{"629344":{"Description":"Once per Turn Action -- [2 Resources]: Create a Hyper Driver token with 2 steam counters. Activate this ability only if you've boosted this turn.\nHyper Drivers you control get crank. (As it enters the arena, you may remove a steam counter from it. If you do, gain an action point.)","CardType":"Hero","Class":"Mechanologist","Intellect":"4","Life":"40","m":{"type":"Hero","class":"Mechanologist","life":"40","intellect":"4"}},"628092":{"Description":"Maxx Specialization (You may only have this in your deck if your hero is Maxx.)\nOnce per Turn Action -- [1 Resource]: Attack. Activate this ability only if you've cranked this turn.\nWhen this hits a hero, put a steam counter on an item you control with crank.","CardType":"Weapon","Class":"Mechanologist","Power":"3","m":{"type":"Weapon","class":"Mechanologist","power":"3"}},"628093":{"Description":"When this defends, you may discard a Hyper Driver. If you do, draw a card and this gets +1DEFENSE until end of turn.\nTempter (When the combat chain closes, if this defended, put a -1DEFENSE counter on it, then if it has 0DEFENSE, destroy it.)","CardType":"Equipment","CardSubType":"Head;Base","Class":"Mechanologist","Defense Value":"1","m":{"type":"Equipment","class":"Mechanologist","subtype":"Head / Base","defense":"1"}},"628097":{"Description":"Non-token Hyper Drivers you control enter the arena with an additional steam counter.\nTemper (When the combat chain closes, if this defended, put a -1DEFENSE counter on it, then if it has 0DEFENSE, destroy it.)","CardType":"Equipment","CardSubType":"Chest","Class":"Mechanologist","Defense Value":"2","m":{"type":"Equipment","class":"Mechanologist","subtype":"Chest","defense":"2"}},"628096":{"Description":"Whenever you banish a Hyper Driver from boosting, target wrench you control gets +1POWER this turn.\nBattleworn (When the combat chain closes, if this defended, put a -1DEFENSE counter on it.)","CardType":"Equipment","CardSubType":"Arms","Class":"Mechanologist","Defense Value":"1","m":{"type":"Equipment","class":"Mechanologist","subtype":"Arms","defense":"1"}},"628095":{"Description":"Whenever you banish a Hyper Driver from boosting, remove a -1DEFENSE counter from this.\nBattleworn (When the combat chain closes, if this defended, put a -1DEFENSE counter on it.)","CardType":"Equipment","CardSubType":"Legs","Class":"Mechanologist","Defense Value":"1","m":{"type":"Equipment","class":"Mechanologist","subtype":"Legs","defense":"1"}},"628103":{"Description":"Boost\nWhen this is banished from boosting, put a steam counter on a Hyper Driver you control.","CardType":"Action","CardSubType":"Attack","Class":"Mechanologist","Cost":"2","Pitch Value":"1","Power":"5","Defense Value":"3","m":{"type":"Action","class":"Mechanologist","subtype":"Attack","pitch":"1","cost":"2","power":"5","defense":"3"}},"628106":{"Description":"Boost\n\nWhen this hits, Opt 1. (Look at the top card of your deck. You may put it on the bottom.)","CardType":"Action","CardSubType":"Attack","Class":"Mechanologist","Cost":"0","Pitch Value":"1","Power":"3","Defense Value":"3","m":{"type":"Action","class":"Mechanologist","subtype":"Attack","pitch":"1","cost":"0","power":"3","defense":"3"}},"628107":{"Description":"Boost\nWhen this hits, you may put an item with cost 0 or 1 from your hand into the arena.","CardType":"Action","CardSubType":"Attack","Class":"Mechanologist","Cost":"0","Pitch Value":"1","Power":"3","Defense Value":"3","m":{"type":"Action","class":"Mechanologist","subtype":"Attack","pitch":"1","cost":"0","power":"3","defense":"3"}},"628108":{"Description":"Boost\nWhen this hits a hero, you may put an item with cost 0 or 1 from any banished zone into the arena under your control.","CardType":"Action","CardSubType":"Attack","Class":"Mechanologist","Cost":"2","Pitch Value":"1","Power":"5","Defense Value":"3","m":{"type":"Action","class":"Mechanologist","subtype":"Attack","pitch":"1","cost":"2","power":"5","defense":"3"}},"628122":{"Description":"If you control a Hyper Driver, this costs [1 Resource] less to play.