{"112449":{"Description":"Power: Physical attack. DAMAGE: AT +2 life cards. If this attack is stopped, destroy the top card of your opponent's Life Deck."},"112450":{"Description":"CONT: Whenever your opponent stops one of your attacks, he destroys the top 2 cards of his Life Deck.\nAfter your opponent takes damage from one of your attacks, he banishes the top X cards of his Life Deck. X = the number of times he used Endurance on that attack."},"112451":{"Description":"POWER: Physical attack. DAMAGE: 3 stages. Destroy one of your opponent's Allies."},"112452":{"Description":"CONT: If you changed levels this combat, your opponent's personalities lose 2 stages whenever you perform an attack. Otherwise, your opponent's MP loses 1 stage whenever you perform an attack."},"112453":{"Description":"POWER: Physical attack. DAMAGE: 1 life card.\nReveal the top 2 cards of your Life Deck. Place 1 into your hand and banish the other. Raise your anger 1 level."},"112454":{"Description":"CONT: Whenever one of your Setups or Drills enters play, destroy the top card of your opponent's Life Deck.\nWhenever one of your Setups or Drills enters play during combat, raise your anger 1 level."},"112455":{"Description":"POWER: Banish the top card of your life deck to search your Life Deck for a Named card and place it into your hand."},"112456":{"Description":"POWER: Your attacks deal +1 life card of damage.\nOnce per combat after using a critical damage effect, you may search your discard pile for a non-Styled card and Rejuvenate it."},"112457":{"Description":"(Villains only.) CONT: Your opponent plays with his hand revealed."},"112458":{"Description":"(Villains only.) POWER: Capture a Dragon Ball.\nBanish \"Dodoria\" at the beginning of the next action this combat."},"112459":{"Description":"(Villains only.) CONT: Life card damage from attacks is banished."},"112460":{"Description":"{Heroes only.) CONT: Whenever a player raises his anger, change that amount to 1."},"112461":{"Description":"{Heroes only.) CONT: Once per turn at the start of your Rejuvenation Step, choose a Drill and destroy it."},"112462":{"Description":"{Villains only.) CONT: After taking damage from a physical attack, you may raise a player's anger 1 level."},"112463":{"Description":"CONT: Your opponent's energy attacks cost +1 stage to perform. Whenever your opponent Rejuvenates, banish the bottom card of his discard pile."},"112464":{"Description":"(Banish after use.) ENDURANCE 3.\nPOWER: Choose 4 Styled cards in your discard pile and Rejuvenate them. Your opponent chooses 4 Styled cards in his discard pile and Rejuvenates them."},"112465":{"Description":"Defensive - Stops an energy attack. You may choose a card in your opponent's discard pile. If you do, your opponent Rejuvenates that card and you may place a card from each player's discard pile on top of its owner's Life Deck."},"112466":{"Description":"ENDURANCE 3. Physical attack. DAMAGE: AT +4 stages."},"112467":{"Description":"Physical attack. DAMAGE: AT +6 stages.\nYou may not perform physical attacks for the remainder of combat."},"112468":{"Description":"(Banish after use.) Physical attack. DAMAGE: 3 stages. Whenever your effects destroy or banish cards from the top of your opponent's Life Deck this combat, increase that amount by 1."},"112469":{"Description":"Physical attack. DAMAGE: 4 stages.\nYou may destroy a Setup or Drill you control. If you do, destroy a total of up to 2 Setups and/or Drills."},"112470":{"Description":"(Banish after use.) Physical attack. DAMAGE: 3 +X stages. X = the number of different card types in your opponent's Banished Zone."},"112471":{"Description":"(If this card is discarded from your hand by a card effect, you may place it into play.)\nCONT: Your attacks deal +1 life card of damage. Whenever one of your attacks is stopped, lower your opponent's anger 1 level."},"112472":{"Description":"POWER: Prevent 4 stages and 4 life cards of damage from your opponent's next attack this combat. Your attacks deal +2 life cards of damage this combat."},"112473":{"Description":"(If this card is discarded from your hand by a card effect, raise your anger 2 levels. Banish after use.)\nPOWER: Use a critical damage effect. You may discard a card from your hand. If you do, draw a card."},"112474":{"Description":"Physical attack. DAMAGE: AT +4 stages.\nYou may discard a card from your hand. If you do, stop your opponent's next energy attack this combat."},"112475":{"Description":"Physical attack. DAMAGE: AT +3 stages.\nIf you stopped an attack in your opponent's last action, raise your anger 2 levels."