{"112098":{"Description":"(Heroes only.) CONT: At the start of your Rejuvenation Step, place the top card of your discard pile at the bottom of your Life Deck. When this card is leaving play, search your LIfe Deck for a Dragon Ball and place it into play."},"112099":{"Description":"(Heroes only.) CONT: Players cannot use card effects to search a player's Life Deck."},"112100":{"Description":"(Heroes only.) CONT: Dragon Balls lose all effects."},"112101":{"Description":"(Heroes only.) CONT: Players cannot use Setups unless they have performed an attack from their hand this turn."},"112102":{"Description":"(Villians only.) POWER: Banish \"Dr. Wheelo\" to choose an Ally, Drill, Setup in play and shuffle that card into its owner's Life Deck."},"112103":{"Description":"(Villains only.) CONT: The first attack each player performs during combat cannot have its damage modified."},"112104":{"Description":"(Villains only.) POWER: Place the top 3 Styled Events in your discard pile at the bottom of your Life Deck. Shuffle \"Lord Slug\" into your Life Deck."},"112105":{"Description":"(Villains only.) CONT: If your MP is a Saiyan, your Styled attacks deal +X stages of damage. X = the number of Saiyans in play."},"112106":{"Description":"CONT: Whenever your opponent reveals his hand, you may look at the top 2 cards of a  player's Life Deck. If you do, you may place any of those cards at the bottom of that player's Life Deck."},"112107":{"Description":"CONT: Your Styled attacks deal +1 stage and +1 life card of damage. Whenever your opponent performs an attack, banish the top card of your opponent's discard pile."},"112108":{"Description":"ENDURANCE 2. Energy attack costing 2 stages. DAMAGE: 5 life cards. Raise your anger 1 level."},"112109":{"Description":"(You may play this card to stop an energy attack instead of as an attack.) Energy attack costing 2 stages. DAMAGE: 4 life cards."},"112110":{"Description":"ENDURANCE 2. Physical attack. DAMAGE: 4 stages. Your MP gains 4 stages. Raise your anger 1 level. Lower your opponent's anger 1 level."},"112111":{"Description":"Physical attack. DAMAGE: 6 stages. Name 2 cards. Your opponent reveals the top 4 cards of his Life Deck. If both cards you named were revealed, this attack deals +6 life cards of damage and cannot be stopped."},"112112":{"Description":"ENDURANCE 3. Defensive Stops an energy attack. Raise your anger 1 level."},"112113":{"Description":"Defensive Stops a physical attack. Raise your anger 1 level. Your opponent plays with his hand revealed until the start of your next turn."},"112114":{"Description":"POWER: Energy attack costing 1 stage.\nDAMAGE: 3 life cards. You may raise or lower a player's anger 1 level."},"112115":{"Description":"CONT: Whenever you lower your opponent's anger, banish the top card of your oponent's discard pile. Whenever you lower your opponent's anger and your MP's level is higher than your opponent's MP's level, Rejuvenate 1."},"112116":{"Description":"Defensive Stops a physical attack. Destroy an Ally."},"112117":{"Description":"Physical attack. DAMAGE: 3 life cards.\nHIT: Banish the top 5 cards of your opponent's discard pile."},"112118":{"Description":"(Banish after use.) Energy attack costing 2 stages. DAMAGE: 6 life cards. Raise your anger 1 level. You may raise your opponent's anger 1 level. If your opponent's anger level is 4 or higher, this attack cannot be stopped."},"112119":{"Description":"(Banish after use.) Energy attack costing 2 stages. DAMAGE: 6 life cards. Raise your anger 1 level. You may raise your opponent's anger 1 level. You do not have to pay power stage costs for your next Styled energy attack this combat. HIT: Your MP gains 4 stages."},"112120":{"Description":"ENDURANCE 1. Defensive Stops a physical attack. If your opponent's anger level is 0, raise your anger 2 levels."},"112121":{"Description":"ENDURANCE 1. Physical attack. DAMAGE: 1 life card. Lower your opponent's anger 1 level. HIT: Your opponent destroys the top X cards of his Life Deck. X = 6 - his current anger level."