{"690420":{"SubType":"Token Creature — Fractal // Token Creature — Elemental","P":"0/3","T":"0/3","OracleText":"Elemental\nFlying","m":{"type":"Token Creature — Fractal // Token Creature — Elemental","pt":"0/3/0/3"}},"689076":{"SubType":"Creature — Cat Cleric","P":"3","T":"3","OracleText":"When this creature enters, create a 1/1 white and black Inkling creature token with flying.","FlavorText":"Sharrel poured his heart into his words and watched them take flight.","m":{"artist":"Cristi Balanescu","type":"Creature — Cat Cleric","mana":"{3}{W}","pt":"3/3"}},"686532":{"SubType":"Creature — Human Cleric Wizard","P":"2","T":"2","OracleText":"First strike\nAt the beginning of each end step, if an opponent has more cards in hand than you, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)\nSecret Rendezvous 1WW\nSorcery\nYou and target opponent each draw three cards.","m":{"artist":"Ryan Pancoast","type":"Creature — Human Cleric Wizard // Sorcery","mana":"{1}{W} // {1}{W}{W}","pt":"2/2"}},"688980":{"SubType":"Creature — Bird Wizard","P":"2","T":"3","OracleText":"Flying\nWhenever this creature attacks, it becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)\nJump U\nInstant\nTarget creature gains flying until end of turn.","m":{"artist":"Oriana Menendez","type":"Creature — Bird Wizard // Instant","mana":"{2}{U} // {U}","pt":"2/3"}},"689460":{"SubType":"Creature — Merfolk Wizard","P":"2","T":"1","OracleText":"This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)\nVibrant Idea 4U\nSorcery\nDraw two cards.","m":{"artist":"Vincent Christiaens","type":"Creature — Merfolk Wizard // Sorcery","mana":"{1}{U} // {4}{U}","pt":"2/1"}},"688516":{"SubType":"Instant","OracleText":"Counter target spell. If you control a Wizard, add an amount of C equal to the amount of mana spent to cast that spell at the beginning of your next main phase.","FlavorText":"The harder a foe strikes, the stronger a Dragonsguard's defenses become.","m":{"artist":"Cristi Balanescu","type":"Instant","mana":"{1}{U}{U}"}},"689476":{"SubType":"Legendary Creature — Bird Skeleton Warlock","P":"2","T":"1","OracleText":"Flying\nWhen Moseo enters, create a 1/1 black and green Pest creature token with \"Whenever this token attacks, you gain 1 life.\"\nInfusion — At the beginning of your end step, if you gained life this turn, return up to one target creature card with mana value X or less from your graveyard to the battlefield, where X is the amount of life you gained this turn.","m":{"artist":"Abz J Harding","type":"Legendary Creature — Bird Skeleton Warlock","mana":"{2}{B}","pt":"2/1"}},"686564":{"SubType":"Sorcery","OracleText":"Duel Tactics deals 1 damage to target creature. It can't block this turn.\nFlashback 1R (You man cast this card from your graveyard for its flashback cost. Then exile it.)","FlavorText":"\"My trick? Hit their casting hand and they lose their advantage. So far, I'm undefeated.\"\n—Alessia, Lorehold duelist","m":{"artist":"Craig J Spearing","type":"Sorcery","mana":"{R}"}},"686516":{"SubType":"Instant","OracleText":"Heated Argument deals 6 damage to target creature. You may exile a card from your graveyard. If you do, Heated Argument also deals 2 damage to that creature's controller.","FlavorText":"\"I don't want to hurt you, Ajani, but whatever Jace is planning needs to be stopped!\"","m":{"artist":"Aleksi Briclot","type":"Instant","mana":"{4}{R}"}},"689492":{"SubType":"Creature — Horse Beast","P":"4","T":"5","OracleText":"Reach, haste","FlavorText":"\"Terrible creatures. A restorer's worst enemy is fire.\"\n—Osgir, the Reconstructor","m":{"artist":"Pauline Voss","type":"Creature — Horse Beast","mana":"{4}{R}","pt":"4/5"}},"689508":{"SubType":"Creature — Giraffe","P":"3","T":"4","OracleText":"Reach\nIncrement (Whenever you cast a spell, if the amount of mana you spent is greater than this creature's power or toughness, put a +1/+1 counter on this creature.)","FlavorText":"The nature of the Paradox Gardens is such that the beasts that live there are always exactly as tall as they need to be to get a snack.","m":{"artist":"Raph Lomotan","type":"Creature — Giraffe","mana":"{3}{G}","pt":"3/4"}},"689524":{"SubType":"Sorcery","OracleText":"Target player discards two cards. Put up to one land card discarded this way onto the battlefield tapped under your control.","FlavorText":"The best ideas stem from dreams.","m":{"artist":"Elliot Lang","type":"Sorcery","mana":"{1}{B}{G}"}},"688692":{"SubType":"Creature — Dinosaur Fractal","P":"1","T":"0","OracleText":"Flying\nThis creature enters with X +1/+1 counters on it.