},"112476":{"Description":"Energy attack costing 3 stages. DAMAGE: 5 life cards. Raise your anger 2 levels. HIT: Raise or lower your opponent's anger 2 levels."},"112477":{"Description":"Energy attack costing 2 stages. DAMAGE: 5 life cards. You may discard a card from hand. If you do, stop your opponent's next physical attack this combat."},"112478":{"Description":"POWER: Discard a card from your hand to have your physical attacks deal +1 stage of damage this combat. If you discarded a Dragon Ball, they deal +3 stages instead."},"112479":{"Description":"Defensive. Stops a Physical attack. Raise your anger 1 level. You may discard a Dragon Ball from your hand. If you do, your physical attacks deal +1 stage of damage this combat."},"112480":{"Description":"Physical attack. DAMAGE: AT +3 stages. Rejuvenate 1. HIT: Rejuvenate 1."},"112481":{"Description":"Physical attack. DAMAGE: 5 stages. You may return a Dragon Ball you control to its owner's hand. If you do, your other attacks deal +1 stage of damage this combat."},"112482":{"Description":"(Banish after use.) Physical attack. DAMAGE: 5 stages. You may return a Dragon Ball you control to its owner's hand. If you do, your anger cannot be lowered by card effects for the remainder of combat."},"112483":{"Description":"Energy attack costing 1 stage. DAMAGE: 5 stages. You may discard a Dragon Ball from your hand. If you do, damage from your attacks cannot be prevented for the remainder of combat."},"112484":{"Description":"ENDURANCE 2. Energy attack. DAMAGE: 2 life cards. You may discard a Dragon Ball from your hand. If you do, capture a Dragon Ball."},"112485":{"Description":"CONT: Allies cannot make actions."},"112486":{"Description":"CONT: Whenever one of your Drills enters play during combat, destroy the top card of your opponent's Life Deck."},"112487":{"Description":"ENDURANCE 1. Immediate POWER: Use when entering combat. Lower your opponent's anger 1 level."},"112488":{"Description":"CONT: When this card enters play during combat, your opponent destroys the top card of his Life Deck. When this card is leaving play during combat, your opponent destroys the top card of his Life Deck."},"112489":{"Description":"ENDURANCE 1. Defensive POWER: You may destroy any of your Drills. Prevent X stages of damage from your opponent's attacks this combat. X = 1 + the number of Drills you destroyed."},"112490":{"Description":"Defensive. Stops an energy attack. Destroy one of your Drills and then place it back into play at the end of combat."},"112491":{"Description":"(If this card is discarded from your hand, lower your opponent's anger 1 level.)\nEnergy attack costing 2 stages. DAMAGE: 4 life cards. You may destroy one of your Drills. If you do, lower your opponent's anger 2 levels."},"112492":{"Description":"(Banish after use.) POWER: Raise your anger 2 levels. For the remainder of combat, your opponent's attacks deal -2 stages and -2 life cards of damage."},"112493":{"Description":"POWER: Use a critical damage effect. If you have 2 or more anger, search your discard pile for 2 Drills. Rejuvenate 1 of them and place the other into play."},"112494":{"Description":"ENDURANCE 2. POWER: Destroy a Setup.\nIf you have 2 or more anger, you may destroy up to X Setups instead. X = the number of Drills you have in play."},"112495":{"Description":"(If this card is discarded from your hand by a card effect, raise your anger 2 levels and damage from your next attack this combat cannot be prevented.) Defensive. Stops an energy attack."},"112496":{"Description":"(If this card is discarded from your hand by a card effect, raise your anger 1 level, gain 3 stages and your next attack this combat deals +2 life cards of damage.) Defensive. Stops a physical attack."},"112497":{"Description":"Physical attack. DAMAGE: AT stages.\nUse a critical damage effect. HIT: You may lower your anger 1 level. If you do, use a critical damage effect."},"112498":{"Description":"(Heroes only. If this card is Rejuvenated during combat or destroyed from your Life Deck by a non-damage effect, your attacks deal +2 life cards of damage for the remainder of combat).\nPhysical attack costing 2 stages. DAMAGE: AT +3 life cards. Raise your anger 1 level."},"112499":{"Description":"ENDURANCE 1. CONT: Your opponent's attacks deal -1 stage and -1 life card of damage. Once per combat after banishing a card for Endurance, you may Rejuvenate that card."},"112500":{"Description":"(You may only have one \"Saiyan Strength Test\" attached.) POWER: Attach to your MP. Draw a card. CONT: Whenever you raise your anger, banish the bottom card of your opponent's discard pile."