},"112122":{"Description":"(If this card is in your discard pile, as an action you may banish three Physical Combat cards from your discard pile to place this card into play.) CONT: Your attacks deal +1 stage of damage. While you control 3 or more Dragon Balls, your attacks deal +2 stages of damage instead."},"112123":{"Description":"Physical attack. DAMAGE: 6 stages. Attach to your MP. While attached, Dragon Balls lose all immediate effects. Banish this card at the ned of a combat where your opponent controls 2 or more Dragon Balls."},"112124":{"Description":"(Villains only. Banish after use.) Physical attack. DAMAGE: 5 stages. HIT: Rejuvenate a Styled card from your Banished Zone not named Namekian Clench."},"112125":{"Description":"(Banish after use.) ENDURANCE 1. Energy attack costing 2 stages. DAMAGE: 4 life cards. HIT: Choose a Styled block in your discard pile and Rejuvenate it."},"112126":{"Description":"ENDURANCE 2. Defensive Stops a physical attack. Your Dragon Balls cannot be captured this combat."},"112127":{"Description":"(Banish after use.) Defensive Stops an energy attack. Attach to your MP. While attached, whenever you perform an attack you may choose for that attack to deal its life card damage as power stages of damage instead. Banish this card when your opponetn uses a critical damage effect."},"112128":{"Description":"POWER: Rejuvenate 1. Search your Life Deck for a Drill or Ally and play it. Dragon Balls lose all effects this combat."},"112129":{"Description":"Physical attack. DAMAGE: AT +4 stages. Banish up to 3 cards from your discard pile. HIT: Banish up to 3 cards from your opponent's discard pile."},"112130":{"Description":"Energy attack costing 1 stage. DAMAGE: 3 life cards. If you control 2 or more Dragon Balls, you may shuffle your hand into your Life Deck to draw the same number of cards."},"112131":{"Description":"CONT: Your Styled physical attacks deal +2 stages of damage and gain \"Raise your anger 1 level.\""},"112132":{"Description":"ENDURANCE 1. Defensive Stops a physical attack. Raise your anger 1 level. Your AT damage is considered to be 4 for your Styled attacks this combat."},"112133":{"Description":"POWER: Your attacks deal +1 stage of damage this combat. Lower your opponent's anger 2 levels. If you control 2 or less Drills, search your Life Deck for a Drill that does not have a CONT effect and place it into play."},"112134":{"Description":"(Banish after use.) Energy attack costing 1 stage. DAMAGE: 2 life cards. Raise your anger 2 levels. Lower your opponent's anger 2 levels."},"112135":{"Description":"(Banish after use.) Physical attack. DAMAGE: AT +2 stages. If you have performed another physical attack from your hand this combat, search your Life Deck for a Styled Drill and play it."},"112136":{"Description":"Defensive Stops an energy attack. Your next Styled physical attack this combat gains \"HIT: This attack stays in play to be used a second time this combat.\""},"112137":{"Description":"(Banish after use.) POWER: Your MP gains 5 stages. If your MP is Tenshinhan, Yamcha, Chaozu or Yajirobe, look at the top 5 cards of your Life Deck, place them back in any order, and then draw a card."},"112138":{"Description":"Physical attack. DAMAGE: AT +2 stages. HIT: Raise your anger 1 level. Banish the top X cards of your opponent's discard pile. X = the number of Styled Drills you control."},"112139":{"Description":"Physical attack. DAMAGE: AT +4 stages. Banish up to 3 of your Drills and return them to play at the end of combat."},"112140":{"Description":"CONT: Whenever one of your attacks lowers your anger, that attack deals +X stages of damage. X = the amount of anger lowered."},"112141":{"Description":"ENDURANCE 2. CONT: WHen you are changing levels, you may banish this Drill. If you do, your other Drills are not discarded."