{"596250":{"Description":"Crush - If Mangle deals 4 or more damage to a hero, destroy target equipment they control with a -1 [Defense] counter on it.","CardType":"Action","CardSubType":"Attack","Class":"Guardian","Cost":"4","Pitch Value":"1","Power":"8","Defense Value":"3","Flavor Text":"\"There will be no peace for warmongers like you.\" - Jarl Vetreioi","m":{"type":"Action","class":"Guardian","subtype":"Attack","pitch":"1","cost":"4","power":"8","defense":"3"}},"596302":{"Description":"Go again\n\nAt the beginning of your action phase, destroy this, then your next attack this turn gets +1[Power].","CardType":"Action","CardSubType":"Aura","Talent":"Earth","Cost":"1","Pitch Value":"3","Defense Value":"2","m":{"type":"Action","talent":"Earth","subtype":"Aura","pitch":"3","cost":"1","defense":"2"}},"587212":{"Description":"Whenever you play an Ice card, create a Frostbite token in an opponent's exposed head, chest, arms, or legs zone. (A zone is exposed if there is nothing in or equipped to it.)\n\nEssence of Earth and Ice (You may have Earth and Ice cards in your deck.)","CardType":"Hero","Class":"Guardian","Talent":"Elemental","Intellect":"4","Life":"40","m":{"type":"Hero","class":"Guardian","talent":"Elemental","life":"40","intellect":"4"}},"593962":{"Description":"Once per Turn Action — [6 Resources]: Attack\nWhen this hits a hero, create a Frostbite token in their exposed head, chest, arms, or legs zone.\nHeavy - If this is the only card equipped to your weapon zones, it gets +2POWER.","CardType":"Weapon","Class":"Guardian","Talent":"Earth;Ice","Power":"4","m":{"type":"Weapon","class":"Guardian","talent":"Earth / Ice","power":"4"}},"596246":{"Description":"Temper (When the combat chain closes, if this defended, put a -1 [Defense] counter on it, then if it has 0 [Defense], destroy it.)","CardType":"Equipment","CardSubType":"Off-Hand","Class":"Guardian","Defense Value":"2","m":{"type":"Equipment","class":"Guardian","subtype":"Off-Hand","defense":"2"}},"593963":{"Description":"When this defends together with an Ice card, create a Frostbite token under the attacking hero's control.\nBlade Break (When the combat chain closes, if this defended, destroy it.)","CardType":"Equipment","CardSubType":"Head","Class":"Guardian","Talent":"Ice","Defense Value":"1","m":{"type":"Equipment","class":"Guardian","talent":"Ice","subtype":"Head","defense":"1"}},"593964":{"Description":"When this defends together with an Earth card, create a Seismic Surge token.\nTemper (When the combat chain closes, if this defended, put a -1ARMOR counter on it, then if it has 0DEFENSE, destroy it.)","CardType":"Equipment","CardSubType":"Chest","Class":"Guardian","Talent":"Earth","Defense Value":"2","m":{"type":"Equipment","class":"Guardian","talent":"Earth","subtype":"Chest","defense":"2"}},"593961":{"Description":"Once per Turn Action — [2 Resources]: If an Earth card is pitched this way, your attacks named Mangle gets +2POWER this turn. If an Ice card is pitched this way, your attacks named Mangle gets dominate this turn. Go again\nTemper(When the combat chain closes, if this defended, put a -1ARMOR counter on it, then if it has 0DEFENSE, destroy it.)","CardType":"Equipment","CardSubType":"Arms","Class":"Guardian","Talent":"Earth;Ice","Defense Value":"2","m":{"type":"Equipment","class":"Guardian","talent":"Earth / Ice","subtype":"Arms","defense":"2"}},"593965":{"Description":"When this defends together with an Earth card, create an Embodiment of Earth token.\nBlade Break (When the combat chain closes, if this defended, destroy it.)","CardType":"Equipment","CardSubType":"Legs","Class":"Guardian","Talent":"Earth","Defense Value":"1","m":{"type":"Equipment","class":"Guardian","talent":"Earth","subtype":"Legs","defense":"1"}},"596247":{"Description":"Crush - If Buckling Blow deals 4 or more damage to a hero, put a -1 [Defense] counter on an equipment they control.","CardType":"Action","CardSubType":"Attack","Class":"Guardian","Cost":"4","Pitch Value":"1","Power":"8","Defense Value":"3","m":{"type":"Action","class":"Guardian","subtype":"Attack","pitch":"1","cost":"4","power":"8","defense":"3"}},"596248":{"Description":"When this hits, create an Embodiment of Earth