Monster","Attack":"2500","Defense":"2500","Description":"1 Level 4 Tuner + 1+ non-Tuners\nIf this card is Synchro Summoned: You can add 1 Level 4 or 8 Spellcaster monster whose ATK equals its own DEF from your Deck or GY to your hand. You can target 1 face-up card on the field; negate its effects, then if an \"Ecclesia\" monster or \"Fallen of Albaz\" is in your GY, you can destroy that card. You can only use each effect of \"The Three Champions of Swordsoul\" once per turn.","m":{"type":"Synchro Monster","atk":2500,"def":2500,"level":8,"attribute":"LIGHT","race":"Spellcaster","archetype":"Swordsoul"}},"707537":{"Attribute":"DARK","MonsterType":"Fiend","Card Type":"Effect Monster","Attack":"300","Defense":"200","Description":"(Quick Effect): You can discard this card, then activate 1 of these effects;\n• The next battle or effect damage you take this turn will become 0.\n• Set 1 Quick-Play Spell or Trap that mentions \"Light and Darkness Ritual\" from your Deck. It can be activated this turn.\nYou can only use this effect of \"Griffoh\" once per turn. If you Ritual Summon exactly 1 Level 8 Ritual Monster with a card effect that requires use of monsters, this card can be used as the entire Tribute.","m":{"type":"Effect Monster","atk":"300","def":"200","attribute":"DARK","race":"Fiend"}},"702468":{"Card Type":"Token","Description":"This Yami Yugi card can be used as any Token.\n\n\"Now! The dark ritual begins! I offer my two servants as a sacrifice! One soul to the light — one soul to the darkness! Now charge, Gaia! Charge into the black pits of chaos! Let it suffuse you! And be granted absolute power!\"","m":{"type":"Token"}},"702469":{"Card Type":"Token","Description":"This Aporia & Meklord Astro Mekanikle card can be used as any Token.\n\n\"By banishing Sky Core, Wise Core, and Grand Core, I can now Summon the almighty Meklord Astro Mekanikle!!\"","m":{"type":"Token"}},"702470":{"Card Type":"Token","Description":"This Kite & Number 62: Galaxy-Eyes Prime Photon Dragon card can be used as any Token.\n\n\"Your Neo Galaxy-Eyes Tachyon Dragon may have rewound time for special abilities that activated this turn, but Prime Photon's special ability activated two turns ago!\"","m":{"type":"Token"}},"702471":{"Card Type":"Token","Description":"This Yuto & Dark Rebellion Xyz Dragon card can be used as any Token.\n\n\"It is like me, cloaked in shadows and relentless in its objective, only its objective is to destroy! I Xyz Summon Dark Rebellion Xyz Dragon!!\"","m":{"type":"Token"}},"702472":{"Card Type":"Token","Description":"This Ghost Gal & Altergeist Primebanshee card can be used as any Token.\n\n\"I'm creating a circuit that links the known with the unknown!\"","m":{"type":"Token"}},"691167":{"Description":"The forces of light and darkness intertwine, OPENING THE GATES OF CHAOS! Get ready for the Duel of your life! Chaos Origins brings back the one-and-only legendary King of Games, with some of his favorite monsters from the original Yu-Gi-Oh! manga and anime! Featuring Yami Yugi on the pack and box, this new 100-card booster set reimagines monsters like Black Luster Soldier and Magician of Black Chaos, with powerful new effects designed to compete in today’s tournaments. Plus, FIVE frame-breaking extended art cards that will bring your Duels to life like never before! As an extra special bonus, this monster is available in Chaos Origins as an extended art card!\n\nChaos Origins contains:\n• 10 Secret Rares\n• 14 Ultra Rares\n• 26 Super Rares\n• 50 Commons\n• 5 cards available as extended art Ultra Rares and Starlight Rares\n• 20 additional cards available as Starlight Rares\n\n*Set contents and names are subject to change\n\nCONFIGURATION:\n• 9 Cards per Pack\n• 24 Packs per Display box","UPC":"083717872184"},"691168":{"Description":"The forces of light and darkness intertwine, OPENING THE GATES OF CHAOS! Get ready for the Duel of your life! Chaos Origins brings back the one-and-only legendary King of Games, with some of his favorite monsters from the original Yu-Gi-Oh! manga and anime! Featuring Yami Yugi on the pack and box, this new 100-card booster set reimagines monsters like Black Luster Soldier and Magician of Black Chaos, with powerful new effects designed to compete in today’s tournaments. Plus, FIVE frame-breaking extended art cards that will bring your Duels to life like never before! As an extra special bonus, this monster is available in Chaos Origins as an extended art card!\n\nChaos Origins contains:\n• 10 Secret Rares\n• 14 Ultra Rares\n• 26 Super Rares\n• 50 Commons\n• 5 cards available as extended art Ultra Rares and Starlight Rares\n• 20 additional cards available as Starlight Rares\n\n*Set contents and names are subject to change\n\nCONFIGURATION:\n• 9 Cards per Pack","UPC":"083717872177"},"723372":{"Description":"BoxDiscover more ways to expand your collection with the Yu-Gi-Oh! TCG: Chaos Origins Tuck Box. Designed for Yu-Gi-Oh! fans, Duelists, and collectors, this release offers an exciting way to explore Chaos Origins while enjoying the anticipation that comes with adding new cards to your collection.Whether you're looking for potential Deck additions or simply enjoy collecting and opening Yu-Gi-Oh! TCG products, the Chaos Origins Tuck Box makes an appealing addition to your lineup.","UPC":"083717872313"}}