},"112142":{"Description":"(Banish after use.) Physical attack. DAMAGE: AT +4 stages. Raise your anger 1 level. You may discard a card from your hand. If you do, draw a card."},"112143":{"Description":"ENDURANCE 2. Defensive Stops an energy attack. Your next attack this combat gains \"HIT: Use a critical damage effect.\""},"112144":{"Description":"ENDURANCE 3. Defensive Stops a physical attack. Lower your MP 1 level. If you do, advance your MP 1 level at the end of combat."},"112145":{"Description":"ENDURANCE 1. Physical attack. DAMAGE: AT stages. Search your Life Deck for X Drills and place them into play. X = your current anger level."},"112146":{"Description":"ENDURANCE 1. Physical attack. DAMAGE: AT +4 stages. Raise your anger 1 level. Your Drills are not discarded when changing levels this combat."},"112147":{"Description":"Physical attack. DAMAGE: AT +3 stages. Raise your anger 1 level. HIT: Banish 2 +X cards from your opponent's discard pile. X = your MP's level."},"112148":{"Description":"CONT: Your opponent's first attack each combat costs +1 stage to perform."},"112149":{"Description":"Physical attack. DAMAGE: AT +3 stages. If your MP is level 3 or higher, banish an opponent's Setup."},"112151":{"Description":"Physical attack. DAMAGE: 5 stages. If you have changed levels this combat, your MP is considered to have a higher power level than the defending personality for your card effects this combat."},"112153":{"Description":"(Banish after use.) POWER: Your physical attacks deal +2 stages of damage this combat. Draw a card."},"112155":{"Description":"Defensive Stops a physical attack. Search your discard pile for a card with Endurance and Rejuvenate it."},"112157":{"Description":"Physical attack. DAMAGE: 4 stages +4 stages for each copy of Saiyan Headbutt in your discard pile and Banished Zone."},"112160":{"Description":"Energy attack costing 2 stages. DAMAGE: 6 life cards. If you have destroyed cards from the top of your Life Deck this combat, Rejuvenate 2."},"112161":{"Description":"Energy attack costing 2 stages. DAMAGE: 4 life cards. HIT: You may lower your MP 1 level. If you do, your opponent destroys the top 3 cards of his Life Deck."},"112162":{"Description":"Defensive Stops an energy attack. Search your discard pile for a card with Endurance and place it on top of your Life Deck."},"112164":{"Description":"(After this Drill enters play from your hand, Rejuvenate 1.) CONT: The first time each turn an opponent's card effect would destroy or banish cards from the top of your Life Deck, reduce that amount to 0."},"112260":{"Description":"Physical attack. DAMAGE: AT +3 stages. Allies lose all effects until the end of combat. Allies cannot make actions nor have damage redirect to them this combat. HIT: Raise your anger X levels. X = your current anger level."},"112261":{"Description":"Physical attack. DAMAGE: AT +1 stage. Raise your anger 2 levels. HIT: You may choose a card attached to an MP and attach to a different MP."},"112262":{"Description":"ENDURANCE 1. Physical attack. DAMAGE: AT +2 stages. Raise your anger 2 levels. HIT: You may search your opponent's Life Deck for an Ally that isn't already in play and play it."},"112263":{"Description":"ENDURANCE 2. POWER: Name a card. Your opponent reveals his hand. If the card you named was revealed, your opponent shuffles a copy of that card from his hand into his Life Deck and both players draw a card."},"112264":{"Description":"CONT: Endurance cannot be used."},"112265":{"Description":"(You may discard this card from your hand during the Planning Step. If you do, choose a Setup in play and place it at the bottom of its owner's Life Deck.) ENDURANCE 1. Prevent all damage from a physical attack."},"112266":{"Description":"POWER: Raise or lower your opponent's anger 2 lvels. If your opponent advanced a personality level with this card, return all Setups and Drills in play to their owner's hands."},"112267":{"Description":"Physical attack DAMAGE: 4 stages. Lower your opponent's anger 1 level. If your opponent's anger was lowered to 0, lower your opponent's MP 1 level."