{"579480":{"Attribute":"DARK","MonsterType":"Spellcaster","Card Type":"Normal Monster","Attack":"200","Defense":"300","Description":"A forbidden right arm sealed by magic. Whosoever breaks this seal will know infinite power.","m":{"type":"Normal Monster","atk":200,"def":300,"level":1,"attribute":"DARK","race":"Spellcaster","archetype":"Exodia"}},"579496":{"Attribute":"LIGHT","MonsterType":"Fairy","Card Type":"Effect Monster","Attack":"300","Defense":"300","Description":"When this card is Special Summoned: You can Special Summon as many \"Crystal Beast\" Monster Cards as possible from your Spell & Trap Zones. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.","m":{"type":"Effect Monster","atk":300,"def":300,"level":3,"attribute":"LIGHT","race":"Fairy","archetype":"Crystal Beast"}},"579512":{"Attribute":"WATER","MonsterType":"Sea Serpent","Card Type":"Xyz/Effect Monster","Attack":"2600","Defense":"2100","Description":"2 Level 4 WATER monsters\nOnce per turn: You can detach 1 material from this card; Special Summon 1 Rank 3 or lower WATER Xyz Monster from your Extra Deck. This card cannot attack for the rest of this turn.","m":{"type":"XYZ Monster","atk":2600,"def":2100,"level":4,"attribute":"WATER","race":"Sea Serpent"}},"579528":{"Attribute":"DARK","MonsterType":"Dragon","Card Type":"Normal Monster","Attack":"2400","Defense":"2000","Description":"A ferocious dragon with a deadly attack.","m":{"type":"Normal Monster","atk":2400,"def":2000,"level":7,"attribute":"DARK","race":"Dragon","archetype":"Red-Eyes"}},"579544":{"Attribute":"LIGHT","MonsterType":"Dragon","Card Type":"Xyz/Effect Monster","Attack":"2000","Defense":"0","Description":"2 Level 4 monsters\nOther LIGHT monsters you control gain 500 ATK. You can only use each of the following effects of \"Galaxy Photon Dragon\" once per turn. You can detach 1 material from this card; either add 1 \"Photon\" or \"Galaxy\" card from your Deck to your hand, or send it to the GY. If a LIGHT monster(s) is Special Summoned to your field (except during the Damage Step): You can target 1 of those monsters; its Level becomes 4 or 8 until the end of this turn.","m":{"type":"XYZ Monster","atk":2000,"def":0,"level":4,"attribute":"LIGHT","race":"Dragon","archetype":"Galaxy"}},"579560":{"Attribute":"DARK","MonsterType":"Fiend","Card Type":"Synchro/Effect Monster","Attack":"3500","Defense":"2800","Description":"1 Tuner + 1+ non-Tuner LIGHT or DARK monsters\nFor this card's Synchro Summon, you can treat 1 LIGHT or DARK monster you control as a Tuner. If this card is Special Summoned: You can target 1 card on the field; banish it. This card gains these effects based on the original Attributes of materials used for its Synchro Summon.\n• LIGHT: Synchro Monsters you control are unaffected by monster effects activated by your opponent.\n• DARK: Monsters you control cannot be destroyed by battle.","m":{"type":"Synchro Monster","atk":3500,"def":2800,"level":10,"attribute":"DARK","race":"Fiend","archetype":"Chaos"}},"579576":{"Attribute":"SPELL","Card Type":"Field Spell","Description":"All FIRE Warrior monsters you control gain 500 ATK. Once per turn: You can pay 1200 LP; add 1 \"Noble Arms\" card from your Deck to your hand, except \"Noble Arms Museum\". Once per turn, if the previous effect was applied this turn: You can target 1 \"Noble Knight\" Monster Card in your Spell & Trap Zone; Special Summon it, also, if you activated this effect while you did not control \"Infernoble Knight Emperor Charles\", you cannot Special Summon monsters for the rest of this turn, except Warrior monsters.","m":{"type":"Spell Card","attribute":"SPELL","race":"Field","archetype":"Noble Arms"}},"579592":{"Attribute":"WATER","MonsterType":"Aqua","Card