token.","CardType":"Action","CardSubType":"Attack","Talent":"Earth","Cost":"3","Pitch Value":"1","Power":"7","Defense Value":"2","m":{"type":"Action","talent":"Earth","subtype":"Attack","pitch":"1","cost":"3","power":"7","defense":"2"}},"596249":{"Description":"If Icy Encounter hits a hero, create a Frostbite token under their control.","CardType":"Action","CardSubType":"Attack","Talent":"Ice","Cost":"2","Pitch Value":"1","Power":"6","Defense Value":"2","m":{"type":"Action","talent":"Ice","subtype":"Attack","pitch":"1","cost":"2","power":"6","defense":"2"}},"596251":{"Description":"Ice Fusion (As an additional cost to play Snow Under, you may reveal an Ice card from your hand.)\nIf Snow Under was fused, it gains \"If this hits a hero, create a Frostbite token under their control.\"","CardType":"Action","CardSubType":"Attack","Class":"Guardian","Talent":"Elemental","Cost":"3","Pitch Value":"1","Power":"7","Defense Value":"3","Flavor Text":"He stood, unyielding, as their blood turn to ice.","m":{"type":"Action","class":"Guardian","talent":"Elemental","subtype":"Attack","pitch":"1","cost":"3","power":"7","defense":"3"}},"587213":{"Description":"Jarl Specialization (You may only have this in your deck if your hero is Jarl.)\nWhen this defends, if the attacking hero controls an equipment with a -1DEFENSE counter, you may search your deck for a Mangle, banish it, then shuffle. You may play it during your next action phase.","CardType":"Block","Class":"Guardian","Pitch Value":"1","Defense Value":"4","m":{"type":"Block","class":"Guardian","pitch":"1","defense":"4"}},"596252":{"CardType":"Action","CardSubType":"Attack","Talent":"Earth","Cost":"3","Pitch Value":"3","Power":"5","Defense Value":"3","m":{"type":"Action","talent":"Earth","subtype":"Attack","pitch":"3","cost":"3","power":"5","defense":"3"}},"596253":{"Description":"Ice Fusion (As an additional cost to play Glacial Footsteps, you may reveal an Ice card from your hand.)\nIf Glacial Footsteps was fused, it gains dominate. (The defending hero can't defend Glacial Footsteps with more than 1 card from their hand.)","CardType":"Action","CardSubType":"Attack","Class":"Guardian","Talent":"Elemental","Cost":"6","Pitch Value":"3","Power":"8","Defense Value":"3","m":{"type":"Action","class":"Guardian","talent":"Elemental","subtype":"Attack","pitch":"3","cost":"6","power":"8","defense":"3"}},"596254":{"CardType":"Action","CardSubType":"Attack","Talent":"Ice","Cost":"2","Pitch Value":"3","Power":"4","Defense Value":"3","Flavor Text":"The hand of winter grasps the land, laying life to rest.","m":{"type":"Action","talent":"Ice","subtype":"Attack","pitch":"3","cost":"2","power":"4","defense":"3"}},"587216":{"Description":"Go again\nAt the start of each hero's turn, they lose LIFE equal to the number of Frostbites in their equipment zones.\nChannel Ice - At the beginning of your end phase, put a flow counter on this, then destroy it unless you put an Ice card from your pitch zone on the bottom of your deck for each flow counter on it.","CardType":"Action","CardSubType":"Aura","Talent":"Ice","Cost":"0","Pitch Value":"3","Defense Value":"3","m":{"type":"Action","talent":"Ice","subtype":"Aura","pitch":"3","cost":"0","defense":"3"}},"587215":{"Description":"Jarl Specialization (You may only have this in your deck if your hero is Jarl.)\nWhen this enters the arena, you may put a -1DEFENSE counter on an equipment.\nAt the beginning of your action phase, destroy this, then your next attack this turn gets dominate. (It can’t be defended by more than 1 card from hand.)","CardType":"Action","CardSubType":"Aura","Talent":"Earth;Ice","Cost":"0","Pitch Value":"3","Defense Value":"3","m":{"type":"Action","talent":"Earth / Ice","subtype":"Aura","pitch":"3","cost":"0","defense":"3"}},"596255":{"Description":"Ice Fusion (As an additional cost to play Emerging Avalanche, you may reveal an Ice card from your hand.)\nGo again\nWhen Emerging Avalanche enters the arena, if it was fused, create a Frostbite token under target hero control.