},"112268":{"Description":"(Banish after use.) POWER: You may play a Dragon Ball from your hand or Rejuvenate 4. If your MP is level 3 or higher, you may instead search your Life Deck for a Styled card and place it into your hand."},"112269":{"Description":"Physical attack. DAMAGE: AT +5 stages. HIT: Your next Styled physical attack this combat cannot be stopped."},"112270":{"Description":"(Banish after use.) POWER: Lower your opponent's anger 2 levels or banish 2 Events from your opponent's discard pile. Draw the bottom card of your Life Deck and reveal it. If that card is a Dragon Ball, draw the bottom card of your discard pile."},"112271":{"Description":"(Heroes only. Banish after use.) Physical attack. DAMAGE: 6 stages. HIT: Search your Life Deck for a Named card and pace it into your hand."},"112272":{"Description":"(Banish after use.) Energy attack costing 1 stage. DAMAGE: 4 stages. HIT: Search your Life Deck for a card with \"Dragon\" or \"Reinforced\" in the title and place it into your hand."},"112273":{"Description":"(Heroes only.) POWER: Play with your hand revealed this turn. Your Styled attacks deal +2 life cards of damage this combat."},"112275":{"Description":"(Heroes only. Banish after use.) Energy attack costing 1 stage. DAMAGE: 4 life cards. Raise your anger 1 level. Prevent all damage from your opponent's attacks in his next action this combat."},"112278":{"Description":"Physical attack. DAMAGE: AT +3 stages. Destroy an Ally."},"112280":{"Description":"(Limit 2 per deck.) Energy attack costing 2 stages. DAMAGE: 5 life cards. Attach to your opponent's MP. While attached, your opponent's first physical attack each combat cannot have its damage modified. Banish this card when any personality changes levels."},"112282":{"Description":"(Banish after use.) IMMEDIATE POWER: Use when entering combat. Use a critical damage effect. Your MP gains 2 stages. Draw the bottom card of your discard pile."},"112284":{"Description":"(When you advance a leveel, you may banish this drill instead of discarding it. If you do, your physical attacks deal +3 stages of damage this combat.) CONT: Your attacks deal +1 stage of damage."},"112287":{"Description":"ENDURANCE 2: Physical attack. DAMAGE: AT +2 stages. Raise your anger 1 level. You may banish an attached card in play. If that card was Red, use a critical damage effect."},"112289":{"Description":"(Banish after use.) IMMEDIATE POWER: Use when entering combat. Players can only attack or pass in their actions this combat. Draw 2 cards and then discard a card from your hand."},"112292":{"Description":"(Limit 2 per deck. Banish after use.) POWER: Search your Life Deck for a Drill and place it into play. You may banish a Drill you control. If you do, end combat."},"112295":{"Description":"(Limit 2 per deck. Banish after use.) IMMEDIATE POWER: Use at the start of your opponent's turn. If your opponent does not declare combat this turn then at the start of the Rejuvenation Step, your opponent banishes the top 2 cards of his Life Deck and you may banish a total of up to 2 Setups and/or Drills."},"112298":{"Description":"(If this card is Rejuvenated, you may place it into play instead.) POWER: All of your opponent's personalities lose 3 stages."},"112300":{"Description":"(Villains only. Banish after use.) Physical attack. DAMAGE: AT +1 stage. You may shuffle an attached card in play into its owner's Life Deck. If you do, this attack stays in play to be used a second time this combat."},"112303":{"Description":"(Banish after use.) POWER: Search your Life Deck for three different Styled Physical Combat or Energy Combat cards and reveal them. Your opponent chooses one of those cards. Place that card into your hand and destroy the remaining cards."