\nWhen this creature enters, you gain 2 life.","FlavorText":"\"Be careful when traversing the Paradox Gardens. Not all experiments are perfectly contained.\"\n—Professor Berta","m":{"artist":"Andrew Mar","type":"Creature — Dinosaur Fractal","mana":"{X}{G}{U}","pt":"1/0"}},"686612":{"SubType":"Instant","OracleText":"Choose one —\n• You may sacrifice a permanent. If you do, draw two cards.\n• You gain 5 life.\n• Destroy target nonland permanent with mana value 2 or less.","m":{"artist":"Florian Herold","type":"Instant","mana":"{B}{G}"}},"686580":{"SubType":"Land","OracleText":"T: Add C.\n3, T: Target creature becomes prepared. (Only creatures with prepare spells can become prepared.)","FlavorText":"\"Do you have all your books? And your stylus? And your extra uniform? And your lucky scarf?\"\n—Overheard at Hookiver Station","m":{"artist":"Jorge Jacinto","type":"Land"}},"687460":{"SubType":"Basic Land — Island","m":{"artist":"Constantin Marin","type":"Basic Land — Island","text":"({T}: Add {U}.)"}},"686548":{"SubType":"Legendary Creature — Avatar","P":"7","T":"7","OracleText":"This spell costs 1 less to cast for each instant and sorcery card in your graveyard.\nReach\nWhenever The Dawning Archaic attacks, you may cast target instant or sorcery card from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead.","m":{"artist":"Mintautas Šukys","type":"Legendary Creature — Avatar","mana":"{10}","pt":"7/7"}},"689108":{"SubType":"Sorcery — Lesson","OracleText":"Put two +1/+1 counters on each creature you control.\nParadigm","m":{"artist":"Julia Vasilyeva","type":"Sorcery — Lesson","mana":"{3}{G}{G}"}},"689060":{"SubType":"Legendary Creature — Pest","P":"3","T":"4","OracleText":"Whenever you gain life, put a +1/+1 counter on each Pest, Bat, Insect, Snake, and Spider you control.","m":{"artist":"Julia Vasilyeva","type":"Legendary Creature — Pest","mana":"{1}{B}{G}","pt":"3/4"}},"686596":{"SubType":"Land","OracleText":"This land enters tapped unless you control two or more other lands.\nT: Add U or R.","m":{"artist":"Piotr Dura","type":"Land"}},"689540":{"SubType":"Creature — Bear Druid","P":"4","T":"4","OracleText":"Deathtouch\nThis creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)\nBind to Life 4G\nInstant\nMill seven cards. Then put a creature card from among them onto the battlefield.","m":{"artist":"Bryan Sola","type":"Creature — Bear Druid // Instant","mana":"{1}{G}{G} // {4}{G}","pt":"4/4"}},"675556":{"OracleText":"Play Boosters are the best way to discover what Magic: The Gathering has to offer; they're perfect for building decks, playing Limited games with friends, and are tons of fun to open. Whether players are drafting with friends, questing for Booster Fun, or simply expanding their collection, they'll find that Play Boosters have something for everyone.\nMore about Secrets of Strixhaven\nReturn to Strixhaven, Magic's beloved mage school, and uncover years of mysteries as you explore its hallowed halls and beyond. The five colleges are back, each with their own unique look, feel, and magic focus. As you increase your skills, make academic discoveries and work to prove your college is the best, but beware—second-year knowledge comes with a side of increased danger.\nContents:\n• 6 Secrets of Strixhaven Play Boosters Displays\n• 30 Secrets of Strixhaven Play Boosters per display\n• 14 Magic: The Gathering cards\n• May contain these cards: SOS 1–305; SOA 1–65; SPG 149–158\n• 1–5 cards of rarity Rare or higher (2: 33%; 3: 6%; 4–5: <1%)\n• 3–6 Uncommon cards\n• 5–8 Common cards\n• 1 Land cards\n• 1 card of any rarity is Traditional Foil\n• Foil Borderless Mythic in <1% of boosters\n• Traditional Foil Land replaces a Land in 20% of boosters","UPC":"195166316710"}}