},"112501":{"Description":"POWER: Your opponent destroys the top X cards of his Life Deck. X = your current anger level. Choose a card in your discard pile and place it on top of your Life Deck. If that card had Endurance, choose a card in your discard pile and Rejuvenate it."},"112502":{"Description":"Defensive. Stops a physical attack. All Physical attacks you perform for the remainder of combat deal +2 power stages of damage."},"112503":{"Description":"ENDURANCE 3. Defensive. Stops an energy attack. The next attack you perform this combat deals +3 life cards of damage."},"112504":{"Description":"Physical attack. DAMAGE: AT +3 life cards. Your MP is considered to have a higher power level than the defending personality of your card effects this combat.\nHIT: Rejuvenate this card."},"112505":{"Description":"(Villains only.) Physical attack. DAMAGE: 5 stages. If the personality performing this attack has a higher power level than the defending personaltiy, your opponent's MP loses 3 stages, to a minimum of 0."},"112506":{"Description":"(Banish after use.) POWER: Destroy the top X cards of your opponent's Life Deck. X = the number of Allies in your discard pile and Banished Zone."},"112507":{"Description":"Energy attack. DAMAGE: 1 life card. You may destroy an Ally. If you do, this attack deals +4 life cards of damage."},"112508":{"Description":"(Limit 1 per deck.) Immediate POWER: Use when entering combat. Choose a Drill not named \"Combination Drill\" and destroy it. Your opponent may then use the effect of this Drill."},"112547":{"Description":"(If this card is discarded from your hand during combat, place it into play.) ENDURANCE 2.\nPOWER: Choose an Ally, Drill, Setup or Dragon Ball in play and shuffle that card into its owner's Life Deck."},"112548":{"Description":"Physical attack. DAMAGE: AT stages. The personality performing this attack may pay any amount of stages. This attack deals +1 stage of damage for each stage paid."},"112549":{"Description":"ENDURANCE 1. Physical attack. DAMAGE: 3 stages +3 life cards. HIT: Choose a card in your opponent's Banished Zone. Search your opponent's Life Deck for all copies of that card and banish them."},"112550":{"Description":"(Heroes only. Banish after use.) ENDURANCE 2. Energy attack costing 2 stage. DAMAGE: 4 life cards. You may destroy an attached card. If you do, this attack deals +3 life cards of damage."},"112551":{"Description":"(Banish after use.) Energy attack costing 3 stages. DAMAGE: 2 +X life cards. X = the number of Energy Combat cards in your opponent's Banished Zone, to a max of 10."},"112552":{"Description":"POWER: Search your Life Deck for an Ally and place it into play at 4 stages above 0. You may discard a card from your hand. If you discarded a Styled Setup, you may place it into play."},"112553":{"Description":"(Villains only. This card is not discarded when advancing a level.) CONT: Whenever you stop an attack, you may raise a player's anger 1 level. Your first copied attack each combat cannot be stopped."},"112554":{"Description":"Physical attack. DAMAGE: AT +2 stages. Lower your opponent's anger 1 level. You may discard a card from your hand. If you do, this attack stays in play to be used a second time this combat."},"112555":{"Description":"(Banish after use.) Physical attack. DAMAGE: AT +2 stages. If you have performed a copied attack this combat, draw a card."},"112556":{"Description":"Physical attack. DAMAGE: 5 stages. Raise your anger 1 level. You may shuffle an Ally in play to its owner's Life Deck."},"112557":{"Description":"(Banish after use.) POWER: Destroy a Drill. If your MP is Gohan and you have Piccolo in play, destroy all of your opponent's Drills instead."},"112558":{"Description":"(Banish after use.) Physical attack. DAMAGE: 3 stages. Damage from this attack cannot be redirected or prevented. This attack stays in play to be used a second and third time this combat."},"112559":{"Description":"Physical attack. DAMAGE: AT +2 stages. If you have performed another physical attack this combat, banish an opponent's Setup or Drill."},"112560":{"Description":"ENDURANCE 1. Physical attack. DAMAGE: 5 stages. If you control 2 or more Dragon Balls, Rejuvenate 1 and this attack cannot be stopped."},"112561":{"Description":"Energy attack costing 2 stages. DAMAGE: 4 life cards. HIT: Search your Life Deck for an Ally and place it into play at 4 power stages above 0. If you have Gohan in play, instead search your Life Deck and discard pile for a total of 2 Allies and place them into play at their highest power stage."