},"112305":{"Description":"(When this card is discarded or destroyed from your Life Deck, destroy the top 3 cards of your opponent's Life Deck and banish this card.) POWER: Your opponent cannot play Events this combat. Gain 2 stages and shuffle this card into your Life Deck."},"112307":{"Description":"(Banish after use.) POWER: Destroy the top 3 cards of your opponent's Life Deck. You may lower your MP 1 level. If you do, destroy the top 5 instead."},"112310":{"Description":"(Limit 2 per deck. Banish after use.) POWER: Shuffle all Dragon Balls in play into their owner's Life Decks to search your Life Deck for a Dragon Ball and place it into play."},"112312":{"Description":"(Banish after use.) Energy attack costing 2 stages. DAMAGE: 5 life cards. Raise your anger 2 levels. The damage modifiers on your MP's CONT powers are doubled this combat."},"112313":{"Description":"Physical combat. DAMAGE: AT +3 stages. If your MP is level 2 or lower, raise your anger 2 levels. If your MP is level 3 or higher, Rejuvenate 1 and capture a Dragon Ball."},"112314":{"Description":"(Limit 2 per deck. Banish after use.) IMMEDIATE POWER: Use after taking damage from an attack. You may advance or lower your MP 1 level. Rejuvenate 4."},"112315":{"Description":"(You cannot win by MPPV if you use this card. You may only use one Turles' Fruit per turn.) IMMEDIATE POWER: Use at the start of your Planning Step. You cannot declare comabt this turn. Raise your anger 6 levels."},"112316":{"Description":"Energy attack costing 1 stage. DAMAGE: 5 life cards +AT stages. HIT: If this attack did not deal critical damage, it stays in play to be used a second time this combat."},"112317":{"Description":"(Limit 1 per deck. Banish after use.) POWER: Search your Banished Zone for a Dragon Ball and place it at the bottom of your Life Deck."},"112318":{"Description":"(You may only have one \"Tree of Might\" attached.) POWER: Attach to your MP. While attached, your attacks deal +2 stages of damage. While attached, both players may search their Life Deck for a Freestyle Drill and place it into play when entering combat. Banish this card when you control a Styled Drill."},"112319":{"Description":"ENDURANCE 2. Physical attack. DAMAGE: AT +2 stages. If your opponent controls no Drills, this attack deals +4 stages of damage instead of +2. Attach to one of your opponent's Drills. While attached, that Drill loses all effects. Banish this card when your opponent performs a sucessful Styled attack."},"112320":{"Description":"Physical attack. DAMAGE: AT +2 stages. Attach to your opponent's MP. While attached, card effects that destroy cards form a player's Life Deck cannot be use. Banish this card when your opponent performs a successful attack."},"112321":{"Description":"Physical attack. DAMAGE: AT +3 stages. Banish 2 cards from your opponent's discard pile. At the end of combat, search your Life Deck for a Physical Combat or Energy Combat attack card and place it on top of your Life Deck."},"112323":{"Description":"(Villains only. Limit 2 per deck.)\nPhysical attack. DAMAGE: AT +3 stages. This attack is considered to deal critical damage. You may choose for this attack to deal no damage. If you do, it cannot be stopped."},"112178":{"Description":"POWER: Destroy the top card of your Life Deck to destroy the top 2 cards of your opponent's Life Deck. Set your anger level to 3."},"112182":{"Description":"CONT: Your attacks deal +2 life cards of damage. Whenever you stop an attack, your opponent destroys the top card of his Life Deck."},"112184":{"Description":"Immediate POWER: Use after you perform a successful attack. Destroy the top 2 cards of your opponent's Life Deck and Rejuvenate 2. CONT: WHenever one of your effects destroys cards from the top of your opponent's Life Deck, increase that amount by 1."},"112187":{"Description":"CONT: Whenever one of your effects destroys cards from the top of your opponent's Life Deck, increase that amount by 2 and Rejuvenate 2."},"112189":{"Description":"CONT: Your opponent's attacks deal -1 life card of damage. You need 2 less anger to advance a personality level. POWER: Raise your anger 1 level."