\nAt the beginning of your action phase, destroy Emerging Avalanche then the next attack action card you play this turn gains +1 [Power].","CardType":"Action","CardSubType":"Aura","Class":"Guardian","Talent":"Elemental","Cost":"2","Pitch Value":"3","Defense Value":"3","m":{"type":"Action","class":"Guardian","talent":"Elemental","subtype":"Aura","pitch":"3","cost":"2","defense":"3"}},"593966":{"Description":"Ice Fusion (As an additional cost to play this, you may reveal an Ice card from your hand.)\nIf this was fused, you may destroy an equipment with a -1DEFENSE counter. You may create a Frostbite token in an exposed head, chest, arms, or legs zone. (A zone is exposed if there is nothing in or equipped to it.)","CardType":"Action","Class":"Guardian","Talent":"Ice","Cost":"3","Pitch Value":"3","Defense Value":"3","m":{"type":"Action","class":"Guardian","talent":"Ice","pitch":"3","cost":"3","defense":"3"}},"596256":{"Description":"Target opposing hero may pay [1 Resource]. If they don't, your next attack this turn gains dominate. (The defending hero can't defend the attack with more than 1 card from their hand.)\nIf Polar Blast is played from arsenal, draw a card.\nGo again","CardType":"Action","Talent":"Ice","Cost":"1","Pitch Value":"3","Power":"0","Defense Value":"2","m":{"type":"Action","talent":"Ice","pitch":"3","cost":"1","power":"0","defense":"2"}},"596257":{"Description":"Go again\nAt the beginning of your action phase, destroy this.\nWhen this leaves the arena, create an Embodiment of Earth token.","CardType":"Action","CardSubType":"Aura","Talent":"Earth","Cost":"0","Pitch Value":"3","Defense Value":"2","m":{"type":"Action","talent":"Earth","subtype":"Aura","pitch":"3","cost":"0","defense":"2"}},"596298":{"Description":"Earth Fusion (As an additional cost to play Strength of Sequoia, you may reveal an Earth card from your hand.)\nGo again\nWhen Strength of Sequoia enters the arena, if it was fused, create a Seismic Surge token.\nAt the beginning of your action phase, destroy Strength of Sequoia then the next attack action card you play this turn gains +1 [Power].","CardType":"Action","CardSubType":"Aura","Class":"Guardian","Talent":"Elemental","Cost":"2","Pitch Value":"3","Defense Value":"3","m":{"type":"Action","class":"Guardian","talent":"Elemental","subtype":"Aura","pitch":"3","cost":"2","defense":"3"}},"596303":{"Description":"Target hero discards a card unless they pay [1 Resource].\nGo again","CardType":"Action","Talent":"Ice","Cost":"0","Pitch Value":"3","Power":"0","Defense Value":"2","m":{"type":"Action","talent":"Ice","pitch":"3","cost":"0","power":"0","defense":"2"}},"596304":{"Description":"Go again\nInstant - Destroy Amulet of Ice: Target hero discards a card unless they pay [2 Resource]. Activate this ability only if you have Ice fused this turn.","CardType":"Action","CardSubType":"Item","Talent":"Ice","Cost":"0","Pitch Value":"3","Power":"0","Defense Value":"0","m":{"type":"Action","talent":"Ice","subtype":"Item","pitch":"3","cost":"0","power":"0","defense":"0"}},"596308":{"Description":"Earth and/or Ice Fusion (As an additional cost to play Exposed to the Elements, you may reveal an Earth and/or Ice card from your hand.)\nIf Exposed to the Elements was fused with an Earth card, put a -1 [Defense] counter on target equipment.\nIf Exposed to the Elements was fused with an Ice card, destroy an equipment with 0 [Defense] controlled by target hero unless they pay [2 Resource].","CardType":"Instant","Talent":"Elemental","Cost":"2","Pitch Value":"3","m":{"type":"Instant","talent":"Elemental","pitch":"3","cost":"2"}},"587210":{"Description":"Delve into the story behind Rathe's most fearsome heroes with all-new Armory Deck Origins! Making his debut is Jarl Vetreidi, an Elemental Guardian who can shatter the opponent's equipment and freeze their exposed flesh!\nReady-to-play out of the box and equipped with everything you need to dive into Classic Constructed, Armory Deck Origins: Jarl Vetreidi brings the biting cold to your next Armory Event!\nArmory Deck Origins include brand new card designs specially made for the debuting hero, in addition to many foundational cards for their class and/or talent(s).\nAn ideal way to pick-up and play at weekly Armory Events running in local game stores across the world!\n\n60-card Classic Constructed deck, plus hero, weapon, equipment, and token cards\n12 decks per case"}}