Type":"Xyz/Effect Monster","Attack":"2800","Defense":"1500","Description":"3 Level 7 monsters\nOnce per turn, you can also Xyz Summon \"Full Armored Dark Knight Lancer\" by using 1 Rank 5 or 6 Xyz Monster you control. (Transfer its materials to this card.) Gains 300 ATK for each material and Equip Card it has. Once per turn: You can target 1 \"Xyz\" card in your GY; add it to your hand. Once per turn, if an Equip Card becomes equipped to a monster you control (except during the Damage Step): You can attach 1 monster your opponent controls to this card as material.","m":{"type":"XYZ Monster","atk":2800,"def":1500,"level":7,"attribute":"WATER","race":"Aqua"}},"579608":{"Attribute":"TRAP","Card Type":"Normal Trap","Description":"Pay half your LP, then target 1 Normal Trap in your opponent's GY, except \"Transaction Rollback\"; this effect becomes that card's activation effect. You can banish this card from your GY and pay half your LP, then target 1 Normal Trap in your GY, except \"Transaction Rollback\"; this effect becomes that card's activation effect. You can only use 1 \"Transaction Rollback\" effect per turn, and only once that turn.","m":{"type":"Trap Card","attribute":"TRAP","race":"Normal"}},"579624":{"Attribute":"SPELL","Card Type":"Normal Spell","Description":"Fusion Summon 1 Fusion Monster from your Extra Deck, using 3 or more monsters from your hand or field as material. You can also banish monsters from your Extra Deck as material, up to the number of monsters your opponent controls, but you lose LP equal to the total ATK of monsters banished this way, when the monster is Fusion Summoned.","m":{"type":"Spell Card","attribute":"SPELL","race":"Normal","archetype":"Polymerization"}},"579640":{"Attribute":"LIGHT","MonsterType":"Spellcaster","Card Type":"Effect Monster","Attack":"1600","Defense":"1400","Description":"If this card is Normal or Special Summoned: You can target 1 \"Photon\" or \"Galaxy\" monster in your GY, except \"Galaxy Summoner\"; Special Summon it in Defense Position. You can target 1 other LIGHT monster you control; it becomes Level 4 until the end of this turn. You can only use each effect of \"Galaxy Summoner\" once per turn.","m":{"type":"Effect Monster","atk":1600,"def":1400,"level":4,"attribute":"LIGHT","race":"Spellcaster","archetype":"Galaxy"}},"579656":{"Attribute":"SPELL","Card Type":"Normal Spell","Description":"Reveal 1 \"Gold Pride\" monster in your hand; add 1 \"Gold Pride\" monster with a different name from your Deck to your hand, then you can apply the following effect.\n• Special Summon 1 \"Gold Pride\" monster from your hand, but lose LP equal to its original ATK.\nYou can only activate 1 \"Gold Pride - The Crowd Goes Wild!\" per turn.","m":{"type":"Spell Card","attribute":"SPELL","race":"Normal","archetype":"Gold Pride"}},"579672":{"Attribute":"SPELL","Card Type":"Quick-Play Spell","Description":"The next battle or effect damage you take this turn will become 0. You can also immediately apply the following effect.\n• Discard 1 card, and if you do, Special Summon 1 Level 1 \"Purrely\" monster from your Deck.\nA \"Purrely\" Xyz Monster that has this card as material gains the following effect.