},"112191":{"Description":"CONT: Your opponent's attacks deal -2 life card of damage. Whenever a Dragon Ball is revealed when taking damage, raise your anger 1 level."},"112194":{"Description":"CONT: Your opponent's attacks deal -2 life cards and -2 stages of damage. Whenever you raise your anger, you may capture a Dragon Ball."},"112197":{"Description":"CONT: Your opponent's attacks deal +3 life cards of damage. Your Dragon Balls cannot be captured. Whenever your anger is lowered, you may capture a Dragon Ball."},"112202":{"Description":"CONT: Whenever a Dragon Ball enters play, raise your anger 1 level. If you do not control a Dragon Ball at the end of combat, search your Life Deck for a Dragon Ball and place it into play."},"112204":{"Description":"POWER: Physical attack. DAMAGE: AT +3 stages. HIT: Rejuvenate 2."},"112206":{"Description":"CONT: Your attacks deal +2 stages of damage. The first time during combat one of your effects shuffles or Rejuvenates cards from your discard pile into your Life Deck, double that amount."},"112207":{"Description":"(You cannot win by MPPV.) Immediate POWER: Use when entering combat. You may lower your MP 1 level or you may search your Life Deck for a Dragon Ball and play it."},"112208":{"Description":"CONT: Your Styled attacks deal +2 stages of damage and cannot have their damage prevented."},"112211":{"Description":"POWER: Energy attack costing 2 stages.\nDAMAGE: 5 stages. Damage from this attack cannot be prevented. HIT: Your opponent pays 3 stages or you may raise your anger 2 levels and use a critical damage effect."},"112214":{"Description":"POWER: Banish the top 3 cards of your opponent's discard pile. CONT: Your attacks deal +3 stages of damage and cannot have their damage prevented."},"112216":{"Description":"POWER: Physical attack. DAMAGE: X stages and X life cards. X = the number of power stages your opponent's MP is above 0. Endurance cannot be used this turn."},"112219":{"Description":"(If this card is discarded from your hand during combat, place it into play.) POWER: Name a card. Your opponent reveals his hand. If the card you named was revealed, place a card from your opponent's discard pile on top of his Life Deck and your opponent skips their next two actions."},"112223":{"Description":"(Banish after use.) POWER: Banish a Setup you control. If you do, your opponent plays with his hand revealed until the end of your next turn. Whenever your opponent reveals a Setup in this way, banish it."},"112224":{"Description":"(This card is considered to be a Named card for your effects.) Physical attack. DAMAGE: AT +3 stages. Raise your anger 1 level. Damage from this attack cannot be prevented."},"112227":{"Description":"(Banish after use.) ENDURANCE 1. Energy attack costing 2 stages. DAMAGE: 2 life cards. HIT: Your opponent destroys the top X cards of his Life Deck. X = the number of cards with Endurance in his Banished Zone, to a max of 10."},"112230":{"Description":"(Banish after use.) Energy attack costing 1 stage. DAMAGE: 2 life cards. Raise your anger 1 level. Name a card. Your opponent reveals his hand. If the card you named was revealed, this attack stays in play to be used a second time this combat."},"112235":{"Description":"(You cannot win by MPPV. if you use this card. Banish after use.) Immediate POWER: Use when entering combat. Advance or lower your MP to level 2. Choose up to two Drills in your discard pile and place them into play."},"112236":{"Description":"Energy attack costing 2 stages. DAMAGE: 6 life cards. Lower your opponent's anger 2 levels. If your current anger level is higher than the MP level of your opponent, damage from this attack cannot be prevented."},"112237":{"Description":"(Limit 2 per deck. If this card is discarded from your hand by a card effect, you may banish it to search your Life Deck or discard pile for a copy of Blue Intervention and place it into your hand.) Defensive Stops an energy attack. You may raise or lower your opponent's anger 1 level."