},"112562":{"Description":"POWER: Draw 2 cards and then discard 2 cards from your hand unless you discard a Styled Drill from your hand."},"112563":{"Description":"CONSTANT: Whenever you perform a Styled attack, you may choose for that attack to deal its life card of damage as power stages of damage instead."},"112564":{"Description":"(Banish after use.) Defensive POWER: Prevent all damage from an attack. Shuffle one of your Drills in play into your Life Deck to search your Life Deck for a Styled Drill and place it into your hand."},"112565":{"Description":"(Banish after use.) Energy attack costing 2 stages. DAMAGE: 3 life cards. HIT: Your next Styled energy attack this combat cannot have its damage prevented and you do not have to pay power stage costs for it."},"112566":{"Description":"Energy attack costing 1 stage. DAMAGE: 3 life cards. You may discard a Styled Drill from your hand. If you do, this attack stays on the table to be used a second time this combat."},"112567":{"Description":"ENDURANCE 2. Immediate POWER: When one of your effects requires you to lower your anger, you may reduce that amount to 0."},"112568":{"Description":"(Banish after use.) Defensive POWER: Stops a physical or energy attack. You may lower your anger 1 level. If you do, search your discard pile or Banished Zone for a Styled Drill and place it into play."},"112569":{"Description":"Physical attack. DAMAGE: AT +3 stages. HIT: You may lower your MP 1 level. If you do, your opponent skips his next action this combat."},"112570":{"Description":"(Limit 2 per deck. Banish after use.)\nEnergy attack costing 3 stages. DAMAGE: 5 life cards. You may lower your MP 1 level. If you do, Styled cards in your Life Deck without Endurance gain \"Endurance 1\" this combat."},"112571":{"Description":"ENDURANCE 3. Energy attack costing 3 stages. DAMAGE: 6 life cards. Raise your anger 1 level. You may lower your anger 3 levels. If you do, your opponent cannot play Events this combat."},"112572":{"Description":"(Banish after use.) POWER: Banish an opponent's Setup, Drill or Ally."},"112573":{"Description":"Defensive POWER: Stops a physical or energy attack. If the defending personality has a higher power level than the attacking personality, then at the end of combat you may search your Life Deck for a card that can attach to your MP and place it into play attached."},"112574":{"Description":"(Villains only. Banish after use.) Physical attack. DAMAGE: AT stages. If the personality performing this attack has a higher power level than the defending personality, this attack cannot be stopped. HIT: Draw a card."},"112575":{"Description":"(Banish after use.) Physical attack. DAMAGE: AT +3 stages. You may search your Life Deck for a card that can attach to your MP and place it into play attached."},"112576":{"Description":"(Heroes only. Banish after use.) Energy attack costing 2 stages. DAMAGE: 4 life cards. You may search your discard pile for a Styled Event and place it into your hand."},"112577":{"Description":"(Banish after use.) Immediate POWER: Use when entering combat. Drills and Allies lose all effects until the end of combat. Allies cannot make actions nor have damage redirected to them to combat."},"112578":{"Description":"(Villains only.) Energy attack costing 2 stages. DAMAGE: 4 life cards. Banish an opponent's Drill."},"112579":{"Description":"(Heroes only.) ENDURANCE 2. Energy attack costing 3 stages. DAMAGE: 6 life cards. Life card damage from this attack is banished. Shuffle into your Life Deck after use."},"112580":{"Description":"(Villains only. Banish after use.) Physical attack. DAMAGE: AT +1 stage. Lower your opponent's anger 1 level. Capture a Dragon Ball without using its immediate effects. HIT: Use that Dragon Ball's immediate effects."},"112581":{"Description":"Physical attack. DAMAGE: AT +1 stage. Attach to your opponent's MP. While attached, your opponent cannot gain anger. Banish this card when your opponent deals critical damage."},"112582":{"Description":"(This card is considered Styled for your card effects.) Physical attack. DAMAGE: AT +4 stages. Use a critical damage effect. HIT: Shuffle this card into your Life Deck."},"112583":{"Description":"Physical attack. DAMAGE: 6 stages. Whenever your opponent's MP changes levels this combat, set his power level to 0."},"112584":{"Description":"(You may banish this card from your hand to stop a physical or energy attack.)