\n• Once per turn, during your opponent's Standby Phase: You can draw 1 card.","m":{"type":"Spell Card","attribute":"SPELL","race":"Quick-Play","archetype":"Purrely"}},"579688":{"Attribute":"FIRE","MonsterType":"Dinosaur","Card Type":"Effect Monster","Attack":"1600","Defense":"400","Description":"If this card is Normal or Special Summoned: You can Set 1 \"Evolutionary Bridge\" or \"Evo-Singularity\" directly from your Deck. During your Main Phase, if you control this card that was Normal Summoned, or Special Summoned by the effect of a FIRE monster: You can send 1 FIRE Reptile or Dinosaur monster from your Deck to the GY, then you can make 2 monsters on the field become the same Type and Level as that monster sent to the GY. You can only use each effect of \"Evolsaur Lios\" once per turn.","m":{"type":"Effect Monster","atk":1600,"def":400,"level":4,"attribute":"FIRE","race":"Dinosaur","archetype":"Evol"}},"579704":{"Attribute":"DARK","MonsterType":"Fiend","Card Type":"Effect Monster","Attack":"2300","Defense":"0","Description":"If a Fiend monster(s), except \"Diabolica the Draconique General\", is sent to your GY by card effect (except during the Damage Step): You can Special Summon this card from your GY (if it was there when the monster was sent) or hand (even if not), but banish it when it leaves the field. If this card is sent to the GY by card effect: You can target 1 Fiend monster in your GY, except \"Diabolica the Draconique General\"; add it to your hand. You can only use 1 \"Diabolica the Draconique General\" effect per turn, and only once that turn.","m":{"type":"Effect Monster","atk":2300,"def":0,"level":8,"attribute":"DARK","race":"Fiend"}},"579720":{"Attribute":"LIGHT","MonsterType":"Warrior","Card Type":"Effect Monster","Attack":"1300","Defense":"1550","Description":"Once per turn, at the end of the Battle Phase: Return this card from the field to the hand. You can only use each of the following effects of \"Ken the Warrior Dragon\" once per turn. During your Main Phase: You can Special Summon 1 \"Gen the Diamond Tiger\" from your hand or Deck to your opponent's field in Defense Position. If this card is Special Summoned by the effect of \"Gen the Diamond Tiger\": Your opponent draws 2 cards, then they discard 1 card.","m":{"type":"Effect Monster","atk":1300,"def":1550,"level":3,"attribute":"LIGHT","race":"Warrior"}},"579736":{"Attribute":"SPELL","Card Type":"Normal Spell","Description":"(This card is always treated as an \"Infernity\" card.)\nSpecial Summon 1 of your \"Infernity\" monsters that is banished, or in your hand or GY. If a face-up \"Infernity\" monster(s) you control is destroyed by battle, or leaves the field because of an opponent's card effect, while this card is in your GY: You can Set this card. You can only use each effect of \"This Creepy Little Punk\" once per turn.","m":{"type":"Spell Card","attribute":"SPELL","race":"Normal","archetype":"Infernity"}},"579752":{"Attribute":"FIRE","MonsterType":"Warrior","Card Type":"Effect Monster","Attack":"1700","Defense":"1700","Description":"If this card is Normal or Special Summoned: You can add 1 \"Rescue-ACE\" Spell from your Deck to your hand. When your opponent activates a monster effect on the field (Quick Effect): You can Tribute this card from your hand or face-up field; Special Summon 1 \"Rescue-ACE\" monster from your hand, except \"Rescue-ACE Air Lifter\". You can only use each effect of \"Rescue-ACE Air Lifter\" once per turn.","m":{"type":"Effect Monster","atk":1700,"def":1700,"level":4,"attribute":"FIRE","race":"Warrior","archetype":"Rescue-ACE"}},"579768":{"Attribute":"WATER","MonsterType":"Spellcaster","Card Type":"Effect Monster","Attack":"0","Defense":"0","Description":"If this card is not equipped with an Equip Card, you take no damage from battles involving this card. If this card is equipped with an Equip Card, it cannot be destroyed by battle and your opponent takes any battle damage you would have taken from battles involving this card. During your opponent's turn, while this card is equipped with an Equip Card (Quick Effect): You can target 1 face-up monster your opponent controls; take control of it until the End Phase. You can only use this effect of \"Ni-Ni the Mirror Mikanko\" once per turn.","m":{"type":"Effect Monster","atk":0,"def":0,"level":3,"attribute":"WATER","race":"Spellcaster","archetype":"Mikanko"}},"579784":{"Attribute":"LIGHT","MonsterType":"Psychic","Card Type":"Tuner/Effect Monster","Attack":"200","Defense":"2100","Description":"You can activate 1 of these effects;\n• Banish up to 1 LIGHT and up to 1 DARK monster from your hand and/or GY; increase or decrease this card's Level by the exact number banished, until the end of this turn.