},"112238":{"Description":"Physical attack. DAMAGE: 5 stages. HIT: Attach to your opponent's MP. While attached at the start of your opponent's Rejuvenate Step, your opponent destroys a Setup or Drill if he did not declare Combat this turn. Banish this card when your opponent changes levels."},"112239":{"Description":"Energy attack costing 2 stages. DAMAGE: 5 life cards. You may place a Styled Setup from your hand into play. If you do, you may raise or lower a player's anger 2 levels."},"112240":{"Description":"(Limit 1 per deck. Banish after use.) POWER: Search your Life Deck for a Namek Dragon Ball with a number in the title that is less than or equal to your MP's personality level and play it."},"112241":{"Description":"(If an Ally performs this attack, it costs 0 stages and deals +2 life cards of damage.) ENDURANCE 1: Energy attack costing 3 stages. DAMAGE: 5 life cards. If any damage from this attack is prevented, Rejuvenate this card and the bottom card of your discard pile."},"112242":{"Description":"Physical attack. DAMAGE: AT +3 stages. Destroy X Allies. X = your MP's level."},"112243":{"Description":"CONT: Your Energy Combat attacks gain \"HIT: Raise your anger 1 level and your MP gains 3 stages.\""},"112244":{"Description":"POWER: Discard a card from your hand to perform a non-Styled physical attack dealing AT +2 stages of damage."},"112245":{"Description":"(You may discard this card from your hand to perform a non-Styled physical attack dealing 3 stages of damage.) CONT: Your AT damage is considered to be 4 for your Styled attacks."},"112246":{"Description":"CONT: When this Drill is leaving play, you may banish it to search your Life Deck for a copy of Red Dazing Drill and place if into your hand. The first time your anger is lowered during combat, your opponent skips his next action that combat."},"112247":{"Description":"(Banish after use.) ENDURANCE 1. Energy attack costing 2 stages. DAMAGE: AT +2 stages. You may raise your anger 1 level. Search your discard pile or Banished Zone for a Drill and place it into play."},"112250":{"Description":"(If this card is discarded from your hand by an opponent's effect, draw a card and raise your anger 1 level.) ENDURANCE 2. Physical attack. DAMAGE: AT +3 stages. Raise your anger 1 level. If your opponent has 5 or more cards in his hand, draw a card."},"112252":{"Description":"ENDURANCE 2. Energy attack costing 1 stage. DAMAGE: 3 Life Cards. Attach to your MP. While attached when your MP changes levels, return this card to your hand."},"112254":{"Description":"(Banish after use.) POWER: Search your Life Deck for a Named Setup and place it into play."},"112256":{"Description":"ENDURANCE 3. Energy attack costing 2 stages. DAMAGE: 4 life cards. HIT: Search your Life Deck or discard pile for a Styled Drill and place it into play."},"112258":{"Description":"Physical attack. DAMAGE: 4 stages. For the remiander of combat, llife card damage from your attacks is banished."},"112259":{"Description":"Physical attack. DAMAGE: AT +4 stages. Your opponent cannot gain stages this combat."},"112327":{"Description":"(You cannot win by MPPV if you advance a personality level with this card.)\nPhysical attack. DAMAGE: 6 stages. Damage from your attacks cannot be prevented this combat.\nHIT: You may advance your MP 1 level. If you do, advance your opponent's MP 1 level."},"112330":{"Description":"(Use only if you have not performed an attack this combat. This attack cannot have its damage modifieed. Banish after use.)\nEnergy attack costing 2 stages. DAMAGE: 10 life cards. If stopped, banish your discard pile."},"450330":{"Description":"This sealed booster box includes 20 booster packs. Each booster pack is attached to a cardboard backing for easy display on retail store racks.","UPC":"613297869689"},"213655":{"Description":"Each pack contains 12 random cards."}}