\nBoost (As an additional cost to play this, you may banish the top card of your deck. If it's a Mechanologist card, this gains go again.)","CardType":"Action","CardSubType":"Attack","Class":"Mechanologist","Cost":"2","Pitch Value":"1","Power":"5","Defense Value":"3","m":{"type":"Action","class":"Mechanologist","subtype":"Attack","pitch":"1","cost":"2","power":"5","defense":"3"}},"628123":{"Description":"Boost\nIf an item or equipment was banished from boosting this, this gets +1POWER.","CardType":"Action","CardSubType":"Attack","Class":"Mechanologist","Cost":"0","Pitch Value":"1","Power":"3","Defense Value":"3","m":{"type":"Action","class":"Mechanologist","subtype":"Attack","pitch":"1","cost":"0","power":"3","defense":"3"}},"628124":{"Description":"If you control a card on the combat chain that was boosted, the defending her must defend T-Bone with an equipment they control if able.\nBoost (As an additional cost to play T-Bone, you may banish the top card of your deck. If it's a Mechanologist card, T-Bone gains go again.)","CardType":"Action","CardSubType":"Attack","Class":"Mechanologist","Cost":"0","Pitch Value":"1","Power":"3","Defense Value":"3","m":{"type":"Action","class":"Mechanologist","subtype":"Attack","pitch":"1","cost":"0","power":"3","defense":"3"}},"628126":{"Description":"Boost (As an additional cost to play this, you may banish the top card of your deck. If it's a Mechanologist card, this gets go again.)","CardType":"Action","CardSubType":"Attack","Class":"Mechanologist","Cost":"2","Pitch Value":"1","Power":"6","Defense Value":"3","m":{"type":"Action","class":"Mechanologist","subtype":"Attack","pitch":"1","cost":"2","power":"6","defense":"3"}},"628129":{"Description":"Boost (As an additional cost to play this, you may banish the top card of your deck. If it's a Mechanologist card, this gets go again.)","CardType":"Action","CardSubType":"Attack","Class":"Mechanologist","Cost":"0","Pitch Value":"1","Power":"3","Defense Value":"3","m":{"type":"Action","class":"Mechanologist","subtype":"Attack","pitch":"1","cost":"0","power":"3","defense":"3"}},"628131":{"Description":"Boost (As an additional cost to play this, you may banish the top card of your deck. If it's a Mechanologist card, this gains go again.)","CardType":"Action","CardSubType":"Attack","Class":"Mechanologist","Cost":"0","Pitch Value":"1","Power":"4","Defense Value":"3","m":{"type":"Action","class":"Mechanologist","subtype":"Attack","pitch":"1","cost":"0","power":"4","defense":"3"}},"628134":{"Description":"Boost (As an additional cost to play this, you may banish the top card of your deck. If it's a Mechanologist card, this gets go again.)","CardType":"Action","CardSubType":"Attack","Class":"Mechanologist","Cost":"1","Pitch Value":"1","Power":"5","Defense Value":"3","m":{"type":"Action","class":"Mechanologist","subtype":"Attack","pitch":"1","cost":"1","power":"5","defense":"3"}},"628098":{"Description":"The next attack you boost this turn gets +3POWER.\nYou may shuffle a Hyper Driver from your graveyard into your deck. If you do, gain [1 Resource].\nGo again","CardType":"Action","Class":"Mechanologist","Cost":"0","Pitch Value":"1","Defense Value":"2","m":{"type":"Action","class":"Mechanologist","pitch":"1","cost":"0","defense":"2"}},"628109":{"Description":"Hyper Driver enters the arena with 3 steam counters on it. When it has no steam counters, destroy it.\nOnce per turn, when you boost a card, remove a steam counter from Hyper Driver and gain {1 - Resource}.","CardType":"Action","CardSubType":"Item","Class":"Mechanologist","Cost":"1","Pitch Value":"1","m":{"type":"Action","class":"Mechanologist","subtype":"Item","pitch":"1","cost":"1"}},"628104":{"Description":"Boost\nWhen this is banished from boosting, put a steam counter on a Hyper Driver you control.","CardType":"Action","CardSubType":"Attack","Class":"Mechanologist","Cost":"2","Pitch Value":"2","Power":"4","Defense Value":"3","m":{"type":"Action","class":"Mechanologist","subtype":"Attack","pitch":"2","cost":"2","power":"4","defense":"3"}},"628132":{"Description":"Boost (As an additional cost to play this, you may banish the top card of your deck. If it's a Mechanologist card, this gains go again.)","CardType":"Action","CardSubType":"Attack","Class":"Mechanologist","Cost":"0","Pitch Value":"2","Power":"3","Defense Value":"3","m":{"type":"Action","class":"Mechanologist","subtype":"Attack","pitch":"2","cost":"0","power":"3","defense":"3"}},"628100":{"Description":"If you have a wrench weapon equipped, transform it and 3 Hyper Drivers you control into Bank Breaker, then equip Bank Breaker. (Flip this and put the transformed cards under it.)