\nPhysical attack. DAMAGE: AT +4 stages. Attach to your MP. While attached, once per combat as an action you may place into play a Setup or Drill form your hand. Banish this card when you change levels."},"112585":{"Description":"(You must banish the top 3 cards of your Life Deck to play this card. Banish after use.)\nEnergy attack. DAMAGE: 5 life cards. Search your discard pile or Banished Zone for a non-Styled card and Rejuvenate it."},"112586":{"Description":"(You cannot win by MPPV if you use this card. Banish after use.) Immediate POWER: Use when entering combat. Name a card. Reveal the top card of your Life Deck. If the revealed card matches the card you named, raise your anger 6 levels. You may shuffle your Life Deck."},"112509":{"Description":"CONT: Your attacks deal +3 stages of damage.\nPOWER: You may return a Dragon Ball in play to its owner's hand or you may choose a Dragon Ball in your hand and place it into play. Raise your anger 1 level."},"112510":{"Description":"CONT: Your maximum hand size is +1 during the Discard Step. POWER: Physical attack. DAMAGE: 7 stages. HIT: You may use the immediate effects of a Dragon Ball in play."},"112511":{"Description":"POWER: Physical attack. DAMAGE: 7 stages. HIT: Banish a Drill or Ally."},"112512":{"Description":"CONT: Your attacks deal +4 stages of damage. If your opponent's MP's power level is 0, your attacks cannot have their damage prevented."},"112513":{"Description":"Immediate POWER: Use when entering combat. Your opponent discards a random card from his hand."},"112514":{"Description":"CONT: Whenever one of your Setups or Drills enters play, choose a card in your discard pile and Rejuvenate it.\nThe first time you use a critical damage effect each combat, you may search your Life Deck or discard pile for a Setup or Drill and place it into play."},"112515":{"Description":"(You cannot win by MPPV if you raise your anger with this effect.) POWER: Energy attack. DAMAGE: 5 life cards. You may banish 8 cards from your discard pile. If you do, raise your anger 6 levels."},"112516":{"Description":"CONT: The first attack you play each combat stays in play to be used a second time that combat."},"112517":{"Description":"(Heroes only.) POWER: Search your Life Deck for a Styled Drill and place it into play."},"112518":{"Description":"(Heroes only.) If your MP is Gohan, you may use this power regardless of your MP's power stage.\nDefensive POWER: Stops an energy attack."},"112519":{"Description":"(Heroes only.) Immediate POWER: Use when entering combat. Look at the top card of a player's Life Deck. you may place that card on the bottom of that player's Life Deck."},"112520":{"Description":"(Villains only.) CONT: Your physical attacks deal +1 stage of damage. If Nappa is your MP, your physical attacks deal +2 stages of damage instead."},"112521":{"Description":"CONT: After your opponent discards a card from their hand by a card effect during combat, destroy the top card of his Life Deck."},"112522":{"Description":"(Banish after use.) ENDURANCE 3. POWER: Destroy the top X cards of your opponent's Life Deck and gain X stages. X = the number of different card types in your opponent's Banished Zone."},"112523":{"Description":"Defensive. Stops a physical attack. Your next attack deals +4 life cards of damage this combat."},"113775":{"Description":"POWER: Energy attack costing 3 stages. DAMAGE: 5 life cards. Raise your anger 2 levels.\nHIT: You may discard a card from your hand. If you do, use a critical damage effect."},"112524":{"Description":"(If this card is discarded from your hand by a card effect, your next copied attack this combat deals +4 stages of damage.) POWER: Lower your opponent's anger 2 levels. If your opponent's anger is 0, search your discard pile for a Styled Drill and place it into play."},"112525":{"Description":"Defensive. Stops an energy attack. You may discard a Styled card from your hand. If you do, each player draws a card."},"112526":{"Description":"Defensive. Stops a physical attack. Reveal the top 3 cards of your Life Deck to all players.\nYour opponent chooses 1 of those cards. The chosen card is placed into your hand and the other 2 are placed back in any order. If your Main Personality's level is 3 or higher, you get to choose the card instead."},"112527":{"Description":"Physical attack. DAMAGE: AT +5 stages.\nGain 3 stages. Look at your opponent's hand."},"112528":{"Description":"POWER: Choose a Dragon Ball in your hand and place it into play."},"112529":{"Description":"(Banish after use.) POWER: Return a Dragon Ball in play to its owner's hand. If you do, use the immediate effects of a Dragon Ball you control and then return it to its owner's hand."