\n• Target up to 2 of your banished monsters (1 LIGHT and/or 1 DARK); return them to the GY, and if you do, increase or decrease this card's Level by the exact number returned, until the end of this turn.\nYou can only use this effect of \"Mental Tuner\" once per turn.","m":{"type":"Tuner Monster","atk":200,"def":2100,"level":3,"attribute":"LIGHT","race":"Psychic"}},"579800":{"Attribute":"SPELL","Card Type":"Field Spell","Description":"(This card is always treated as a \"Ninjitsu Art\" card.)\nWhen a \"Ninja\" monster you control inflicts battle damage to your opponent: You can target 1 card your opponent controls; destroy it. If this face-up card in its owner's Field Zone has left the field because of an opponent's effect, and is now in the GY or banished: You can target any number of \"Ninja\" monsters with different names in your GY; Special Summon them in face-down Defense Position.","m":{"type":"Spell Card","attribute":"SPELL","race":"Field","archetype":"Ninjitsu Art"}},"579816":{"Attribute":"LIGHT","MonsterType":"Spellcaster","Card Type":"Pendulum/Effect Monster","Attack":"200","Defense":"700","Description":"During your Main Phase: You can add up to 2 face-up Pendulum Monsters from your Extra Deck to your hand, with Levels between the Pendulum Scales of the 2 cards in your Pendulum Zones, also for the rest of this turn, until you Pendulum Summon, you cannot activate monster effects, and the effects of any cards in your Pendulum Zones are negated. You can only use this effect of \"PenduLuMoon\" once per turn.","m":{"type":"Pendulum Effect Monster","atk":200,"def":700,"level":1,"attribute":"LIGHT","race":"Spellcaster","archetype":"Pendulum"}},"579832":{"Attribute":"SPELL","Card Type":"Normal Spell","Description":"Banish 5 face-up Pendulum Monsters from your Extra Deck; place 1 Pendulum Monster from your Deck or face-up Extra Deck in your Pendulum Zone. You can banish this card from your GY, then target 1 card in any Pendulum Zone; reduce its Pendulum Scale by 1 (min. 0). You can only activate 1 \"Pendulum Pendant\" per turn.","m":{"type":"Spell Card","attribute":"SPELL","race":"Normal","archetype":"Pendulum"}},"579848":{"Attribute":"SPELL","Card Type":"Normal Spell","Description":"Activate 1 of these effects;\n• Special Summon 1 monster with 1500 ATK/2100 DEF from your GY.\n• Shuffle into the Deck, 1 of your \"Visas Starfrost\" and 4 of your monsters with 1500 ATK/2100 DEF, that are banished, in your GY, and/or face-up on your field, and if you do, Special Summon 1 \"Visas\" Synchro Monster from your Extra Deck. (This is treated as a Synchro Summon.)\nYou can only activate 1 \"Realm Resonance\" per turn.","m":{"type":"Spell Card","attribute":"SPELL","race":"Normal"}},"579864":{"Attribute":"DARK","MonsterType":"Fairy","Card Type":"Effect Monster","Attack":"100","Defense":"0","Description":"Once per turn, during your Main Phase: You can toss a coin until the result is tails, and if you do, draw 1 card for every 2 heads. Each time a coin tossing effect resolves while this monster is on the field: Double this card's ATK for each heads from that effect.","m":{"type":"Effect Monster","atk":100,"def":0,"level":1,"attribute":"DARK","race":"Fairy"}}}