\nGo again","CardType":"Action","Class":"Mechanologist","Cost":"0","Pitch Value":"2","Defense Value":"3","m":{"type":"Action","class":"Mechanologist","pitch":"2","cost":"0","defense":"3"}},"628119":{"Description":"Hyper Driver enters the arena with 2 steam counters on it. When it has no steam counters, destroy it.\nOnce per turn, when you boost a card, remove a steam counter from Hyper Driver and gain {1 - Resource}.","CardType":"Action","CardSubType":"Item","Class":"Mechanologist","Cost":"1","Pitch Value":"2","m":{"type":"Action","class":"Mechanologist","subtype":"Item","pitch":"2","cost":"1"}},"628135":{"Description":"Boost\nWhen this is banished from boosting, put a steam counter on a Hyper Driver you control.","CardType":"Action","CardSubType":"Attack","Class":"Mechanologist","Cost":"3","Pitch Value":"3","Power":"4","Defense Value":"3","m":{"type":"Action","class":"Mechanologist","subtype":"Attack","pitch":"3","cost":"3","power":"4","defense":"3"}},"628105":{"Description":"Boost\nWhen this is banished from boosting, put a steam counter on a Hyper Driver you control.","CardType":"Action","CardSubType":"Attack","Class":"Mechanologist","Cost":"2","Pitch Value":"3","Power":"3","Defense Value":"3","m":{"type":"Action","class":"Mechanologist","subtype":"Attack","pitch":"3","cost":"2","power":"3","defense":"3"}},"628102":{"Description":"Crank (As this enters the arena, you may remove a steam counter from it. If you do, gain an action point.)\nThis enters the arena with 2 steam counters. At the start of your turn, destroy this unless you remove a steam counter from it.\nWrenches you control get +2POWER.","CardType":"Action","CardSubType":"Item","Class":"Mechanologist","Cost":"2","Pitch Value":"3","m":{"type":"Action","class":"Mechanologist","subtype":"Item","pitch":"3","cost":"2"}},"628121":{"Description":"Hyper Driver enters the arena with 1 steam counters on it. When it has no steam counters, destroy it.\nOnce per turn, when you boost a card, remove a steam counter from Hyper Driver and gain {1 - Resource}.","CardType":"Action","CardSubType":"Item","Class":"Mechanologist","Cost":"1","Pitch Value":"3","m":{"type":"Action","class":"Mechanologist","subtype":"Item","pitch":"3","cost":"1"}},"629870":{"Description":"When it has no steam counters, destroy it.\nOnce per turn, when you Boost a card, remove a steam counter from Hyper Driver and gain [1 - Resource].","CardType":"Action","CardSubType":"Item","Class":"Mechanologist","Cost":"1","Pitch Value":"1","m":{"type":"Action","class":"Mechanologist","subtype":"Item","pitch":"1","cost":"1"}},"622768":{"Description":"Armory Decks are a new series of ready-to-play decks, supporting ease of access to Classic Constructed, the most popular Flesh and Blood format in the world!\n\nArmory Decks include new card designs in addition to many of the foundational cards used in tournament winning decks of the featured hero.\n\nAn ideal way to pick-up and play at weekly Armory Events running in local game stores across the world!\nAn ideal way to pick-up and play at weekly Armory Events running in local game stores across the world!\n\n60-card Classic Constructed deck, plus hero, weapon, equipment, and token cards"},"629876":{"Description":"This is an art card of Maxx Nitro\nThese cards can not be included in any deck."},"622769":{"Description":"Armory Decks are a new series of ready-to-play decks, supporting ease of access to Classic Constructed, the most popular Flesh and Blood format in the world!\nArmory Decks include new card designs in addition to many of the foundational cards used in tournament winning decks of the featured hero.\nAn ideal way to pick-up and play at weekly Armory Events running in local game stores across the world!\n\n60-card Classic Constructed deck, plus hero, weapon, equipment, and token cards\n12 decks per case"},"629875":{"Description":"These 4 counters are used to show Steam Counters or -1 Defense Counters.\nThese cards can not be included in any deck. They are for counter representation only."}}