},"112530":{"Description":"Defensive POWER: Stops an energy attack. You may return a Dragon Ball you control to its owner's hand. If you do, your next attack this combat gains \"HIT: Use a critical damage effect.\""},"112531":{"Description":"Physical attack. DAMAGE: AT +3 stages. You may discard a Dragon Ball from your hand to draw a card. If you do, banish this card."},"112532":{"Description":"Defensive. Stops a physical attack. You may discard a Styled Drill from your hand. If you do, raise your anger 2 levels and lower your opponent's anger 2 levels."},"112533":{"Description":"Physical attack. DAMAGE: AT +3 stages.\nRaise your anger 2 level. Destroy one of your Drills. HIT: Return that Drill to your hand."},"112534":{"Description":"Physical attack. DAMAGE: AT stages. Lower your opponent's anger 2 levels. HIT: Your opponent cannot gain anger this combat."},"112535":{"Description":"(Banish after use.) Physical attack.\nDAMAGE: AT +2 stages. HIT: Choose a Styled Setup in your discard pile and place it into play."},"112536":{"Description":"POWER: Use a critical damage effect. Your anger cannot be lowered by critical damage effects this turn. Until the start of your next turn, your effects that require you to lower your anger are reduced by 1 (to a minimum of 0)."},"112537":{"Description":"(Villains only.) Physical attack costing 1 stage. DAMAGE: AT +2 stages. Raise your anger 1 level. For the remainder of combat, whenever your opponent uses Endurance you may lower your anger 1 level. If you do, reduce that Endurance to 0. HIT: Use a critical damage effect."},"112538":{"Description":"Physical attack. DAMAGE: AT +4 stages.\nAttach to your MP. While attached, when you perform an attack you may lower your anger 1 level. If you do, that attack deals +2 life cards of damage. Destroy this card when you take critical damage."},"112539":{"Description":"Physical attack. DAMAGE: AT +3 stages.\nAttach to your MP. While attached, when your opponent performs a successful attack you may lower your anger 1 level. If you do, prevent 2 life cards of damage from that attack. Destroy this card when you change personality levels."},"112540":{"Description":"ENDURANCE 1. CONT: Your energy attacks deal +2 stages of damage and your physical attacks deal +1 life card of damage."},"112541":{"Description":"(You may only have one \"Saiyan Rescue\" attached.) POWER: Attach to your MP. Rejuvenate 1. CONT: Once per turn as an action, choose a card in your discard pile and Rejuvenate it."},"112542":{"Description":"ENDURANCE 2. Physical attack. DAMAGE: AT +3 stages. Raise your anger 1 level. Lower your opponent's anger 1 level. Destroy an Ally."},"112543":{"Description":"Energy attack costing 2 stages. DAMAGE: 5 life cards. Lower your opponent's anger 1 level. HIT: If your MP is a higher personality level than your opponent's MP, Styled cards in your Life Deck without Endurance gain \"Endurance 1\" this combat."},"112544":{"Description":"(Limit 2 per deck. Banish after use.)\nPOWER: Name a Setup or Drill. Search your opponent's Life Deck and hand for all copies of that card and banish them."},"112545":{"Description":"(Limit 2 per deck. If this card is in play, you may Rejuvenate it as an action. If you use this card a second time this combat, banish after use.) Defensive POWER: Stops a Styled physical or Styled energy attack. This card stays in play to be used a second time this combat."},"112546":{"Description":"(Banish after use.) POWER: Choose a personality in play. That personality loses 4 stages. If that personality's power level is 0, you may banish a Setup, Drill or Ally."},"113200":{"Description":"(If this card is Rejuvenated, you may draw a card.) POWER: Destroy the top 2 cards of each player's Life Deck. Raise your anger 2 levels and lower your opponent's anger 2 levels. Rejuvenate this card."},"112587":{"Description":"(Heroes only. Limit 2 per deck.)\nPOWER: Gain 2 stages. Choose a Physical Combat, Energy Combat or Event from your discard pile and place it on top of your Life Deck. You may shuffle this card into your Life Deck after use."},"112588":{"Description":"(Villains only. Limit 2 per deck. Banish after use.) ENDURANCE 2. POWER: Setups and Drills cannot be used this combat. Search your Life Deck for a Styled Drill and place it into play."},"450329":{"Description":"This sealed booster box includes 20 booster packs. Each booster pack is attached to a cardboard backing for easy display on retail store racks.","UPC":"613297861256"},"213653":{"Description":"Each pack contains 12 random cards."}}